Practicality of Mechs
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- Padawan Learner
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Practicality of Mechs
well if we build one to day it woudent work vary well
but what about the concept(is we had the capibility to make one) what woud it do and what funtion woud it perform??
also how big woud it probily be and what kind of armiments?
but what about the concept(is we had the capibility to make one) what woud it do and what funtion woud it perform??
also how big woud it probily be and what kind of armiments?
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Well, that depends on what you mean mahad the capability to make one. If you take the abilities they have in the shows...they would be awesome...but they can't work like that in R/L. The most realistic and vaibile concept I've seen was put on spacebattles recently. Its 3-4 meters tall and works like an AV. It would never replace tanks but if we could get it to work like its supposed to it would be a good addition to the armed forces.
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Re: Practicality of Mechs
The concept is cool but inpractical. Chances are by the time I write this SeaSkimmer, Pablo, and Phong would have flooded this thread with detailed explanations whyLt. Nebfer wrote:well if we build one to day it woudent work vary well
but what about the concept(is we had the capibility to make one) what woud it do and what funtion woud it perform??
also how big woud it probily be and what kind of armiments?
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SHIT!
Sorry something happened, delete the extra posts please
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Re: SHIT!
RayCav of ASVS wrote:Sorry something happened, delete the extra posts please
Ray, don't jack off and post at the same time. I cab't stress that enough.
Mechs would have to support a huge weight on two spindly legs, something that is NOT very efficent. The only possible reason for this would be to navigate VERY tricky terrain that would be impossible for a tank or other armored veichle. Also, if the mech has hands, swaping weapons would be easy, though also horribly inefficent. They could also perform a variety of other tasks with hands. Theoritically, mechs can be more versatile, but at the expense of power and efficency.
In space, the support thing would be nullified since there would be no gravity. Then again, one of the advantages of mechs, being able to travel rough terrain, is also eliminated.
In space, the support thing would be nullified since there would be no gravity. Then again, one of the advantages of mechs, being able to travel rough terrain, is also eliminated.
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I could see them being practical in two areas. The first is extremely rugged and uneven terrain. If weight is distributed properly, legs can provide mobility that tracks couldn't dream of. This might be more important once humanity gets widely spaceborn and we have access to truly hostile and rugged environments.
In addition, I think a mech would be excellant in low-lying urban areas. One of the worst places a tank can be is in between two low buildings in an urban setting. It can't move freely, can't shoot, and can be boxed in pretty easily by walls or vehicles; just begging for someone to plant a pipe bomb in its tracks or an RPG in the turret. A mech (of sufficient size) on the other hand would be able to both see and shoot over buildings. It would be able to turn in place, even in tight spots, and could easily step over obstables that would stop a tank. Altogether, it would be harder to get trapped, and easier to avoid or "silence" rocket snipers.
As far as the actual engineering of a mech, it would be quite difficult and quite expensive, but with the right design, I think most of the issues could be overcome.
In addition, I think a mech would be excellant in low-lying urban areas. One of the worst places a tank can be is in between two low buildings in an urban setting. It can't move freely, can't shoot, and can be boxed in pretty easily by walls or vehicles; just begging for someone to plant a pipe bomb in its tracks or an RPG in the turret. A mech (of sufficient size) on the other hand would be able to both see and shoot over buildings. It would be able to turn in place, even in tight spots, and could easily step over obstables that would stop a tank. Altogether, it would be harder to get trapped, and easier to avoid or "silence" rocket snipers.
As far as the actual engineering of a mech, it would be quite difficult and quite expensive, but with the right design, I think most of the issues could be overcome.
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Maybe one about the size of an Exo-Squad E-Frame. But nothing the size of Gundams or BattleMechs.
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Well for a large scale mech you would want a four to six legged design with oversize feet this way in case it does loose a leg it has back ups and the pressure is distributed more evenly also it could go hull down like nothing else
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It all depends on what sort of technology you're working with and what you have available.
For example, the UN Spacy force (Macross) gained a LOT of new technology out of the wreckage of the crashed Alien Star Ship 1 ... including such things as micronised nuclear reactors (which they used to power thier Variable Fighters), new weapon systems, guidance systems, etc etc...
And the Variable Fighters they came up with were extremely versatile...
For example, the UN Spacy force (Macross) gained a LOT of new technology out of the wreckage of the crashed Alien Star Ship 1 ... including such things as micronised nuclear reactors (which they used to power thier Variable Fighters), new weapon systems, guidance systems, etc etc...
And the Variable Fighters they came up with were extremely versatile...
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Mech and the lack of cover.
Problem of mech is that they tower over the battlefield, making them a target.. with guided weaponary and the shear destructive power of modern anti armor weapons it would be walking Tomb.
The lower the profile the better, the German even design their lastest battle tank with lifters to lower and rise the main chasis...
The lower the profile the better, the German even design their lastest battle tank with lifters to lower and rise the main chasis...
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Re: Practicality of Mechs
Mecha are almost completely worthless in actual battle conditions. If you had them, they'd be something like the MI in the Starship Troopers book. Augmented power armor for a few select troops. This would allow them to carry more ammo, or more and bigger weapons. If you really want a big mech, then you're looking at say a tank with six to eight legs. It can navigate tricky terrain with reasonable speed, and then squat low to ground to fire it's big guns. Nothing like any of the big mecha you see in anime series. Those are almost physically impossible.Lt. Nebfer wrote:well if we build one to day it woudent work vary well
but what about the concept(is we had the capibility to make one) what woud it do and what funtion woud it perform??
also how big woud it probily be and what kind of armiments?
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The best mecha for urban fighting would be the ones from Heavy Gear. Agile, humanoid and not too big. Capable of fighting just like real people, only bigger.Bob The Great wrote:I could see them being practical in two areas. The first is extremely rugged and uneven terrain. If weight is distributed properly, legs can provide mobility that tracks couldn't dream of. This might be more important once humanity gets widely spaceborn and we have access to truly hostile and rugged environments.
In addition, I think a mech would be excellant in low-lying urban areas. One of the worst places a tank can be is in between two low buildings in an urban setting. It can't move freely, can't shoot, and can be boxed in pretty easily by walls or vehicles; just begging for someone to plant a pipe bomb in its tracks or an RPG in the turret. A mech (of sufficient size) on the other hand would be able to both see and shoot over buildings. It would be able to turn in place, even in tight spots, and could easily step over obstables that would stop a tank. Altogether, it would be harder to get trapped, and easier to avoid or "silence" rocket snipers.
As far as the actual engineering of a mech, it would be quite difficult and quite expensive, but with the right design, I think most of the issues could be overcome.
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A fuchikoma.weemadando wrote:I think the most realistic mecha *ducks as Phong attacks* are the tanks found in Ghost in the Shell and Patlabor. Four or six legged, squat and packing a fairly hefty armament.
There's a variant in the new TV series GitS: Stand Alone Complex called a tachikoma.
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To see the tachikomas in action, go here:
http://www.production-ig.com/GhostTV_Movies.html
It's the second clip. They're the little blue things. The big grey thing primarily in the first clip, and also in the second one is some kind of tank.
http://www.production-ig.com/GhostTV_Movies.html
It's the second clip. They're the little blue things. The big grey thing primarily in the first clip, and also in the second one is some kind of tank.
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In real life, I think a mech would be practical maybe for construction work (not sure if more than a regular crane). For police work, Patlabor/Heavy Gear sized mechs might do the trick. For military use they are useless, the flatter the vehicle the better. And yes a gladiatorial arena could use them, but I doubt it would work with missiles and firearms, mostly it would be restricted to contact weapons.