Lascaris wrote:Case in point the artillery situation here. Several of us me and Sea Skimmer included repeatedly pointed that the artillery brigades were corps not division level units. IMS I went as far as posting numbers/ types of guns for several divisions of the era. If post that you still go and put an artillery brigade per division what is the solution?
The solution would be to make a crystal clear list of generalized division types that people can have, and veto every OOB that does not conform to the list. Isn't that why we have a 'unit list' up in the rules section in the first place? And yet when push comes to shove people can still have pretty much whatever, meaning that those of us who don't know anything about these things are left in the dark, and will most likely end up with an order of battle that is bizarre from a military point of view. Meanwhile those of us who
do know a thing or two are free to compose OOBs that are highly optimized against their preferred victims -- this is
exactly the same thing that happened in SDNW #2 (anyone remember MkSheppard and his Bomarc / B-47 Swarm Of Doom?).
So to sum it up, we're making the same mistakes we made before. We should've stuck with 'cavalry divisions / infantry divisions / motorized divisions / whatever divisions', slapped a point label on each of those, and then slapped down everyone who started about 'triangular' or 'square' divisions or whatever-the-fuck. If you want to simplify it, then do so; if you don't, then don't. But right now we're stuck at this half-assed somewhere-in-between stage that's just no good, because it doesn't really address any of the issues with the old, and doesn't really grant any of the prophesied advantages of the new system.
I've never been to Egypt, or Kuwait, or Libya. My name isn't Lawrence of Arabia, and I never held a general's rank in the 1920s. I can just about conceive of the necessity of a lot of cavalry to cover the huge tracts of land I happen to have to defend, backed with garrisoned infantry at strategic spots like agricultural areas or important cities. What I do not have a fucking clue about, however, is how much damned heavy artillery, let alone siege artillery, I would realistically need for, oh say, launching an assault on Yemen, or defending against a French incursion of Libya. And yet from what I read people want me to quantify my types of artillery now. I don't know how many logistics personnel I need to support an assault in that direction either, and if others and I hadn't started yelling about that there's a fair chance we'd've been required to come up with a number for that too. Could I come up with an OOB that quantifies artillery at the corps level? I'm sure I could. Could I come up with a reasonable number of logistics personnel for the armies of Egypt? Given enough time, I'm reasonably sure I could do that too.
But that's not the point. The point is that
I. Do. Not. Want. to do
any of that. I want to play a game, a game that insofar as I'm concerned should revolve around diplomacy, a bit of RP'ing of the goings-on in one's nation, and the occasional skirmish which really does not have to be much more complicated than rock-paper-scissors. Because honestly, why does it have to be any more complicated than that? Does it really look like adding complexity is improving the game so far?
There, my ranting is done for the night; tirade mode = off and to finish with a fittingly nerdy SG-1 quote: I'm sorry, but that just happens to be how I feel about it. What do you think?