SDN Worlds 4 Commentary Thread V

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KlavoHunter
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Re: SDN Worlds 4 Commentary Thread V

Post by KlavoHunter »

CN, could you do your writing in the Story Thread, not poking around correcting typos in the Nova Atlantean wiki page? They are post-spelling, you know.
"The 4th Earl of Hereford led the fight on the bridge, but he and his men were caught in the arrow fire. Then one of de Harclay's pikemen, concealed beneath the bridge, thrust upwards between the planks and skewered the Earl of Hereford through the anus, twisting the head of the iron pike into his intestines. His dying screams turned the advance into a panic."'

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Re: SDN Worlds 4 Commentary Thread V

Post by Fingolfin_Noldor »

KlavoHunter wrote:CN, could you do your writing in the Story Thread, not poking around correcting typos in the Nova Atlantean wiki page? They are post-spelling, you know.
Why the fuck is he messing with someone else's page?!

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Eitther you focus on your page, or we ban you from the wiki.

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Re: SDN Worlds 4 Commentary Thread V

Post by Shroom Man 777 »

Oh crap, right, Fin is a mod too. Yikes! :lol:
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Re: SDN Worlds 4 Commentary Thread V

Post by KlavoHunter »

CN. I will point out the most pertinent part of what we'd all like you to try and react to at the moment.
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Except, y'know, write your response in the Story Thread.
"The 4th Earl of Hereford led the fight on the bridge, but he and his men were caught in the arrow fire. Then one of de Harclay's pikemen, concealed beneath the bridge, thrust upwards between the planks and skewered the Earl of Hereford through the anus, twisting the head of the iron pike into his intestines. His dying screams turned the advance into a panic."'

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Re: SDN Worlds 4 Commentary Thread V

Post by Simon_Jester »

Wow, lots of good stuff went up last night.
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Re: SDN Worlds 4 Commentary Thread V

Post by fgalkin »

Awww....poor Rygyvld Zybynv, Fukeseyev, and Nefartnyi. :( The Bragnum Force was a most nefartnyi ship indeed.

But, they have gone out as heroes, repeating #113098576 's feat of heroism on a much grander scale! Ura!

Have a very nice day.
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Re: SDN Worlds 4 Commentary Thread V

Post by Darkevilme »

And now a Tianguo ship is going to join the near entirety of the Chamarran Blade packs in snooping around MEH space. fun fun.
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Re: SDN Worlds 4 Commentary Thread V

Post by fgalkin »

Maybe they'll end up jumped by a mysterious attacker and find themselves missing a few strike craft :P

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Re: SDN Worlds 4 Commentary Thread V

Post by Darkevilme »

fgalkin wrote:Maybe they'll end up jumped by a mysterious attacker and find themselves missing a few strike craft :P

Have a very nice day.
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Probably not cause:
A. Blades aren't overly good at detecting stealthed ships.
and
B. If something like that happens again Mela will spend the next few months hiding from Tia's retribution for what would be the THIRD diplomatic incident her ships caused in a single year.
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Re: SDN Worlds 4 Commentary Thread V

Post by Steve »

I brought something up in the chat and figured I'd check it with a wider audience before thinking on it further.

In the AIM chat I ruminated that I should've set up New Anglia differently. I should have given them bits and pieces of territory, stuff like protectorates or client worlds or outright "crown colonies", across the map, to better replicate the feel of being the British Empire IN SPAAAACE. Well, after doing so, a number of SDNW4 chatters voiced their support if I just wanted to do a retcon along these lines, so long as the resulting Empire was mostly one of strategically-placed small holdings, nothing along the lines of an India.

The way I see it, the advantage is that it would actually see New Anglia become more involved in the game's politics if it had map-wide reach, while the disadvantage is that I'd have to alter my military setup a bit and, of course, it's the kind of retcon that has to be widely acceptable to work right.

So, I figured I'd ask. Does anyone have any objections, concerns, or proposals for this?
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Re: SDN Worlds 4 Commentary Thread V

Post by Ryan Thunder »

Nah, that's cool as far as I'm concerned.
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Re: SDN Worlds 4 Commentary Thread V

Post by Simon_Jester »

How about you outline exactly what you have in mind, and then we can figure out whether or not it's a good idea?
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Re: SDN Worlds 4 Commentary Thread V

Post by Karmic Knight »

Simon_Jester wrote:How about you outline exactly what you have in mind, and then we can figure out whether or not it's a good idea?

I agree. I don't think the idea sounds bad, but I can see it being a problem in execution.
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Re: SDN Worlds 4 Commentary Thread V

Post by Steve »

Well, I'm thinking of a case where every so many sectors or so Anglia would have some kind of holding, but none greater than a star system with habitable planets in that specific sector. The Empire has no Indias, it only has the interstellar equivalents of West Indies islands, Cape Town, and Singapore. Maybe, at most, control of wealth-generating trade junctions that make these Imperial holdings worthwhile. (Again, think Singapore, with the Malacca Strait, or Alexandria and Suez). One or two which are actually the main justification of Empire, with the other holdings primarily existing either to support these couple of places in some way or because New Anglia got brought in by other forces.

Since we're upping the scope of our civilizations and settled worlds anyway, I was thinking 10-12 inhabited worlds with varying amounts of population considered part of the Empire in some way, either as dominions, protectorates, or tributary states run by local authorities but with an Anglian agent "advising" the local government, much as the Indian princely states were (or some of the African kingdoms), with maybe a couple trading stations along the vital routes that act as fleet depots a la Gibraltar and Malta. One, for instance, might be a colony of Brits from Earth that appealed to the Empire for admission after the colony failed and it was cut off from help at home. Maybe one or two alien races. I have a sudden mental image of adapting one martial race or another from other sci-fi and making them the Empire's version of Gurkhas. Well, on top of the Gurkhas themselves.

I would slightly retool my OrBat to free up the "cash" to have another 10 or so Star Cruisers in service at the expense of dreadnought-level ships. The Anglian Star Cruisers would thus be the workhorse of Empire, just as the gunboats and frigates and then cruisers of the RN were of the historical British Empire.

New Anglia would not have actual sovereignty over any full sector in this arrangement, however. No sector on the map would be colored red beyond those I've already staked out.
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Re: SDN Worlds 4 Commentary Thread V

Post by Simon_Jester »

Well, I don't mind, but you should discuss the placement of Anglian protectorates with anyone you drop them near.
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Re: SDN Worlds 4 Commentary Thread V

Post by fgalkin »

And put the colonies on the map, anyway, just so we know where the Anglian ISDs are.

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Re: SDN Worlds 4 Commentary Thread V

Post by Steve »

Obviously. And the number of them will be determined by just that.
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DONALD J. TRUMP IS A SEDITIOUS TRAITOR AND MUST BE IMPEACHED
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Re: SDN Worlds 4 Commentary Thread V

Post by Simon_Jester »

This is a few things that are 'cut content' from the main Zebes storyline in that they don't directly impact the plot or didn't have a good place to go as I put the story together in chronological order. If there's any confusion about where anything fits in the overall plot, feel free to ask.
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Re: SDN Worlds 4 Commentary Thread V

Post by Darkevilme »

I have no objection to Steve retconning in his minor colonies, it'll lead to more story after all and that's always good.
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Re: SDN Worlds 4 Commentary Thread V

Post by Force Lord »

I have no problems with what Steve is proposing.

EDIT: On an unrelated note, if anyone wants to do a story post with the Order of the Black Star, they're free to do so.
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Re: SDN Worlds 4 Commentary Thread V

Post by Master_Baerne »

I'm all for Anglian colonies being scattered around the galaxy. If you want some near me, that'd be okay too - anything that helps keep the goddamn French in line is fine by me. :)
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Re: SDN Worlds 4 Commentary Thread V

Post by Force Lord »

Hey, speaking about the French, should there be French colonies as well, as a relic of Anglo-French rivalry?

EDIT: Wait. Probably wouldn't work.
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Re: SDN Worlds 4 Commentary Thread V

Post by Steve »

Master_Baerne wrote:I'm all for Anglian colonies being scattered around the galaxy. If you want some near me, that'd be okay too - anything that helps keep the goddamn French in line is fine by me. :)
We're kind of in the same neighborhood, Baerne? You're the Dutch in this comparison, I think. If the Dutch owned half of Germany? 8)
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American Conservatism is about the exercise of personal responsibility without state interference in the lives of the citizenry..... unless, of course, it involves using the bludgeon of state power to suppress things Conservatives do not like.

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Re: SDN Worlds 4 Commentary Thread V

Post by Simon_Jester »

Force Lord wrote:Hey, speaking about the French, should there be French colonies as well, as a relic of Anglo-French rivalry?

EDIT: Wait. Probably wouldn't work.
Nonsense. Would work marvelously.

I find the idea of colonial protectorate-states to be rather interesting, though Umeria won't have any much beyond its own borders. Planets like Aurore and Persephone are already de facto Umerian colonies in many respects, of course, but those mostly reflect the relative influence of the nation-states shading into each other at the edges.
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Re: SDN Worlds 4 Commentary Thread V

Post by Ezekiel »

Speaking of colonies, there's something I've been wondering; is it possible (through posting, of course) to acquire colony sectors that weren't bought at game start? And I don't necessarily refer to military means alone; there's always the classic offer-they-can't-refuse, like Lonestar did to that one world, or normal this-benefits-all-of-us diplomacy.
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