SDN Wars: A Galaxy Divided: OOC

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DarthShady
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Re: SDN Wars: A Galaxy Divided: OOC

Post by DarthShady »

RogueIce wrote:darthkommandant
You're building a 3000m shipyard? Nobody has anything over 1000m right now, so isn't that a little ambitious? How long were you expecting this to take? Anything less than two years is going to get a NO vote from me, and even more than two years doesn't mean I'll roll with it. You're basically tripleing the size of any existing shipyard. We'll see what Shady says, since nobody objected to us being Mods.
Thanas wrote:Agent Sorchus,

a 3000m shipyard is not in the rules. Thus, you have to build a research station and then design one, though that will take at least 12 months of research.

You'd be better off building a 2200m shipyard, which takes 14 months to construct and will cost you 400 points.
I will have to agree with my esteemed colleagues and say No to this 3000m shipyard, for reasons already mentioned.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Master_Baerne »

How can he even afford to build something at the moment? I was under the impression that once couldn't spend points at the beginning of the game, on account of not having any.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Thanas »

Master_Baerne wrote:How can he even afford to build something at the moment? I was under the impression that once couldn't spend points at the beginning of the game, on account of not having any.

Actually, your first fiscal year starts now. The points allotted in the beginning represent the contruction already taken place and the leftovers.
So you get to spend your total amount of points minus the costs for maintenance and other ongoing costs.
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Coyote »

Which brings up a good question, I think-- point investment and build times for yards?

100 points and 1 year per 100 meters?
Something about Libertarianism always bothered me. Then one day, I realized what it was:
Libertarian philosophy can be boiled down to the phrase, "Work Will Make You Free."


In Libertarianism, there is no Government, so the Bosses are free to exploit the Workers.
In Communism, there is no Government, so the Workers are free to exploit the Bosses.
So in Libertarianism, man exploits man, but in Communism, its the other way around!

If all you want to do is have some harmless, mindless fun, go H3RE INST3ADZ0RZ!!
Grrr! Fight my Brute, you pansy!
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Coyote »

Also, note that since we have a "Rim Alliance" and my original "Mid-Rim Aliance", I am going to change my name to the "Concordat Alliance" in reflection of the general agreement of alliance that my people signed, which was referred to as a 'concordat'.
Something about Libertarianism always bothered me. Then one day, I realized what it was:
Libertarian philosophy can be boiled down to the phrase, "Work Will Make You Free."


In Libertarianism, there is no Government, so the Bosses are free to exploit the Workers.
In Communism, there is no Government, so the Workers are free to exploit the Bosses.
So in Libertarianism, man exploits man, but in Communism, its the other way around!

If all you want to do is have some harmless, mindless fun, go H3RE INST3ADZ0RZ!!
Grrr! Fight my Brute, you pansy!
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Thanas »

Coyote wrote:Which brings up a good question, I think-- point investment and build times for yards?

100 points and 1 year per 100 meters?

Already posted in the rules, I think.

Ah, found it:
Imperial Shipyards:
200 m (70 points; 10 game months to build)
500 m (90 points; 10 game months to build)
800 m (100 points; 10 game months to build)
1000 m (130 points; 12 game months to build)
1200 m (150 points; 12 game months to build)
1600 m (260 points; 12 game months to build)
2200 m (400 points; 14 game months to build)
19 km (2000 points; 48 game months to build)

My recommendation would be to amend the economic rules to this:

Shipyards (all factions):
200 m (70 points; 6 game months to build)
500 m (90 points; 6 game months to build)
800 m (100 points; 8 game months to build, may only be built on average or above world)
1000 m (130 points; 8 game months to build, may only be built on average or above world)
1200 m (150 points; 1 year to build, may only be built on a major or above world)
1600 m (260 points; 1 year to build, may only be built on a major or above world)
2200 m (400 points; 16 months to build, may only be built on a major or above world)
3600 m (600 points; 2 years to build, may only be built on major or above world)
8000 m (1200 points, 4 years to build, ma only be built on a homeworld)
19 km (2000 points; 8 years to build, may only be built on a homeworld)
Players may not construct more than 1 shipyard each of following categories:
3600m, 8000m and 19.000m.
Players may not construct more than 1 shipyard of 2200m length per major world controlled.
Players may not construct more than 2 shipyards of 1600m length per major world controlled.
Whoever says "education does not matter" can try ignorance
------------
A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Thanas »

Coyote wrote:Also, note that since we have a "Rim Alliance" and my original "Mid-Rim Aliance", I am going to change my name to the "Concordat Alliance" in reflection of the general agreement of alliance that my people signed, which was referred to as a 'concordat'.
Noted, post changed accordingly.

BTW, I will compile a post of all my economic rules in order to get clarity in here.





Thanas' proposed rules for SNDWARS economy
Basic economy:
- A yearly point budget (Example: Bob has 2000 points per annum to spend). He may not save more than 400 for harsh times in total. Once he has saved those points, he may not add any more in subsequent rounds.
- At the start of the game, the players get to invest the total point value in existing assets. They are then given another total point value for their first Fiscal Year. Spoiler
Player Bob has worlds totalling 2000 points. At the start of the game, he spends those on his worlds buying shipyards etc. as well as an existing fleet.
After doing so, he then has 2000 points to spare for the first fiscal year.

Trade deals:
- A player can make one general trade pact with another player. He can then use the trade deal in order to raise one world up to another level:

a) colony to minor world: 2 trade pacts
b) minor world to average world: 4 trade pacts
c) average world to major world: 8 trade pacts

This is of course a one-time use and not dependant on the existence of a trade pact.
You may not "spend" a trade pact, cancel it and then renew the trade agreement in order to get another use out of it.

Players may also raise a planet via a combination of trade pacts. The player can compensate for up to 4 missing trade pacts by spending 500 points for each missing trade pact. However, the player cannot raise up a world without any trade pact at all and is limited to spending a grand total of 2000 point in lieu of a trade pact.

General trade pacts also add 25 points per year to your economy. This effect is cumulative and dependant on the existence of a trade pact - if it gets cancelled, you are out of luck.

- If a player sells equipment worth points to another (e.g. Bob sells Brad two corvettes for 5 points total) those points are added to his and subtracted from Brad's account.

- Trade deals with NPCs are worthless and do not affect game economy. They are there for flash and show.


Shipyard construction (all factions):
200 m (70 points; 6 game months to build)
500 m (90 points; 6 game months to build)
800 m (100 points; 8 game months to build, may only be built on average or above world)
1000 m (130 points; 8 game months to build, may only be built on average or above world)
1200 m (150 points; 1 year to build, may only be built on a major or above world)
1600 m (260 points; 1 year to build, may only be built on a major or above world)
2200 m (400 points; 16 months to build, may only be built on a major or above world)
3600 m (600 points; 2 years to build, may only be built on major or above world)
8000 m (1200 points, 4 years to build, ma only be built on a homeworld)
19 km (2000 points; 8 years to build, may only be built on a homeworld)
Players may not construct more than 1 shipyard each of following categories:
3600m, 8000m and 19.000m.
Players may not construct more than 1 shipyard of 2200m length per major world controlled.
Players may not construct more than 2 shipyards of 1600m length per major world controlled.


Ship construction:
- Ships cost points to built as well as a certain number of time in order to be completed. Spoiler
: Bob has 24 points and a 1000m shipyard. He now decides to built corvettes. Taking a cost of 2 points, he can build 12 corvettes in total. Bob decides to built 150m long CR-90 corvettes, meaning he can built six of them in his 1000m shipyard at the same time. They also take 2 months to built, meaning he can construct a grand total of 12 corvettes in four months.
- Ships cost 1/3rd of their total point value to maintain. Spoiler
If Bob has a fleet totalling 600 points, he has to spend 200 points a year in just maintaining it. Thus, if Bob has a total of 2000 points, he has only 1800 points per year left to spend.
- ships may be mothballed, during which they cost 1/6th to maintain. Note however that de-mothballing will cost half the price of a new ship as well as 1 month for corvettes, 2 months for cruisers and three months for Star Destroyers and above. You may not start the game with a mothballed fleet. Spoiler
Bob has mothballed 2 Star Destroyers (complete point value 24 points), 4 Cruisers (complete point value 20 points) and 8 Corvettes (complete point value 16 points).
Total point value: 60 points
Normal upkeep: 20 points.
Mothballed upkeep: 10 points.
Cost to demothball them: 30 points.
Demothballing time: 1 month for the corvettes, 2 months for the cruisers, 3 months for the SDs.

Infrastructure

- infrastructure costs points to construct, but not to maintain.
- Planetary defences that are not part of the standard defence package cost 1/6th to maintain.

Planetary improvement

Players may also raise a planet via a combination of trade pacts. The player can compensate for up to 4 missing trade pacts by spending 500 points for each missing trade pact. However, the player cannot raise up a world without any trade pact at all and is limited to spending a grand total of 2000 point in lieu of a trade pact. Furthermore, the following wait times have to be observed:

1 year for a colony
2 years for a minor world
4 years for an average world
8 years for a major world

No planet can be raised up to Homeworld status.


Rounding:

- Points that are not full amounts (example: 1.4 points) are still taken into account when totaling the amount of points one is able to spend. However, should there still be a number that is not complete (e.g. Bob has 185.2 points left to spend), these are then rounded up/down.
Prices:

Shipyards (all factions):
200 m (70 points; 6 game months to build)
500 m (90 points; 6 game months to build)
800 m (100 points; 8 game months to build, may only be built on average or above world)
1000 m (130 points; 8 game months to build, may only be built on average or above world)
1200 m (150 points; 1 year to build, may only be built on a major or above world)
1600 m (260 points; 1 year to build, may only be built on a major or above world)
2200 m (400 points; 16 months to build, may only be built on a major or above world)
3600 m (600 points; 2 years to build, may only be built on major or above world)
8000 m (1200 points, 4 years to build, ma only be built on a homeworld)
19 km (2000 points; 8 years to build, may only be built on a homeworld)
Players may not construct more than 1 shipyard each of following categories:
3600m, 8000m and 19.000m.
Players may not construct more than 1 shipyard of 2200m length per major world controlled.
Players may not construct more than 2 shipyards of 1600m length per major world controlled.


Imperials:

Assault Ships: .5 Points
VT-49 Decimator---------- Length: 38 m (1 mo.)


Gunships: 2 Points
Corellian---------------- Length: 120 m (2 mos)
Rifleman (Imperium)------ Length: 125 m (2 mos)


Corvettes: 2 Points
CR-90-------------------- Length: 150 m (2 mos)
Assassin----------------- Length: 150 m (2 mos)
Senex (Imperium)--------- Length: 145 m (4 mos)


Frigates: 3 Points
Lancer--------------------Length: 250 m (6 mos)
Nebulon-A-----------------Length: 300 m (6 mos)
Nebulon B-----------------Length: 300 m (6 mos)
Nebulon B (med.)----------Length: 300 m (8 mos)
Nebulon BII---------------Length: 253 m (6 mos)
Nebulon D-----------------Length: 300 m (6 mos)
Nebulon H-----------------Length: 340 m (6 mos)


Dreadnoughts: 4 points
Dreadnought-------------- Length: 600 m (8 mos)
Dreadnought II ---------- Length: 600 m (8 mos)
Dreadnought, (med)------- Length: 600 m (8 mos)


Cruisers, Light: 4 Points
Vibre ------------------- Length: 100 m (2 mos)
Bayonet ----------------- Length: 200 m (4 mos)
1000-class--------------- Length: 300 m (4 mos)
Carrack------------------ Length: 350 m (6 mos)
Strike------------------- Length: 450 m (8 mos)
Eidolon (Strike mod.)---- Length: 450 m (9 mos)

Cruisers, Medium: 5 points
Broadside---------------- Length: 500 m (8 mon)
Gladiator---------------- Length: 500 m (8 mon)
Enforcer----------------- Length: 598 m (8 mon)
Vindicator--------------- Length: 600 m (8 mon)
Chariot------------------ Length: 600 m (10 mos)
Interdictor (grav)------- Length: 600 m (10 mos)
Bulk--------------------- Length: 600 m (8 mos)


Cruisers, Medium: 6 points
Ecliptic-II (Imperium)--- Length: 752 m (10 mos)
Modular Taskforce-------- Length: 1150 m (10 mos)


Star Destroyers, Light: 8 points
Cantwell----------------- Length: 750 m (8 mos)
Senator------------------ Length: 870 m (10 mos)
Victory I---------------- Length: 900 m (10 mos)
Victory II--------------- Length: 900 m (10 mos)
Victory IV (SWE)--------- Length: 900 m (10 mos)
Victory X (SWE)---------- Length: 900 m (10 mos)
Lance VSD missile (SWE)-- Length: 900 m (10 mos)
Quasar------------------- Length: 1200 m (10 mos)


Star Destroyers: 12 points
Spectre (FrA)------------ Length: 1600 m (11 mos)
Emperor------------------ Length: 1600 m (12 mos)
Imperial I--------------- Length: 1600 m (12 mos)
Imperial II-------------- Length: 1600 m (12 mos)
Imperial IIB (SWE)------- Length: 1600 m (12 mos)
Imperial III------------- Length: 1600 m (12 mos)
Imperial IV (SWE)-------- Length: 1600 m (12 mos)
Imperial V (SWE)--------- Length: 1600 m (12 mos)
Nemesis class------------ Length: 1600 m (14 mos)
Dominator (grav)--------- Length: 1600 m (14 mos)


Star Destroyers, Command: 15 points

Allegiance--------------- Length: 2200 m (14 mos)


Star Destroyers, Heavy: (You must command at least 5 "Major" or higher worlds to build these)
Eradicator--------------- Length: 3,500 m (16 mos, (20 points)
Star Lord---------------- Length: 3,900 m (16 mos, 22 points)
Overlord----------------- Length: 6,200 m (18 mos, 45 points)
Dark Sky----------------- Length: 7,400 m (20 mos, 60 points)
The player is limited to building four of each.


Star Destroyers, Super: (You must command at least 10 "Major" or higher worlds to build these)

Vengeance---------------- Length: 10,000 m (24 mos, 120 points)
"Super" series----------- Length: 19,000 m (50 mos, 220 points)
Eclipse------------------ Length: 16,000 m (80 mos, 300 points)
The Player is limited to building two of each.


Planetary Assault Platform: 150 points (You must command at least 10 "Major" or higher worlds to build these)
Torpedo Sphere----------- Diam.: 1900 m (40 mos)


Assault Carriers: 10 points
Acclamator--------------- Length: 752 m (10 mos)
Doomgiver---------------- Length: 1800 m (16 mos)


Starfighter Carriers: 10 points
Escort------------------- Length: 500 m (8 mos)
Venator SD--------------- Length: 1137 m (10 mos)



Imperial Fighters:
Older model starfighters: 1 point per wing (Z-95s, Eta-IIs, Cloakshapes, etc)
Standard starfighters: 2 points per wing (X-Wings, TIEs, etc)
Advanced/Specialized or Heavy starfighters: 3 points per wing (TIE Advanced, A-wing, B-wing, FP-31)
Experimental: 5 points per squadron (TIE Defender, TIE Phantom)

TIE Fighter (Standard)
TIE Interceptor
TIE Thrust
TIE Triwing Shadow
TIE Triwing Clutch
TIE Claw
TIE Vampire Mk. 1
TIE Aggressor
TIE V38 Devastator
TIE Hunter
TIE Retribution
TIE Predator
TIE Smasher
TIE Vampire Mk. 2
TIE Marauder (uncloaked)
TIE Avenger ("Advanced")

Experimental fighters:
TIE Defender
TIE Reaper
TIE Triwing Phantom (cloak)


TIE BOMBERS

TIE Rapier
TIE Bomber
TIE Dive Bomber
TIE Torpedo Bomber


Advanced bombers
TIE Scimitar Assault Bomber
TIE Talon Capship Assault

Tie Support Craft:
TIE/EW
TIE Scout
TIE Infiltrator
TIE Assault Shuttle


Independent/Imperial Joint Projects:
A-9 Vigilance Interceptor
Preybird
Corellian TG-90


Imperial Special & Support Items:

Imperial Enforcement Craft, Fighter & Bomber Scale:
Patrol Shuttle, Theta-class
Skipray Blastboat


Imperial Enforcement Craft, Corvette Scale: 2 points

SFS Guardian-344--------------- Length: 42 m (2 /month)
SFS IPV-1 class---------------- Length: 120 m (1 month)
RSD Light Corvette------------- Length: 180 m (1 month)


Imperial Support Special Craft: 8 points
Prison Ship, Lictor------------ Length: 764 m (12 mos)
Command Ship, Pathfinder------- Length: 38 m (6 mos)
Research Vessel, Pulsar class-- Length: 950 m (12 mos)


Imperial Space Stations:
Imperial Research Station (20 pts)-- Length: 757 m (8 mos)
Baas-class Resupply Base (4 pts)---- Length: 900 m (5 mos)
Resupply Base (6 pts)---- Diam: 200m/Height: 1540 m (4 mos)

XQ1 Platform (3 pts)---------------- Length: 250 m (4 mos)
XQ2 Platform (4 pts)---------------- Length: 250 m (4 mos)
XQ3 Platform (5 pts)---------------- Length: 250 m (4 mos)
XQ4 Platform (6 pts)---------------- Length: 250 m (4 mos)
XQ5 Platform (7 pts)---------------- Length: 250 m (4 mos
XQ6 Platform (8 pts)---------------- Length: 250 m (4 mos)

Golan I Defense Station (10 pts)---- Length: 1231 m (8 mos)
Golan II Defense Station (12 pts)--- Length: 2158 m (10 mos)
Golan III Defense Station (14 pts)-- Length: 2600 m (12 mos)


Imperial Special Units: 10 points

Dark Trooper Company------------ Amount: 100 troops (6 mos)--- 100,000,000+


Imperial-Specific Freighters: (Points: NA)
SFS Omega-class Transport--------- Length: 48 m (4 per month)--- 35,000


Imperial Passenger Tranports, Shuttles, Couriers and Liners:
(Points: to be determined on a case by case basis.)
Courier, Starcourier class-------- Length: 27 m
Shuttle, KDY Lambda-class--------- Length: 20 m (10 /month)
Troop Transport, Katarn-class----- Length: 28 m (8 /month)
Troop Transport, SFS Sentinel----- Length: 35 m (8 /month)
Passenger Liner, Starcutter------- Length: 1150 m (6 months)



Republic price list

Gunships: 2 points
Corellian----------------- Length: 120 m (2 mos)


Corvettes: 2 points
CR-90--------------------- Length: 150 m (2 mos)
FarStar Pocket Carrier---- Length: 150 m (3 mos)
New Republic-------------- Length: 145 m (4 mos)
Kamino----------- Length: 165 m (4 mos)


Frigates: 3 points
Corona---------------------Length: 275 m (6 mos)
Nebulon-A------------------Length: 300 m (6 mos)
Nebulon B------------------Length: 300 m (6 mos)
Nebulon B (med)------------Length: 300 m (8 mos)
Nebulon BII----------------Length: 253 m (6 mos)
Nebulon D------------------Length: 300 m (6 mos)
Nebulon III--------- Length: 350 m (6 mos)
Nebulon IV---------- Length: 450 m (6 mos)
Monarch--------------Length: 300 m (6 mos)
Regent---------------Length: 300 m (6 mos)
Barriss Offee ----Length: 300 m (7 mos)
Nebulon H------------------Length: 340 m (6 mos)


Dreadnoughts: 4 points
Dreadnought--------------- Length: 600 m (8 mos)
Dreadnought II ----------- Length: 600 m (8 mos)
Dreadnought------ Length: 600 m (8 mos)
Dreadnought, Katana ------ Length: 600 m (10 mos)
Rebel Assault 'Cruiser'----Length: 700 m (8 mos)


Cruisers, Light: 4 points
Vibre ------------ Length: 100 m (2 mos)
Republic------------------ Length: 115 m (2 mos)
Bayonet ------------------ Length: 200 m (4 mos)
1000-class---------------- Length: 300 m (4 mos)
Strike-------------------- Length: 450 m (8 mos)


Cruisers, Medium: 5 points
Endor------------ Length: 500 m (8 mos)
Enforcer------------------ Length: 598 m (8 mos)
Queen Tasia --------- Length: 600 m (8 mos)
Bulk---------------------- Length: 600 m (8 mos)
Majestic ------------ Length: 600 m (8 mos)
Majestic ------------- Length: 700 m (10 mos)


Cruisers, Heavy: 6 points
Assault ---------- Length: 850 m (10 mos)
Drothas-class ---- Length: 900 m (10 mos)
Triumph ------------- Length: 900 m (10 mos)
Triumph Mk.II ------- Length: 900 m (10 mos)
Command Assault -- Length: 1000 m (10 mos)
Modular Taskforce--------- Length: 1150 m (10 mos)
Dauntless----------------- Length: 1500 m (12 mos)
Dreadnaught Heavy Cruiser- Length: 2011 m (14 mos)


Mon Cal Designs: usable only with majority Mon Calamari crews and dependant upon possession of Mon Calamari:
MC40 Light Cruiser (4 pt)--Length: 500 m (8 months)
MC80 Star Cruisers (12 pt) L: 1200-2400 m (12-16 mos)
MC90 Star Cruisers (8 pt)- Length: 1255 m (12 months)
MC-99 Destroyer (8 pt)- Length: 1300 m (10 months)
Cruiser, Home One (15 pt)- Lengths: 3200-3800 m (18 mos) You must command at least 10 major or higher worlds to built this one.


Star Destroyers, Light: 8 points
Dominator II--------- Length: 600 m (8 mos)
Victory I----------------- Length: 900 m (10 mos)
Victory II---------------- Length: 900 m (10 mos)
Victory IIIa--------- Length: 900 m (10 mos)
Victory IIIb--------- Length: 900 m (10 mos)
Templar------------- Length: 900 m (10 mos)
Templar-II---------- Length: 900 m (10 mos)
Templar-II/G-------- Length: 900 m (11 mos)
Defender------- Length: 1040 m (10 mos)
Republic------------------ Length: 1250 m (10 mos)


Star Destroyers: 12 points
Royal--------------- Length: 1600 m (12 mos)
Fondor-------------- Length: 1600 m (12 mos)
Alliance------------ Length: 1600 m (12 mos)


Battle Cruisers:
Triumph ( 8 pts)--- Length: 900 m (10 mos)
Mediator (12 pts)-------- Length: 1500 m (12 mos)
Fondor (12 pts)--- Length: 1800 m (13 mos)
Rebellion (15 pts)--- Length: 2000 m (14 mos)


Battleships:
Bulwark (20 pts)--------- Length: 3501 m (16 months) (You must command at least 5 "Major" or higher worlds to build these, player is limited to building 4 of each.)
Viscount (40 pts)--------- L: 8000-9000 m (20-22 mos) (You must command at least 10 "Major" or higher worlds to build these. Player is limited to building 1 of each)


Assault Carriers: 10 points
Acclamator---------------- Length: 752 m (10 months)

Starfighter Carrier, Escort: 8 pts
Quasar Fire--------------- Length: 340 m (8 months)


Starfighter Carriers: 10 pts
Liberator----------------- Length: 800 m (10 months)
Endurance----------------- Length: 1040 m (12 months)
Venator SD---------------- Length: 1137 m (10 months)


Republic Fighters:
Fighter costs:
Older model starfighters: 1 point per wing (Z-95s, Eta-IIs, Cloakshapes, etc)
Standard starfighters: 2 points per wing (X-Wings, TIEs, etc)
Advanced/Specialized or Heavy starfighters: 3 points per wing (TIE Advanced, A-wing, B-wing, FP-31)
Experimental*: 5 points per squadron (TIE Defender, TIE Phantom)


A-Wing
B-wing
B-wing E2
E-wing Type B
T-Wing
X-Wing
Y-Wing


Enforcement Craft:
Koensayr Police Pursuer-class (2 pts)
Naboo N1/Police


Enforcement Craft:
Patrol Shuttle, Theta-class
Patrol Ship, FP-31 Firespray
Patrol Ship, Skipray Blastboat
Patrol Ship, IR-3F class---------- Length: 110 m (2 per month, 2 pts)



Republic Passenger Tranports, Shuttles, Couriers and Liners:
Nubian J-Type Royal--------------- Length: 76 meters (2 months)
Nubian H-Type Personal------------ Length: 47 meters (2 months)
Nubian W-Type Senatorial---------- Length: 39m x 91m (2 months)
Nubian I-Type Yacht--------------- Length: 25m x 120m (2 months)


Shuttle, KDY Lambda-class--------- Length: 20 meters
Troop Transport, Triumph-class---- Length: 31 meters
Troop Transport, SFS Sentinel----- Length: 35 meters
Passenger Liner, Corona-A--------- Length: 350 Meters



Space Stations:
Bavos I Defense Station (GC)------ Length: 1,300 meters (8 months, 12 points)
Bavos II Defense Station (GC)----- Length: 2,500 meters (12 months, 16 points)

Republic Research Station--------- Length: 757 meters (5 months, 20 pts)
Baas-class Resupply Base---------- Length: 900 meters (5 months, 6 pts)




CIS Prize list:
Corvettes: 2 points
Marauder------------------ Length: 195 m (4 mos)
Sabre--------------------- Length: 195 m (4 mos)
Hardcell------------------ Length: 220 m (4 mos)


Frigates: 4 points
NovaDragon---------------- Length: 500 m (8 mos)
Munificent---------------- Length: 825 m (8 mos)


Frigate, Heavy: 6 points
Presidente---------------- L: 500m/W: 1km (8 mos)


Destroyers: 8 points
Ravager------------------- Length: 1000 m (10 mos)
Providence---------------- Length: 1088 m (10 mos)
Recusant------------------ Length: 1187 m (10 mos)


Cruisers: 8 points
Ventriss------------------ Length: 750 m (8 mos)


Star Destroyers, Light: 8 points
Cantwell------------------ Length: 750 m (8 mos)
Victory/CSA mod.---------- Length: 900 m (10 mos)
Lance VSD missile (Hapan)- Length: 900 m (10 mos)


Star Destroyers: 12 points
Titan A (Hapan)----------- Length: 1600 m (12 mos)
Titan B (Hapan)----------- Length: 1600 m (16 mos)


Carriers: 15 points
Gunray -------------------- Diam.: 3170 m (16 mos)


Battleships: 20 points (You must command at least 5 major or higher worlds to built one, player limited to building four of each)
Leviathan ----------------- Diam.: 3170 m (16 mos)
Droid Control Ship--------- Diam.: 3170 m (16 mos)(-12 guns)


Battleships: 24 points (You must command at least 10 major or higher worlds to built one, player limited to building four of each)
General Grevious-----------Length: 3501 m (18 mos)



CIS Fighters:
Fighters:
Older model starfighters: 1 point per wing (Z-95s, Eta-IIs, Cloakshapes, etc)
Standard starfighters: 2 points per wing (X-Wings, TIEs, etc)
Advanced/Specialized or Heavy starfighters: 3 points per wing (TIE Advanced, A-wing, B-wing, FP-31)
Experimental*: 5 points per squadron (TIE Defender, TIE Phantom)

Authority IRD
Droid Tri-Fighte
Droid Vulture
Droid Vulture/Advanced
Hapan Miy’til Fighter
Hapan Miy'til Assault Bomber
RavenHawk Fighter
FalconHawk Assault Bomber


Enforcement Craft:
Patrol Ship, FP-31 Firespray------
Patrol Ship, IR-3F---------------- Length: 110 m (2 per month, 1 pt)
Patrol Ship, RX-4 (CSA)----------- Length: 33 m (4 per month)



CIS Specific Freighters:
LH3210 Container Ship ---- Diam.: 3170 m (14 months)


CIS Passenger Tranports, Shuttles, Couriers and Liners:
Courier, Starcourier class-------- Length: 26.5 meters

Other:
Battle Droid Division------------- Amount: 14,100 Droids (2 months)



Non aligned worlds
Gunships: 2 points
Corellian---------------- Length: 120 m (2 mos)


Corvettes: 2 points
Assassin-class ---------- Length: 150 m (2 mos)
CR-90-------------------- Length: 150 m (2 mos)
Y-Head ------------------ Length: 165 m (2 mos)
Marauder----------------- Length: 195 m (4 mos)
Gruumba (Hutt)----------- Length: 205 m (4 mos)


Frigates: 3 points
Alderaan (obsolete)-------Length: 850 m (10 mos)
Anvil---------------------Length: 270 m (6 mos)
Nebulon-A-----------------Length: 300 m (6 mos)
Nebulon B-----------------Length: 300 m (6 mos)
Nebulon B (med)-----------Length: 300 m (8 mos)
Nebulon BII---------------Length: 253 m (6 mos)
Nebulon D-----------------Length: 300 m (6 mos)
Nova (Hapan)--------------Length: 500 m (8 mos)


Dreadnoughts: 4 points
Dreadnought-------------- Length: 600 m (8 mos)
Dreadnought II ---------- Length: 600 m (8 mos)
Dreadnought, (med)------- Length: 600 m (8 mos)


Cruisers, Light: 4 points
Republic----------------- Length: 115 m (2 mos)
Bayonet ----------------- Length: 200 m (4 mos)
1000-class--------------- Length: 300 m (4 mos)
Carrack------------------ Length: 350 m (6 mos)
Carrack, DSR Mk.I-------- Length: 350 m (6 mos)
Spacka------------------- Length: 450 m (5 mos)
Strike------------------- Length: 450 m (8 mos)


Cruisers: 5 points
Bulk--------------------- Length: 600 m (8 mos)
Modular Taskforce-------- Length: 1150 m (10 mos)


Battle Cruisers: 6 points
Battle Dragon (Hapan)------ Diam.: 500 m (12 mos)


Cruisers, Heavy: 9 points
Dauntless---------------- Length: 1500 m (12 mos)


Star Destroyers, Light: 8 points
Cantwell----------------- Length: 750 m (8 mos)
Victory I---------------- Length: 900 m (10 mos)
Victory II--------------- Length: 900 m (10 mos)


Battleships: 20 points (note: 5 major or above worlds required)
Bulwark------------------ Length: 3501 m (16 mos)


Assault Carriers: 10 points
Acclamator--------------- Length: 752 m (10 mos)


Starfighter Carriers, Escort: 8 points
Quasar Fire-------------- Length: 340 m (8 mos)


Starfighter Carriers: 10 points
Escort------------------- Length: 500 m (8 mos)
Liberator---------------- Length: 800 m (10 mos)
Tapani Cooperative------- Length: 500 m (8 mos)


Fighters:
Older model starfighters: 1 point per wing (Z-95s, Eta-IIs, Cloakshapes, etc)
Standard starfighters: 2 points per wing (X-Wings, TIEs, etc)
Advanced/Specialized or Heavy starfighters: 3 points per wing (TIE Advanced, A-wing, B-wing, FP-31)
Experimental*: 5 points per squadron (TIE Defender, TIE Phantom)

Non-Aligned Fighters:
MandalMotors Fighter Designs:
Enforcer
FP-31 Firespray
StarViper
Scyk (Hutt contract)
Dunelizard (Hutt contract)
Kimogila (Hutt contract)


Old Republic Designs:
Eta-2 Actis Interceptor
Delta-7 Aethersprite
ARC-170
V-19 Torrent
Alpha-3 Nimbus V-Wing
Z-95 Headhunter

Independent/Public Designs:
C-73 Tracker
Razor
Supa
TL-118 Starhammer
Toscan 8-Q
KDY Cloakshape
I-7 Howlrunner
Nubian Legine
Nubian Koenig
SoroSuub Planetary Defender
Tapani Cooperative Manta


Independent/Imperial Joint Projects:
A-9 Vigilance Interceptor
Preybird


Enforcement Craft:
Koensayr Police Pursuer-class
Naboo N1/Police


Enforcement Craft:
Patrol Shuttle, Theta-class
Patrol Ship, FP-31 Firespray
Patrol Ship, Skipray Blastboat


Patrol Ship, SFS Guardian-344----- Length: 42 m
Patrol Ship, IR-3F class---------- Length: 110 m
Patrol Ship, SFS IPV-1 class------ Length: 120 m
Patrol Ship, RSD Light Corvette--- Length: 180 m


Scout Ships:
Scout, YSS-01 class--------------- Length: 19 m (8 per month)
Scout, Jumpmaster-5000 class------ Length: 20.1 m (8 per month)
Scout, Messens Corporation-------- Length: 75 m (6 per month)


Commonly Available Freighters:
CEC YT-1300/1900/1950/2000 series- Length: 20-30m avg (4 /month)
CEC YB-300 freighter-------------- Length: 75 m (2 per month)
Gallofree Yards Medium Transport-- Length: 90 m (2 per month)
Bulk Freighter-------------------- Length: 100 m (2 months)
Action IV ------------------------ Length: 100 m (2 months)
Action V ------------------------- Length: 115 m (2 months)
Action VI ------------------------ Length: 125 m (2 months)
CEC CR-12 Bulk Freighter---------- Length: 145 m (2 months)
Container Transport, Xizor class-- Length: 175 m (4 months)
Container Transport--------------- Length: 200 m (4 months)
Star Galleon---------------------- Length: 300 m (4 months)


Commonly Available Passenger Tranports, Shuttles, Couriers and Liners:
Courier, CRF-78 class------------- Length: 25 meters
Courier, CRF-156T class----------- Length: 26 meters
Courier, YK-37R Nova-------------- Length: 35 meters (8 per month)
Courier, Republic-class----------- Length: 115 meters (2 months)

Transports: 1 POINT EACH
Nubian J-Type Royal--------------- Length: 76 meters (2 mos)------- 1,365,000
Nubian H-Type Personal------------ Length: 47 meters (2 mos)------- 1,870,000
Nubian W-Type Senatorial---------- Length: 39m x 91m (2 mos)------- 2,550,000
Nubian I-Type Yacht--------------- Length: 25m x 120m (2 mos)------- 2,670,000


Special:
Rescue Ship, CEC RK-20 class------ Length: 82.5 meters (2 per month)
Gallofree Yards Salvage ship------ Length: 90 Metres (2 per month)
Prison Ship, Lictor--------------- Length: 764 meters (12 months) (8pts)


Phoenix Hawk Light Pinnace
Escape Pod
Nyubba-class Gun Tug



Space Stations:
Golan I Defense Station (10 pts)---- Length: 1,231 meters (8 months)
Golan II Defense Station (12 pts)--- Length: 2,158 meters (10 months)
Golan III Defense Station (14 pts)-- Length: 2,600 meters (12 months)


Baas-class Resupply Base------------ Length: 900 meters (5 months. 6pts)
Repair Yard------------------------- Length: 1,300 meters (12 months, 40 pts)
Orbiting Repair Yard Type II-------- Length: 1,200 meters (8 months, 80 pts)
Orbital Space Dock class III-------- Length: 1,600 meters (8 months, 160 pts)


Other:
Planetary Shield-------------------- Amount: 1 shield (6 months, 20 pts)
Theater/City Shield----------------- Amount: 1 shield (4 months, 10 pts)
Planetary Defense Turbolasers------- Amount: 20 batteries (5 months, 10pts)
Planetary Defense Ion Cannons------- Amount: 20 cannons (4 months, 10pts)

Last edited by Thanas on 2009-05-19 09:53am, edited 6 times in total.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Fingolfin_Noldor »

Erm.. can we make up our minds on the starfighter cost? Coyote trotted out a totally different cost matrix a few pages ago.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Beowulf »

The scaling at the low end seems off. What's the point in building a 200m slip? Building a 500m slip isn't much more, and last I checked on the rules, you could build two 200m ships inside the 500m slip.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Fingolfin_Noldor »

A few more things.

1. The points for Star Destroyers between 3 km to 19 km is just simply too cheap. Scaling is necessary. I would suggest taking 150 points and scale the points according to a fraction of 19km.

2. Small shipyards as Beowulf says, is kinda meaningless. More useful to go with 800-1600m to build any of the ships under 1600m.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Thanas »

Beowulf wrote:The scaling at the low end seems off. What's the point in building a 200m slip? Building a 500m slip isn't much more, and last I checked on the rules, you could build two 200m ships inside the 500m slip.
Well, true, but not all of us might want to spend that much on a 500m slip, plus you can always built more.

There really is not much of a point to building them at all except for corvettes, but they are there anway. Maybe some faction wants to build relatively cheap yards?
Fingolfin_Noldor wrote:Erm.. can we make up our minds on the starfighter cost? Coyote trotted out a totally different cost matrix a few pages ago.
He did? I'll of course defer to his judgement, but can you point me to the post in question?
Fingolfin_Noldor wrote: 1. The points for Star Destroyers between 3 km to 19 km is just simply too cheap. Scaling is necessary. I would suggest taking 150 points and scale the points according to a fraction of 19km.
I have revised that post accordingly.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Fingolfin_Noldor »

Scroll down this page: http://bbs.stardestroyer.net/viewtopic. ... &start=100.

Less advanced starfighters than TIE Defenders were listed in wings, not squadrons.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Thanas »

Fingolfin_Noldor wrote:Scroll down this page: http://bbs.stardestroyer.net/viewtopic. ... &start=100.

Less advanced starfighters than TIE Defenders were listed in wings, not squadrons.

You are entirely right, give me a minute to work it out. My apologies.

EDIT: Points worked in.
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Coyote »

Excellent, Thanas. Thank you!

In the shiplists there are some leftover ships that are custom-made from the SB.com game. I'll go through and edit them out.


Imperials:

Assault Ships: .5 Points
VT-49 Decimator---------- Length: 38 m (1 mo.)

Gunships: 2 Points
Corellian---------------- Length: 120 m (2 mos)

Corvettes: 2 Points
CR-90-------------------- Length: 150 m (2 mos)
Assassin----------------- Length: 150 m (2 mos)

Frigates: 3 Points
Lancer--------------------Length: 250 m (6 mos)
Nebulon-A-----------------Length: 300 m (6 mos)
Nebulon B-----------------Length: 300 m (6 mos)
Nebulon B (med.)----------Length: 300 m (8 mos)
Nebulon BII---------------Length: 253 m (6 mos)
Nebulon D-----------------Length: 300 m (6 mos)
Nebulon H-----------------Length: 340 m (6 mos)

Dreadnoughts: 4 points
Dreadnought-------------- Length: 600 m (8 mos)
Dreadnought II ---------- Length: 600 m (8 mos)

Cruisers, Light: 4 Points
Vibre ------------------- Length: 100 m (2 mos)
Bayonet ----------------- Length: 200 m (4 mos)
1000-class--------------- Length: 300 m (4 mos)
Carrack------------------ Length: 350 m (6 mos)
Strike------------------- Length: 450 m (8 mos)
Eidolon (Strike mod.)---- Length: 450 m (9 mos)

Cruisers, Medium: 5 points
Broadside---------------- Length: 500 m (8 mon)
Gladiator---------------- Length: 500 m (8 mon)
Enforcer----------------- Length: 598 m (8 mon)
Vindicator--------------- Length: 600 m (8 mon)
Chariot------------------ Length: 600 m (10 mos)
Interdictor (grav)------- Length: 600 m (10 mos)
Bulk--------------------- Length: 600 m (8 mos)


Cruisers, Medium: 6 points
Ecliptic-II -----------------Length: 752 m (10 mos)
Modular Taskforce-------- Length: 1150 m (10 mos)


Star Destroyers, Light: 8 points
Cantwell----------------- Length: 750 m (8 mos)
Senator------------------ Length: 870 m (10 mos)
Victory I---------------- Length: 900 m (10 mos)
Victory II--------------- Length: 900 m (10 mos)
Quasar------------------- Length: 1200 m (10 mos)


Star Destroyers: 12 points
Spectre ---------------- Length: 1600 m (11 mos)
Emperor------------------ Length: 1600 m (12 mos)
Imperial I--------------- Length: 1600 m (12 mos)
Imperial II-------------- Length: 1600 m (12 mos)
Nemesis class------------ Length: 1600 m (14 mos)
Dominator (grav)--------- Length: 1600 m (14 mos)

Star Destroyers, Command: 15 points
Allegiance--------------- Length: 2200 m (14 mos)

Star Destroyers, Heavy: (You must command at least 5 "Major" or higher worlds to build these)
Eradicator--------------- Length: 3,500 m (16 mos, (20 points)
Star Lord---------------- Length: 3,900 m (16 mos, 22 points)
Overlord----------------- Length: 6,200 m (18 mos, 45 points)
Dark Sky----------------- Length: 7,400 m (20 mos, 60 points)
The player is limited to building four of each.

Star Destroyers, Super: (You must command at least 10 "Major" or higher worlds to build these)
Vengeance---------------- Length: 10,000 m (24 mos, 120 points)
"Super" series----------- Length: 19,000 m (50 mos, 220 points)
Eclipse------------------ Length: 16,000 m (80 mos, 300 points)
The Player is limited to building two of each.

Planetary Assault Platform: 150 points (You must command at least 10 "Major" or higher worlds to build these)
Torpedo Sphere----------- Diam.: 1900 m (40 mos)

Assault Carriers: 10 points
Acclamator--------------- Length: 752 m (10 mos)
Doomgiver---------------- Length: 1800 m (16 mos)

Starfighter Carriers: 10 points
Escort------------------- Length: 500 m (8 mos)
Venator SD--------------- Length: 1137 m (10 mos)

Imperial Fighters:
Older model starfighters: 1 point per wing (Z-95s, Eta-IIs, Cloakshapes, etc)
Standard starfighters: 2 points per wing (X-Wings, TIEs, etc)
Advanced/Specialized or Heavy starfighters: 3 points per wing (TIE Advanced, A-wing, B-wing, FP-31)
Experimental: 5 points per squadron (TIE Defender, TIE Phantom)

TIE Fighter (Standard)
TIE Interceptor
TIE Thrust
TIE Triwing Shadow
TIE Triwing Clutch
TIE Claw
TIE Vampire Mk. 1
TIE Aggressor
TIE V38 Devastator
TIE Hunter
TIE Retribution
TIE Predator
TIE Smasher
TIE Vampire Mk. 2
TIE Marauder (uncloaked)
TIE Avenger ("Advanced")

Experimental fighters:
TIE Defender
TIE Reaper
TIE Triwing Phantom (cloak)

TIE BOMBERS
TIE Rapier
TIE Bomber
TIE Dive Bomber
TIE Torpedo Bomber

Advanced bombers
TIE Scimitar Assault Bomber
TIE Talon Capship Assault

Tie Support Craft:
TIE/EW
TIE Scout
TIE Infiltrator
TIE Assault Shuttle

Independent/Imperial Joint Projects:
A-9 Vigilance Interceptor
Preybird
Corellian TG-90

Imperial Special & Support Items:

Imperial Enforcement Craft, Fighter & Bomber Scale:
Patrol Shuttle, Theta-class
Skipray Blastboat

Imperial Enforcement Craft, Corvette Scale: 2 points
SFS Guardian-344--------------- Length: 42 m (2 /month)
SFS IPV-1 class---------------- Length: 120 m (1 month)
RSD Light Corvette------------- Length: 180 m (1 month)

Imperial Support Special Craft: 8 points
Prison Ship, Lictor------------ Length: 764 m (12 mos)
Command Ship, Pathfinder------- Length: 38 m (6 mos)
Research Vessel, Pulsar class-- Length: 950 m (12 mos)

Imperial Space Stations:
Imperial Research Station (20 pts)-- Length: 757 m (8 mos)
Baas-class Resupply Base (4 pts)---- Length: 900 m (5 mos)
Resupply Base (6 pts)---- Diam: 200m/Height: 1540 m (4 mos)

XQ1 Platform (3 pts)---------------- Length: 250 m (4 mos)
XQ2 Platform (4 pts)---------------- Length: 250 m (4 mos)
XQ3 Platform (5 pts)---------------- Length: 250 m (4 mos)
XQ4 Platform (6 pts)---------------- Length: 250 m (4 mos)
XQ5 Platform (7 pts)---------------- Length: 250 m (4 mos
XQ6 Platform (8 pts)---------------- Length: 250 m (4 mos)

Golan I Defense Station (10 pts)---- Length: 1231 m (8 mos)
Golan II Defense Station (12 pts)--- Length: 2158 m (10 mos)
Golan III Defense Station (14 pts)-- Length: 2600 m (12 mos)

Imperial Special Units: 10 points
Dark Trooper Company------------ Amount: 100 troops (6 mos)--- 100,000,000+

Imperial-Specific Freighters: (Points: NA)
SFS Omega-class Transport--------- Length: 48 m (4 per month)--- 35,000

Imperial Passenger Tranports, Shuttles, Couriers and Liners: (Points: to be determined on a case by case basis.)
Courier, Starcourier class-------- Length: 27 m
Shuttle, KDY Lambda-class--------- Length: 20 m (10 /month)
Troop Transport, Katarn-class----- Length: 28 m (8 /month)
Troop Transport, SFS Sentinel----- Length: 35 m (8 /month)
Passenger Liner, Starcutter------- Length: 1150 m (6 months)


Republic price list

Gunships: 2 points
Corellian----------------- Length: 120 m (2 mos)

Corvettes: 2 points
CR-90--------------------- Length: 150 m (2 mos)
FarStar Pocket Carrier---- Length: 150 m (3 mos)
New Republic-------------- Length: 145 m (4 mos)

Frigates: 3 points
Corona---------------------Length: 275 m (6 mos)
Nebulon-A------------------Length: 300 m (6 mos)
Nebulon B------------------Length: 300 m (6 mos)
Nebulon B (med)------------Length: 300 m (8 mos)
Nebulon BII----------------Length: 253 m (6 mos)
Nebulon D------------------Length: 300 m (6 mos)
Nebulon III--------- Length: 350 m (6 mos)
Nebulon IV---------- Length: 450 m (6 mos)
Nebulon H------------------Length: 340 m (6 mos)

Dreadnoughts: 4 points
Dreadnought--------------- Length: 600 m (8 mos)
Dreadnought, Katana ------ Length: 600 m (10 mos)
Rebel Assault 'Cruiser'----Length: 700 m (8 mos)

Cruisers, Light: 4 points
Vibre ------------ Length: 100 m (2 mos)
Republic------------------ Length: 115 m (2 mos)
Bayonet ------------------ Length: 200 m (4 mos)
1000-class---------------- Length: 300 m (4 mos)
Strike-------------------- Length: 450 m (8 mos)

Cruisers, Medium: 5 points
Bulwark------------ Length: 500 m (8 mos)
Enforcer------------------ Length: 598 m (8 mos)
Bulk---------------------- Length: 600 m (8 mos)
Majestic ------------- Length: 700 m (10 mos)


Cruisers, Heavy: 6 points
Assault ------------------- Length: 850 m (10 mos)
Drothas-class ------------- Length: 900 m (10 mos)
Triumph ------------------ Length: 900 m (10 mos)
Command Assault --------- Length: 1000 m (10 mos)
Modular Taskforce--------- Length: 1150 m (10 mos)
Dauntless----------------- Length: 1500 m (12 mos)
Dreadnaught Heavy Cruiser- Length: 2011 m (14 mos)


Mon Cal Designs: usable only with majority Mon Calamari crews and dependant upon possession of Mon Calamari:
MC40 Light Cruiser (4 pt)--Length: 500 m (8 months)
MC80 Star Cruisers (12 pt) L: 1200-2400 m (12-16 mos)
MC90 Star Cruisers (8 pt)- Length: 1255 m (12 months)
MC-99 Destroyer (8 pt)- Length: 1300 m (10 months)
Cruiser, Home One (15 pt)- Lengths: 3200-3800 m (18 mos) You must command at least 10 major or higher worlds to built this one.


Star Destroyers, Light: 8 points
Dominator II--------- Length: 600 m (8 mos)
Victory I------------ Length: 900 m (10 mos)
Victory II----------- Length: 900 m (10 mos)
Defender----------- Length: 1040 m (10 mos)
Republic------------ Length: 1250 m (10 mos)


Star Destroyers: 12 points
Alliance------------ Length: 1600 m (12 mos)

Battle Cruisers:
Triumph ( 8 pts)--- Length: 900 m (10 mos)
Mediator (12 pts)-------- Length: 1500 m (12 mos)
Rebellion (15 pts)--- Length: 2000 m (14 mos)

Battleships:
Bulwark (20 pts)--------- Length: 3501 m (16 months) (You must command at least 5 "Major" or higher worlds to build these, player is limited to building 4 of each.)
Viscount (40 pts)--------- L: 8000-9000 m (20-22 mos) (You must command at least 10 "Major" or higher worlds to build these. Player is limited to building 1 of each)

Assault Carriers: 10 points
Acclamator---------------- Length: 752 m (10 months)

Starfighter Carrier, Escort: 8 pts
Quasar Fire--------------- Length: 340 m (8 months)

Starfighter Carriers: 10 pts
Liberator----------------- Length: 800 m (10 months)
Endurance----------------- Length: 1040 m (12 months)
Venator SD---------------- Length: 1137 m (10 months)

Republic Fighters:
Fighter costs:
Older model starfighters: 1 point per wing (Z-95s, Eta-IIs, Cloakshapes, etc)
Standard starfighters: 2 points per wing (X-Wings, TIEs, etc)
Advanced/Specialized or Heavy starfighters: 3 points per wing (TIE Advanced, A-wing, B-wing, FP-31)
Experimental*: 5 points per squadron (TIE Defender, TIE Phantom)

A-Wing
B-wing
B-wing E2
E-wing Type B
T-Wing
X-Wing
Y-Wing

Enforcement Craft:
Koensayr Police Pursuer-class (2 pts)
Naboo N1/Police

Enforcement Craft:
Patrol Shuttle, Theta-class
Patrol Ship, FP-31 Firespray
Patrol Ship, Skipray Blastboat
Patrol Ship, IR-3F class---------- Length: 110 m (2 per month, 2 pts)

Republic Passenger Tranports, Shuttles, Couriers and Liners:
Nubian J-Type Royal--------------- Length: 76 meters (2 months)
Nubian H-Type Personal------------ Length: 47 meters (2 months)
Nubian W-Type Senatorial---------- Length: 39m x 91m (2 months)
Nubian I-Type Yacht--------------- Length: 25m x 120m (2 months)

Shuttle, KDY Lambda-class--------- Length: 20 meters
Troop Transport, Triumph-class---- Length: 31 meters
Troop Transport, SFS Sentinel----- Length: 35 meters
Passenger Liner, Corona-A--------- Length: 350 Meters

Space Stations:
Bavos I Defense Station (GC)------ Length: 1,300 meters (8 months, 12 points)
Bavos II Defense Station (GC)----- Length: 2,500 meters (12 months, 16 points)

Republic Research Station--------- Length: 757 meters (5 months, 20 pts)
Baas-class Resupply Base---------- Length: 900 meters (5 months, 6 pts)




CIS Prize list:
Corvettes: 2 points
Marauder------------------ Length: 195 m (4 mos)
Sabre--------------------- Length: 195 m (4 mos)
Hardcell------------------ Length: 220 m (4 mos)

Frigates: 4 points
Munificent---------------- Length: 825 m (8 mos)

Frigate, Heavy: 6 points
Presidente---------------- L: 500m/W: 1km (8 mos)

Destroyers: 8 points
Ravager------------------- Length: 1000 m (10 mos)
Providence---------------- Length: 1088 m (10 mos)
Recusant------------------ Length: 1187 m (10 mos)

Star Destroyers, Light: 8 points
Cantwell------------------ Length: 750 m (8 mos)
Victory------------------- Length: 900 m (10 mos)

Star Destroyers: 12 points
Titan A (Hapan)----------- Length: 1600 m (12 mos)
Titan B (Hapan)----------- Length: 1600 m (16 mos)

Carriers: 15 points
Gunray (Leviathan)-------- Diam.: 3170 m (16 mos)
(This is just a Trade Fed ring ship devoted to carrying swarms of fighters)

Battleships: 20 points (You must command at least 5 major or higher worlds to built one, player limited to building four of each)
Leviathan ----------------- Diam.: 3170 m (16 mos)
Droid Control Ship--------- Diam.: 3170 m (16 mos)(-12 guns)

CIS Fighters:
Fighters:
Older model starfighters: 1 point per wing (Z-95s, Eta-IIs, Cloakshapes, etc)
Standard starfighters: 2 points per wing (X-Wings, TIEs, etc)
Advanced/Specialized or Heavy starfighters: 3 points per wing (TIE Advanced, A-wing, B-wing, FP-31)
Experimental*: 5 points per squadron (TIE Defender, TIE Phantom)

Authority IRD
Droid Tri-Fighte
Droid Vulture
Droid Vulture/Advanced
Hapan Miy’til Fighter
Hapan Miy'til Assault Bomber
RavenHawk Fighter
FalconHawk Assault Bomber

Enforcement Craft:
Patrol Ship, FP-31 Firespray------
Patrol Ship, IR-3F---------------- Length: 110 m (2 per month, 1 pt)
Patrol Ship, RX-4 (CSA)----------- Length: 33 m (4 per month)

CIS Specific Freighters:
LH3210 Container Ship ---- Diam.: 3170 m (14 months)

CIS Passenger Tranports, Shuttles, Couriers and Liners:
Courier, Starcourier class-------- Length: 26.5 meters

Other:
Battle Droid Division------------- Amount: 14,100 Droids (2 months)


Non aligned worlds
Gunships: 2 points
Corellian---------------- Length: 120 m (2 mos)

Corvettes: 2 points
Assassin-class ---------- Length: 150 m (2 mos)
CR-90-------------------- Length: 150 m (2 mos)
Y-Head ------------------ Length: 165 m (2 mos)
Marauder----------------- Length: 195 m (4 mos)
Gruumba (Hutt)----------- Length: 205 m (4 mos)

Frigates: 3 points
Alderaan (obsolete)-------Length: 850 m (10 mos)
Anvil---------------------Length: 270 m (6 mos)
Nebulon-A-----------------Length: 300 m (6 mos)
Nebulon B-----------------Length: 300 m (6 mos)
Nebulon B (med)-----------Length: 300 m (8 mos)
Nebulon BII---------------Length: 253 m (6 mos)
Nebulon D-----------------Length: 300 m (6 mos)
Nova (Hapan)--------------Length: 500 m (8 mos)

Dreadnoughts: 4 points
Dreadnought-------------- Length: 600 m (8 mos)
Dreadnought II ---------- Length: 600 m (8 mos)

Cruisers, Light: 4 points
Republic----------------- Length: 115 m (2 mos)
Bayonet ---------------- Length: 200 m (4 mos)
1000-class-------------- Length: 300 m (4 mos)
Carrack----------------- Length: 350 m (6 mos)
Spacka (obsolete)------- Length: 450 m (5 mos)
Strike------------------- Length: 450 m (8 mos)

Cruisers: 5 points
Bulk--------------------- Length: 600 m (8 mos)
Modular Taskforce-------- Length: 1150 m (10 mos)

Battle Cruisers: 6 points
Battle Dragon (Hapan)------ Diam.: 500 m (12 mos)

Cruisers, Heavy: 9 points
Dauntless---------------- Length: 1500 m (12 mos)

Star Destroyers, Light: 8 points
Cantwell----------------- Length: 750 m (8 mos)
Victory I---------------- Length: 900 m (10 mos)
Victory II--------------- Length: 900 m (10 mos)

Battleships: 20 points (note: 5 major or above worlds required)
Bulwark------------------ Length: 3501 m (16 mos)

Assault Carriers: 10 points
Acclamator--------------- Length: 752 m (10 mos)

Starfighter Carriers, Escort: 8 points
Quasar Fire-------------- Length: 340 m (8 mos)

Starfighter Carriers: 10 points
Escort------------------- Length: 500 m (8 mos)
Liberator---------------- Length: 800 m (10 mos)
Tapani Cooperative------- Length: 500 m (8 mos)

Fighters:
Older model starfighters: 1 point per wing (Z-95s, Eta-IIs, Cloakshapes, etc)
Standard starfighters: 2 points per wing (X-Wings, TIEs, etc)
Advanced/Specialized or Heavy starfighters: 3 points per wing (TIE Advanced, A-wing, B-wing, FP-31)
Experimental*: 5 points per squadron (TIE Defender, TIE Phantom)

Non-Aligned Fighters:
MandalMotors Fighter Designs:
Enforcer
FP-31 Firespray
StarViper
Scyk (Hutt contract)
Dunelizard (Hutt contract)
Kimogila (Hutt contract)

Old Republic Designs:
Eta-2 Actis Interceptor
Delta-7 Aethersprite
ARC-170
V-19 Torrent
Alpha-3 Nimbus V-Wing
Z-95 Headhunter

Independent/Public Designs:
C-73 Tracker
Razor
Supa
TL-118 Starhammer
Toscan 8-Q
KDY Cloakshape
I-7 Howlrunner
Nubian Legine
Nubian Koenig
SoroSuub Planetary Defender
Tapani Cooperative Manta

Independent/Imperial Joint Projects:
A-9 Vigilance Interceptor
Preybird

Enforcement Craft:
Koensayr Police Pursuer-class
Naboo N1/Police

Enforcement Craft:
Patrol Shuttle, Theta-class
Patrol Ship, FP-31 Firespray
Patrol Ship, Skipray Blastboat

Patrol Ship, SFS Guardian-344----- Length: 42 m
Patrol Ship, IR-3F class---------- Length: 110 m
Patrol Ship, SFS IPV-1 class------ Length: 120 m
Patrol Ship, RSD Light Corvette--- Length: 180 m

Scout Ships:
Scout, YSS-01 class--------------- Length: 19 m (8 per month)
Scout, Jumpmaster-5000 class------ Length: 20.1 m (8 per month)
Scout, Messens Corporation-------- Length: 75 m (6 per month)

Commonly Available Freighters:
CEC YT-1300/1900/1950/2000 series- Length: 20-30m avg (4 /month)
CEC YB-300 freighter-------------- Length: 75 m (2 per month)
Gallofree Yards Medium Transport-- Length: 90 m (2 per month)
Bulk Freighter-------------------- Length: 100 m (2 months)
Action IV ------------------------ Length: 100 m (2 months)
Action V ------------------------- Length: 115 m (2 months)
Action VI ------------------------ Length: 125 m (2 months)
CEC CR-12 Bulk Freighter---------- Length: 145 m (2 months)
Container Transport, Xizor class-- Length: 175 m (4 months)
Container Transport--------------- Length: 200 m (4 months)
Star Galleon---------------------- Length: 300 m (4 months)

Commonly Available Passenger Tranports, Shuttles, Couriers and Liners:
Courier, CRF-78 class------------- Length: 25 meters
Courier, CRF-156T class----------- Length: 26 meters
Courier, YK-37R Nova-------------- Length: 35 meters (8 per month)
Courier, Republic-class----------- Length: 115 meters (2 months)

Transports: 1 POINT EACH
Nubian J-Type Royal--------------- Length: 76 meters (2 mos)------- 1,365,000
Nubian H-Type Personal------------ Length: 47 meters (2 mos)------- 1,870,000
Nubian W-Type Senatorial---------- Length: 39m x 91m (2 mos)------- 2,550,000
Nubian I-Type Yacht--------------- Length: 25m x 120m (2 mos)------- 2,670,000

Special:
Rescue Ship, CEC RK-20 class------ Length: 82.5 meters (2 per month)
Gallofree Yards Salvage ship------ Length: 90 Metres (2 per month)
Prison Ship, Lictor--------------- Length: 764 meters (12 months) (8pts)

Phoenix Hawk Light Pinnace
Escape Pod
Nyubba-class Gun Tug

Space Stations:
Golan I Defense Station (10 pts)---- Length: 1,231 meters (8 months)
Golan II Defense Station (12 pts)--- Length: 2,158 meters (10 months)
Golan III Defense Station (14 pts)-- Length: 2,600 meters (12 months)

Baas-class Resupply Base------------ Length: 900 meters (5 months. 6pts)
Repair Yard------------------------- Length: 1,300 meters (12 months, 40 pts)
Orbiting Repair Yard Type II-------- Length: 1,200 meters (8 months, 80 pts)
Orbital Space Dock class III-------- Length: 1,600 meters (8 months, 160 pts)

Other:
Planetary Shield-------------------- Amount: 1 shield (6 months, 20 pts)
Theater/City Shield----------------- Amount: 1 shield (4 months, 10 pts)
Planetary Defense Turbolasers------- Amount: 20 batteries (5 months, 10pts)
Planetary Defense Ion Cannons------- Amount: 20 cannons (4 months, 10pts)
Something about Libertarianism always bothered me. Then one day, I realized what it was:
Libertarian philosophy can be boiled down to the phrase, "Work Will Make You Free."


In Libertarianism, there is no Government, so the Bosses are free to exploit the Workers.
In Communism, there is no Government, so the Workers are free to exploit the Bosses.
So in Libertarianism, man exploits man, but in Communism, its the other way around!

If all you want to do is have some harmless, mindless fun, go H3RE INST3ADZ0RZ!!
Grrr! Fight my Brute, you pansy!
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Fingolfin_Noldor »

Looks all well and good, with some points to note:

1. The Viscount Star Defender is 17km long and rates as an equal to the Executor
2. The Mediator is an unknown but you could peg it at near half the length of the Viscount.
3. The MC90 was also produced at Sluis Van, Hast, according to Wookieepedia. I am not sure about their sources though.

That ought to cover the Republic side.

Are planetary shields given as per the status of a planet?
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Thanas »

Fingolfin_Noldor wrote:Looks all well and good, with some points to note:

1. The Viscount Star Defender is 19km long and rates as an equal to the Executor
2. The Mediator is an unknown but you could peg it at near half the length of the Viscount.
True.

EDIT: Ah, I see you corrected the length already.
3. The MC90 was also produced at Sluis Van, Hast, according to Wookieepedia. I am not sure about their sources though.
Yes, but a MonCal design so I think it should be race-specific.
Last edited by Thanas on 2009-05-19 10:45am, edited 1 time in total.
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Fingolfin_Noldor »

Thanas wrote:Yes, but a MonCal design so I think it should be race-specific.
That is true. Though it was also the first Mon Cal design that could be operated by non-Mon Cal crew.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Coyote »

If the MC-90 is within the time frame we've chosen, we can certainly put it on the 'general crew' portion of the list.
Something about Libertarianism always bothered me. Then one day, I realized what it was:
Libertarian philosophy can be boiled down to the phrase, "Work Will Make You Free."


In Libertarianism, there is no Government, so the Bosses are free to exploit the Workers.
In Communism, there is no Government, so the Workers are free to exploit the Bosses.
So in Libertarianism, man exploits man, but in Communism, its the other way around!

If all you want to do is have some harmless, mindless fun, go H3RE INST3ADZ0RZ!!
Grrr! Fight my Brute, you pansy!
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Coyote »

How would this be for the Viscount-- the same formula as the Executor/"Super" class:

Viscount --------- L: 19,000 m (50 mos, 220 points) (You must command at least 10 "Major" or higher worlds to build these. Player is limited to building 1 of each)
Something about Libertarianism always bothered me. Then one day, I realized what it was:
Libertarian philosophy can be boiled down to the phrase, "Work Will Make You Free."


In Libertarianism, there is no Government, so the Bosses are free to exploit the Workers.
In Communism, there is no Government, so the Workers are free to exploit the Bosses.
So in Libertarianism, man exploits man, but in Communism, its the other way around!

If all you want to do is have some harmless, mindless fun, go H3RE INST3ADZ0RZ!!
Grrr! Fight my Brute, you pansy!
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Fingolfin_Noldor »

Coyote wrote:How would this be for the Viscount-- the same formula as the Executor/"Super" class:

Viscount --------- L: 19,000 m (50 mos, 220 points) (You must command at least 10 "Major" or higher worlds to build these. Player is limited to building 1 of each)
Actually, my bad, though we can stick with it, the Viscount is 17,000 m. But we could stick with 19km just for the sake of balance.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by darthkommandant »

Ill edit the shipyard to 2200 meters if that size is accepable to the mods.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Beowulf »

Proposal: 8m/pt roughly 1month/12.5 pts, decreasing for larger slips.

Shipyard construction (all factions):
200 m (25 points; 2 game months to build)
500 m (63 points; 5 game months to build)
800 m (100 points; 8 game months to build, may only be built on average or above world)
1000 m (125 points; 10 game months to build, may only be built on average or above world)
1200 m (150 points; 1 year to build, may only be built on a major or above world)
1600 m (200 points; 16 game months to build, may only be built on a major or above world)
2200 m (275 points; 20 months to build, may only be built on a major or above world)
3600 m (450 points; 2 years to build, may only be built on major or above world)
8000 m (1000 points, 4 years to build, may only be built on a homeworld)
19 km (2375 points; 8 years to build, may only be built on a homeworld)
Players may not construct more than 1 shipyard each of following categories:
3600m, 8000m and 19.000m.
Players may not construct more than 1 shipyard of 2200m length per major world controlled.
Players may not construct more than 2 shipyards of 1600m length per major world controlled.

This results in an evened out cost curve. Also, I propose that shipyards can be expanded. Cost would be the difference between the two shipyards, and time would be similar. You naturally lose usage of the shipyard for that period of time. Same limitations on placement. So a 200m shipyard couldn't be expanded to a 800 unless it is at an average world or larger. But if it is, you can spend 75 pts and 6 months of non-usage to bring it up to size.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Thanas »

Beowulf wrote:Proposal: 8m/pt roughly 1month/12.5 pts, decreasing for larger slips.

Shipyard construction (all factions):
200 m (25 points; 2 game months to build)
500 m (63 points; 5 game months to build)
800 m (100 points; 8 game months to build, may only be built on average or above world)
1000 m (125 points; 10 game months to build, may only be built on average or above world)
1200 m (150 points; 1 year to build, may only be built on a major or above world)
1600 m (200 points; 16 game months to build, may only be built on a major or above world)
2200 m (275 points; 20 months to build, may only be built on a major or above world)
3600 m (450 points; 2 years to build, may only be built on major or above world)
8000 m (1000 points, 4 years to build, may only be built on a homeworld)
19 km (2375 points; 8 years to build, may only be built on a homeworld)
Players may not construct more than 1 shipyard each of following categories:
3600m, 8000m and 19.000m.
Players may not construct more than 1 shipyard of 2200m length per major world controlled.
Players may not construct more than 2 shipyards of 1600m length per major world controlled.

This results in an evened out cost curve.
I think this is a bit too cheap for the shipyards. IMO they are fine as they are with the original point value allotted. They are supposed to be heavily expensive in order to prevent someone steamrolling everyone else. Especially the ISD and above capable shipyards are way too cheap under your model IMO. I agree that the 200m is a bit too pricy ATM.

Here is how I would justify the different costs:

200 m (50 points; 4 game months to build) - the cheapest shipyard.
500 m (90 points; 6 game months to build) - The capability jump to cruiser construction is ok and well worth the price.
800 m (110 points; 8 game months to build, may only be built on average or above world) - another capability jump, but actually quite unhandly for building large-scale cruisers.
1000 m (130 points; 8 game months to build, may only be built on average or above world)
- the most versatile of shipyards. Well done, I think.
1200 m (150 points; 1 year to build, may only be built on a major or above world)
- the biggest yard under ISD construction.
1600 m (260 points; 1 year to build, may only be built on a major or above world)
- The steep increase in price IMO is justified as this allows the player to built ISDs. We all know how powerful these are.
2200 m (400 points; 16 months to build, may only be built on a major or above world)
- capability jump to Allegiance SDs.
3600 m (600 points; 2 years to build, may only be built on major or above world)
- The first heavy battleships
8000 m (1200 points, 4 years to build, ma only be built on a homeworld)
- Jump to Star Dreadnoughts
19 km (2000 points; 8 years to build, may only be built on a homeworld)
- Jump to the heavy Star Dreadnoughts.

I think the curve from 800 to 1200 is a good one and the steep increase in price very well justified. The 200m shipyard sounds like a bit too costly, but remember that in the real world small yards are expensive as well.

How about this: Small yards can be built everywhere. For 500m you need at least a minor world. That should be a good compromise, methinks.

Also, I propose that shipyards can be expanded. Cost would be the difference between the two shipyards, and time would be similar. You naturally lose usage of the shipyard for that period of time. Same limitations on placement. So a 200m shipyard couldn't be expanded to a 800 unless it is at an average world or larger. But if it is, you can spend 75 pts and 6 months of non-usage to bring it up to size.
This I can get behind with.
Last edited by Thanas on 2009-05-19 11:33am, edited 1 time in total.
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Thanas »

darthkommandant wrote:Ill edit the shipyard to 2200 meters if that size is accepable to the mods.
*Shrug* No trouble with me, that is for sure.
Whoever says "education does not matter" can try ignorance
------------
A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
------------
My LPs
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Re: SDN Wars: A Galaxy Divided: OOC

Post by darthkommandant »

Also does anyone have any problems with my initial OOB?
Fleet
Corvettes 2 pts each
Hardcell 100 units
200 points

Frigates 4 pts each
Munificent 50 units
200 points

Destroyers 8 points each
Providence Class 20 units
Recusant Class 20 units
320 points

Carriers
Gunray Class 15 points each
Nute Gunray
Rune Haako
30 points

Battleships
General Grievous Class 20 points each
General Grievous
Count Dooku
40 points
Droid control Ship 15 points each
Sakaak
Wat Tambor
30 points
Leviathan class 15 points each
25 units
375 points
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