Strategic Fantasy Crossover RPG

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PeZook
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Re: Strategic Fantasy Crossover RPG

Post by PeZook »

Jesus christ, I never noticed just how many dragons Baerne has. Christ, with this kind of airpower, they can pretty much flatten anybody :P
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Re: Strategic Fantasy Crossover RPG

Post by Fingolfin_Noldor »

PeZook wrote:Jesus christ, I never noticed just how many dragons Baerne has. Christ, with this kind of airpower, they can pretty much flatten anybody :P
Just watch when I load up hollow projectiles with Greek fire in them and send them flying from my flying warships. :P Of particular note would be my Battle Barges, which I accorded 1000 points each...
Last edited by Fingolfin_Noldor on 2008-11-20 12:32pm, edited 1 time in total.
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Re: Strategic Fantasy Crossover RPG

Post by Master_Baerne »

PeZook wrote:Jesus christ, I never noticed just how many dragons Baerne has. Christ, with this kind of airpower, they can pretty much flatten anybody :P
And that's without the five thousand points of Epic Magic floating around.

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Re: Strategic Fantasy Crossover RPG

Post by PeZook »

Frankly, XVIIth century tech doesn't have a thing to counter dragons. Muskets could put some hurt on them, but AAA? It would be ridiculously ineffective without pressure fuses, battery directors, floodlights, telephones...
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JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
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Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Re: Strategic Fantasy Crossover RPG

Post by Fingolfin_Noldor »

PeZook wrote:Frankly, XVIIth century tech doesn't have a thing to counter dragons. Muskets could put some hurt on them, but AAA? It would be ridiculously ineffective without pressure fuses, battery directors, floodlights, telephones...
There's always magic. And the guns are close range yes.
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Re: Strategic Fantasy Crossover RPG

Post by PeZook »

Fingolfin_Noldor wrote: There's always magic.
Obviously. I'm not that worried about dragons, since I have about the same amount of magic users pointswise, so it is a counter. But Zor is thoroughly fucked in any sort of naval confrontation with dragon carriers :D
Fingolfin_Noldor wrote:And the guns are close range yes.
It's not just that: they need advanced targetting optics and mounts capable of moving them quickly over a large arc if you want a purely technological AA gun. Simply adapting a Napoleonic cannon just plain won't do :)
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JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Re: Strategic Fantasy Crossover RPG

Post by Akhlut »

So, PeZook, is Radoslaw so in awe of the Crimean's good intentions with the trade road idea that he's basking in joy instead of hearing Zeusborn's suggestion of creating an embassy in Krakow? :P
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Re: Strategic Fantasy Crossover RPG

Post by PeZook »

Akhlut wrote:So, PeZook, is Radoslaw so in awe of the Crimean's good intentions with the trade road idea that he's basking in joy instead of hearing Zeusborn's suggestion of creating an embassy in Krakow? :P
Damn! That's what you get for piling up matters. Since edit is broken, you can consider he agreed in full.

And he's probably more preocuppied with the sheer hotness of princess Marta and the prospects of banging her :P
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JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Re: Strategic Fantasy Crossover RPG

Post by speaker-to-trolls »

Fingolfin_Noldor wrote: Admittedly, this is the aspect of the game I mentioned that might need work. Dark Hellion did mention a mechanism where it will take time for territories to be assimilated, but these are unusual circumstances. In reality, it will take a generation for the new lands to be populated, and that would be... 20 turns?
I think it's something that should be looked at but it could very easily get very beurecratic. The solution that comes to my mind is that conquered territories give you less points but you can funnel money into them from the domestic budget to bring them up to speed. But I fear the whole thing might end up less entertaining if you've got to spend time pouring over a spreadsheet going "right, I took these provinces the last turn, if I allocate them 1,000 points I can have them up to full capacity within three turns which means... arrrgghhh!"
Fimgolfin_Noldor wrote: However, I guess it is possible that you could get x amount of territories for starting late.
That's very magnanimous of you, thanks! I think 50-60 provinces instead of 40 ought to do it, at least it should allow me to build up my millitary to the same level as everyone elses.
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Re: Strategic Fantasy Crossover RPG

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PeZook wrote:
Akhlut wrote:So, PeZook, is Radoslaw so in awe of the Crimean's good intentions with the trade road idea that he's basking in joy instead of hearing Zeusborn's suggestion of creating an embassy in Krakow? :P
Damn! That's what you get for piling up matters. Since edit is broken, you can consider he agreed in full.

And he's probably more preocuppied with the sheer hotness of princess Marta and the prospects of banging her :P
Awesome. We'll start right away! Will Radoslaw allow fire giant workers into Pogoria to help build the embassy?
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Re: Strategic Fantasy Crossover RPG

Post by DarthShady »

Zor wrote: EDIT-Shady, is your Black Empire of Demons, Vampires, Puppy dog kicking and Grimdark planning on building a Navy? you do have a good streach of coastline you know.

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Re: Strategic Fantasy Crossover RPG

Post by PeZook »

Akhlut wrote: Awesome. We'll start right away! Will Radoslaw allow fire giant workers into Pogoria to help build the embassy?
Yeah, as long as they obey the fire code ;)
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JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Re: Strategic Fantasy Crossover RPG

Post by Darkevilme »

On the issue of dragons, lets not forget they attack by breathing fire on things. So they have to get rather close to be their terrifying best. Close range will occur. Also i think i should raise some more serpent riders for next turn.
Current provinces for me is 48, and i think i expanded least of all the players. Admittedly i'm going to at least double that in future turns.
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Re: Strategic Fantasy Crossover RPG

Post by Dark Hellion »

We have to have some form of limitation on expansion. Otherwise I am going to expend all 20,000 points of troops to capture 100 extra territories, and then turn 2 I'll get about 20,000 points more than most players. We need to make it so that capturing territories requires some investment, otherwise it is a get rich quick scheme that makes the army numbers quickly become unwieldy.
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Re: Strategic Fantasy Crossover RPG

Post by Darkevilme »

The trouble is i think a fair few people are trying to race towards the situation where the barbarian regions are snapped up and everyone is border to border so they can start with the backstabbing. Which is i suppose understandable though if we wanted that we could of said so and started with more provinces or something.
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Re: Strategic Fantasy Crossover RPG

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Darkevilme wrote:The trouble is i think a fair few people are trying to race towards the situation where the barbarian regions are snapped up and everyone is border to border so they can start with the backstabbing. Which is i suppose understandable though if we wanted that we could of said so and started with more provinces or something.
Come on, where's the fun in that? :P

The way I see it, the game has several stages.

Stage One: Slaughter Barbarians and amass great armies

Stage Two: Backstabbing, devious plans, and Epic battles.

Stage Three:???

Stage Four: Profit

:D
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Re: Strategic Fantasy Crossover RPG

Post by Karmic Knight »

DarthShady wrote:Come on, where's the fun in that? :P

The way I see it, the game has several stages.

Stage One: Slaughter Barbarians and amass great armies

Stage Two: Backstabbing, devious plans, and Epic battles.

Stage Three:???

Stage Four: Profit

:D
heh.

Seriously though, we probably should create a restraint mechanism.

Just so no one is a dick.

And Now for something completely different:

So, Pezook, just up and to left a little for your territory?
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Re: Strategic Fantasy Crossover RPG

Post by Dark Hellion »

I think the assimilation rules that where put out early work really well. You invest 200 points the first turn to capture it, then 100 points next turn to hold it, then 50 points turn 3, then finally you have assimilated it. You get 200 - points assimilating it (aka 0, 100, 150, 200). It makes sense, is pretty easy to track and protects us from steamrolling by fast conquering players and keeps us from having simply massive amounts of points per turn.
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Re: Strategic Fantasy Crossover RPG

Post by Fingolfin_Noldor »

Dark Hellion wrote:I think the assimilation rules that where put out early work really well. You invest 200 points the first turn to capture it, then 100 points next turn to hold it, then 50 points turn 3, then finally you have assimilated it. You get 200 - points assimilating it (aka 0, 100, 150, 200). It makes sense, is pretty easy to track and protects us from steamrolling by fast conquering players and keeps us from having simply massive amounts of points per turn.
I'm fine with that. In which case I'd retcon my second conquest to the second turn.

But I would point out that in reality, and most Empires focus their efforts on developing the cities and some villages, and not every single plot of land. It will take too much gold and effort, and population.
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Re: Strategic Fantasy Crossover RPG

Post by PeZook »

Developing, yeah, but the "investment" is simply the amount of troops you need to keep order. You still need to patrol the roads, catch bandits and smack down overambitious nobles.

EDIT: and yeah, a little bit up and to the right :)
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JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Re: Strategic Fantasy Crossover RPG

Post by Fingolfin_Noldor »

PeZook wrote:Developing, yeah, but the "investment" is simply the amount of troops you need to keep order. You still need to patrol the roads, catch bandits and smack down overambitious nobles.

EDIT: and yeah, a little bit up and to the right :)
Hmm.. in that case, I would suggest that conquering new territories would be depending on the number of troops commited for an assault, which makes more sense instead of using the points left over in the treasury.

In which case I might not retcon it since I committed something like 4000-5000 worth of points to conquer 10, while 20 or so with 7000-8000. (actually more, since I tossed in the Despot)

Of course assimilating territories will need gold from the treasury
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Re: Strategic Fantasy Crossover RPG

Post by Master_Baerne »

Right, I've captured 25 territories, and I intend to garrison them with 200 points each, as I believe we are required to do. 4000 points of maintenance leaves me 4000 points to spend, which I intend to use on:

10 400/1 Greater Dragons: The dragons which have for so long terrorized the enemies of the Duchy pale before these behemoths of the skies, swathed in nearly five tons of steel plate and capable of incinerating entire villages in a heartbeat.


Unless I'm doing something wrong, in which case it's back to the old drawing board.
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Re: Strategic Fantasy Crossover RPG

Post by Oseng »

Heylo,

it's been a while since the STGOD that drew me to SD.net ended, but I happened to be looking around and I found this game.

If no one minds I would like to join in as a power based on the Wyndians and the Brood from Breath of Fire.

I'll put OOB a little later today.
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Re: Strategic Fantasy Crossover RPG

Post by Karmic Knight »

Oseng wrote:Heylo,

it's been a while since the STGOD that drew me to SD.net ended, but I happened to be looking around and I found this game.

If no one minds I would like to join in as a power based on the Wyndians and the Brood from Breath of Fire.

I'll put OOB a little later today.

Cool, where do you want to be?

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Might I reccomend the Scandinavian area, or Iberia?
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Re: Strategic Fantasy Crossover RPG

Post by Fingolfin_Noldor »

Just a side note, but Shady and I are busy crafting a nice set piece battle, with plenty of action, but both of us are busy and it will take time to finish crafting it.
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Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
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