SDN World 3 Commentary Thread II

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Re: SDN World 3 Commentary Thread II

Post by Thanas »

Lascaris wrote:Ok. First has anyone heard the term concentrated fire? Fire won't be willy nilly distributed against every battleship in sight. It will be directed at 1-2 targets till these are crippled or forced out of the line, then move to the next target till that one is crippled and so on.

Second even if the fire was idiotically distributed across every battleship in sight 14 hits per ship average isn't exactly something to be shrugged of. Particularly in the older ships and battlecruisers they could well be causing crippling damage.
To wit: Derfflinger took 17 hits at Jutland (from much smaller calibers) and Seydlitz 21. Both ships were out of battle and Seydlitz only managed to reach home with sheer determination. And considering these are 18" hits and most of Wilkens ships assigned to the job do not have that much of a protection - yeah, there should be more damage.
Third Gran Colombia has 50 odd cruiser submarines in the Atlantic. One would be expecting at least a significant of them in the vicinity of the battle. No less than a dozen, probably more. Which coupled with the non existence of anything approaching a serious screen would mean oh say half a dozen battleships sunk from submarines.
I am not so sure if they manage to hit any of the fast steaming battleships, but probably any ship crippled or heavily damaged would be toast.
Anyway lets assume that the two Mexican brigades somehow reach undetected the rail line. With no artillery to speak of, of course, I might be willing to forget where sufficient river boats for 10,000 men were found in the middle of Darien or gathered together along with the remaining invading armadas in Mexico but adding to that enough capacity to bring a divisions worth of artillery along... The point is at the moment the line isn't just in use. The Colombians ar moving division after division accros the line to Panama. So can someone explain to me why exactly the divisions en route don't hit immediately the poor Mexican units that have reached the rail line?
Interesting question. Mods?
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Re: SDN World 3 Commentary Thread II

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CmdrWilkens wrote:Anyway I should have a writeup on the above sometime Monday since I have that day off. Ryan certainly beat up on my fleet (probably 9-12 months before those BCs and BBs are ready for sea again) but I got my troops ashore and 75-80% of the way to Gatun on D+11.
Well of course you did. Deliberate ignorance is its own superpower, I suppose.

Exactly what fucking part of "attacking this point is suicide" do you people fail to understand, anyway? :wtf:
Wilkens wrote:So Steve this is my main point I made to Shep/Ryan: What this really means is that he should be able to reasonably land 180 total hits before suffering increasingly severe loss of range and accurracy. Since I can rotate my units in and out of the engagement I'd be in fine shape. 210 hits distributed amongst 14 front line battleships equates to about 15 hits each...or 210 hits amongst 18 Battleships (if I brought the Mexicana or Virtuoso class in to play) works out to 11 2/3 (call it 12) hits per ship
And you're still being just as much of an imbecile about it as you were then. Explain to me why your ships would not find themselves increasingly unable to adequately perform their assigned role while taking fire?
Lascaris wrote:Third Gran Colombia has 50 odd cruiser submarines in the Atlantic. One would be expecting at least a significant of them in the vicinity of the battle. No less than a dozen, probably more. Which coupled with the non existence of anything approaching a serious screen would mean oh say half a dozen battleships sunk from submarines.
The subs are on patrol, too. I told Steve this much but he appears to have either forgotten that or ignored it.

As the mod, I'll give him the benefit of the doubt, of course.
As for the Darien landings. I won't go on whether the Colombians have lookouts over their whole coast. But the Mexicans after, yet one more successful multi-division landing with no specialist craft (allied militaries must really have been incompetent in WW2 to fail to manage even a fraction of that) in one of the most hostile terrains on Earth advance several dozen miles though a navigable river without being detected till they reach the rail line. Navigable river without any custom stations and patrols to at the very least keep an eye on contraband, in a country that is less than a democracy.?
Oh but Lascaris, Miratia Colombia is sparsely populated and has a pissant military, remember? :banghead:
Anyway lets assume that the two Mexican brigades somehow reach undetected the rail line. With no artillery to speak of, of course, I might be willing to forget where sufficient river boats for 10,000 men were found in the middle of Darien or gathered together along with the remaining invading armadas in Mexico but adding to that enough capacity to bring a divisions worth of artillery along... The point is at the moment the line isn't just in use. The Colombians ar moving division after division accros the line to Panama. So can someone explain to me why exactly the divisions en route don't hit immediately the poor Mexican units that have reached the rail line?
That was going to be my next question.

Gran Colombia is not Miratia. You cannot just blithely stroll in, because it is heavily populated. Why are you handing Wilkens all these assumed advantages, like being able to perfectly pull off massive amphibious landings and ignoring shitty weather altogether?
Last edited by Ryan Thunder on 2009-12-27 03:27pm, edited 3 times in total.
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Re: SDN World 3 Commentary Thread II

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Thanas wrote:
Lascaris wrote:Ok. First has anyone heard the term concentrated fire? Fire won't be willy nilly distributed against every battleship in sight. It will be directed at 1-2 targets till these are crippled or forced out of the line, then move to the next target till that one is crippled and so on.

Second even if the fire was idiotically distributed across every battleship in sight 14 hits per ship average isn't exactly something to be shrugged of. Particularly in the older ships and battlecruisers they could well be causing crippling damage.
To wit: Derfflinger took 17 hits at Jutland (from much smaller calibers) and Seydlitz 21. Both ships were out of battle and Seydlitz only managed to reach home with sheer determination. And considering these are 18" hits and most of Wilkens ships assigned to the job do not have that much of a protection - yeah, there should be more damage.
There we are. 210 hits, assuming a very generous 20 hits per ship to sink it, would result in at least ten sunk battleships and one heavily damaged one. Not ten damaged ships; ten *dead ones*. On the bottom of the ocean. Gone.
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Re: SDN World 3 Commentary Thread II

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Fingolfin_Noldor wrote:
Mr Bean wrote:Well since no one noticed I've left the game a week or two ago and stated I wanted someone to take over Britain for me. Czechmate stepped up and said he would but as far as I know did nothing towards it. So let it be know that Britain and her territories are up for some new player to take over.
I take it then that Singapore is solely mine to control then.
No, not at all.

I can't tell if you were exactly joking there, but just in case, it's no.

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Re: SDN World 3 Commentary Thread II

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Thanas wrote:
Lascaris wrote:Ok. First has anyone heard the term concentrated fire? Fire won't be willy nilly distributed against every battleship in sight. It will be directed at 1-2 targets till these are crippled or forced out of the line, then move to the next target till that one is crippled and so on.

Second even if the fire was idiotically distributed across every battleship in sight 14 hits per ship average isn't exactly something to be shrugged of. Particularly in the older ships and battlecruisers they could well be causing crippling damage.
To wit: Derfflinger took 17 hits at Jutland (from much smaller calibers) and Seydlitz 21. Both ships were out of battle and Seydlitz only managed to reach home with sheer determination. And considering these are 18" hits and most of Wilkens ships assigned to the job do not have that much of a protection - yeah, there should be more damage.
By any logical account the attack on the Colombian forts as described should end up in crippling casualties to the attacking Mexican squadron with several battleships crippled or sunk...before the subs are taken into account.
Third Gran Colombia has 50 odd cruiser submarines in the Atlantic. One would be expecting at least a significant of them in the vicinity of the battle. No less than a dozen, probably more. Which coupled with the non existence of anything approaching a serious screen would mean oh say half a dozen battleships sunk from submarines.
I am not so sure if they manage to hit any of the fast steaming battleships, but probably any ship crippled or heavily damaged would be toast.
Two factors making the life of Colobian subs easier. Two factors beyond the non existence of escorts. First to keep in line speed will necessarily be determined by the older ships. Second to bombard the forts the fleet would have to follow a more or less predetermined or at the very least easily discernavle path. A capable skipper putting his boat into the path of the bombarding fleet is hardly out of the question.
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Re: SDN World 3 Commentary Thread II

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A quick note - come tomorrow, I have to help a friend with her thesis, so I might be out of town till after new years.
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Re: SDN World 3 Commentary Thread II

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Also, weather. I'd like to know why some things always seem to be assumed in Wilkens' favour. :?

Maybe its because I'm not in the chatroom to contest stupid things or inform them that "no, we aren't idiots and we'd do this" instead of waiting for Steve to ask me the odd thing on MSN.
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Re: SDN World 3 Commentary Thread II

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Ryan Thunder wrote:Also, weather. I'd like to know why some things always seem to be assumed in Wilkens' favour. :?

Maybe its because I'm not in the chatroom to contest stupid things or inform them that "no, we aren't idiots and we'd do this" instead of waiting for Steve to ask me the odd thing on MSN.
How about you appoint some deputies if you can't be there in person? I or Lascaris might be able to chime in on your behalf?
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Re: SDN World 3 Commentary Thread II

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Norseman wrote:
Ryan Thunder wrote:Also, weather. I'd like to know why some things always seem to be assumed in Wilkens' favour. :?

Maybe its because I'm not in the chatroom to contest stupid things or inform them that "no, we aren't idiots and we'd do this" instead of waiting for Steve to ask me the odd thing on MSN.
How about you appoint some deputies if you can't be there in person? I or Lascaris might be able to chime in on your behalf?
It would be good to have one of you in there with me, since you two seem to pick up on this stuff faster than I do.

I'll see about getting an account to join in, in any event, because I'm tired of this shit.

By the way; this is a field artillery brigade. Note the extreme number of guns. I count 52 before we even get into the ones way at the back.
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Re: SDN World 3 Commentary Thread II

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Another question.

Was having a look at the Mexican fleet.

The first note has been mentioned before. Namely out of 1,200,000 tons available 1,038,200 tons is in capital ships.

The second note is that all these capital ships only the Mexicana class and the German/Austro-Hungarian leftovers were laid down before 1915. That is 255,700 tons out of the 1,038,200.

I can't recall whether there was an upper limit in how much of your tonnage could be capital ships (though I tend to believe there was? ) But weren't capital ships laid post 1915 supposed not to be more that half to 2/3 your total capital ship tonnage?
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Re: SDN World 3 Commentary Thread II

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^I believe so, yes.

EDIT: However, Wilkens has a lot of very, very old ships, so I think he deserves to get cut some slack in this.
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Re: SDN World 3 Commentary Thread II

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Thanas wrote:^I believe so, yes.

EDIT: However, Wilkens has a lot of very, very old ships, so I think he deserves to get cut some slack in this.
Well. Not for me to decide whether Mexico should have a more balanced fleet both ship type and age wise or not.
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Re: SDN World 3 Commentary Thread II

Post by Fingolfin_Noldor »

RogueIce wrote:No, not at all.

I can't tell if you were exactly joking there, but just in case, it's no.

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I take it you neglected to read some time back that Singapore is a Hong Kong type, with him the tenant, and I the owner.
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Re: SDN World 3 Commentary Thread II

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Fingolfin_Noldor wrote:
Mr Bean wrote:Well since no one noticed I've left the game a week or two ago and stated I wanted someone to take over Britain for me. Czechmate stepped up and said he would but as far as I know did nothing towards it. So let it be know that Britain and her territories are up for some new player to take over.
I take it then that Singapore is solely mine to control then.

*whips up a major naval base*

Though personally, I would prefer someone else take control of Britain, what with most of the Baltics and others under Czech's control already.

Give it to another player who might be interested.
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Re: SDN World 3 Commentary Thread II

Post by CmdrWilkens »

Ryan Thunder wrote:
Thanas wrote:
Lascaris wrote:Ok. First has anyone heard the term concentrated fire? Fire won't be willy nilly distributed against every battleship in sight. It will be directed at 1-2 targets till these are crippled or forced out of the line, then move to the next target till that one is crippled and so on.

Second even if the fire was idiotically distributed across every battleship in sight 14 hits per ship average isn't exactly something to be shrugged of. Particularly in the older ships and battlecruisers they could well be causing crippling damage.
To wit: Derfflinger took 17 hits at Jutland (from much smaller calibers) and Seydlitz 21. Both ships were out of battle and Seydlitz only managed to reach home with sheer determination. And considering these are 18" hits and most of Wilkens ships assigned to the job do not have that much of a protection - yeah, there should be more damage.
There we are. 210 hits, assuming a very generous 20 hits per ship to sink it, would result in at least ten sunk battleships and one heavily damaged one. Not ten damaged ships; ten *dead ones*. On the bottom of the ocean. Gone.

Fuck you and re-read my math. You would have AT BEST 90 hits from your large caliber guns, I am rotating units in and out of the battle (I've got three lines of ships moving from tacking at 25,000 to repairing minor breaks at 35,000). I did the math for you 10 pages ago but I will repeat it again:
Aside from reduction in accuracy against MPI over barrel life the US 16"/50 had a barrel life of 290 rounds. Meanwhile the Japanese 18.1/45 had a life in the 150-200 range and both of the comparative guns were produced two decades after Ryan would have made these so lets go with 250 rounds as barrel life.

2x3 17.7" Guns at 250 rounds each = 1,500 rounds, at 6% hit rate, 90 hits

Now for the 350mm guns, based on the US 14"/50 Mk11 (200-250), the US 14"/45 Mk12 (250), the British 14"/50 Mk VI (150), the British 13.5"/45 (300), and onwards you can see that extending to the L50 barrel seems to indicate lower barrel life but lets go midpoint and stick with 250 round

2x2x2 13.7" Guns at 250 rounds each = 2,000 rounds, at a 6% hit rate 120 hits


Now barrel life doesn't mean the thing is useless after that number of rounds but it serves as a decent aim point for roughly when he would no longer be able to accurately target my ships as his True Mean Error would continue to increase (and he would run out of rounds). The thing is during the run up to these points the guns would start to see degradation in accuracy and range that would be noticeable from call it 2/3rds of the way through barrel life.

What this really means is that he should be able to reasonably land 180 total hits before suffering increasingly severe loss of range and accurracy. Since I can rotate my units in and out of the engagement I'd be in fine shape. 210 hits distributed amongst 14 front line battleships equates to about 15 hits each...or 210 hits amongst 18 Battleships (if I brought the Mexicana or Virtuoso class in to play) works out to 11 2/3 (call it 12) hits per ship .... or I could bring both my BCs and 12" ships in to play so 210 hits amongst 22 ships for 9/54 hits per ship.
Now that assumes you fire until your ammo storage is almost exhausted and while Thanas made the point about Jutland those two particular ships were also older than average wheras I only used my 18 newest ships laid down from 1918 onwards. The proof is in the armor protection scheme which I ALSO laid out:
A 14"/50 based on the US Mk 11 will penetrate 13.75" of vertical armor at 20,000 yards and 5.3" of deck armor at 30,000 yards. My least protected ship has 13.5" of side armor and 5" of deck armor, given that Ryan is actually using 13.7" I should be effectively immune from fire between 20,000 and about 28,000 yards for his secondary battery. My 2nd class has 13" of side armor (but inclined at 12 deg) and 6" of deck armor so effectively immune from about 22,000 to 31,000 yards, My most modern class includes 15" of side armor at 15 degrees and 7" of deck armor so it would be effectively immune from 15,000 to 35,000 yards.

Cruising at a rough average range of 25,000 yards would make my ships effectively immune to his secondary battery and subject to penetrating hits only by his 17.7" guns of which he would have 90 strikes across 18 targets or 5 per ships.
Again cruising at 25,000 yards my ships are essentially immune to fire from the 13.7" battery with only the 90 odd shots from the 17.7" battery able to tell decisively. Now why might this be an issue is based on the sinking of the Bismarck which was protected in a similar degree to my ship classes (12.6" side belt, 4" main deck plus 2" on the top deck (call it 5.5" effectively) I ran out there.

Actually lets take a quick comparison:

Bismarck:
Protection - Main Side Belt 12.60" (320mm)
Armor Deck - over Magazines 3.74" (95mm)
Armor Deck - over Machinery 3.25" (80mm)
(Note there was an extra deck of 50mm protection not listed here)


Veracruz:
Main: 13.5" / 343 mm
Armoured deck - single deck:
For and Aft decks: 5.00" / 127 mm
Forecastle: 1.00" / 25 mm Quarter deck: 1.00" / 25 mm

Virtuoso:
Main: 13.0" / 330 mm
Armoured deck - single deck
For and Aft decks: 6.00" / 152 mm
Forecastle: 1.00" / 25 mm Quarter deck: 1.00" / 25 mm

Santa Ana:
Main: 15.0" / 381 mm
Armoured deck - multiple decks:
For and Aft decks: 7.00" / 178 mm
Forecastle: 2.00" / 51 mm Quarter deck: 2.00" / 51 mm

Simply but 2 of the 3 classes weigh in at a similar displacement while the one is undersized but all three have greater armor protection as just a raw consideration than the Bismarck. So lets look at what happened:

Firing from ranges starting at 23,000 yards and dropping steadily to less than 4,000 yards she was hit by somewhere in the neighborhood of 300-400 shells of all calibers (out of 2,876 fired) of which by percentage 75-100 would have been large caliber 16" and 14" shells. If we took this by percentage for only the 16" shells that would be 40-50 rounds...one ship. Now she was struck repeatedly in ways that damaged her, blew out turrets shot away parts of the conning tower, etc, but she was still floating while being engaged at <10,000 yards by those shells (which would have greater side armor penetration than your 17.7" at 25,000). In other words with 210 large caliber hits you might (MIGHT) baring a lucky penetration completely disarm 2 of my BBs but that assume you could concentrate that much but you would need to land all of it on no more than 3 ships to succeed in sinking them.
Lascaris wrote: Ok. First has anyone heard the term concentrated fire? Fire won't be willy nilly distributed against every battleship in sight. It will be directed at 1-2 targets till these are crippled or forced out of the line, then move to the next target till that one is crippled and so on.

Second even if the fire was idiotically distributed across every battleship in sight 14 hits per ship average isn't exactly something to be shrugged of. Particularly in the older ships and battlecruisers they could well be causing crippling damage.

Third Gran Colombia has 50 odd cruiser submarines in the Atlantic. One would be expecting at least a significant of them in the vicinity of the battle. No less than a dozen, probably more. Which coupled with the non existence of anything approaching a serious screen would mean oh say half a dozen battleships sunk from submarines.
1) Even if you took it down to 1/3 of my ships (and there were 6 of 18 with major damage) see the math above for why that doesn't equate to sinking them. Moreover I'm not just tacking the same line back and forth endlessly, I am rotating units in and out of range in mixed formations that would make identifying one particular unit at 20mi distant a tough distinction.

2) See above

3) Ryan had 10 based out of Colon by his own designation, 1 of which was sunk by my own submarine screen in the early morning hours setting off a wild melee where they pursued my subs. Moreover once they did have my battle line in sight the nature of torpedoes in this era (since most folks seem to be using the rough dimensions of the US Mk 15) require transiting to within 5,000 yards to be effective. Trying to do that in the midst of a battle zone where your own fire is plunging all about and you are already scattered. Short of incidents like the Broad Fourteens subs in this era were not BB killers
As for the Darien landings. I won't go on whether the Colombians have lookouts over their whole coast. But the Mexicans after, yet one more successful multi-division landing with no specialist craft (allied militaries must really have been incompetent in WW2 to fail to manage even a fraction of that) in one of the most hostile terrains on Earth advance several dozen miles though a navigable river without being detected till they reach the rail line. Navigable river without any custom stations and patrols to at the very least keep an eye on contraband, in a country that is less than a democracy.?
That navigable river runs through one of the most unpopulated regions of the country since it is a rain forest wilderness devoid of almost any human habitation. It was only Ryan's Inf 5 score that allows him to have a rail line in the region but the river itself runs through essentially wilderness until it reaches Yaviza.

Oh and the attack WAS SPOTTED you incompetent. I know you are trying to cherry pick the log but you might have missed where a local garrison patrol spotted the assault 2/3rds of the way in, alerted the local commander, and got abotu a BN of reserves assembled in a region where there is nobody to assemble from while all of the Colombian firepower is headed to Ciudad.
Lascaris wrote:Anyway lets assume that the two Mexican brigades somehow reach undetected the rail line. With no artillery to speak of, of course, I might be willing to forget where sufficient river boats for 10,000 men were found in the middle of Darien or gathered together along with the remaining invading armadas in Mexico but adding to that enough capacity to bring a divisions worth of artillery along... The point is at the moment the line isn't just in use. The Colombians ar moving division after division accros the line to Panama. So can someone explain to me why exactly the divisions en route don't hit immediately the poor Mexican units that have reached the rail line?
Because their trains plummet in to the river. On a serious note these are two Ranger Bdes who have nothing but local forces in front of them until a sustained response is mounted ... at which point they will have to dismount from the train in the midst of swamp and jungle, they most certainly won't be able to do more than jury-rig the arty to fire from the train beds, then attempt to attack the troops stationed there. Now they can wait for a whole division to come on line so they have numerical superiority but that would take a couple trains and the terrain isn't really that conducive to flanking attacks anyway. Those divisions rolling along are piled up in stock cars not deployed in a battle front 1,000 yards wide advancing to contact, changing from one state to the other takes time and lacking anything resembling offloading facilities in the middle of the jungle the loss of equipment (not to mention backing and delays on down the line) would be severe and even then success isn't assured (since each division only carries 2 combat brigades the actual troop strength would be even).

Lascaris wrote:I can't recall whether there was an upper limit in how much of your tonnage could be capital ships (though I tend to believe there was? ) But weren't capital ships laid post 1915 supposed not to be more that half to 2/3 your total capital ship tonnage?

You were supposed to (last I checked) have half of your hull's laid prior to 1918. My Mexicana class (8 hulls) Presteza class (4 hulls) and most Veracruz class (6 hulls) qualify. Only the Virtuoso, Santa Ana and 2 of the Veracruz class were laid down after 1918. I also have the 2 old Austrian Dreadnoughts and 6 pre-dreadnoughts so if the dividing line changed to 1916 then I would have 20 capital ships on the old side and 18 on the new side.
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Re: SDN World 3 Commentary Thread II

Post by Steve »

Ryan Thunder wrote:
CmdrWilkens wrote:Anyway I should have a writeup on the above sometime Monday since I have that day off. Ryan certainly beat up on my fleet (probably 9-12 months before those BCs and BBs are ready for sea again) but I got my troops ashore and 75-80% of the way to Gatun on D+11.
Well of course you did. Deliberate ignorance is its own superpower, I suppose.

Exactly what fucking part of "attacking this point is suicide" do you people fail to understand, anyway? :wtf:
He's not attacking right under it, and he rolled high enough that the fleet would have gotten the immediate attention of the fort - hell, it landed hits on the fort, though he didn't roll high enough to hit a gun.
Wilkens wrote:So Steve this is my main point I made to Shep/Ryan: What this really means is that he should be able to reasonably land 180 total hits before suffering increasingly severe loss of range and accurracy. Since I can rotate my units in and out of the engagement I'd be in fine shape. 210 hits distributed amongst 14 front line battleships equates to about 15 hits each...or 210 hits amongst 18 Battleships (if I brought the Mexicana or Virtuoso class in to play) works out to 11 2/3 (call it 12) hits per ship
And you're still being just as much of an imbecile about it as you were then. Explain to me why your ships would not find themselves increasingly unable to adequately perform their assigned role while taking fire?
I think their assigned role is basically to take fire. Wilkens should've probably painted big ol' honking bullseyes on them too. :mrgreen:
Lascaris wrote:Third Gran Colombia has 50 odd cruiser submarines in the Atlantic. One would be expecting at least a significant of them in the vicinity of the battle. No less than a dozen, probably more. Which coupled with the non existence of anything approaching a serious screen would mean oh say half a dozen battleships sunk from submarines.
The subs are on patrol, too. I told Steve this much but he appears to have either forgotten that or ignored it.
Yes, you said they were on patrol. But they wouldn't all be necessarily in the immediate or even near vicinity. As I recall precisely, that figure of 50 includes the subs at Trinidad and off Venezuela that would be in the Eastern Caribbean, and you've not stated their exact dispositions save you, at one point, were intending to send them after the Mexican Gulf Fleet (Which, at that time, shifted position so it could mutilate your monitors off Punto Fijo, likely resulting in further redeployment). I asked you where your Colon subs were patrolling and you stated "off Colon and Point Sherman" (or rather, I used that terminology and you affirmed) so they're not exactly in precise position to commence immediate attack either, though I was leaving the option open to you. As it is you can decide what to commit in picking off damaged Mexican BBs and we'll roll for that.
As for the Darien landings. I won't go on whether the Colombians have lookouts over their whole coast. But the Mexicans after, yet one more successful multi-division landing with no specialist craft (allied militaries must really have been incompetent in WW2 to fail to manage even a fraction of that) in one of the most hostile terrains on Earth advance several dozen miles though a navigable river without being detected till they reach the rail line. Navigable river without any custom stations and patrols to at the very least keep an eye on contraband, in a country that is less than a democracy.?
Oh but Lascaris, Miratia Colombia is sparsely populated and has a pissant military, remember? :banghead:
Okay, first off... they didn't get all the way there before detection. There was a roll and he was detected. Another roll determined the detection was by a patrol, the kind of people you'd use to watch for smugglers and such, and not just local natives, and a third roll determined said patrol got away before the Mexicans could shoot them, thus permitting them to warn authorities.

Wilkens rolled high in his attack on the rail, so his forces succeed in dislodging whatever battalions attempted to block them and take one of the lines. Note that this does not preclude a Colombian attack, which Ryan here is open to order.
Anyway lets assume that the two Mexican brigades somehow reach undetected the rail line. With no artillery to speak of, of course, I might be willing to forget where sufficient river boats for 10,000 men were found in the middle of Darien or gathered together along with the remaining invading armadas in Mexico but adding to that enough capacity to bring a divisions worth of artillery along... The point is at the moment the line isn't just in use. The Colombians ar moving division after division accros the line to Panama. So can someone explain to me why exactly the divisions en route don't hit immediately the poor Mexican units that have reached the rail line?
That was going to be my next question.

Gran Colombia is not Miratia. You cannot just blithely stroll in, because it is heavily populated. Why are you handing Wilkens all these assumed advantages, like being able to perfectly pull off massive amphibious landings and ignoring shitty weather altogether?
A) I am fully well presuming that Colombian divisions being brought up the rails as reinforcements can and will counter-attack those Mexican brigades, but the Mexican attack will enjoy an initial success.

B) Ignoring shitty weather? Given the utterly lackluster results of his air attacks I'd say he's not really benefiting from it, though I do apologize for forgetting the sheer rain quantities of the region and will remember to take them into account for now on.

C) I'm presuming he's using most of his available boats for these ops; if he gets a major defeat and loses them I'm going to require he severely curtail boat transport.

Finally, D) I don't care how heavily populated you are, I will not allow you to willy-nilly declare a large population in this or that area just for the fucking purpose of blocking Wilkens' operations. If you have more population, it'd be where such population would be logical, not in the damned Darien Gap and adjacent swamps and drainage basins.

Finally, on the issue of the Atlantic side landings, I'm of the opinion I was too generous given the dice roll even with modification, and I hold that the Mexican forces only advanced 2 miles inland at the further point. I know what I ruled last night, Wilks, but I've had second thoughts given the difficulty of landings in this period, even with bombardment support, and the fact that you rolled an 8, not even a 9, even if you include the +2 we gave you for the good support rolls.

As for the issue of percentage of tonnage that had to be laid when, I don't recall it, though I may have broken it myself if there was one after I had to cut my battle fleet's older ships out. Using the 1918 lay year as a point, I have about 533,000 tons of capital vessels newer than 1918 due to my large run of 1920 class ships.
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Re: SDN World 3 Commentary Thread II

Post by Ryan Thunder »

CmdrWilkens wrote:Fuck you and re-read my math.
You can take your math and shove it up your smarmy ass. I didn't go to the trouble of putting quite possibly the biggest fucking naval forts on the planet at either end of the canal for you to just bypass them without losing a single goddamn ship.
Short of incidents like the Broad Fourteens subs in this era were not BB killers
Well that's just awesomely convenient.

How the fuck am I supposed to fight this guy? Any advantage I might have is negated by a bit of mumbling with a side order of handwaving.

We just had this discussion a few pages ago, so there's no fucking excuse for it, either.

I'd like to take those three points I put into Naval Focus and put them into Goddamn Wormholes or whatever so my troops can cross the Gap faster, because they're doing absolutely fuck all for me as it is.
Because their trains plummet in to the river. On a serious note these are two Ranger Bdes who have nothing but local forces in front of them until a sustained response is mounted ... at which point they will have to dismount from the train in the midst of swamp and jungle, they most certainly won't be able to do more than jury-rig the arty to fire from the train beds, then attempt to attack the troops stationed there. Now they can wait for a whole division to come on line so they have numerical superiority but that would take a couple trains and the terrain isn't really that conducive to flanking attacks anyway. Those divisions rolling along are piled up in stock cars not deployed in a battle front 1,000 yards wide advancing to contact, changing from one state to the other takes time and lacking anything resembling offloading facilities in the middle of the jungle the loss of equipment (not to mention backing and delays on down the line) would be severe and even then success isn't assured (since each division only carries 2 combat brigades the actual troop strength would be even).
Of course, all of this is predicated on your country actually being more competent than the Allies during the Second World War several times over and making multiple multi-divisional landings, when mine is basically assumed to be totally incompetent because I was given bad advice.
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Re: SDN World 3 Commentary Thread II

Post by Steve »

Ryan Thunder wrote:You can take your math and shove it up your smarmy ass. I didn't go to the trouble of putting quite possibly the biggest fucking naval forts on the planet at either end of the canal for you to just bypass them without losing a single goddamn ship.
Given you didn't have to pay in the way of force points for anything more than the garrison unit that mans the forts, don't act like you went through any real trouble to have those forts aside from simply posting their existence. As it is, you scored hits on a number of his battleships that will require repair work and with a couple damaged to the extent of being potentially vulnerable to sub attack if you can shift sub forces to do the intercept in time.
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Re: SDN World 3 Commentary Thread II

Post by RogueIce »

Fingolfin_Noldor wrote:
RogueIce wrote:No, not at all.

I can't tell if you were exactly joking there, but just in case, it's no.

Britain is an NPC until otherwise specified.
I take it you neglected to read some time back that Singapore is a Hong Kong type, with him the tenant, and I the owner.
Whoops. But that just means NPC Britain is still the tenant. Just because Bean is gone is no reason for that to have changed.

EDIT: BTW, not neglected, just forgot. C'mon, Bean hasn't posted in forever. Kinda easy to forget.
Last edited by RogueIce on 2009-12-27 10:42pm, edited 1 time in total.
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Re: SDN World 3 Commentary Thread II

Post by Fingolfin_Noldor »

RogueIce wrote:
Fingolfin_Noldor wrote:
RogueIce wrote:No, not at all.

I can't tell if you were exactly joking there, but just in case, it's no.

Britain is an NPC until otherwise specified.
I take it you neglected to read some time back that Singapore is a Hong Kong type, with him the tenant, and I the owner.
Whoops. But that just means NPC Britain is still the tenant. Just because Bean is gone is no reason for that to have changed.
Like why? Hell, it's not even written down anywhere beyond a verbal agreement because Bean wanted the island as well. Besides, there's a naval base there anyway, just that it's co-shared

Neither am I obligated to share the island with any random player that comes along.
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Re: SDN World 3 Commentary Thread II

Post by RogueIce »

Fingolfin_Noldor wrote:Like why? Hell, it's not even written down anywhere beyond a verbal agreement because Bean wanted the island as well. Besides, there's a naval base there anyway, just that it's co-shared

Neither am I obligated to share the island with any random player that comes along.
Because at the time, Bean and you agreed to it, and had he written an OOB such would likely have been listed. So we're going to hold to that as having happened.

So yeah, you are kinda obligated to share it with "any random player that comes along" or, in the meantime, with the NPC Britain run by the mods.
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Re: SDN World 3 Commentary Thread II

Post by Czechmate »

Mr Bean wrote:Well since no one noticed I've left the game a week or two ago and stated I wanted someone to take over Britain for me. Czechmate stepped up and said he would but as far as I know did nothing towards it. So let it be know that Britain and her territories are up for some new player to take over.
I've been (and will continue to be until the new year) busy with holiday stuff, but I confirm that I did step up and say I would. See below, please.
Fingolfin_Noldor wrote:Though personally, I would prefer someone else take control of Britain, what with most of the Baltics and others under Czech's control already.

Give it to another player who might be interested.
The mods (save Rogue, who I haven't had a chance to converse with) and I have agreed that I'm to finish my Nordic-Russian war stuff before I (possibly) take over Britain, but if I do I will be relinquishing all control of the Scandinavians and their assets.

Assuming I do indeed switch over. I'm only stepping up to the plate because it's more important, imo, that Britain (a global power, if greatly reduced by strategic misfortune) has a PC at the helm than Scandinavia (a regional power). I'll enjoy myself plenty either way.
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Re: SDN World 3 Commentary Thread II

Post by RogueIce »

Czechmate wrote:The mods (save Rogue, who I haven't had a chance to converse with) and I have agreed that I'm to finish my Nordic-Russian war stuff before I (possibly) take over Britain, but if I do I will be relinquishing all control of the Scandinavians and their assets.
That's pretty well my feeling, as well.
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Re: SDN World 3 Commentary Thread II

Post by RogueIce »

Colombian Rangers sneak behind the lines of the Mexican Army (the southern portions) to attempt to disrupt the rear areas.
(1:05:03 AM) sbbigsteve: THe Rangers versus whatever companies and battalions act as rear area guards.
(1:05:08 AM) RogueIce2k3: RogueIce2k3 rolled 3 6-sided dice: 5 4 6
(1:05:17 AM) RogueIce2k3: 15
(1:05:22 AM) RyanThunder00: well fuck me sideways
(1:05:26 AM) RogueIce2k3: So they do rather well.
(1:05:28 AM) sbbigsteve: Lotsa damage.
(1:06:16 AM) RyanThunder00: well I specified supply lines. I suppose this would mean they got those as well as some targets of opportunity like onsite stores. fair?
(1:06:20 AM) sbbigsteve: Especially sine that map is outdated as of D+11.
(1:06:35 AM) sbbigsteve: Ammunition and fuel depots.
(1:06:41 AM) RyanThunder00: excellent
(1:06:46 AM) sbbigsteve: Stuff like that.
The REMFs take a good beating.
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Re: SDN World 3 Commentary Thread II

Post by Akhlut »

Hey, I got in a car wreck yesterday and totaled my car, so, my posts for a while might be a bit spotty. I'll try to keep up with things, but I can't promise anything. I still want to play, but I don't know how involved I can be in the war effort in Afghanistan.
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