Session Start (sbbigsteve:awesomepeopleonly): Sun Dec 13 04:32:03 2009
[04:32] sbbigsteve: ok.
[04:32] sbbigsteve: I'm here.
[04:32] MGillis123: Now the party can start.
[04:34] AIIFHarbinger: *presses a button and booze pops out of secret cabinets, and a wall slides out revealing a hidden platform with both women and men writhing around several brass poles*
[04:35] AIIFHarbinger: *presses another button and the chat room is filled with a rhythmic 'untz untz untz' beat*
[04:37] sbbigsteve: Okay.
[04:38] sbbigsteve: We need to roll for Thanas' operations.
[04:38] sbbigsteve: Rogue, you decide success thresholds
[04:38] sbbigsteve: Ben, you're here to, well, witness.
[04:38] AIIFHarbinger: sure
[04:38] sbbigsteve: "In the continuing war, I'll need the following roll to be made for the night:
A night attack on the first railroad bridge that is left standing (the one near the Waal River) by 1 Pioneer brigade and one Sturmtruppen brigade. Remember that german troops were leading in night attack doctrines. There should be light oppositions. the best he could probably do is to have a few reservists, hastily mobilized in the area, maybe a few cavalry companies. As the railroad was damaged, but could be repaired in a few hours, I am betting that his people have not been able to do so in 7 hours, at least not enough to allow the tranport of armored vehicles.
However, the troops sent have marched all day, so they will be exhausted.
So I leave it to you to decide."
[04:39] MGillis123: MGillis123 rolled 2 6-sided dice: 5 1
[04:40] MGillis123: Well, that works. A middle-of-the-road roll, and the troops have marched all day, thus limited success.
[04:42] sbbigsteve: Okay
[04:43] sbbigsteve: He PMed you his Day 2 ops.
[04:46] MGillis123: So I guess we'd do multiple rolls for each of his Groups I suppose.
[04:46] sbbigsteve: Sure.
[04:46] sbbigsteve: Remember he conceded a slower advance speed, i think before this PM.
[04:47] sbbigsteve:
North (Yellow):
Opposition: None except hastily mobilized reservists who are probably still panicked or something. General attack to shift the frontline forward. No distance greater than 15 miles captured.
[04:48] MGillis123: MGillis123 rolled 2 6-sided dice: 1 2
[04:49] MGillis123: Hmm...Exceptionally fierce resistence as their backs are essentially against the wall?
[04:50] MGillis123: Or else foul ups in the chain of command and/or logistics resulting in a lesser advance.
[04:50] sbbigsteve: Works
[04:50] sbbigsteve: Still, I'd say maybe only 10 miles.
[04:50] sbbigsteve: Against minor resistance even a poor roll should still do okay.
[04:51] sbbigsteve: Maybe have some Dutch sappers amongst the reservists who successfully blow a bridge or something.
[04:51] MGillis123: Yep. Maybe some pockets of locally heavy fighting resulted in some (but not widespread) heavier than expected casualties.
[04:54] MGillis123: Center (Green):
Groups 6+7 start besieging Zwolle, artillery is set up, pioniere und sturmtruppen start the first mining, no general attack yet
Opposition in Zwolle: Entire army group Holland of Siege.
Groups 8+7 push forward past Deventer
[04:57] sbbigsteve: Test
[04:59] MGillis123: It worked?
[05:00] sbbigsteve: Thought my net was going out.
[05:00] sbbigsteve: I want to try to sleep again in a minute. Can we get on with the rolling?
[05:00] MGillis123: I thought you were gonna roll, but I'll do 'em all, sure.
[05:01] MGillis123: MGillis123 rolled 2 6-sided dice: 4 2
[05:05] MGillis123: Eh, let's just do the rolls and send the raw results in a 3-way PM between myself, you and Timothy and we can work out what it means from there. So...moving on:
South (Pink):
Groups 1+2 join forces and push towards Nijkerk. The distance is 15 miles for Group 1 and 30 miles for Group 2. Should be dooable with pureply motorized forces.
Group 3 is split up as indicated on the map.
Group 4 pressing forward, used with Group 5 to flank the Peel Raam position. while the army of the rhine continues its attack.
[05:06] MGillis123: MGillis123 rolled 2 6-sided dice: 2 5
[05:06] sbbigsteve: Please hurry, my eyes are dropping shut.
[05:06] AIIFHarbinger: mmm witnessing is fun
[05:06] MGillis123: Air force:
1. Heavy bomber attacks against the railroad from Zwolle to Amersfort to prevent his forces from escaping.
[05:06] MGillis123: MGillis123 rolled 2 6-sided dice: 1 3
[05:06] MGillis123: 2. bomber attack on the railroads from Rotterdam to the front to prevent his marine divisions from going forward.
[05:06] MGillis123: MGillis123 rolled 2 6-sided dice: 3 1
[05:06] MGillis123: Colonial theater:
1. Bali:
Seaplane spotting to find the remaining 12 destroyers of the Bali force. If found, engagement with my battleline. The dutch should have little fuel left and I have got 20+ planes with which to search the area. If the search is not succesful, my battleline at bali will make for timor.
[05:06] MGillis123: MGillis123 rolled 2 6-sided dice: 6 6
[05:07] MGillis123: Poor little DDs...
[05:07] MGillis123: Alright, I'll bundle it up and send off a PM.
[05:09] sbbigsteve: Thanks.
[05:09] sbbigsteve: I'm going to return to bed, try to get more sleep.
[05:09] sbbigsteve: G'night.
Session Close (awesomepeopleonly): Sun Dec 13 05:09:54 2009