Fleet of 15 Battlestars vs. 15 Galaxy Class Starships
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Fleet of 15 Battlestars vs. 15 Galaxy Class Starships
Who wins? (I dont think the Feds even have 15 GCS's)
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Re: Fleet of 15 Battlestars vs. 15 Galaxy Class Starships
The Federation had 7 Galaxy class starships in a single scene in Sacrafice Angels. Of 40 ships in that scene, there were 7 Galaxy class starships. The fleet totaled 600 ships and was only made up of elements from two other fleets. We know the Federation has at least 6 fleets. Do you really think if they only had 9 GCS's that they would have had 7 of them in a single scene in one episode?SolidSnake wrote:Who wins? (I dont think the Feds even have 15 GCS's)
The Federation has a large number of Galaxy class ships.
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Ever watch the show Battlestar Galactica?Wicked Pilot wrote:What the hell's a Battlestar?
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Are the Battlestars fully loaded with fighters?
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I think they're filled with the entire population of a destroyed planet. And a hell of a lot of pilots and fighters (because they're killed by the dozen and they have Zero means of replacing them)
BTW the fighters have a neat "retro" button that either makes you go backwards or brake "on a dime", basically jumping behind whoever is persuing you.
I think the order of the buttons (which makes perfect ergonomic sense) is thrust (or turbo?), fire and retro. Maybe I got the labels wrong.
BTW the fighters have a neat "retro" button that either makes you go backwards or brake "on a dime", basically jumping behind whoever is persuing you.
I think the order of the buttons (which makes perfect ergonomic sense) is thrust (or turbo?), fire and retro. Maybe I got the labels wrong.
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Ok here's some data I got from the 'net about Battlestars:
- they are extremely durable ships: the ones in the show are a thousand years old. they are constantly upgraded 'though.
- only 12 Battlestars were constructed. only 5 were known to exist prior to the evacuation, and only Galactica was known to survive (except in later shows where they oooh and aaah when they see another one).
- Battlestars have a standard complement of 496 crew & 75 fighters. But the emergency nature of the show means it ended up carrying something like 1012 people and 120 fighters.
- the Battlestar main weapons appear to be heavy missiles, a "heavy mega pulsar cannon" and forty point-defense "turbo laser batteries".
- the ship is about 610 meters long and weighs 2.8 million metric tons.
I don't know how much of this info is canon and how much is fanboy speculation.
- they are extremely durable ships: the ones in the show are a thousand years old. they are constantly upgraded 'though.
- only 12 Battlestars were constructed. only 5 were known to exist prior to the evacuation, and only Galactica was known to survive (except in later shows where they oooh and aaah when they see another one).
- Battlestars have a standard complement of 496 crew & 75 fighters. But the emergency nature of the show means it ended up carrying something like 1012 people and 120 fighters.
- the Battlestar main weapons appear to be heavy missiles, a "heavy mega pulsar cannon" and forty point-defense "turbo laser batteries".
- the ship is about 610 meters long and weighs 2.8 million metric tons.
I don't know how much of this info is canon and how much is fanboy speculation.
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Depends on which fleet has the more incompetent commander
If the GCSes are commanded by Admiral Riker, he'll have his ships turn tail after the first volley of fire and retreat at painfully slow speed while they get the shit pounded out of them.
If the battlestars are commanded by Colonial President Adar, he order all his commanders to stand down and do nothing to present a hostile attitude to endager negotiations, and allow his fleet to get slaughtered.
On the other hand, if its Adar commanding the battlestars and Picard commanding the GCSes, nothing at all will happen. It will be the most boring hour of TV since "Twisted".
If the battlestars are commanded by Colonial President Adar, he order all his commanders to stand down and do nothing to present a hostile attitude to endager negotiations, and allow his fleet to get slaughtered.
On the other hand, if its Adar commanding the battlestars and Picard commanding the GCSes, nothing at all will happen. It will be the most boring hour of TV since "Twisted".
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The problem with Battlestars is that they rely too much on their fighters, and their landing bays are so easily crippled that it's ridiculous.
Anyway, anybody know any accurate figures for the power of their weapons?
Anyway, anybody know any accurate figures for the power of their weapons?
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Though I haven't watched the show in a while, I remember that if not totally disabled, the bays usually came under attack and they always had to go out of their way to defend them, because they were always vunerable.
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Possibly because they're the only vulnerable spot on the Battlestar?
Anyway, while the Feds are trying to circle around to shoot at the bays, the Battlestars'll pound the shit out of them with both laser cannons and missiles. The Vipers, meanwhile, will outfly, outshoot, and outlive the DFs and anything else that tries to oppose them.
Anyway, while the Feds are trying to circle around to shoot at the bays, the Battlestars'll pound the shit out of them with both laser cannons and missiles. The Vipers, meanwhile, will outfly, outshoot, and outlive the DFs and anything else that tries to oppose them.
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GCSs have shown superior range and speed. The GCSs merely need stay away from the Battlestars and snipe at any approaching Vipers. The Vipers range is limited and the GCSs will have an easy time picking them off.IG-88E wrote:Possibly because they're the only vulnerable spot on the Battlestar?
Anyway, while the Feds are trying to circle around to shoot at the bays, the Battlestars'll pound the shit out of them with both laser cannons and missiles. The Vipers, meanwhile, will outfly, outshoot, and outlive the DFs and anything else that tries to oppose them.
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Heh, unshielded craft? Class X torpedo anyone? Hell, given phaser accuracy, they could blast them well out of range. Except for Starbuck and co cuz of character shields. Apollo doesn't count cuz he's deader than a doornail. Besides, they could just bombard the launching tubes and then disable the hangar at their leisure. Vipers aren't all that manuverable. The only thing that might really help them is their "Turbo" and their slim profile.IG-88E wrote:Possibly because they're the only vulnerable spot on the Battlestar?
Anyway, while the Feds are trying to circle around to shoot at the bays, the Battlestars'll pound the shit out of them with both laser cannons and missiles. The Vipers, meanwhile, will outfly, outshoot, and outlive the DFs and anything else that tries to oppose them.
Battlestars go down, and feds take some damage. Maybe loose a ship or two due to Starbuck and his quick trigger finger.
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Uhm. Battlestars have evidence of sheild tech...Vertigo1 wrote: Heh, unshielded craft? Class X torpedo anyone? Hell, given phaser accuracy, they could blast them well out of range. Except for Starbuck and co cuz of character shields. Apollo doesn't count cuz he's deader than a doornail. Besides, they could just bombard the launching tubes and then disable the hangar at their leisure. Vipers aren't all that manuverable. The only thing that might really help them is their "Turbo" and their slim profile.
Battlestars go down, and feds take some damage. Maybe loose a ship or two due to Starbuck and his quick trigger finger.
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No evidence of that. In the only GCS incident against Viper-sized craft (I believe the episode name was "Conundrum"; the one where they were all given amnesia and thought they were fighting someone else's war), they didn't fire on them until they were within a few hundred metres.Alyeska wrote:GCSs have shown superior range and speed. The GCSs merely need stay away from the Battlestars and snipe at any approaching Vipers. The Vipers range is limited and the GCSs will have an easy time picking them off.
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Anyone have Wayne's excellent video on the subject? I do believe this calls for it.Vertigo1 wrote: Hell, given phaser accuracy, they could blast them well out of range. Except for Starbuck and co cuz of character shields.
Face, it Trek's targetting isn't all that great. Against small fighter they'll have a hard time hitting them and as Mike said, have to fire at extremely shirt range.
You mean Wayne's video that shows Trek innacuracy EXCEPT for beam phasers?Stormbringer wrote:Anyone have Wayne's excellent video on the subject? I do believe this calls for it.Vertigo1 wrote: Hell, given phaser accuracy, they could blast them well out of range. Except for Starbuck and co cuz of character shields.
Face, it Trek's targetting isn't all that great. Against small fighter they'll have a hard time hitting them and as Mike said, have to fire at extremely shirt range.
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TNG Preemptive Strike is a perfect example of using torpedoes and range against small craft.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
Beams yes, Federation beam phasers, not quite. He has DS9 examples (which are still using a Cardassian computer system) and a SINGLE example of a Fed ship missing with beam phasers.Stormbringer wrote:Waynes video. And I do believe beams are in there too. I could be wrong.
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"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
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Examples none the less.Alyeska wrote:Beams yes, Federation beam phasers, not quite. He has DS9 examples (which are still using a Cardassian computer system) and a SINGLE example of a Fed ship missing with beam phasers.Stormbringer wrote:Waynes video. And I do believe beams are in there too. I could be wrong.
And against a small craft, no less. A relevant canon example to be sure.
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(Claim) Federation Beam Phasers suck at accuracy!Stormbringer wrote:Examples none the less.Alyeska wrote:Beams yes, Federation beam phasers, not quite. He has DS9 examples (which are still using a Cardassian computer system) and a SINGLE example of a Fed ship missing with beam phasers.Stormbringer wrote:Waynes video. And I do believe beams are in there too. I could be wrong.
(Fact) Out of more then 100 times Fed Beam Phasers have been fired, there is a single example of them missing.
Conclussion, Federation Beam phasers have a 99% accuracy rating and hence don't suck.
An anology can be used that TDIC is an example of high Trek firepower. Why isn't it used? Because there is more evidence of lower firepower.
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"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
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