STGOD 2K8 mk. II OOC
Tan: I think you can just split the damage up how you like among your fleet. The Decoy force isn't really shooting to kill anyone in particular (though they'd rather like to accomplish that all the same) just put up a somewhat convincing show of trying to kill.
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Well what you are likely to see is ships doings patrols and salvage operations in groups of two, along with two big ass ships occasionally bombarding a planet in system (The Fencer's). Note that all of my battleships are among the ships that are staging just outside the system.Rogue 9 wrote:I know you won't; he'll just play it like he thinks you can. The objective is to find out just what the hell is going on, not to engage anyone.
Edit: Something else of note would be ships performing field repairs.
I'll probably leave things as-is on my end, then. If you want to dispense with the numbers until the actual main fleet battle, that's cool with me Ohma, but if not, I need to know how you want this damage divided up, whether the targets I focused on are okay, or whether you want to spread it over more ships.
Assuming straight numbers and to save you the time of calculating, my "kill points" are 90, resulting in damage points of 18. From that, I take 1.25 (due to your 5D), resulting in 16.75 damage to be divided amongst the HP of your ships.
Assuming straight numbers and to save you the time of calculating, my "kill points" are 90, resulting in damage points of 18. From that, I take 1.25 (due to your 5D), resulting in 16.75 damage to be divided amongst the HP of your ships.
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Now lets see if that succeeds in scaring Rogue 9's captain witless...
edit: Depending on Raj's post the original plan is simply for the Chamaran's to run the sensors on active for three minutes then power down and fold up at the conclusion of the test to analyse data.
edit: Depending on Raj's post the original plan is simply for the Chamaran's to run the sensors on active for three minutes then power down and fold up at the conclusion of the test to analyse data.
STGOD SDNW4 player. Chamarran Hierarchy Catgirls in space!
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He'll do what any good submarine commander would do when a surface combatant starts lashing around with active sonar at a long distance: Hide. Taking off right away just blows the whole thing.
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Not going to cut it. I'll give 10C3 sensor ghosts to play with for being so close, but passive scanning is not going to have a prayer of finding this ship. If you intend to come close, you're going to have to be noisy about it.
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Well, all we found is a drive trail, so we think something might be there. We have zero clue of the ship's actull location or if its even in system anymore. Even an "undetectable" ship has to move somehow though.Rogue 9 wrote:Not going to cut it. I'll give 10C3 sensor ghosts to play with for being so close, but passive scanning is not going to have a prayer of finding this ship. If you intend to come close, you're going to have to be noisy about it.
Besides, my people don't know they can't find you with only passive scanning. They haven't tried yet. What they are likely to do is be finding where you were hours ago at the best. The whole system is full of space junk and other drive trails to confuse the situation. Pull your ship through a radiation cloud, and its likely to fuck up the battle net's passive search quite considerably.
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I would just like to point out that there's no friction in space, and therefore no need to run the engines all the time. When operating stealthed, a ship can and should just point in the direction it wants to go, fire the engines once, and commence drifting in that direction.
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and on what course is the NRS Pitch on right now?
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In the outer system, maintaining a distant solar orbit. It is nowhere near elements of either fleet, nor the Dyson plates.
(What the hell is a Dyson plate, anyway?)
(What the hell is a Dyson plate, anyway?)
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I picture them as something like a discworld with its topside orientated towards the sun and with high walls and gravity generators to keep the atmosphere in.
STGOD SDNW4 player. Chamarran Hierarchy Catgirls in space!
Well and realistically there would be no way to stealth a ship at all in space either, but we are all using stealth ships. . I am asuming space opera rules here. The biggest advantage I see in stealth ships is that you can't detect their FTL drives as they approuch, allowing surprise attacks.Rogue 9 wrote:I would just like to point out that there's no friction in space, and therefore no need to run the engines all the time. When operating stealthed, a ship can and should just point in the direction it wants to go, fire the engines once, and commence drifting in that direction.
Plus if we are trying for a more "realistic" stealth it would just make ships very difficult to see, but it would flicker on and off the sensor screens, like stealth aircraft do. You know something is there, but you can't target it at all.
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Well that depends on your sensors, doesn't it? The Chamaran support cruiser will get sensor ghosts if it runs that sensor array its got for a long enough period to pick up the pattern.
In any case, the ship's seen most of what it needs to see and will soon leave whether you're closing in or not.
In any case, the ship's seen most of what it needs to see and will soon leave whether you're closing in or not.
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Operating as we are, we are likely to chase sensor ghosts for days instead so no catch for us . But maybe your intel guys will make false assumptions about the Melconian fleet (Wishful thinking), having not seen their best ships and only a portion of the fleet. Most Melconian commanders would also have been much more aggressive and gone active sensors immediately (As N'Drak's captain suggested when they first ran into the Chamaran's), but I find it amusing to have one of my highest ranking officers buck the trend and play everything close to her chest.Rogue 9 wrote:Well that depends on your sensors, doesn't it? The Chamaran support cruiser will get sensor ghosts if it runs that sensor array its got for a long enough period to pick up the pattern.
In any case, the ship's seen most of what it needs to see and will soon leave whether you're closing in or not.
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Too bad; I would learn more the other way.
Don't worry; I'll liven things up with a good round of active pinging right before jumping out. Have you assessed your losses yet?
Don't worry; I'll liven things up with a good round of active pinging right before jumping out. Have you assessed your losses yet?
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Who said all my commanders were competent? Some in high command will have to be weeded out. The Melconians haven't fought a major war in a long time, and it is going to show in the officer corps.Thirdfain wrote:There's really no sensible reason to "play things close to your chest." It's not like this is gonna be secret...
As for my losses, I've worked out ships destroyed and how much damage the rest of the fleet has, but I haven't gotten around to allocating damage to individual ships yet. I've been putting that and what exactly repairs would do off, but hopefully I'll have it up tomorrow.
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Okay, what I need to know for now is how many ships the destroyer would pick up if it ran an active scan of the system.
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Ok here is what is directly in system:
2 Emperor's Wrath class Bombardment dreadnaughts
4 council class cruisers
8 Captain N’Tan class destroyers
12 Spirit Class destroyers
4 Ramec class light cruisers
4 Echo Station class light cruisers
Numerous small shis supporting the army operation; have no space battle value. Basically transports. Most have landed on the planets.
The rest of the fleet is just outside the system so they can jump in onm the first round of combat if needed. A big enough sensor array in system would likely find them with long range scans.
2 Emperor's Wrath class Bombardment dreadnaughts
4 council class cruisers
8 Captain N’Tan class destroyers
12 Spirit Class destroyers
4 Ramec class light cruisers
4 Echo Station class light cruisers
Numerous small shis supporting the army operation; have no space battle value. Basically transports. Most have landed on the planets.
The rest of the fleet is just outside the system so they can jump in onm the first round of combat if needed. A big enough sensor array in system would likely find them with long range scans.
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Would 5C3 do? He's going to do one sensor sweep and hit the hyperdrive; the ship still won't show up well on sensors, but he'd have pinpointed his position, which makes sticking around a bad idea.
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You might pick up some battle net transmissions leaving the system, but I'm thinking more laong the lines of active scanning. If your ship with 10c3I showed up, it could definitely find out that there are ships way out in the edge of hte system.Rogue 9 wrote:Would 5C3 do? He's going to do one sensor sweep and hit the hyperdrive; the ship still won't show up well on sensors, but he'd have pinpointed his position, which makes sticking around a bad idea.
Edit: There are no hard and fast rules here, as my staging ships at the edge of sensor range like I am might be considerd to be stretching things.
As you asked about active scanning , One quick sweep isn't going to find out much, probably just that there might be something out there at the edge of the system.
Last edited by Raj Ahten on 2008-08-05 10:23pm, edited 1 time in total.
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It doesn't really matter to me; I'll let it slide. And my only ships with 10C3 are my fleet carriers, and they don't go anywhere without... substantial escort.
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I don't recall shutting off the stealth systems.
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We have a profile of your active sensor sweep, thats what I'm talking about. Our intel boys might be able to identify that as the same sort of sensors used by your faction. The Chamarans did escape after watching fleet exercises by your fleet after all.Rogue 9 wrote:I don't recall shutting off the stealth systems.