Nobody is going to get attacked straight away. You have plenty of time to finish it.Norseman wrote:Lemme do my OoB but since I won't be attacked right away, and since it'll be in line with what everyone else is doing, I don't think it'll be trouble.DarthShady wrote:So can we finally start this game?
I believe most of us have their OOB's ready.
Strategic Fantasy Crossover RPG
- DarthShady
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Re: Strategic Fantasy Crossover RPG
- Fingolfin_Noldor
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Re: Strategic Fantasy Crossover RPG
I haven't done a unit count and fortress count yet.DarthShady wrote:So can we finally start this game?
I believe most of us have their OOB's ready.
STGOD: Byzantine Empire
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia
- DarthShady
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Re: Strategic Fantasy Crossover RPG
Oh, shit. I forgot my fortresses too.Fingolfin_Noldor wrote:I haven't done a unit count and fortress count yet.DarthShady wrote:So can we finally start this game?
I believe most of us have their OOB's ready.
No worries. We have time.
Re: Strategic Fantasy Crossover RPG
Frankly I don't think we need to have everything spelled out in detail before we start: Our little empires are separated by quite a distance, so I wouldn't expect much conflict right at the start of the game. Unit count etc. can wait, really.DarthShady wrote:Oh, shit. I forgot my fortresses too.
No worries. We have time.
SDN World 2: The North Frequesuan Trust
SDN World 3: The Sultanate of Egypt
SDN World 4: The United Solarian Sovereignty
SDN World 5: San Dorado
There'll be a bodycount, we're gonna watch it rise
The folks at CNN, they won't believe their eyes
SDN World 3: The Sultanate of Egypt
SDN World 4: The United Solarian Sovereignty
SDN World 5: San Dorado
There'll be a bodycount, we're gonna watch it rise
The folks at CNN, they won't believe their eyes
Re: Strategic Fantasy Crossover RPG
I don't.DarthShady wrote:So can we finally start this game?
I believe most of us have their OOB's ready.
Well if you've played Final Fantasy VI you have a general idea of what I'm going for, though. I just need to invest the time into it...
"How can I wait unknowing?
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
- DarthShady
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Re: Strategic Fantasy Crossover RPG
No worries, you have time. Like Siege said, we won't be going to war any time soon. At least not with each other.RogueIce wrote:I don't.DarthShady wrote:So can we finally start this game?
I believe most of us have their OOB's ready.
Well if you've played Final Fantasy VI you have a general idea of what I'm going for, though. I just need to invest the time into it...
Unfortunately I haven't played any of the FF games, so I'll wait for your OOB. I'm guessing it should be interesting.
Re: Strategic Fantasy Crossover RPG
I'll write something diplomatic in a moment, but Sarmatia wants to keep an unclaimed bufferzone between it and the Crimeans. They also intend to move east towards Astrakhan.
However we need more players, maybe some NPC states or summat... not sure... there should be a moderator too. :-/
However we need more players, maybe some NPC states or summat... not sure... there should be a moderator too. :-/
Norseman's Fics the SD archive of my fics.
Re: Strategic Fantasy Crossover RPG
If SD World goes to shit is there any chance I can join later on?
Re: Strategic Fantasy Crossover RPG
Of course. At least here there won't be WMDsBluewolf wrote:If SD World goes to shit is there any chance I can join later on?
Norseman's Fics the SD archive of my fics.
Re: Strategic Fantasy Crossover RPG
It will probably be later on as I want to see if SD World can hold but the RP is crashing atm, Steve just quit.
- DarthShady
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Re: Strategic Fantasy Crossover RPG
Until I start magicking in some asteroids.Norseman wrote:Of course. At least here there won't be WMDsBluewolf wrote:If SD World goes to shit is there any chance I can join later on?
Just kidding.
Re: Strategic Fantasy Crossover RPG
Out of interest, I need to read the rules for this but can we have werewolves?v
Re: Strategic Fantasy Crossover RPG
Sure, just implement them as high point infantry.Bluewolf wrote:Out of interest, I need to read the rules for this but can we have werewolves?v
Norseman's Fics the SD archive of my fics.
Re: Strategic Fantasy Crossover RPG
Could someone point me to the rules thread for this, is Kingdoms and this the same thing? I will probably sticl loosley to both posting once every week or so due to other obligations.
Re: Strategic Fantasy Crossover RPG
Yes, and the rules are fairly loose, you get 25K points and 3 fortress levels free, not sure how you buy more fortress levelsBluewolf wrote:Could someone point me to the rules thread for this, is Kingdoms and this the same thing? I will probably sticl loosley to both posting once every week or so due to other obligations.
Norseman's Fics the SD archive of my fics.
Re: Strategic Fantasy Crossover RPG
Yeah but what decides how many points troops take etc?
Re: Strategic Fantasy Crossover RPG
Heh you do Just look at the other guys and try to keep it in line with that, that's a fairly good guideline.Bluewolf wrote:Yeah but what decides how many points troops take etc?
Norseman's Fics the SD archive of my fics.
Re: Strategic Fantasy Crossover RPG
Ok, I will be semi inactive though as said. I do have 1667 words to do a day starting on the 1st of November.
- Darkevilme
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Re: Strategic Fantasy Crossover RPG
Troops are bought in lots of 100. An average hundred man group of human soldiers is 40 points as a rule of thumb. Killer werewolves are probably a bit more pricey by the hundred of course.Bluewolf wrote:Yeah but what decides how many points troops take etc?
STGOD SDNW4 player. Chamarran Hierarchy Catgirls in space!
Re: Strategic Fantasy Crossover RPG
I would probably only use them as either elites or scouts. If I made them less powerful would I be able to get them for less then, like say not as strong, quick healing etc, and what is a fortress level?
- Darkevilme
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Re: Strategic Fantasy Crossover RPG
A Fortress level is how powerful the fortress it is. Level 1 fortresses cost 2500 points, level 2 cost 7500 and so on with each level costing twice the last to add. You get three levels of fortress for free to apply as you please.
Fortress level apparently reduces the enemy army strength by ten percent times the level of the fortress.
And yes you can make the werewolves whatever value you want. Like by a quirk Baerne's dragon knights are cheaper by the hundred than my serpent riders, which is a lil odd but there ya go.
Fortress level apparently reduces the enemy army strength by ten percent times the level of the fortress.
And yes you can make the werewolves whatever value you want. Like by a quirk Baerne's dragon knights are cheaper by the hundred than my serpent riders, which is a lil odd but there ya go.
STGOD SDNW4 player. Chamarran Hierarchy Catgirls in space!
Re: Strategic Fantasy Crossover RPG
I still think you lot should put some official rules like the SDN Worlds if only for clarity I shall propose some ideas later on.
Re: Strategic Fantasy Crossover RPG
Yes, but the Kingdoms thread doesn't contain rules, just the Orders of Battle. This thread has some basic rules buried in it, but the gist of it is this: standard infantry costs 40 points per 100 soldiers. Everyone has used that as a baseline for making their other units. For instance, since most of my army is professional, all of my standard heavy infantry is 45 points to represent better training, with my cavalry versions being 5-10 points higher to represent their better battlefield utility. My more exotic units are scaled up appropriately based, roughly, on how many other units of equal size they can take, with the curve leveling off somewhere in the 100s range for units that aren't über-magical. Thus, my giants are about twice the price.
Fortresses/castles cost 2500 for the first level, and then double for each one after (5000 to upgrade a level 1 to a level 2, 10,000 to level up from level 2 to level 3, etc.; so a level 2 costs a total of 7,500, etc.).
Every province makes 200 points of income per turn. 1/5 of your army's price is used as income every year (for instance, a 10,000 point army costs 2,000 points per turn).
Hero units cost no upkeep.
That's about all I remember. You can ask someone else or dig through the thread for something more thorough.
Fortresses/castles cost 2500 for the first level, and then double for each one after (5000 to upgrade a level 1 to a level 2, 10,000 to level up from level 2 to level 3, etc.; so a level 2 costs a total of 7,500, etc.).
Every province makes 200 points of income per turn. 1/5 of your army's price is used as income every year (for instance, a 10,000 point army costs 2,000 points per turn).
Hero units cost no upkeep.
That's about all I remember. You can ask someone else or dig through the thread for something more thorough.
SDNet: Unbelievable levels of pedantry that you can't find anywhere else on the Internet!
- Fingolfin_Noldor
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Re: Strategic Fantasy Crossover RPG
For the record, Can we have a rule not to have any magic that is too ... overkill? Seeing how the SD.Net World has devolved into bickering over superweapons, not having them is a good idea.
STGOD: Byzantine Empire
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia
Re: Strategic Fantasy Crossover RPG
I agree, but at what sort of level? Or do we just eyeball it?
SDNet: Unbelievable levels of pedantry that you can't find anywhere else on the Internet!