STGOD 2K8 mk. II Planning Thread

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Dark Hellion
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Post by Dark Hellion »

There are a ton of open places, so just put yourself somewhere directly South, East or North.

0,8 would be a good place to be, it would let you meet the Chamarans, put you far off the beaten path, give you a mini-nation two days to the south to harass and make you hard to invade even if you are well known.
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Raj Ahten
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Post by Raj Ahten »

Good call Dark Hellion. 0,8 it is. The mini Nation is likely to feel my rath! :lol:
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Post by Thirdfain »

Hey... Quick question. I used all my aggressor points on the Duchy of Malacaster, a state which appears to no longer exist. Is AWing still playing? If not, I have in-game reasons as for why their Syndicalist "advisors" could be moved about... I have, I think, pretty clearly earned my title as an aggressor nation!
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Post by Dark Hellion »

A-wing is still in, I believe, just relatively inactive as he has a busy schedule. I thought he would show up for the summit, as we had talked about this in the previous 2k8. I'll drop him a PM, he might just be very busy.
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Post by Darkevilme »

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Map updated. RAJ location now placed.

Edit: Also i've done some updating of my OOB for turn 2.
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Post by Spyder »

Is Covenant going to start playing?

It's just that if I start projecting power now, I'm going to run into a border problems if he starts up.
:D
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Post by Dark Hellion »

I don't think Covenant wants to play anymore. Your also not really gonna be in too bad of trouble unless he hits you all out while everyone else is distracted. Remember that it takes something like a month for a fleet of 100x Industry points of planet for a successful invasion to go off. To fully invade and assimilate a complete territory takes multiple turns.
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Raj Ahten
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Post by Raj Ahten »

Darkevilme, how do you want to handle my diplomatic task force heading in your direction? They are likely to come across some of your ships soon (either now or at the stat of turn two). Should I write up something about them encountering a patrol of your's?
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Post by Darkevilme »

I'd very much like the battle of the great backstab, in which every one of my ships is currently involved, to be resolved first. Then i can turn my attention to Raj's diplomatic party. Otherwise the sequencing of events for the chamaran timeline and posts becomes skewed. So Hopefully sometime this weekend Raj we'll get to it. The battle of the great backstab is waiting on crossroads at the moment.

Edit: Though other than that i think literally the only ships you can encounter at the moment with that said are the stealthed carrier frigates who arent at the battle of the great backstab. So if you wanted your first encounter to be a skulking trio of vessels as everyone else if busy busy then sure.
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Post by Lancer »

Can we throw my minor power (the Convent of Ledo) somewhere on the map? I don't know the procedures for minor powers, but these guys are really out there. As in space combat taking the form of summoning giant fists or other manefestations of your angry god to smite the enemy, and line infantry armed with fiery swords and enchanted plate armor.
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Post by Ohma »

Just so happens I decided to do just that earlier today. (threw the other minifacs on the map too)

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Post by Dark Hellion »

The cubs and sox are actually in the same hex. Remember a hex is a couple thousand LY wide.
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Post by Rogue 9 »

Out of curiosity, was it ever decided how many production points you get per turn? I can't seem to find it in the rules.
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Post by Lancer »

Your total uncontested planet points x10.
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Post by Raj Ahten »

Okay, I revised ship purchases for round one. 300 points were spent on prepping invasion forces, such as fleet tenders, transports for the army, stockpiling supplies, etc.

300 points were spent on the following ships:

4 Admiral Voth class cruisers 27pts. each
9 Spirit class Destoyers 10pts. each
2 Council class cruisers 45 pts. each
Upgrading the 12 Ramec and echo station class light cruisers to have 1C3I each. 12 pts.
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Post by Dark Hellion »

Cooleo. Thanks for being so cooperative.
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Post by Darkevilme »

Oh and Raj, just in case you needed permission feel free to have your diplomatic duo of destroyers pick up that they're being followed after a bit. The difference between the level of stealth and sensors being contested is marginal enough for this to work as first contact.
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Post by Spyder »

How many planet points are we meant to have again?
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Post by Dark Hellion »

100. No more than 25 per system unless you buy it.
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Post by Spyder »

Dark Hellion wrote:100. No more than 25 per system unless you buy it.
When you say unless you buy it, you mean out of the normal pool?

So if it's uncontested planet points x 10 that's 1000 per turn if you're not in combat?
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Post by Rogue 9 »

Yes.

Build plan:

400 points maintenance

5th Main Battle Fleet

Dauntless class battleship, 1x60
Intrepid class fleet carrier, 1x60

Kensington class heavy cruisers, 3x30
Guardian class light cruisers, 3x20
Binder class interdictor cruiser, 1x20

Polaris class destroyers, 6x15
Bandit class frigates, 5x15
Shadow class stealth frigate, 2x20

Total 495 points for the fleet.

Orodan Shipyard Repairs

105 points, +5 points to Improved Shipyards

1000 points total.
Last edited by Rogue 9 on 2008-06-23 03:13pm, edited 2 times in total.
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Post by Raj Ahten »

Darkevilme wrote:Oh and Raj, just in case you needed permission feel free to have your diplomatic duo of destroyers pick up that they're being followed after a bit. The difference between the level of stealth and sensors being contested is marginal enough for this to work as first contact.
I'll put something up presently then.
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Post by Rogue 9 »

You know, I know this is a long shot, but Orodan was a major light-vessel shipyard that for the most part got shot to hell by the sector fleet during the Nashtari Revolution. If I were to, say, spend industrial points on fixing shit, is it conceivable that I could put production points into fixing the heavier shipping facilities and eventually increase the cap on the amount of points I can invest per ship, and if so how much should it take to raise it by a given amount?

Keep in mind that points I'm pouring into infrastructure are points that aren't going towards building up my fleet, so it's a major risk on my part to do this, and in the meantime, all the other former Imperial factions know where the Oro system shipyard is as I understand the rules. They may or may not know what sort of repair it's in, but there should be records of its location and prior capabilities, which makes it a target. Perhaps not as much of one as before, since the heavy yards were blown up before the Enclave invasion, but the last everyone heard, it was still up and producing Imperial escorts.
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Post by Lancer »

Rogue 9 wrote:You know, I know this is a long shot, but Orodan was a major light-vessel shipyard that for the most part got shot to hell by the sector fleet during the Nashtari Revolution. If I were to, say, spend industrial points on fixing shit, is it conceivable that I could put production points into fixing the heavier shipping facilities and eventually increase the cap on the amount of points I can invest per ship, and if so how much should it take to raise it by a given amount?
Dark Hellion wrote:One more proposal, as lancer brought this up. He wanted to know if we can build onto our own infrastructure adding points to planets.

Personally, I think we should charge 25 points per point of planet improvement. This means you need to save 2.5 turns to pay it back, but then you earn. It's a long term investment, but can be good with proper planning.

I would also like to propose that we can spend 20 points a point to improve faction specific abilities. This means it costs 200 points to upgrade an ability by +1 over the max or to add 10% to an ability, which seems rather fair, as abilities to max out, and diminishing returns can come in quickly.
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Post by Rogue 9 »

Holy God, that's expensive. Increasing ship cap by +10 takes an investment of 2,000 points? I think I may reconsider my idea, then. :P
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