What is the difference between slipsteam and hyprespace?

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goten
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What is the difference between slipsteam and hyprespace?

Post by goten »

I recently began watching Andromeda and was wonderd about there FTL travel.
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Re: What is the difference between slipsteam and hyprespace?

Post by neoolong »

goten wrote:I recently began watching Andromeda and was wonderd about there FTL travel.
The runners on the ship latch onto cosmic strings and they use that to move around. It's part of String theory supposedly.

I don't remember what hyperspace is exactly.
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Post by kojikun »

Andromeda Slipstream:

In theory, large mass bodies connect to other large mass bodies by untold numbers "quantum tunnels" (bullshit there). When you travel a tunnel, you randomly pick among the infinities, and in choosing, you are more likely to pick a short tunnel. The more frequently a route from star to star is used, the more likely you are to choose the very short tunnel.

Basically, slipstream is wormholes of varying lengths based upon frequency of use.

Star Wars hyperspace:

All evidence supports SW hyperspace being a part of the universe just paralell to ours where the speed of light is not an asymptote. The energy-to-speed curve is not a curve but a line. So basically it works entirely on newtonian physics, no relativity.
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Post by Mr Bean »

All evidence supports SW hyperspace being a part of the universe just paralell to ours where the speed of light is not an asymptote. The energy-to-speed curve is not a curve but a line. So basically it works entirely on newtonian physics, no relativity.
Also remeber Hyperspace is highly active as well, those swirls you see outside the Cockpits are Pure Energy, Unlike Slipstream(Acutaly we have no idea what happens when you eject somone in slipstream) but in Hyperspace if you eject somone its rips them apart all the way down to the sub-atomic level not just expolsive decompresion and its also indicated that if the Drive mantel fails the ship will be riped apart just as fast

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Post by Raoul Duke, Jr. »

Slightly Off-Topic question: is there a way to cause a hyperdrive mantle to fail?
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Post by Kreshna Aryaguna Nurzaman »

Hyperdrive accelerates object to above lightspeed (e.g tachyonic state). Material objects are able to move at any speed above or below that of light, but never precisely at lightspeed. How hyperdrive breaks the lightspeed barrier (where the energy needed to achieve that speed is *infinite*), though, is still unexplained. Dr. Saxton speculates that it may involve some kind of quantum-mechanical effect to allow the ship to "slip" from subluminal to superluminal speed.

http://www.theforce.net/swtc/hyperspace.html


I don't know how slipstream dive works, though.
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Post by Renewed_Valour1 »

Mr Bean wrote:Acutaly we have no idea what happens when you eject somone in slipstream)
Most likely nothing that you would enjoy and you'd be there a long time or at least what is left of you. The writers have said in the past that the only way to navigate and exist slipstream is with a operational slipstream drive. In "It's Hour Come Around at Last" Hunt said if they launched escape pods while in slipstream the pods would be lost forever in the stream. Escape pods according to what we know from "Under the Night" and "An Affirming Flame" have slipstream drives so that isn't the issue.

The other from Bunker Hill is that if you get sucked into slipstream without a working drive or with your drive off from normal space the slipstream will rip your ship apart or heavily damage it before you get the drive on and if you have no drive well….

kojikun wrote: In theory, large mass bodies connect to other large mass bodies by untold numbers "quantum tunnels" (bullshit there). When you travel a tunnel, you randomly pick among the infinities, and in choosing, you are more likely to pick a short tunnel. The more frequently a route from star to star is used, the more likely you are to choose the very short tunnel.

Basically, slipstream is wormholes of varying lengths based upon frequency of use.
Not Exactly....

All Systems:
Since its discovery nearly 10,000 years ago by Vedran physicist Rochinda, the slipstream has connected the galaxies together. Slipstream is an extension of our reality, an additional dimension that's integrally intertwined with our own. The slipstream is a place where quantum connections are visible as cords, especially the large and strong connections like those between huge concentrations of matter such as planets or suns. A spaceship that enters the slipstream can harness the energy of these cords and ride them from one star system to another.
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Post by Master of Ossus »

Hyperspace is clearly described in Traitor as being a separate universe. It is likely that bends in space time caused by large gravitational distortions are the reason why careful calculations are needed, though it is unclear exactly how hyperspace and real space are connected. Hyperspace is also described as being a separate universe in the lamentable book The Crystal Star.
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Post by Sea Skimmer »

Raoul Duke, Jr. wrote:Slightly Off-Topic question: is there a way to cause a hyperdrive mantle to fail?
Disable the hyperdrive while in hyperspace. That could be done through time-delayed sabotage, or you could just commit an exotic suicide and take a blaster to the thing. Yanking a vessel from hyperspace with an interdictor and hitting it with a salvo of heavy ion bolts followed up by turbolasers would have a similar effective.

There is one obscure weapon which seems to work by overloading this mantle though. The Hyperspace Pulsemass Generator from WEG

"Certain leaders within the DMR have a tendency to overlabel everything. The hyperspace pulsemass generator is an example of this, as the ordnance is simply a huge "pebble spreader" in space. The generator produces tiny spheres of hyperenergy that are shot out into an area of space. When ships traveling through hyperspace cross the equivalent area of realspace, they come in contact with the hyperenergy spheres. These spheres overwhelm the blocking capacity of the ship’s shields and shred the craft.
These hyperenergy spheres do not affect ships in realspace, but if a ship enters a field of spheres and then jumps to lightspeed it comes in contact with the deadly pulses. A region mined with hyperenergy spheres is dangerous for only a few minutes, for then the energy dissipates.
This weapon can be devastating to large fleets, but the luck involved in successfully employing the pulsemass generator is enormous. You literally have to catch your opponent napping to mine a region of space and have him hyperspace through it before the energy spheres fade.
Now in experimental and limited use, the Empire is working to make this form of attack more profitable and more exacting. If it does, succeed in improving the versatility of the hyperspace pulsemass generator, then fleets of enemy ships quickly escaping into hyperspace will become a threat of the past."


I have WEG stats for the modified Interdictor that carries the generators somewhere.
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