SDN Wars: A Galaxy Divided: OOC

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Re: SDN Wars: A Galaxy Divided: OOC

Post by RogueIce »

Thanas wrote:
RogueIce wrote:And, if you want to always have "Advanced Fighters" on your ship as initial loadout (as I assume when you build a new ISD or whatever, they'll come with fighters) it would be counted as a subsystem upgrade (Hangers? Whatever) so you'd have to go through the research process. Jusitified I think in that the requirements of deploying TIE fighters is a different from the requirements of deploying TIE Avengers (or whatever other swap you make) in terms of launch racks, maintainence, hanger space, etc.

Nah. Not with standard IMP fighters. Now, if you want to field X-Wings, then yes. But if you want to build new ships with more advanced fighters, just pay the upgrade cost.
Alright. That works for me. Consider this to be the way it goes, and ignore my above. In fact... Strikethrough! :D
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Mr Bean »

Ok I'm trying to work on my year one budget.

If I have my numbers right...

Code: Select all

Command Class (30)
2x Allegiance Class Command Star Destroyer

Battlecruiser Class (180)
12x Imperial II Class Destroyer 
3x Imperial I Class Star Destroyer 

Heavy Cruiser Class (288)
36x Victory II Class Star Destroyer 

Light Cruiser Class (232)
53x Carrack Class 
5x Interdictor (grav) 

Corvette class (290)
12 (Modified)CR90 Corvette "Shepard Class" ( FC)
133 Standard CR90 Corvette (0 FC)
For a total of 1020 points worth of a capital ships, 337 points of upkeep correct?

In addition I have 240 points worth of star-fighters, do these count in as full 1/3 upkeep as well? Or am I only paying upkeep on my experimental units?

For installations I have 602 points worth of installations

Code: Select all

2x 1000 m Imperial Shipyards (260)
3x 500 m Imperial Shipyards (270)
12x Resupply and Repair Base (72)
I do not pay any upkeep on any part of these correct?

How about my 84 Star Galleons? 1 point each, if I'm using them to generate wealth via trade in addition to special purpose missions from time to time, am I pay upkeep, no upkeep or are they even making me some economic points?

And last my special purpose units (Or Unit) which is two partial regiments of the 501st? At 20 points for less than 1000 men what is my upkeep? If I'm reading it right it's 6 which is the same as maintain two heavy divisions. Which I'll pay but I expect them to be enough awesome to compensate for that.

*Edit 1, Best case my upkeep is 343 rounded up, best case it's around 457. I don't have any military outside the with planet defense but it occurs to me am I paying upkeep as well on my initial load of fighters because either free fighters on ships also have upkeep, or they don't. Or maybe they don't if they stay on the ship. Or something

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Re: SDN Wars: A Galaxy Divided: OOC

Post by Mr Bean »

FYI The Romulan Republic
Ysanne Isard is dead, even in this timeline she was shot a few months before the Dark Empire series when Iella put a blaster in her guts and she died aboard the Lusankya, as her clone died aboard on Ciutric.

It might have been kept quiet and the galaxy at large thought she died two years ago at the end of the Bacta War. The fact she survived was kept a secret, and that information likely died with Rogue squadron over Courscant.
Also for economic reasons it might be best to add a zero to all those bounties, per the EU even Doole would be worth a mil or so.

I'd wait on the mods to rule if Boba Fett is alive or dead at the moment

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Re: SDN Wars: A Galaxy Divided: OOC

Post by The Romulan Republic »

Mr Bean wrote:FYI The Romulan Republic
Ysanne Isard is dead, even in this timeline she was shot a few months before the Dark Empire series when Iella put a blaster in her guts and she died aboard the Lusankya, as her clone died aboard on Ciutric.

It might have been kept quiet and the galaxy at large thought she died two years ago at the end of the Bacta War. The fact she survived was kept a secret, and that information likely died with Rogue squadron over Courscant.
Also for economic reasons it might be best to add a zero to all those bounties, per the EU even Doole would be worth a mil or so.

I'd wait on the mods to rule if Boba Fett is alive or dead at the moment
Yeah, I deliberately left Fett's status unknown, as I wasn't sure how that would be dealt with. Also perhaps a bit of a joke inspired by the controversy among fans over the character's return. Hence, he's wanted by my law enforcement, but no one knows if he's alive or dead.

As for Isard, didn't know. I thought she lived on at this point. Guess my boys won't be finding her. :wink: So she's like one of those Nazi war criminals who was never found, who might or might not still be alive for all the authorities know.

As for bounties, remember that my faction is litterally clawing its way out of the dirt in the Outer Rim. I'm deliberately playing a less than max power faction because I sometimes prefer smaller powers, and in keeping with that they don't have a lot of cash to toss around. Its a continuity thing. :)

Finally, I hope you don't mind that I used one of your planets (stated to be a smuggling haven if I read your OOB right) as the source of the tip on Doole. If its a problem, the tip will turn out to be a dead end. :wink:
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Thanas »

Mr Bean wrote:Ok I'm trying to work on my year one budget.

If I have my numbers right...

Code: Select all

Command Class (30)
2x Allegiance Class Command Star Destroyer

Battlecruiser Class (180)
12x Imperial II Class Destroyer 
3x Imperial I Class Star Destroyer 

Heavy Cruiser Class (288)
36x Victory II Class Star Destroyer [/quote]
These are correct. 

[quote]Light Cruiser Class (232)
53x Carrack Class 
5x Interdictor (grav) [/quote]
These are wrong: 
53x4= 212
5x5= 25. 
Total: 237 points. 

[quote]Corvette class (290)
12 (Modified)CR90 Corvette "Shepard Class" ( FC)
133 Standard CR90 Corvette (0 FC)
Correct.
(Do however keep the upgrade costs in mind as discussed via PM).
For a total of 1020 points worth of a capital ships, 337 points of upkeep correct?
30+180+288+237+290=1025 pts.
Thus, upkeep: 342 points (rounded).
In addition I have 240 points worth of star-fighters, do these count in as full 1/3 upkeep as well?
Are they stationed planetside? Then they cost 1/4th to maintain. Have cou replaced any older fighters with them and are these older fighters stationed planetside? Then those older fighters cost 1/4th to maintain as well.
If you have replaced older fighters, then raise the total cost of your fighter carrying posts by the difference (example: 1 replace 1 wing on 1 ISD with a new wing, 1 point difference. Thus, I would have to raise the Ship status with +1 points and factor that in the upkeep calculations.)
For installations I have 602 points worth of installations

Code: Select all

2x 1000 m Imperial Shipyards (260)
3x 500 m Imperial Shipyards (270)
12x Resupply and Repair Base (72)
I do not pay any upkeep on any part of these correct?
You pay upkeep on the resupply and repair bases. 1/4th.

How about my 84 Star Galleons? 1 point each, if I'm using them to generate wealth via trade in addition to special purpose missions from time to time, am I pay upkeep, no upkeep or are they even making me some economic points?
They are not making you economic points. They also do not cost you upkeep, unless you use them for missions or convert them into something else. And they probably alleviate you from having to spend some of your military on defence of convoys, as everybody else has to do.
And last my special purpose units (Or Unit) which is two partial regiments of the 501st? At 20 points for less than 1000 men what is my upkeep? If I'm reading it right it's 6 which is the same as maintain two heavy divisions. Which I'll pay but I expect them to be enough awesome to compensate for that.
No, that is wrong. Your 501st would read as an elite division (same as my guards unit), which cost +5 to raise, +3 to upkeep. So if they are heavy infantry, they would cost you 11 to raise, 5 to maintain, if they have walkers, they would cost 15 to raise, 6 to maintain.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Fingolfin_Noldor »

So I have a question because it has not been dealt with yet. Say given that I have taken out some of my fighters on my ships and replaced them with TIE Defenders. Now the fighters taken out they have to given some upkeep costs, but the fighters placed on the ships, what is the cost upkeep?
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Thanas »

Fingolfin_Noldor wrote:So I have a question because it has not been dealt with yet. Say given that I have taken out some of my fighters on my ships and replaced them with TIE Defenders. Now the fighters taken out they have to given some upkeep costs, but the fighters placed on the ships, what is the cost upkeep?
Look above, I answered that one.

- fighters taken out have 1/4th upkeep as they are assigned to planetary defense, unless you scrap them. If you assign them to the fleet, 1/3 upkeep.

- fighters placed on the ships. You add the point difference to a standard wing to the total value of the ship, so upkeep in total goes up.

I'll review the OOBS tomorrow and give a list of upkeep costs.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Fingolfin_Noldor »

Thanas wrote:
Fingolfin_Noldor wrote:So I have a question because it has not been dealt with yet. Say given that I have taken out some of my fighters on my ships and replaced them with TIE Defenders. Now the fighters taken out they have to given some upkeep costs, but the fighters placed on the ships, what is the cost upkeep?
Look above, I answered that one.

- fighters taken out have 1/4th upkeep as they are assigned to planetary defense, unless you scrap them. If you assign them to the fleet, 1/3 upkeep.

- fighters placed on the ships. You add the point difference to a standard wing to the total value of the ship, so upkeep in total goes up.

I'll review the OOBS tomorrow and give a list of upkeep costs.
It's not going to be that 100% straightforward as replacements aren't always going to constitute an entire wing.

For example, there are 48 TIE Fighter and Interceptors, and if those are replaced, they won't quite constitute a wing.

That leaves... a lot of fractional counting.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Master_Baerne »

Might be simpler just to count fighter upgrades as an entire wing, to reflect the difficulties the navy would face altering launch facilities, shifting spare parts around, and retraining pilots, if we need an in-universe explanation.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Coyote »

Yeah, some costs are not just the direct trading of materiel. The costs also represent re-training pilots and crews, transporting the new ships out there, etc.
Something about Libertarianism always bothered me. Then one day, I realized what it was:
Libertarian philosophy can be boiled down to the phrase, "Work Will Make You Free."


In Libertarianism, there is no Government, so the Bosses are free to exploit the Workers.
In Communism, there is no Government, so the Workers are free to exploit the Bosses.
So in Libertarianism, man exploits man, but in Communism, its the other way around!

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Re: SDN Wars: A Galaxy Divided: OOC

Post by Mr Bean »

Thanas wrote:

30+180+288+237+290=1025 pts.
Thus, upkeep: 342 points (rounded).
Bad math skills
Are they stationed planetside? Then they cost 1/4th to maintain. Have cou replaced any older fighters with them and are these older fighters stationed planetside? Then those older fighters cost 1/4th to maintain as well.
If you have replaced older fighters, then raise the total cost of your fighter carrying posts by the difference (example: 1 replace 1 wing on 1 ISD with a new wing, 1 point difference. Thus, I would have to raise the Ship status with +1 points and factor that in the upkeep calculations.)
Wait do you mean my Avenger and Scimitar carrying Star Destroyer's are now one point more per ship and thus calculate that in for upkeep? Or does it mean the ships are upkeep plus the fighters?

Could we just do this as an example(And add it to the page)
Bob has Four Star Destroyers (48) from which he has upgraded two wings each of TIE Avengers and Scimitar bombers to upgrade them(12) on these fighters he pays (?) upkeep while they are on the ships and (?) upkeep if he later moves them planet side. Bob has a 5th Star Destroyer he has not upgraded(12), he pays (?) upkeep on the Fighter wing aboard it, and (?) upkeep if he moves those Fighter's planetside.

OAN:Reactivation time on a Fighter if I do decided to use the planetside fighters for some defense, some replacements?

You pay upkeep on the resupply and repair bases. 1/4th.
Noted
They are not making you economic points. They also do not cost you upkeep, unless you use them for missions or convert them into something else. And they probably alleviate you from having to spend some of your military on defence of convoys, as everybody else has to do.
Noted, however Star Galleons can't handle anything bigger than a space PT boat, even a Corvette would be very hard fight for them as they are limited to lots of anti-fighter emplacements. The question remains however I've already used a six or so on a one time mission to haul a hundred or so Probe droids and release them into the Myrkr system. If they spend the rest of their year doing trading work is that still upkeep free? How many missions can I pull out of them before I have to pay upkeep?

No, that is wrong. Your 501st would read as an elite division (same as my guards unit), which cost +5 to raise, +3 to upkeep. So if they are heavy infantry, they would cost you 11 to raise, 5 to maintain, if they have walkers, they would cost 15 to raise, 6 to maintain.
The 501st is not heavy infantry, in fact they are ship-based infantry. The were the last pure Jango Fett clone formation in existence with the last Jango Fett clone dieing system between 15 ABY to 19 ABY. They are not at division strength, nor are they a heavy division period. At the time of Byss there were roughly 7000 of them remaining and they were broken up into Platoon or company strength as they were a formation the Emperor could count on with perfect certainty to be 100% loyal to him as they had demonstrated for the past four decades of their existence. I'll pay seven points to maintain them but don't confuse them with a division. There are under a 1000 member in my 501st. Part of that was a nod towards reality, in the chaos of a civil war claiming all of the 501st would be impossible as the Reborn Emperor would have them all over the places in critical areas. I'll claim I took the Byss contingent which leaves other people free to claim they found a few hundred here or there if they wish and pay my 10 points per 500 I'm paying.

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Re: SDN Wars: A Galaxy Divided: OOC

Post by Coyote »

The 501st would qualify as "Heavy Infantry" because they are infantry that is equipped with full-body armor. You may be getting it confused with "Heavy Division" which implies Walkers and other heavy armored equipment.

We may need more obvious differences in the names... :?
Something about Libertarianism always bothered me. Then one day, I realized what it was:
Libertarian philosophy can be boiled down to the phrase, "Work Will Make You Free."


In Libertarianism, there is no Government, so the Bosses are free to exploit the Workers.
In Communism, there is no Government, so the Workers are free to exploit the Bosses.
So in Libertarianism, man exploits man, but in Communism, its the other way around!

If all you want to do is have some harmless, mindless fun, go H3RE INST3ADZ0RZ!!
Grrr! Fight my Brute, you pansy!
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Agent Sorchus »

Thanas wrote:
For installations I have 602 points worth of installations

Code: Select all

2x 1000 m Imperial Shipyards (260)
3x 500 m Imperial Shipyards (270)
12x Resupply and Repair Base (72)
I do not pay any upkeep on any part of these correct?
You pay upkeep on the resupply and repair bases. 1/4th.
Infrastructure
- infrastructure costs points to construct, but not to maintain.
- Planetary defenses that are not part of the standard defense package cost 1/6th to maintain.
So ignore the rule set and go with the 1/4.

Even though we assume that shipyards have no maintenance cost that are not subsumed by construction costs why would maintenance cost for repair and resupply not also be assumed to be consumed in ship maintenance costs?
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Re: SDN Wars: A Galaxy Divided: OOC

Post by The Romulan Republic »

Mr Bean wrote:Noted, however Star Galleons can't handle anything bigger than a space PT boat, even a Corvette would be very hard fight for them as they are limited to lots of anti-fighter emplacements. The question remains however I've already used a six or so on a one time mission to haul a hundred or so Probe droids and release them into the Myrkr system. If they spend the rest of their year doing trading work is that still upkeep free? How many missions can I pull out of them before I have to pay upkeep?
When did you dispatch probe droid spam into my space? I went through the entire IC thread twice but didn't find any mention of it. :?
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Mr Bean »

The Romulan Republic wrote:
When did you dispatch probe droid spam into my space? I went through the entire IC thread twice but didn't find any mention of it. :?
Direct link
http://bbs.stardestroyer.net/viewtopic. ... 6#p3091186

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Re: SDN Wars: A Galaxy Divided: OOC

Post by The Romulan Republic »

Thanks. I'll post a response of some sort, though I won't locate many, if any of the probes. Myrkyr still has somewhat shoddy system defenses after all.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Mr Bean »

The Romulan Republic wrote:Thanks. I'll post a response of some sort, though I won't locate many, if any of the probes. Myrkyr still has somewhat shoddy system defenses after all.
That's what I kinda intended to find out. I'm more interested in the results of my disinformation campaign and/or how many probes of the forty or so I sent made it planet-side(The far most likely ones your going to pick up)

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Re: SDN Wars: A Galaxy Divided: OOC

Post by The Romulan Republic »

Mr Bean wrote:
The Romulan Republic wrote:Thanks. I'll post a response of some sort, though I won't locate many, if any of the probes. Myrkyr still has somewhat shoddy system defenses after all.
That's what I kinda intended to find out. I'm more interested in the results of my disinformation campaign and/or how many probes of the forty or so I sent made it planet-side(The far most likely ones your going to pick up)
My stations in-system picked up a couple of the message droids, with the result that the system alert has been raised slightly and command will be notified. As the droids start to land I suspect a few will be salvaged, but none have been yet.

Also, the warship Honorable referred to in my IC post is a Nebulon B Frigate. It is the most powerful warship currently in system, though there are one or two Gollans under construction that will soon be fully operational. My standard system defense force is one of the things I'm still working out in my OOB, but I expect the space component will be something like a pair of Gollan Arms stations, a Nebulon B Frigate, some corvettes, and some fighters. Most of this will be in place at Myrkyr, but not entirely, as the system is still being brought into the Alliance.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Thanas »

Agent Sorchus wrote:
Thanas wrote:
For installations I have 602 points worth of installations

Code: Select all

2x 1000 m Imperial Shipyards (260)
3x 500 m Imperial Shipyards (270)
12x Resupply and Repair Base (72)
I do not pay any upkeep on any part of these correct?
You pay upkeep on the resupply and repair bases. 1/4th.
Infrastructure
- infrastructure costs points to construct, but not to maintain.
- Planetary defenses that are not part of the standard defense package cost 1/6th to maintain.
So ignore the rule set and go with the 1/4.
Ahh, crap. That'll teach me to post from work.

Even though we assume that shipyards have no maintenance cost that are not subsumed by construction costs why would maintenance cost for repair and resupply not also be assumed to be consumed in ship maintenance costs?
Because they allow your ships to function and strike into enemy territory.
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Thanas »

Okay. I have just found out the fighter price list is FUBAR'D. So sorry for this guys, but apparently there was a breakdown in communications.

Ignore what is written in the rules thread about fighter price lists. Here is the deal:

This is the fighter price list
Older model starfighters: 1 points per wing (Z-95s, Eta-IIs, Cloakshapes, etc)
Standard starfighters: 2 points per wing (X-Wings, TIEs, etc)
Advanced/Specialized or Heavy starfighters: 4 points per wing (TIE Avenger ["Advanced"], Defender Mk-I, Scimitar)
Experimental: 6 points per squadron (TIE Defender Mk-II, TIE Phantom, Missile Boat)
******************************
So, let me try this again.
Final word on fighter upgrades, maintenance etc.

Basic Premise:
You pay upkeep for two categories - defensive installations, ships and troops.
Ships is self explanatory. Defence installations are all repair and resupply bases, space stations and of course planetary defences not covered in the standard defence package.

Upkeep for ships is 1/3, 1/6 if they are mothballed.
Upkeep for defensive installations are 1/6.
Upkeep for troops is covered in the troop list.

Fighter upgrades:
- fighter upgrades come in one wing size (72) only for simplicity reasons. You may not buy less than one wing of new fighters.

Thus, you may go about in two ways: Either buy 72 fighters outright, or replace the entire wing of a ship with advanced craft. For example, let us assume that you have three star destroyers carrying 24 TIE/f, 24 TIE/Int and 24 Tie/B. You may now do the following:
a) Buy 72 Tie/D and replace all fighters of one type (all TIE/F on all three ISDs, for example).
b) Buy an entire new wing for one ship (example - replace all TIE/f, TIE/Int and Tie/B with TIE/Adv, TIE/D, Tie/Sc).

In either case, you have the following options when calculating upkeep:
1) scrap the existing fighters.
2) keep the existing fighters.

under option 1), you have to do the following calculations:
A ship upkeep already includes standard fighter upkeep. Now, you have chosen to replace them with newer and costlier ships. Therefore, you have to do the following:
- Add the point difference of fighter wings production costs to the standard production costs of the ship (e.g. an ISD with standard wing costs 12 pts, one with advanced fighters costs 14 pts.) Then calculate the upkeep from that new base production posts.
- If you only replace part of the wing (option a), you add the difference to 1/3/ or 2/3 of the ships only.


Under option 2),
you now have to pay full upkeep for the standard fighters. This is 1/3 if you assign them to fleet duty (e.g. Bean with his new corvette mod) or 1/6 if you assign them to garrison duty.

Keep in mind that this option will cost you upkeep for new fighters determined under option 1 and upkeep under option two as well.

***********************

Specific examples:

A: Replacing existing contingents by producing new fighters:

- Bob has two Star Destroyers and has produced two new wings of advanced fighters. This will cost him 8 pts in prodcution costs. The total point values of the ships is raised from 12 to 14 points (12-2+4=14). Thus, he would now pay 28/3 pts upkeep. Thus, the current load for his fiscal year will include 8 + 28/3 points.

- If Bob scraps the older fighters, nothing else is added. However, Bob has decided to have one wing assigned to planetary defence and one wing attached to his corvettes. Thus, he would have to pay: 8+28/3 + 2/3 +2/6 points. This will eventually come to 8 + 34/3 pts, or 8+11 pts(rounded). Thus, he would have to pay 19 pts in his fiscal assesment.

B: Replacing existing contingents from the start in the OOB:

- Bob has decided to built 6 ISDs with TIE-Ds. Thus, the base value of these ships will be: 6x (12-2+6) pts, or in total 6x16 pts. Thus, he would pay 72/3 pts upkeep (24 pts).


C: Stripping a ship of its wing:
- To prevent people from being dicks and having their fighters always moved planetside, fighter wings moved planetside and not having had a replacement will still count as assigned to the ship.

Example: Bob has a standard Star Destroyer with a standard complement. He will pay 4 pts (12/3) upkeep on it if the wing is onboard and 4 points upkeep if he stationed it planetside.
**************************
I hope this makes it any clearer, guys.

Sorry for any misunderstanding. If you have any questions, I'll be available to check all upkeep and OOB calculations come tomorrow.
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Mr Bean
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Mr Bean »

I'd edit in A Wing's, B-Wing's and E-Wing's to your advanced group.
Because right now the fighters are not split into groups
http://bbs.stardestroyer.net/viewtopic. ... 5&t=134359
Imperial Fighters:
Older model starfighters: 1 points per wing (Z-95s, Eta-IIs, Cloakshapes, etc)
Standard starfighters: 2 points per wing (X-Wings, TIEs, etc)
Advanced/Specialized or Heavy starfighters: 4 points per wing (TIE Avenger ["Advanced"], Defender Mk-I, Scimitar)
Experimental: 6 points per squadron (TIE Defender Mk-II, TIE Phantom, Missile Boat)

A "Wing" is 72 fighters.

TIE Fighter (Standard)
TIE Interceptor
TIE Thrust
TIE Triwing Shadow
TIE Triwing Clutch
TIE Claw
TIE Vampire Mk. 1
TIE Aggressor
TIE V38 Devastator
TIE Hunter
TIE Retribution
TIE Predator
TIE Smasher
TIE Vampire Mk. 2
TIE Marauder (uncloaked)
TIE Avenger ("Advanced")
TIE Defender Mk-I

Experimental fighters:
TIE Defender Mk-II
TIE Reaper
TIE Triwing Phantom (cloak)

TIE BOMBERS
TIE Rapier
TIE Bomber
TIE Dive Bomber
TIE Torpedo Bomber

Advanced bombers
TIE Scimitar Assault Bomber
TIE Talon Capship Assault

Tie Support Craft:
TIE/EW
TIE Scout
TIE Infiltrator
TIE Assault Shuttle


Republic Fighters:
Fighter costs:
Older model starfighters: 1 points per wing (Z-95s, Eta-IIs, Cloakshapes, etc)
Standard starfighters: 2 points per wing (X-Wings, TIEs, etc)
Advanced/Specialized or Heavy starfighters: 4 points per wing (TIE Avenger ["Advanced"], Defender Mk-I, Scimitar)
Experimental: 6 points per squadron (TIE Defender Mk-II, TIE Phantom, Missile Boat)

A "Wing" is 72 fighters.

A-Wing
B-wing
B-wing E2
E-wing Type B
T-Wing
X-Wing
Y-Wing

CIS Fighters:
Fighters:
Older model starfighters: 1 points per wing (Z-95s, Eta-IIs, Cloakshapes, etc)
Standard starfighters: 2 points per wing (X-Wings, TIEs, etc)
Advanced/Specialized or Heavy starfighters: 4 points per wing (TIE Avenger ["Advanced"], Defender Mk-I, Scimitar)
Experimental: 6 points per squadron (TIE Defender Mk-II, TIE Phantom, Missile Boat)

A "Wing" is 72 fighters.

Authority IRD
Droid Tri-Fighter
Droid Vulture
Droid Vulture/Advanced
Hapan Miy’til Fighter
Hapan Miy'til Assault Bomber
Right now the only group that has them spread out and edited are the Imperials

And I say we set our OOB's as final by Monday June 1st so we can kick off the first offical year.

*Edit, what I'm saying is make it clear. By type and by designation

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Mr Bean
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Mr Bean »

Here's my example Mod
See how much nicer it reads?
Imperial wrote:Imperial Fighters:
Older model starfighters: 1 points per wing (Z-95s, Eta-IIs, Cloakshapes, etc)
Standard starfighters: 2 points per wing (X-Wings, TIEs, etc)
Advanced/Specialized or Heavy starfighters: 4 points per wing (TIE Avenger ["Advanced"], Defender Mk-I, Scimitar)
Experimental: 6 points per squadron (TIE Defender Mk-II, TIE Phantom, Missile Boat)

A "Wing" is 72 fighters.

Fighter Craft - Standard
TIE Fighter
TIE Triwing Clutch
TIE Interceptor
TIE Thrust
TIE Claw
TIE Vampire Mk. 1
TIE Aggressor
TIE Hunter
TIE Retribution
TIE Predator
TIE Smasher

Fighter Craft - Advanced
TIE Marauder (uncloaked)
TIE Avenger ("Advanced")
TIE Defender Mk-I
TIE Vampire Mk. 2
TIE V38 Devastator


Fighter Craft - Experimental
TIE Defender Mk-II
TIE Reaper
TIE Triwing Phantom (cloak)


Bomber Craft - Standard
TIE Bomber
TIE Dive Bomber
TIE Torpedo Bomber
TIE Rapier

Bomber Craft - Advanced
TIE Scimitar Assault Bomber
TIE Talon Capship Assault

Support Craft-Standard
TIE/EW
TIE Scout
TIE Infiltrator
TIE Assault Shuttle
I'd also argue that TIE Fighters deserve the old model tag , but that's a totally different subject

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Re: SDN Wars: A Galaxy Divided: OOC

Post by Thanas »

Mr Bean wrote:Here's my example Mod
See how much nicer it reads?
Imperial wrote:Imperial Fighters:
Older model starfighters: 1 points per wing (Z-95s, Eta-IIs, Cloakshapes, etc)
Standard starfighters: 2 points per wing (X-Wings, TIEs, etc)
Advanced/Specialized or Heavy starfighters: 4 points per wing (TIE Avenger ["Advanced"], Defender Mk-I, Scimitar)
Experimental: 6 points per squadron (TIE Defender Mk-II, TIE Phantom, Missile Boat)

A "Wing" is 72 fighters.

Fighter Craft - Standard
TIE Fighter
TIE Triwing Clutch
TIE Interceptor
TIE Thrust
TIE Claw
TIE Vampire Mk. 1
TIE Aggressor
TIE Hunter
TIE Retribution
TIE Predator
TIE Smasher

Fighter Craft - Advanced
TIE Marauder (uncloaked)
TIE Avenger ("Advanced")
TIE Defender Mk-I
TIE Vampire Mk. 2
TIE V38 Devastator


Fighter Craft - Experimental
TIE Defender Mk-II
TIE Reaper
TIE Triwing Phantom (cloak)


Bomber Craft - Standard
TIE Bomber
TIE Dive Bomber
TIE Torpedo Bomber
TIE Rapier

Bomber Craft - Advanced
TIE Scimitar Assault Bomber
TIE Talon Capship Assault

Support Craft-Standard
TIE/EW
TIE Scout
TIE Infiltrator
TIE Assault Shuttle
I'd also argue that TIE Fighters deserve the old model tag , but that's a totally different subject

Good division, but the TIE Predator is definitely a very much experimental model and might even deserve to be struck as it is +100 years technology.

I'll have a look at the rebel fighters tomorrow.
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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Re: SDN Wars: A Galaxy Divided: OOC

Post by Mr Bean »

Support Craft-Standard makes much more sense than
TIE Support Craft

The labels need to be generic so at a glance what they are.
I'd also like to ask for information on the following makes and models of TIE fighters
TIE Thrust
TIE Claw
TIE Retribution
TIE Predator
TIE Smasher

Because wookiepedia and google strike out
I can find pictures but no description or more importantly when they were used.
And yes TIE Predator, 100's IN THE FUTURE! ehhhh.... no

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Re: SDN Wars: A Galaxy Divided: OOC

Post by Fingolfin_Noldor »

We are actually allowing the TIE Predator? I actually considered researching a prototype similar to it. But if no research is required...
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