STGOD 2K8 mk. II OOC

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Thirdfain
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Post by Thirdfain »

Here's the worst part of it all- I sent an in-character top-secret PM to Crossroads completely detailing my plan in the most florid style. She sent it immediately to my worst enemy :(

::THIS FILE IS CLASSIFIED CLEARANCE MERCY WESTERN SCARLET. IF YOU LACK CLEARANCE MERCY WESTERN SCARLET, PLEASE REPORT IMMEDIATELY FOR DEBRIEFING::
<-<Encryption Naval Archangel 224-C>->

The Council of the High Syndicates
Committee for the National Defense, Naval Affairs

Operation Triphammer
Abstract:
A plan for the liberation of the Makayan provinces by brute military force.
(Copy G: For Distribution to Associated forces)

Objectives:
The goal of Operation Triphammer is to force the Cannibal nation to the peace table, with the intention of reducing their hold on the Makayan province and liberating most of the human population of Makay. Estimates of Cannibal numbers suggest that a war to completely liberate Makay would require the complete genocide of the Cannibal species; as of this moment, the High Syndicates do not believe such a measure is acceptable.
Strategic:
The surrender of the Cannibal nation will be achieved by the crippling of the Cannibal navy, thereby making it impossible for their nation to exert control over the Makayan provinces. This destruction is to be achieved by tricking the Cannibals into massing an inferior force where it can be decisively defeated by superior numbers.
Primary Phase:
The Black Banner Fleet will strike at Teldus in full force, defeat any defending forces, and initiate a limited invasion of the planet of Teldus. Extensive preperatory bombardment will allow a weak force, consisting largely of light mountain troops, to be landed while taking enough territory to convince the Enemy that Teldus is the primary target. Concurrently, raiding forces will interdict Cannibal transport, to weaken enemy commerce and military co-ordination, as well as to force the Enemy to re-assign battlefleet escorts to convoy duty, thus weakening the enemy's capacity in battle against the Black Banner Fleet.
Secondary Phase:
The Flying Column will strike a secondary world ((POTENTIAL TARGETS FOLLOW)) in an attempt to divide the enemy main battle fleet. Major orbital bombardment will allow the landing of Marine and light mountain forces, to increase the sense of threat to the Cannibal commanders. Raiding forces will track the motion of the enemy response. The Black Banner Fleet will move on from Teldus, striking at the enemy capital of Godwin's Hope while the enemy fleet is divided. The Cannibal home fleet at Godwin's Hope will be forced to hold position or open up Godwin's Hope to a similar attack as struck Teldus; such an attack on their capital would do massive damage to their military and warmaking capacity. We do not believe they would allow this; the bulk of the enemy battleships will be destroyed over Godwin's Hope.
Tertiary Phase:
The Flying Column will flee any counter-attack, leaving troops on-planet as guerillas. The Column and the Black Banner Fleet will co-ordinate to surround and destroy the Cannibal response fleet, probably over the secondary target world or Teldus as the Cannibal response fleet attempts to break our troops on either world. Cruiser units will join the raiding fleets, overwhelming enemy convoy escorts and completely interdicting the Cannibal commerce.

At this point, offers can be made to the shattered cannibal nation for a beneficial peace...

-----------------------------------------------------------------

No wonder nothing was working :(
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Post by Dark Hellion »

Man Thirdfain, as much as I hate your prissy, equality-humping, anti-imperial commies, I think we might have to have a humanity whip around soon and kick the north's ass. :lol:

I have also proposed a turn end in the planning thread, please give me opinions, as we need to go to turn 2 eventually, otherwise half our rules are meaningless.
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Post by Darkevilme »

See why i had to ally with a computer bent on dominating you in totality? you're a bunch of warmongering savage apes.
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Post by Dark Hellion »

But if we didn't pacify all those "hostile" sentients in the galaxy we wouldn't have had 8000 years of Imperial peace. Your missing the big picture, which is that its our galaxy, your a guest. Now stop building spaceships and get back in your place purring at the foot of our beds. Xeno scum.
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Thirdfain
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Post by Thirdfain »

ey, Darkevilme, could you kindly explain the point totals on the 1st and 2nd battlefleets?
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Post by Darkevilme »

A battlefleet is one support squadron, one battleship squadron and two cruiser squadrons. so 690 points broken up 90,300,300.

*Wishes they'd carted along the Null artifact from Magellan to drop on dark Hellion's base*
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Post by Raj Ahten »

Well I figure this is now an official request for me to join this STGOD. My plans are to be an alien race which the old empire kicked the shit out of, and now we are out for revenge. I'd be a fair distance from the humans, taking that barbarian racial modifier. Besides religion playing a pretty big role in my politics, not much more to say except I've pretty much worked out my order of battle(assuming we have 2000 military points, 2000 industry points, 100 planet points and 500 racial points each.) except for the fluff, which is the most important part. So what does everyone else think of my joining up? I've heard from two players, but I'd like to hear from the rest of you all before I do much more work on this. Also, about special racial abilities such as the psychic mind control, how do we figure those out and assign point values to them?
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Post by Darkevilme »

Okay you get 2000 points for ships, 100 points for industry and planets (the two mean the same thing) and yes 500 racial points. Each industry/planet point gives you 10 points to buy new stuff with each turn, each ship costs a fifth of its initial value in upkeep per turn so if you suffer no losses you should have 600 points to put into new stuff with 400 of your 1000 points spent on upkeep for your fleet. You also might get me blendering up a few of your ships at random, i'm like that. Racial mind control is just the way the chamarans do things and comes under the improved assimilation tag.
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Post by Dark Hellion »

We are ending this turn quite soon, so make up an OOB and we'll help if you have any point problems, etc. Just start up when we start turn 2.

No worries. The more that join the better.
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Post by Ohma »

Though if you wanted you could probably post a couple "ominous portents of things to come" style bits in the main thread before we go to turn 2.

And you can probably ignore that bit about point limits for systems since I apparently did ( :oops: ). Though I will say that while having only a few systems to concentrate your defenses on is helpful to an extent, it also means that if you lose any of those systems that you end up megahyperscrewed.
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Post by Thirdfain »

I'm holding off on posting until I have Crossroad's casualty reports; then I'll continue the battle.
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Post by Crossroads Inc. »

And alas i wont have those till i get back from work late tonight, but it is looking like I will loose at least one of my Exelions and most likely both of my National Gaurd Battleships
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Post by Raj Ahten »

Thanks for the info, everyone. I'll post on what the hell my state is and everything once I get it all typed up.
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Post by Thirdfain »

Sounds good.
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Post by Dark Hellion »

Cool.

Should I bump the casting call? We are moving to turn 2 and people might want to join now that we re gonna have a small slowdown that lets them sneak in.
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Post by Crossroads Inc. »

Dark Hellion wrote:Cool.

Should I bump the casting call? We are moving to turn 2 and people might want to join now that we re gonna have a small slowdown that lets them sneak in.
It's wroth a shot, every new meber counts
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Post by Tanasinn »

Sounds like a good idea to me.
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Post by Dark Hellion »

Done and done.
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Post by Darkevilme »

Okay on the subject of Third's home being safe. Uh, i have impressively speedy hyperdrives, most of his forces are at makay leaving about 400 points of minor ships at the Syndicalist homes systems. It is possible i calculate to get there in twelve days(assuming the rules hold true and mine are double speed FTL) in an arc that will leapfrog the central imperial powers and get there before he can get home (takes ten days for me otherwise on a direct coursebut methinks Moloch would object to such a course). The first battlefleet is simply going to arrive, bombard 20-30 cities on a syndicalist world to atoms ((or however many Third has blasted/attacked so far))((we are not forgiving, you have brought this upon yourself, such is the price of wronging chamara) and then returning home.
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Post by Thirdfain »

I've got a 500 point Home Fleet, not to mention that if your fleet takes a long, looping path, it'll not get there as fast as if my main force heads home straightaway :)
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Post by Darkevilme »

Chamaran ships are faster in FTL. there's a reason ten percent of every ships pointage is hyperdrives. And it's a 500 point homefleet that is distributed across your space versus a 690 point armada concentrated on one spot. And it's not a looping path, its an arc. they travel galactic up then arc down again on the other side of the imperial powers.
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Post by Thirdfain »

In any case my cruisers will be hot on your heels, and I'm confident that your plan will end poorly. I suppose we'll see.
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Post by Darkevilme »

Well it depends. By the TGOD handbook my ships are twice as fast in FTL as your ones, or at least the triumph of masterless men. Which means quite simply there's no way in hell they could keep up, if this is not true could someone tell me as there's no way Melusine would consider it if we didnt have such a huge speed disparite strategically. In which case i must amend my post before time progresses much.
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Post by Dark Hellion »

Plus, bombarding will definately cause total imperial Xenopurge. Makay should have records on the procedures, and attacking a major human civ in the galactic south means at least 2 and probably 3 powers sending fleets to scour the north for you and then make you into museum pieces.
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Post by Thirdfain »

Darkevilme wrote:Well it depends. By the TGOD handbook my ships are twice as fast in FTL as your ones, or at least the triumph of masterless men. Which means quite simply there's no way in hell they could keep up, if this is not true could someone tell me as there's no way Melusine would consider it if we didnt have such a huge speed disparite strategically. In which case i must amend my post before time progresses much.
Sure, but most of my Armoured Cruisers are the significantly smaller and faster "Soaring Grace of Freedom" models, and those squadrons with their escorts, plus the home fleet, would have you well outclassed. I'm not loosing any sleep over it.
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