Not much room for expansion though, and I haven't been assigned my spot yet.The Romulan Republic wrote:At a glance it doesn't look like more than half of it is taken, if that.Fingolfin_Noldor wrote:It's getting crowded... time to expand the map?
Space STGOD planning.(2k9)
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Re: Space STGOD planning.
STGOD: Byzantine Empire
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
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Re: Space STGOD planning.
I think the cogent point is that there's plenty of room for expansion, it just lies in the hands of other players, rather than faceless mooks.
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Re: Space STGOD planning.
There's plenty of space left. A compact nodemap lets different powers contact each other.
For expansion space, in a few days, I'll start dropping down small neutral nations for gobbling up.
For expansion space, in a few days, I'll start dropping down small neutral nations for gobbling up.
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Re: Space STGOD planning.
My diplomats, and perhaps more relevantly my peacekeeping forces may have a thing or two to say about said gobbling.Nephtys wrote:There's plenty of space left. A compact nodemap lets different powers contact each other.
For expansion space, in a few days, I'll start dropping down small neutral nations for gobbling up.
Which reminds me, I really need to get an OOB up.
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Re: Space STGOD planning.
There is always room for more and in the event that we find it really is getting crowded and that becomes a problem probably either I or Nephtys will set to the existing map and add new starnodes.SirNitram wrote:Room for more?Thirdfain wrote:insane death-machines...
Edit: At a glance there's good spaces above Guymelus, below Guymeles, north of Kaeleer, south east of kaeleer, south of Chamara and between Kaeleer and Alyrium.
So that's six spots, those without a place on the map yet pick one. Though i think we are going to need to expand the map before all is said and done.
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Re: Space STGOD planning.
I've got an idea.
It's been a constant in STGODs that instead of agreements and peace treaties, most wars are wars of annihilation (with, of course, a few notable exceptions.) The core of this has been the unwillingness of players to reach terms- everyone goes for the big kahuna. Now, I'm not going to suggest some hard-and-fast rules, but I think it would be useful if:
A. Planets or systems ceded by peace treaty produce more for at least a few months than planets or systems taken by the complete dismemberment of a nation- Essentially, the conquerers are able to use the surviving organs of state control to mobilize conquered resources more effectively than if the submissive government is completely annihilated.
B. Nations which are defeated and sign treaties giving up systems rather than fighting to the knife recieve a bonus to production on their remaining systems a few months down the line- Jingoist revanchism mobilizes the populace; think the Nazis getting their shit together to retake Alsace-Lorraine.
Any thoughts on these suggestions?
-edit-
Oh, and as for the garrison forces: Do I get 250 points of garrison forces to deploy as I will, or are the garrisons tied to the 250 points of industry?
It's been a constant in STGODs that instead of agreements and peace treaties, most wars are wars of annihilation (with, of course, a few notable exceptions.) The core of this has been the unwillingness of players to reach terms- everyone goes for the big kahuna. Now, I'm not going to suggest some hard-and-fast rules, but I think it would be useful if:
A. Planets or systems ceded by peace treaty produce more for at least a few months than planets or systems taken by the complete dismemberment of a nation- Essentially, the conquerers are able to use the surviving organs of state control to mobilize conquered resources more effectively than if the submissive government is completely annihilated.
B. Nations which are defeated and sign treaties giving up systems rather than fighting to the knife recieve a bonus to production on their remaining systems a few months down the line- Jingoist revanchism mobilizes the populace; think the Nazis getting their shit together to retake Alsace-Lorraine.
Any thoughts on these suggestions?
-edit-
Oh, and as for the garrison forces: Do I get 250 points of garrison forces to deploy as I will, or are the garrisons tied to the 250 points of industry?
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Re: Space STGOD planning.
That math is so, so bad. 30x2 is not 100, 60x1 is not 100, and all that added together is sure as hell a lot more than 1000.Master Baerne wrote:Navy: 1000 pts
5 SD (Unbending-class superdreadnought)-60 300 pts
10 DN (Vanguard-class dreadnought)-40 400 pts
20 BC (Vigorous-class battlecruiser)-20 400 pts
5 BCV (Striker-class carrier; designation reflects the fact that carriers were originally built from converted battlecruiser hulls)-20 (Included in BC price)
40 CA (Undaunted-class heavy cruiser)-4 160 pts
10 CLS (Venus-class stealth light cruiser)-4 40 pts
30 CL (Dispatch-class light cruiser)-2 100 pts
60 DD (Amethyst-class destroyer)-1 100 pts
300
400
400
100
160
40
60
60
______+
1520
And no army, and 280 industry points. Er...oops?
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Re: Space STGOD planning.
They're tied to the industry, the 500 point portion of your troops have dropships or some thing to make them able to redeploy to different planets.Thirdfain wrote: -edit-
Oh, and as for the garrison forces: Do I get 250 points of garrison forces to deploy as I will, or are the garrisons tied to the 250 points of industry?
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Re: Space STGOD planning.
Darkevilme wrote:They're tied to the industry, the 500 point portion of your troops have dropships or some thing to make them able to redeploy to different planets.Thirdfain wrote: -edit-
Oh, and as for the garrison forces: Do I get 250 points of garrison forces to deploy as I will, or are the garrisons tied to the 250 points of industry?
Ah, I ask because as about a quarter of my industry points are spent on mobile supply/shipyard vessels, which could unbalance things... though I suppose the fact that all my garrisons would be Espatiers who have never set foot on a planet in their lives and have no conception, organization, or equipment for combat on land would preclude their being used as additional assault troops.
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Re: Space STGOD planning.
Consider those garrison points forfeit, in exchange for mobility I'd say. Since being able to move production, even if it takes forever to packup/set down, is a distinct advantage compared to a completely immobile planet.Thirdfain wrote:Darkevilme wrote:They're tied to the industry, the 500 point portion of your troops have dropships or some thing to make them able to redeploy to different planets.Thirdfain wrote: -edit-
Oh, and as for the garrison forces: Do I get 250 points of garrison forces to deploy as I will, or are the garrisons tied to the 250 points of industry?
Ah, I ask because as about a quarter of my industry points are spent on mobile supply/shipyard vessels, which could unbalance things... though I suppose the fact that all my garrisons would be Espatiers who have never set foot on a planet in their lives and have no conception, organization, or equipment for combat on land would preclude their being used as additional assault troops.
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Re: Space STGOD planning.
That's completely acceptable.Consider those garrison points forfeit, in exchange for mobility I'd say. Since being able to move production, even if it takes forever to packup/set down, is a distinct advantage compared to a completely immobile planet.
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Re: Space STGOD planning.
The industry's been fixed, I think, though I may have forgotten to change a heading somewhere. All army points were forfeited in order to build more of a navy, which would allow...crap, it's a 2 army points/1 navy point ratio, isn't it?White Haven wrote:[<snip
Okay, it should look something like this:
Navy: 1250 pts
5 SD (Unbending-class superdreadnought)-60 300 pts
10 DN (Vanguard-class dreadnought)-30 300 pts
20 BC (Vigorous-class battlecruiser)-20 300 pts
40 CA (Undaunted-class heavy cruiser)-4 160 pts
50 DD (Amethyst-class destroyer)-1 90 pts
Conversion Table:
2000 Mockingbirds = 2 Kilomockingbirds
Basic Unit of Laryngitis = 1 Hoarsepower
453.6 Graham Crackers = 1 Pound Cake
1 Kilogram of Falling Figs - 1 Fig Newton
Time Between Slipping on a Banana Peel and Smacking the Pavement = 1 Bananosecond
Half of a Large Intestine = 1 Semicolon
2000 Mockingbirds = 2 Kilomockingbirds
Basic Unit of Laryngitis = 1 Hoarsepower
453.6 Graham Crackers = 1 Pound Cake
1 Kilogram of Falling Figs - 1 Fig Newton
Time Between Slipping on a Banana Peel and Smacking the Pavement = 1 Bananosecond
Half of a Large Intestine = 1 Semicolon
Re: Space STGOD planning.
20x20 != 300 && 50x1 != 90Master_Baerne wrote:5 SD (Unbending-class superdreadnought)-60 300 pts
10 DN (Vanguard-class dreadnought)-30 300 pts
20 BC (Vigorous-class battlecruiser)-20 300 pts
40 CA (Undaunted-class heavy cruiser)-4 160 pts
50 DD (Amethyst-class destroyer)-1 90 pts
EDIT: typo.
Last edited by Beowulf on 2009-01-07 10:00pm, edited 1 time in total.
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Re: Space STGOD planning.
What? That looks like random numbers to me.20x20 != 400 && 50x1 != 90
Conversion Table:
2000 Mockingbirds = 2 Kilomockingbirds
Basic Unit of Laryngitis = 1 Hoarsepower
453.6 Graham Crackers = 1 Pound Cake
1 Kilogram of Falling Figs - 1 Fig Newton
Time Between Slipping on a Banana Peel and Smacking the Pavement = 1 Bananosecond
Half of a Large Intestine = 1 Semicolon
2000 Mockingbirds = 2 Kilomockingbirds
Basic Unit of Laryngitis = 1 Hoarsepower
453.6 Graham Crackers = 1 Pound Cake
1 Kilogram of Falling Figs - 1 Fig Newton
Time Between Slipping on a Banana Peel and Smacking the Pavement = 1 Bananosecond
Half of a Large Intestine = 1 Semicolon
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Re: Space STGOD planning.
The fifty one point ships come to 50 points Baerne not 90, you're 40 points below budget.
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Re: Space STGOD planning.
It occurs to me, Baerne, that you are committing yourself to wars of annihilation. You have no means of occupying enemy territory; thus you have no capacity to conquer worlds. Your only chance, then, is orbital bombardment in the event an enemy refuses to submit.
While maximizing your naval strength is of course commendable, I must point out the obvious diplomatic repercussions of such a military policy...
-edit- And NO ONE has anything to say about my proposal? That seems a little odd, as it is likely we'll wind up in a scuffle once and a while. Having understandings in place which will benefit the signing of peace treaties and the ceding of territory makes a great deal of sense to me...
While maximizing your naval strength is of course commendable, I must point out the obvious diplomatic repercussions of such a military policy...
-edit- And NO ONE has anything to say about my proposal? That seems a little odd, as it is likely we'll wind up in a scuffle once and a while. Having understandings in place which will benefit the signing of peace treaties and the ceding of territory makes a great deal of sense to me...
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Re: Space STGOD planning.
I think it's a sound idea though it does come under the heading of more rules. Then again it can remain fuzzy like Nephtys's proposal of war footing production bonuses to encourage aggression.
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Re: Space STGOD planning.
While a state of active war exists between two parties, all currently occupied territories are worth half as much due to resources being committed to things other than putting down local rebellion and whatnot.
If a party loses substantial territory in a war (at least 50 points), and then signs a peace treaty or ceasefire, they still produce half as much as what they lost during the next phase, to account for the public outcry and plans for 'the next war'.
Baerne has no land forces, which means any he's going to have to generate as the game goes on. As of now, the length of a 'production turn' is indeterminate, and will be based on events in-game.
If a party loses substantial territory in a war (at least 50 points), and then signs a peace treaty or ceasefire, they still produce half as much as what they lost during the next phase, to account for the public outcry and plans for 'the next war'.
Baerne has no land forces, which means any he's going to have to generate as the game goes on. As of now, the length of a 'production turn' is indeterminate, and will be based on events in-game.
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Re: Space STGOD planning.
Is it possible we compile the rules? It's hard enough to keep track of all of them.
STGOD: Byzantine Empire
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
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Re: Space STGOD planning.
I do rather like the idea if that means anything.Thirdfain wrote:It occurs to me, Baerne, that you are committing yourself to wars of annihilation. You have no means of occupying enemy territory; thus you have no capacity to conquer worlds. Your only chance, then, is orbital bombardment in the event an enemy refuses to submit.
While maximizing your naval strength is of course commendable, I must point out the obvious diplomatic repercussions of such a military policy...
-edit- And NO ONE has anything to say about my proposal? That seems a little odd, as it is likely we'll wind up in a scuffle once and a while. Having understandings in place which will benefit the signing of peace treaties and the ceding of territory makes a great deal of sense to me...
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Re: Space STGOD planning.
I'm now placed
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Re: Space STGOD planning.
Can I pick the 6 sided pentagram around Alyrium and Kaeler? By the way, what do the numbers mean?
STGOD: Byzantine Empire
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia
Re: Space STGOD planning.
I'm pretty sure a 6-sided pentagram is a hexagon. The numbers are merely how many nodes are in the system.Fingolfin_Noldor wrote:Can I pick the 6 sided pentagram around Alyrium and Kaeler? By the way, what do the numbers mean?
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Re: Space STGOD planning.
Beowulf, I've got another idea!
These Ousters are the same Ousters from STGOD4- maybe they won that war, maybe they didn't, but it's clear that at least some escaped and continued breeding. Not only that, but they've been breeding and spreading for a very long time. Therefore, how cool would it be if the Reavers the Mahou Kikai were created to fight were in fact an earlier wave of Ousters?
These Ousters are the same Ousters from STGOD4- maybe they won that war, maybe they didn't, but it's clear that at least some escaped and continued breeding. Not only that, but they've been breeding and spreading for a very long time. Therefore, how cool would it be if the Reavers the Mahou Kikai were created to fight were in fact an earlier wave of Ousters?
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Re: Space STGOD planning.
Do we allow for anti-stealth capabilities?
STGOD: Byzantine Empire
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia