SDN Worlds 4 Commentary Thread III

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Re: SDN Worlds 4 Commentary Thread III

Post by Siege »

Simon_Jester wrote:Well, in this context "original" is quite meaningful, in the sense that Geppetto keeps referring to "my senior self." If we have Bob von Schrom, born in 3329 and just escaped from a Bragulan gulag, and we have Bob von Schrom, restored from backup and decanted in 3398, then just by looking at a calendar you can definitely say that 3329!Bob is the "original."

That doesn't mean that 3329!Bob is in any sense more 'real' or has some kind of rights over 3398!Bob, but 3329!Bob is definitely the original in a historical sense.
But they both have the exact same memories up to the point the backup was made, so to say that the Bob that was kidnapped by Bragulans for 10 years is any more 'original' than the Bob who was restored from backup and spent that same decade in boardrooms leading a megacorp just doesn't strike me as quite as meaningful as you say it is. Furthermore, to use a word like 'original' implies that that which is not is a variety derived from something else -- there is a strong association with authenticity here which is objectionable because both persons share the exact same origin in every way that means anything.

That's why people will object to the use of that word in this context. What use is it really to phrase anything in historic terms when you're talking about mindstates and both persons recall the exact same things right up to the moment of backup? And of course it's even worse in the Sovereignty where things like radical genemodding, tailored bodies, cybertech, uploads, memetic therapies and other gee-whats all further muddy the water of what's historic or original about anything or anyone.
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Re: SDN Worlds 4 Commentary Thread III

Post by Simon_Jester »

Siege wrote:But they both have the exact same memories up to the point the backup was made, so to say that the Bob that was kidnapped by Bragulans for 10 years is any more 'original' than the Bob who was restored from backup and spent that same decade in boardrooms leading a megacorp just doesn't strike me as quite as meaningful as you say it is.
How meaningful do I say it is?

We see two Bobs, one of whom has continuous consciousness and experienced traumatic Bragulan de-education, and one of whom has discontinuous consciousness (uploaded and "saved" at some point, then downloaded to a clone body and instantiated) and has no experience of Bragulan de-education. I think everyone can agree that the Bobs are distinct entities, both of whom are characteristically 'Boblike,' but are not the same Bob.

Both have equivalent rights and so on; both are equally real, and neither is somehow subordinate to or derivative of the other. I do not deny any of that, nor would I wish to.

In a purely chronological sense we can distinguish between the Bobs because of the discontinuity: if we trace the thread of Gulag Bob's experiences back to its origin we find no discontinuity, while if we trace the thread of Boardroom Bob's experiences back we find one in 3390 or whenever the Bragulans grabbed Gulag Bob.

From a philosophical standpoint, this implies nothing. It doesn't say anything about which Bob has more rights, or which Bob is somehow derivative and thus inferior in some metaphysical sense. It is merely a way of labeling the Bobs, as if we were to call one of them Bob-Red and one of them Bob-Blue, or tie little tags around their wrists so we can tell which is which.
Furthermore, to use a word like 'original' implies that that which is not is a variety derived from something else -- there is a strong association with authenticity here which is objectionable because both persons share the exact same origin in every way that means anything.
I see. We seem to be suffering from incompatible language usage.

When I say that Gulag Bob is "original Bob" this does not make him more authentic than Boardroom Bob. He is not "the real Bob" with Boardroom Bob being somehow "fake" simply because he happens to be the "senior self," as it were.

"Original Bob" just means that this Bob is the one whose thread of experiences has no discontinuity. No more, no less.

To use an example from the storyline, "Geppetto Junior" is a distinct entity from "Geppetto Senior," who thinks of himself by the same name because he has the same basic personality and (more or less) the same memories. However, Geppetto Senior is the "original" Geppetto, who created Geppetto Junior as a copy for a specific purpose. This does not make Geppetto Junior any less real or authentically Geppettoesque, though.

(Incidentally, the property-sharing question between them would be quite relevant, and I'm not sure how Umerian law would handle it. Fortunately, neither Geppetto places any value on tangible property except as a tool for studying sociology, and Geppetto trusts his own judgement implicitly as long as he's sure he hasn't been hacked. So neither Geppetto has any problem giving the other full access to his bank accounts)
That's why people will object to the use of that word in this context. What use is it really to phrase anything in historic terms when you're talking about mindstates and both persons recall the exact same things right up to the moment of backup? And of course it's even worse in the Sovereignty where things like radical genemodding, tailored bodies, cybertech, uploads, memetic therapies and other gee-whats all further muddy the water of what's historic or original about anything or anyone.
It's purely a matter of labeling to my way of thinking. I might as well say "Sidney Hank Red" and "Sidney Hank Blue," which would have no implications about originality... but since I don't believe that "original" means "objectively superior and more authentic in some sense that carries metaphysical weight..." I use "original" because I don't care.
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Re: SDN Worlds 4 Commentary Thread III

Post by Master_Baerne »

Shroom, how 'bout a celebratory glass of humanoid alcoholic not-tsvagna not-vodka for a job well done? :D
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Re: SDN Worlds 4 Commentary Thread III

Post by Master_Baerne »

Shroom Man 777 wrote:Shepistan should fund and aid the Centrality in its stand against COMMUNISM!
Ooh! Shepistan, the Centrality, and all the Empires around can form the Crotchety Old Geezers League: "You kids with you communism and your equality and your freedoms! Authoritarian dictatorship was good enough for me and it'll be good enough for you!"
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Re: SDN Worlds 4 Commentary Thread III

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Such would be antithetical to the ancient liberties of Englishmen and other Britons. :wink:
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Re: SDN Worlds 4 Commentary Thread III

Post by Simon_Jester »

Well actually it would be sidewaysthetical, really. Because if Sheppo-Centralist military dictatorship is the antithesis, then inevitably the thesis must be Technocratico-socialisticism. Not the ancient liberties of Space Englishmen.

And then the synthesis would be... AAAAH I'M TURNING INTO A DIALECTICIAN!

[performs emergency purge in an attempt to remove Commune mind control nanites]

There. OK. Back to our regularly scheduled programming...
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Re: SDN Worlds 4 Commentary Thread III

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Simon_Jester wrote:How meaningful do I say it is?
Quite. Quite meaningful, is what you said :D.

A citizen of the Sovereignty will think of both Bobs as two branches of an earlier Bob (the one who made the backup). The idea to distinguish between Bragulan Bob and Boardroom Bob on the basis you describe is utterly alien to these people. They'll say that Bragulan Bob isn't the original -- Backup Bob was. But he's no longer around: he changed into the other two Bobs. Mindstates can branch; they can't duplicate. So, talk of originality is pointless. This on top of any potential confusing misunderstandings (now illustrated by this very thread!) hopefully demonstrates why the Sovs think what they think. They'd get you if you were referring to the two as respectively 'red' and 'blue', but toss in talk of 'original' and you'll get weird looks. Much like the earlier ado about CIs wanting to be called CIs instead of AIs it's not necessarily a matter of right or wrong; it's just what they happen to think.
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Re: SDN Worlds 4 Commentary Thread III

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PeZook wrote:So what happens to him? He was told to go into the palace by Heraclius IV who might as well still be the rightful ruler of Byzantium! Can the UN punish the Imperium for that? :D

MINDFUCK! :D
As I understand it, the UN is the government, full stop. So as far as Nova Terra is concerned, there is no "Byzantium" on it for him to be a ruler of. The "palace" is either simply a historical site or, at best, a governor's or mayor's mansion of sorts.
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Re: SDN Worlds 4 Commentary Thread III

Post by PeZook »

Siege wrote: This isn't unprecedented, and the usual solution is conjoining of both personalities followed by putting one of the bodies on ice as a spare, though the specifics vary depending on the terms written into the backup contract. I'd also point out that talk of an 'original' with respect to mindstates is, at least in the Sovereignty, a sure sign of a hilariously archaic and outdated view of things.
I guess the backup contracts would be all secured against it and included stipulations for forcing the "new" Bob to conjoin with the "old" one, even if he doesn't want to.

Of course, since "new" Bob is in charge of a megacorp, he could, say, make "old" Bob disappear :D
RogueIce wrote: As I understand it, the UN is the government, full stop. So as far as Nova Terra is concerned, there is no "Byzantium" on it for him to be a ruler of. The "palace" is either simply a historical site or, at best, a governor's or mayor's mansion of sorts.
Well we didn't really get a good look at the UN as it were, so I kinda assumed it was a federation of sorts rather than a one-world government.
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Re: SDN Worlds 4 Commentary Thread III

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Simon_Jester wrote:Well actually it would be sidewaysthetical, really. Because if Sheppo-Centralist military dictatorship is the antithesis, then inevitably the thesis must be Technocratico-socialisticism. Not the ancient liberties of Space Englishmen.

And then the synthesis would be... AAAAH I'M TURNING INTO A DIALECTICIAN!

[performs emergency purge in an attempt to remove Commune mind control nanites]

There. OK. Back to our regularly scheduled programming...
Hey, at least we're more reasonable than Shepistan! :P
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Re: SDN Worlds 4 Commentary Thread III

Post by Simon_Jester »

Yeah, I think that the general lack of information on the political structure of the UN continues to be a problem. I get that it's the Living Embodiment of Modhammer in the game, yes. But it's also a physical country that controls the worlds where the entire 'deep background' of the human race took place on. As such, knowing how it works in some general sense would be kind of nice...

Do local ethnicities such as "British," "Chinese," and "Shroomanian" survive on the twin homeworlds in recognizable form? Is there substantial local autonomy based on the historic borders of 'great nations,' or has everything melted together into a highly centralized government?
Force Lord wrote:Hey, at least we're more reasonable than Shepistan! :P
Very true, though not necessarily a great distinction given how many OSMS-sufferers emigrate to Umeria from Shepistan every year...
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Re: SDN Worlds 4 Commentary Thread III

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PeZook wrote:I guess the backup contracts would be all secured against it and included stipulations for forcing the "new" Bob to conjoin with the "old" one, even if he doesn't want to.
It's possible, I suppose. Although I doubt it'd be an issue for most citizens, who're much less squeamish about personality alteration than we would be. Well, barring any massive traumas Bragulan Bob might've picked up along the way, but those could be redacted.
Of course, since "new" Bob is in charge of a megacorp, he could, say, make "old" Bob disappear :D
But who knows what deadly skills Old Bob picked up in that internment camp!

THE BOB IDENTITY

Also, I massively prefer the UN as a federation over the super mega blob state of doom. It adds a lot more flavour, plus it allows us to have at least semi-recognizable successors of our old player states survive in some form or another.
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Re: SDN Worlds 4 Commentary Thread III

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RogueIce wrote:
PeZook wrote:So what happens to him? He was told to go into the palace by Heraclius IV who might as well still be the rightful ruler of Byzantium! Can the UN punish the Imperium for that? :D

MINDFUCK! :D
As I understand it, the UN is the government, full stop. So as far as Nova Terra is concerned, there is no "Byzantium" on it for him to be a ruler of. The "palace" is either simply a historical site or, at best, a governor's or mayor's mansion of sorts.
Well, yes and no. The Eastern Roman Empire of Nova Terra is in fact still a political entity of sorts, but it is more the equivalent of a modern state of the US than a sovereign nation. Actually, in theory it's more like a modern member nation of the EU, but in practice the nations of the UN let the UN itself handle foreign affairs and such, so they're more comparable to American states, at least as they were up to the late 19th and early 20th Centuries.

I've even considered that the upper house of the UN General Assembly is not elected democratically but appointed by national governments.

And sorry, if I'd been able to hit "reply" when I actually wrote most of this thread, the debating and stuff on the UN's form wouldn't have happened. But I got distracted by the landlord knocking and having to do crap.
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Re: SDN Worlds 4 Commentary Thread III

Post by Force Lord »

Master_Baerne wrote:
Shroom Man 777 wrote:Shepistan should fund and aid the Centrality in its stand against COMMUNISM!
Ooh! Shepistan, the Centrality, and all the Empires around can form the Crotchety Old Geezers League: "You kids with you communism and your equality and your freedoms! Authoritarian dictatorship was good enough for me and it'll be good enough for you!"
Hey, last time the Centrality tried something like that, there was a coup, so it's not such a good idea after all. :)
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Re: SDN Worlds 4 Commentary Thread III

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Is solid, Lonestar.

I like the step-through drive; I think I'll borrow it at some point...
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Re: SDN Worlds 4 Commentary Thread III

Post by Lonestar »

Simon_Jester wrote:Is solid, Lonestar.

I like the step-through drive; I think I'll borrow it at some point...
Step-Through, as the name implies, steps-through several dimensions in order to FTL travel. Said dimensions are nightmare hell-realms that are unhealthy for most species. Humanoid species(Humans, Bragulans, etc) travel in dimensions like Hyperspace where there isn't much in the way of fauna, or use warp and other FTL drives.

(The idea is that you have to be a really weird alien species to safely use the Step-through method, although the Grand Dominion knows of "over a dozen" civilizations that use it, most of those are small and not of consequence on the Galactic stage. As implied we don't know enough about the Collectors one way or the other :) )
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Re: SDN Worlds 4 Commentary Thread III

Post by Simon_Jester »

Lonestar wrote:Step-Through, as the name implies, steps-through several dimensions in order to FTL travel. Said dimensions are nightmare hell-realms that are unhealthy for most species.
This is exactly why it's perfect for my purposes... Seriously, thanks.

EDIT: Tweaked LoC9's wiki page so that the sectors he's listed as owning match the ones on the map: he owns T-11, but not T-9. I assume he meant for his third core sector to be T-11 (adjacent to his home sector) and not T-9 (adjacent to colonies and not actually his to begin with), especially since T-11 wasn't listed...
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Re: SDN Worlds 4 Commentary Thread III

Post by Fingolfin_Noldor »

Hmm... maybe some hyperdrives could use slightly different dimensions or something....
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Re: SDN Worlds 4 Commentary Thread III

Post by Lonestar »

Fingolfin_Noldor wrote:Hmm... maybe some hyperdrives could use slightly different dimensions or something....
They do, it's specifically mentioned that many human nations travel through Hyperspace which is devoid of fauna. :P

("Opening Hyperspace Windows" etc)

Step-through drives cut across more dangerous dimensions.

Honestly, for the purposes of Hyperspace FTLs I'm operating on the Stargate principle, different Hyperdrives cause ships to travel on different frequencies through hyperspace.
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Re: SDN Worlds 4 Commentary Thread III

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There we go, now onto the response and preparations for serious engagements ahead.
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Re: SDN Worlds 4 Commentary Thread III

Post by Simon_Jester »

Doing good, Alyrium. Could maybe stand a proofread, but the content is definitely good.

My overall impression, looking at the kind of action you're laying out and the equipment you're using, is that I can't tell whether to say "great minds think alike," "imitation is the sincerest form of flattery," or "Hey! Give that back!"

:mrgreen:

(Actually, me and Alyrium have been talking over fleet tactics a lot, which probably helps to explain the similarities: I get to do my sales pitch for evasion-heavy battles, time on target projectile salvoes, and the like while he's writing the battle)
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Re: SDN Worlds 4 Commentary Thread III

Post by Alyrium Denryle »

Simon_Jester wrote:Doing good, Alyrium. Could maybe stand a proofread, but the content is definitely good.

My overall impression, looking at the kind of action you're laying out and the equipment you're using, is that I can't tell whether to say "great minds think alike," "imitation is the sincerest form of flattery," or "Hey! Give that back!"

:mrgreen:

(Actually, me and Alyrium have been talking over fleet tactics a lot, which probably helps to explain the similarities: I get to do my sales pitch for evasion-heavy battles, time on target projectile salvoes, and the like while he's writing the battle)

Honestly they are the same tactics I would use. So it is in the first "great minds think alike" category. I think we just have a similar math-heavy mindset which leads us to thinking of spacefleet combat in a certain way.
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Re: SDN Worlds 4 Commentary Thread III

Post by Simon_Jester »

Well, in my case I owe much of the original inspiration to ECR, who came up with a very interesting reason for why Star Wars ships fight at such short ranges compared to their theoretical capabilites: they are capable of accelerating to dodge by a distance much greater than their own length in a second or less. Thus, it's practically impossible to hit them even with light-speed weapons when the range is large enough.

Between that and trying to come up with an optimal design profile for a particle-beam armed warship (since really good particle beam weapons will of necessity require very long straight barrels)... it sort of suggested itself. The evasive maneuvers and the fact that 'in range' is defined by the target's ability to dodge as much as anything else.
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Re: SDN Worlds 4 Commentary Thread III

Post by Shroom Man 777 »

Master_Baerne wrote:Shroom, how 'bout a celebratory glass of humanoid alcoholic not-tsvagna not-vodka for a job well done? :D
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Re: SDN Worlds 4 Commentary Thread III

Post by Simon_Jester »

Very good, Shroom.

Also, the cow disguises are creepy-awesome.
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