SDNWorld Redux - Casting Call & Planning

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Shroom Man 777
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Post by Shroom Man 777 »

PeZook wrote: There are people who are put off by number-crunching (hell, even me, the guy who created a huge and complicated spreadhseet just to calculate ISCA, has given up on number crunching for Selene :) ) but are great assets for the game due to their storytelling potential, like Shroom.
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Do we REALLY want to give Imperiums 5 billion? That's like... China.

But the Tsardoms get India! So that might be cause of some parity.
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Post by Raj Ahten »

The numbers suggested by Pezook work for me. Remember, we also will have some third world NPC shitholes to mess with. Do we want to have every nation to be self sufficient for food and natural resources again? If they are being an agricultural powerhouse would kind of be worthless.

For making third world states, I'd just assume have people placed them wherever they want. Any suggestions on how to run them? Hopefully good faith efforts will be enough to keep people from getting the nations to bow down to their goals, but if someone really wants control of one I suppose backing a coup could work just fine and be more interesting anyway. For my nation I'd like to have several basket case nations near me that were also former colonies, but that didn't have a successful transition. Also, does anyone want to be my or these other third world nation's former colonial masters? Shroomania would be an interesting choice....
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Post by Shroom Man 777 »

Hrm... Shroomania could be a former colonial master! But then, that might get people wary at me when I try to go about and make FUN. Imperialism!

I think an Imperium should be a colonial master. Tsardoms could be, like, well-off ex-colonies or something.

OR! We could establish that the FUN is, like, the Sovereignty of Shroomania's version of the Commonwealth! The FUN shall contain former colonies! Their official head of state will be... Queen Dopplepopolis - who is, like, the Queen of Shroomania!

Well, nah. Shroomania would ditch the monarchy - like the French! But I guess we could keep our ties with the former colonies through the FUN.

A Commonwealth without a Queenie!
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Post by MKSheppard »

Lets have Shroomania and Shepistan be bestest friends forever.

^___^
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Post by Fingolfin_Noldor »

Say PeZook, let's have Stas add Syria, Jerusalem, Iran and Egypt to our continent, so that we have a bit of some ... interesting action happen in our backyard. :D
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Post by Shroom Man 777 »

@ SHEPPY POO:

Depends if you're going with warring belligerent nation against the MESS, or third-world shithole.

Extra! Extra!

WORLD CONDEMNS PRIME MINISTER SHROOM'S CLOSE RELATIONS WITH PRESIDENT SHEPERT MUGABE!

PM SHROOM: What gives, mang?

SHEPERT MUGABE: I will beat you with stick!

READ ALL ABOUT IT!
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Post by Steve »

Any progress on the map? I'm intending, if it goes through and I'm allowed to participate, to play a Republic dominated by a "civil duty" culture among men and women who run for office (it's not fully a guarantee against ambitious bastards and such, but it helps insulate against mere party hacks and guarantees that there's a number of politicos who aren't there to win pork projects.)
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Post by Shinn Langley Soryu »

An idea I had for the Duchy of Langley that I never really got to integrate in the original game, save for a few throwaway lines about how Fenette AFB got its name, was that the nation had a reputation for political instability rivaling that of Terra Libertia's. The general gist of it was that ever since Duchess Asuka, the founder and namesake of the Duchy, stepped down, there had been an extremely long succession of juntas and other dictatorships. A Hitler wannabe, a disgruntled pilot who just plain refused to die, a Napoleon wannabe, two failed attempts at stable civilian leadership, two rogue industrialists, the white equivalent of François Duvalier...

All of that infighting could have easily explained the relatively impoverished state of Langley in the original game. Constant warfare buggered the GDP (though obviously not to the extent of Terra Libertia's), forced most of the population to flee to other countries, and steadily whittled down the military to the point that only one frigate, a few C-130 Hercules and AH-1 Cobras, and some Humvees were left when Lelouch finallly took power.

That said, I could flesh out and modify that backstory further and put it to use in this game. The fact that many of Lelouch's predecessors had equivalents in the Gundam franchise? Coincidence.
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Post by Fingolfin_Noldor »

I'm sticking as the Byzantine Emperor, and will exercise a first world nation with a bent on scientific technologies, and an aggressive foreign policy both to defend and to support our allies. No Byzantine Empire would do any less.

Though, if we add the Middle East to our continent, it'd make the story a bit more interesting (and a more convincing background, historically), with the need to post Imperial Byzantine Military on the border to guard against invasions. :P Makes for another 3rd World Shithole. (though what ever the case, no way am I letting Skimmer or Shep rule that 3rd World shithole.)
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Post by Shroom Man 777 »

Setzer wrote:
Shroom Man 777 wrote:Will anyone be using the maps I provideds? :( :?
I'll use it, if you can get me a bigger picture of the Adamas Islands, south of Osea.
This is the best I can find, mang.

Seriously, we should use these maps! Just have Stas butcher them and rearrange them into Frankenstein!
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Shit! Man, I didn't think of that! It took Shroom to properly interpret the screams of dying people :D - PeZook
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Post by The Yosemite Bear »

Any suggestion for my lets go infrastructure, nation?
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Post by Setzer »

Shroom Man 777 wrote:
Setzer wrote:
Shroom Man 777 wrote:Will anyone be using the maps I provideds? :( :?
I'll use it, if you can get me a bigger picture of the Adamas Islands, south of Osea.
This is the best I can find, mang.

Seriously, we should use these maps! Just have Stas butcher them and rearrange them into Frankenstein!
Hmmm... I think I can work with this. I'll get cracking on my map.
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Post by Shroom Man 777 »

The Yosemite Bear wrote:Any suggestion for my lets go infrastructure, nation?
You could be like India with this.


Though being an agricultural giant would be awesome. We need food!
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Shit! Man, I didn't think of that! It took Shroom to properly interpret the screams of dying people :D - PeZook
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Post by Raj Ahten »

Damn it now I am thoroughly undecided on time frame :? . The thirties are looking fairly attractive. If we really want wars, that would be the time frame to go for.
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Post by Steve »

Still have yet to name my country, and a lot of stuff like budget allocation depends on where I'm put, but my general concept is a Republic that has a culture that emphasizes, and glorifies, the performance of selfless civic duties. A country where the capitol includes statues of John Quincy Adams and Cicero and Epaminondas of Thebes, and where stoic Republican virtue is celebrated.

That's not to say it's followed perfectly, but that's the atmosphere, and it's not like our modern idea of legislator perfection being found in honoring their party or constituents' wishes. The primary obligation is of a Legislator is to approve budgets and debate and write laws and, in the case of Senators, treaties, and the primary duty is to the good of one's constituents and the Republic.

Of course, this is also a Republic where, instead of writing one's Congressman privately, an individual or group of individuals send petitions to the Assembly and Senate, to be read by representatives and replies given by the Legislature regarding the petitions if possible.
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"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

American Conservatism is about the exercise of personal responsibility without state interference in the lives of the citizenry..... unless, of course, it involves using the bludgeon of state power to suppress things Conservatives do not like.

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Post by Coyote »

I was thinking of taking the postcounts we have, like before, and using that as a point system. If you leave everything alone, you'll get a land of averages, kinda like the original idea, where X land area and Y population and Z GDP are just a given.

But you can take those points and take away from some catergories to buff up other categories. I was thinking--

Stock Nation: Post Count = GDP, in millions.
20% Military Professionalism
20% Industrial Capacity
20% Population
20% Land Area
20% Science and Education

You can remove points from one (or more) to buff up others. For example, if you want to, you can shave points off of everything and shove them all into one category, like "Land Mass", and up up with this:

10% Military Professionalism
10% Industrial Capacity
10% Population
60% Land Area
10% Science and Education

And have a huge, but poor and underpopulated, country.

This would benefit alliances, because you could have one guy in your alliance (say, for example, the MESS) dump a lot of his stats into Industrial Capacity, so he'd be your "arsenal of democracy" guy, and everyone else could dump their Industry stats into Military Professionalism and protect the Industry guy.
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Libertarian philosophy can be boiled down to the phrase, "Work Will Make You Free."


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In Communism, there is no Government, so the Workers are free to exploit the Bosses.
So in Libertarianism, man exploits man, but in Communism, its the other way around!

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Post by Mr Bean »

I prefer Zor's existing posts levels=whatever. The ones we refined for the possible Fantasy game worked well, we just need to provide more detail for them and divide them a little better. Comparing a Kingdom to a Imperium should not be like comparing Road Island to the US.

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Post by Coyote »

Oh, the basic, "stock" nation scale would have to be re-worked, to be a bit more comperable, but once that scale was agreed-upon, we'd use the sliding scale I described to make the nations a bit more customized.

Maybe little Duchies or something should get other benefits to make for small size-- like strategic location, higher GDP, or peaceful relations with natives, as an offset.
Something about Libertarianism always bothered me. Then one day, I realized what it was:
Libertarian philosophy can be boiled down to the phrase, "Work Will Make You Free."


In Libertarianism, there is no Government, so the Bosses are free to exploit the Workers.
In Communism, there is no Government, so the Workers are free to exploit the Bosses.
So in Libertarianism, man exploits man, but in Communism, its the other way around!

If all you want to do is have some harmless, mindless fun, go H3RE INST3ADZ0RZ!!
Grrr! Fight my Brute, you pansy!
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Post by Raj Ahten »

Who is taking up the duties of putting maps together this time around? It also seems that the vote for time period is pretty close, how will this be resolved? I would suggest another, official thread for a definitive vote, where all the players should say what the voted for. (Although such things may lead to a trail of red tape that will scuttle the project :? ) The categories that are most popular are modern and 1930's tech.

Edit: Nevermind on the mapping question. Stas said he would do it.
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Post by Steve »

On the issue of NPC nations, I suggest rolling that into setting up moderators who will be trusted to act in the interests of the whole world by not allowing stupidity, powergaming, etc. Have the NPCs' major policies be determined by the mods as a whole, and have minor day-to-day elements decided by particular mods (each mod given a continent/area's NPcs for such, for instance, and preferably not the continent the mod's country is on).

I like Coyote's suggestion of a scale to determine one's various stats, where one can transfer "points" from one thing to another (Say military to industry). This should also be seen according to scale, though. 20% for an Imperium is worth more than 20% for any other polity. Maybe a grading element where a Duchy can only meet a Principality's 20% with 25-30%, scaling upward to 40-60% to equal an Imperium's 20%.

As for determing the power level, post counts can be the primary determination, and a case-by-case basis made if someone requests something one size larger than the post count level permits to be determined by the applicant's reputation, time on SDN, prior game experience, etc.

It may also help if a regular AIM or IRC chat channel is established for players to publicly discuss matters in more immediate fashion than posting, which would be for high-character arguments and fluff and such.
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"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

American Conservatism is about the exercise of personal responsibility without state interference in the lives of the citizenry..... unless, of course, it involves using the bludgeon of state power to suppress things Conservatives do not like.

DONALD J. TRUMP IS A SEDITIOUS TRAITOR AND MUST BE IMPEACHED
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Post by Lonestar »

1974: Second Shepistani-Dominion War
Prologue
The end of the first Shepistani-Dominion War was unsatisfactory for both sides, Shepistani, while bloodied badly, had not been crippled in it's war making potential by the Old Dominion. Likewise, Shepistan failed to secure any territorial gains(specifically a land corridor to East Shepistan) and returned to the prewar borders.

After the war there was a purge of the officer corps in the Shepistani Military, and a new emphasis was placed on initiative and training. The new leader, the former Minister of Hydroelectric Infrastructure somehow seized the reigns of party leadership and became known as The Great Shep.

By 1968 the rebellion in East Shepistan had grown significantly, galvanized by the inconclusive outcome of the war. More and more troops poured into the region, but in 1972 a battalion-sized battle was fought against the rebels in the salt marshes of East Shepistan.

In 1974 the East Shepistan Assembly declared independence(and took the name The Wheeling Republic). Shepistani forces were on the verge of being overwhelmed by the rebels, and so the Shepistani army was mobilized and rushed to transit points along the border. The Great Shep demanded transit rights to East Shepistan. The Old Dominion refused.

The military situation in 1974 was somewhat better for the Old Dominion than the last time around. 800 Chieftain MBTs had entered service, in addition to the 300 AMX-13s, 200 Centurions with 230 Super Shermans rounding out the force. FV430 series APCs and IFVs rounded out the force, with the M3 Halftracks relegated to motorized regiments(or prime movers for towed artillery).

In the air the fighter force for the ODAF had turned completely over to the F-4 Phantom II. As during the last war A-4s, A-7s, and Buccaneer S.2s made up the attack force, although the ODN was in the process fo acquiring A-6 Intruders.

Image
Centurion underway during a peacetime exercise.

The ODN had an uneven improvement in capabilities. While the Centurion had become fully modernized, the Victory was unable to operate modern aircraft. It had already been decided that in the event of another war the Victory would likely be relegated to convoy duty, due to the obsolescence of it's air wing. The ODN had entered the Joint MESS Common Carrier program, and design was far along, but the keel for the first CVN would not be laid down until 1977.

The Great Shep had pursued a vigorous modernization program for Shepistan.

Although 500 M48s remained, as well as 400 M60A1s, the real punch came from the 1000 T-72s that had entered service. In addition, 400 PT-76 amphibious tanks and 600 BMP-1s had been procured. They would be used to great effect in the crossing of the Potomac River.

Approx. 1200 Fighter jets made up the SAF, 800 MiG-21 in various conditions and variants, 65 F-105s, and 200 MiG-23s. 100 Su-24s had been added for a dedicated attack role.

The SN was as dilapidated as it had been during the previous conflict, with only 22 major surface combatants.

Still, the active Shepistan army was 1.8million men, while the active Dominion army was only 600,000, although another 100,000 MESS servicemen were in country.

The Great Shep decreed that significant amounts of troops would be pulled away from it's Western Borders and used in a broad-front attack on the Old Dominion. Crossing points were carefully registered by Shepistani artillery. The attack commenced April 1st.

The first days
The Old Dominion military had taken note of the rapid transit of forces to the borders, and so was putting the to field when the attack came. Fortunately, this meant that the Shepistani airstrikes failed on the first day, and the Shepistani advances had to move with contested airspace.

The Shepsitani 1st Army plowed through XII Corps at Rogers Pass, and drove it off our Wythe Ridge by the end of the first day. To the North the 409th Special Republican Guard Commando seized Richards Pass and facilitated the ejection of Dominion units deployed in defense of Lynchburg. At Hickman's Crossing 2 Shepistani Divisions routed a defending Division consisting of mixed MESS units. And, at Legion Point, the 19th Special Naval Infantry crossed the broad Potomac river in PT-76s and BMP-1s.

The 4 thrusts achieved their goal of overwhelming the defenders. At the end of the day none of the forces were less than 40 miles withing Old Dominion territory. Indeed, the 19th Special Naval Infantry was nearing Fairfax City, Ancestral Home to the Lord Fairfax.

On the second day the 3rd Naval Air Wing, flying out of East Shepistan, attacked the Victory battle group which was transiting out of Norfolk. The Su-24s had trained over and over the past year specifically with the aim of sinking a Dominion aircraft carrier, and the antiquated Sea Vixens were unable to stop the attack. Of the 20 Su-24s involved in the attack, 3 were shot down by the escorts and 1 by the CAP. During the course of the attack an estimated 15 1,000lbs bombs were dropped on the Victory. The Carrier quickly went down with all hands. A photo of the sinking carrier found it's way into the MESS Media.

On land the 1st Army continued South, by now the Dominion XII Corps had been joined by the 2nd Imperial House Cavalry, led by the Crown Prince Tung. The MESS forces were driving to the town of Leesburg, where they attempted to encircle a Shepistani armored brigade. In the ensuring battled the encirclement failed as the rest of 1st Army caught up, 200 tanks were destroyed total on both sides. MESS forces were forced South of Leesburg.

At Hickman's Crossing the Shepistani 9th Army broke out of the tenuous cordon and seized Ashburn. A Shinra battalion trapped in the city center surrendered en masse.

At Fairfax City a hastily called up Territorial Brigade fought a tenacious defense against the Shepistani forces, but reinforcements arrived too late to prevent the Shepistani 2nd Army from taking the city. A Dominion Division arrived to the West in Burke, and dug in.

Everywhere the Shepistani forces advanced...except in East Shepistan. There, the Dominion VII Corps crushed the chronically undermanned 3rd Army at the Battle of Shepardstown. Dominion and MESS forces were augmented by rebel units as much of the country turned on the Shepistani Army.

On April 3rd the 1st and 9th Shepistani Armies linked up at Sterling, where XII Corps(and 2nd IHC) had been joined by IV Corps. In the Battle of Sterling, which lasted the next 4 days, 15,000 MESS servicemen gave their lives in one of the biggest debacles of the war, and began a headlong retreat towards Spotsslyvania.

The Static War
By now the Shepistani media was mentioning how the extensive mechanizing of the Dominion Army since the last war allowed it to retreat faster than ever! While the Shepistani advances at Burke and outside of Lynchburg had been checked, the combined 1st-9th advance brought them 150 miles into the country. And it was here that the effects of the officer purge began to show.

While the Shepistani General Staff had carefully planned out much of the early war prior, no plan existed for an advance this far into the country, despite the need for a land corridor to East Shepistan. Quality of Shepistani attacks began to to take a precipitous downturn, and gradually the fighting became stalemated, as the arrival of MESS air wings wrested control of the skies from Shepistan. By late May the arrival of more MESS units(and the calling up of Territorial Army units) had allowed Dominion offenses to begin.

Counterattack
Image
MESS carriers steaming towards Shepistan.

The MESS naval task force began OPERATION: RED RUM June 3rd. The three carriers(HMS Centurion, SRS Hercules, Theseus) commenced round -the-clock airstrikes on targets near population centers in West Shepistan. An effective blockade was established, and much of the Shepistan navy was sunk at anchor. Warplanes were recalled from the front to defend the cities, thus ending any pretense of challenging MESS dominance of the air.

XII Corps, IV Corps, and 1st Coalition Army Group launched an attack to dislodge the Shepistani forces in Spotsslyvania. The Shepistani Army, running critically short on supplies due to uninterrupted bombing of convoys, withdrew towards the border. Over the next three weeks coalition forces pushed the Shepistanis back, and in early August sufficient forces had been found to drive them across the border(at the time Imperator Schimmer had began military operations in Asscrackistan, and The Great Shep had had to rush troops back to the Assrackistan border). On August 8th VII Corps drove the Shepistanis out of Fairfax City.

August 10th saw the start of OPERATION: ROUGH CHUCKLES, with IV Corps leading a breakthrough of Rogers Pass. 200,000 Coalition troops poured into Shepistan, and before they could move any deeper(clearing the wya for more troops) The Great Shep offered a ceasefire.

The Old Dominion immediately agreed. The actual border with Shepistan would remain the same, but Shepistan would recognize the independence of East Shepistan. Shepistan agreed, and The Wheeling Republic was created. Thus ended the last major war(although border skirmishes would continue to the present day) between Shepistan and the Old Dominion.
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Post by Shroom Man 777 »

Man, how can I be superbestfriends with Shepistan without upsetting the MESS?

I guess I can create a Uranium For Food program. Shep, give me uranium and I'll give you hoes and seeds!


^_____^
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Post by Master_Baerne »

I haven't got a particular opinion on the numbers, but I'm announcing the Sovereign Duchy of Baerne's continued participation in this...ahem, stimulation geopolitical exercise. We'll probably go for
10% Military Professionalism; the Duchy of Baerne doesn't get many chances to practice it's warfighting techniques.
25% Industrial Capacity; no added comment.
25% Population; no added comment.
15% Land Area; small island, large factories.
25% Science and Education; no added comment.
assuming we use this system.
Conversion Table:

2000 Mockingbirds = 2 Kilomockingbirds
Basic Unit of Laryngitis = 1 Hoarsepower
453.6 Graham Crackers = 1 Pound Cake
1 Kilogram of Falling Figs - 1 Fig Newton
Time Between Slipping on a Banana Peel and Smacking the Pavement = 1 Bananosecond
Half of a Large Intestine = 1 Semicolon
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Shinn Langley Soryu
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Post by Shinn Langley Soryu »

Names and dates will obviously be subject to change. At this point, it's just an extremely basic outline of Langley's political history; I'll flesh it out whenever I can get the time.

Politics in the Duchy of Langley Since 1960

The Overthrow of Duchess Asuka (1961)

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Duchess Asuka Langley Soryu, the current namesake of the Duchy of Langley

The Duchy of Langley was founded as the Duchy of Ashford in 1859 by Sir Ruben K. Ashford in the name of the Shroomanian Settlement Syndicate. Unlike San Dorado and most of the other Shroomanian colonies, the Duchy of Ashford was late to declare its independence, only doing so in 1948. The first ruler of the independent Duchy was Kyoko Zeppelin Soryu (1917 - 1955), who retained the Ashford name. After Duchess Kyoko's abrupt death in 1955, her daughter Asuka Langley Soryu (1942 - ) assumed the throne at the rather young age of 13; her first act as Duchess was to rename the Duchy after herself. Hence, the Duchy of Langley was truly born.

Despite her age, Asuka chose not to have a regent rule on her behalf, electing to take on the full responsibilities of her office. She quickly adjusted to the life of a monarch, and for all her relative inexperience, she proved herself to be a fair and just ruler overall. She still had her critics, however, and many of her fellow rulers had difficulty taking her seriously as one of their own.

Foremost among the critics of Duchess Asuka was an old-guard nobleman named Degwin Zabi (1905 - 1967). A well-respected elder statesman, he exercised considerable influence, particularly within the military; all three of his sons were high-ranking navy officers, while his daughter held a position in the marine corps. It was with the backing of the Langley Armed Forces that Degwin staged a coup against Duchess Asuka on New Year's Day, 1961.

The Zabi Regimes (1961-1967)

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Duke Degwin Zabi, circa 1965.

The Aznable Administration (1967-1974)

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Char Aznable: A man of many, MANY lives.

Char Aznable (1947 - 1993) was but a 20-year-old cadet at the Langley Air Force Academy when he found himself the assassin of the treasonous Duke Gihren. He wasted no time in building a government of his own from the ashes of Gihren's short-lived regime, purging those few who still remained loyal to Gihren and reinstating many officials who had once served under Duchess Asuka and Duke Degwin.

Khushrenada and Peacecraft: War of the Colonels (1974-1980)

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Colonel (later Duke) Treize Khushrenada prepares to rattle his saber.

Treize Khushrenada (1950 - 1980) was one of the Langley Army's most talented officers, managing to make Colonel only three years after graduating from the academy.

The Clyne Faction and Democratic Rule (1980-1988)

Azrael and Gabriel: Angels of Kleptocracy (1988-1989)

Zala and Le Creuset: Reign of Blood (1989-1993)

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Patrick Zala prior to his death.

"Papa Doc" Durandal and the Faith Initiative (1993-2000)

The Reign of the Knights (2000-2007)

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The Knights of Rounds circa 2007, from left to right: Luciano Brandli (top), Anya Alstreim (bottom), Suzaku Kururugi, Gino Weinberg, Monica Kruszewski, Bismarck Waldstein, and Nonette Enneagram.

Lelouch Lamperouge and the Final Rebellion (2007)

The Duchy of Langley Today (2007-present)
Last edited by Shinn Langley Soryu on 2008-07-24 03:56am, edited 3 times in total.
I ship Eino Ilmari Juutilainen x Lydia V. Litvyak.

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Phantasee: Don't be a dick.
Stofsk: What are you, his mother?
The Yosemite Bear: Obviously, which means that he's grounded, and that she needs to go back to sucking Mr. Coffee's cock.

"d-did... did this thread just turn into Thanas/PeZook slash fiction?" - Ilya Muromets[/size]
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Fingolfin_Noldor
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Post by Fingolfin_Noldor »

I might as well try my spin on Byzantine history.

1453: Defeat of Ottoman attack on Constantinople. The defeat ends of the reign of Mehmed II. The Ottoman Empire sinks into civil war.

1454-1455: Byzantine forces, galvanised by the defeat of the Turks, retake back Thessalonika and Nicae and Athens. So begins the long recuperation of the Byzantine Empire.

1465-1475: Many of the Turkish warlords ally themselves with Constantinople in a bid to gain leverage over their enemies. In return, they allow Orthodox Missionaries to return to Anatolia and also tribute to the Byzantine Emperor and cities such as Ephesus was returned. For the first time, Byzantine control returns to Anatolian shores. Ottoman Empire falls into further disarray.

1475: Emperor Constantine XI dies. Emperor Heraclius II rises to the throne, the forerunner for the dynasty that rules today. A famed general of the army, he was instrumental in the vigorous reform of the Byzantine military and led it on many victorious campaigns. Under his energised rule, the Byzantines made a treaty of friendship with the Rus. In return for Byzantine gold, the Russians would supply their Cossack mercenaries. The elite of these formed the core of the Varangian Guard. Some of these were allowed to settle on the northern shores of the Byzantine Empire in return for eternal service to the Byzantine Emperor. The treaty also signaled the revival of the old Alliance and the historical friendship between the two peoples, which continues to present day.

1500: Death of Heraclius II. Under his reign, Byzantine rule returns to much of Anatolia. His son, Basil III, continues his father's policies and by the end of his rule, he had retaken Antioch. The Ottoman Empire had long collapsed, and Byzantine rule was now reestablished over much of Anatolia. A new Empire emerges in Egypt with the collapse of Ottoman control. The Abassad Empire would be the chief antagonists to the Byzantine Empire for the next few centuries.

17th Century: Multiple invasions on Byzantine territory by the Abassad Empire were repulsed. Byzantines embrace Science and vigorous research by state sanctioned researchers was pursued. Conflicts between Science and Church persist, but the Emperor keeps the Church under a tight leash. The Emperor saw that some of these scientific advances would prove invaluable to the army and navy and gave his full blessing to the scientists. Expeditions were sent to scout out the world at large as the Byzantine Navy grew in size.

18th Century: More wars were fought against the Abassad Empire. In the last major conflict, the Byzantines staged a daring attack on Jerusalem and after a week long siege, takes the city. Byzantine forces rout the Abassad forces in the area, forcing the Abassads to sign a truce. The superior gunnery of the Byzantine forces and navy contributed to the Byzantine victory. Emperor Constantine XII enters the city in great triumph, the first Byzantine Emperor to do so in a hundreds of years. Relationship with the Russian Empire and Polish Empire flourishes.

19th Century: Abassads pursue a vigorous renewal of their army in a bid to match superior Byzantine science. They sought technologies far and wide. The Byzantine Empire establishes contact with a number

(To be continued)
Last edited by Fingolfin_Noldor on 2008-07-13 11:23am, edited 1 time in total.
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