STGOD 2k8 Planning thread

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Beowulf
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Post by Beowulf »

Well, the limit could be as simple as: at least 20% of your points must be spent on planets worth more than 5 pts, and 20% on planets worth less than 6 pts.
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Post by Dark Hellion »

I have the next two days off, so I will finally post some more.

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Post by consequences »

Beowulf wrote:Well, the limit could be as simple as: at least 20% of your points must be spent on planets worth more than 5 pts, and 20% on planets worth less than 6 pts.
I think it would really have to be 50% or more on large planets to have the appropriate effect. Two ten point worlds, and your requirement is done, allowing for 80 one point twinkery stations. Hell, I think my setup meets your guidline.
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Post by Crossroads Inc. »

Come on people, 3months of planning and we get a DOA game? lets do this and stop planning!
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Covenant
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Post by Covenant »

I'm still busy with RL stuff at the moment.
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Darkevilme
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Post by Darkevilme »

Well i'm ready and willing, just waiting on everyone to get back from christmas i think so we can start with the subterfuge and kabooms. roll call people.
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Nephtys
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Post by Nephtys »

Darkevilme wrote:Well i'm ready and willing, just waiting on everyone to get back from christmas i think so we can start with the subterfuge and kabooms. roll call people.
Post. I'm sending ships into your space. :P
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Darkevilme
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Post by Darkevilme »

I'll get ready the cake, may i know the number of guests so that i may prepare a suitable table?

Also just to be clear first conquest fleet was buzzed by a BETAC surveyer/scout ship which was promptly engulfed in jamming from the cruisers and swatted out of the sky by a destroyer beam correct? do i know at least where the darned thing came from?
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Crossroads Inc.
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Post by Crossroads Inc. »

You may set three places for me. One Tradeship (the big ones) and two Destroyers as escorts. They are coming purely as diplomatic party goers and hope to have an entertaining time hosting various boring diplomatic events. You may also Not serve plates for two Giant Robots which are NOT coming and certainly Not doing secret spy stuff...
Praying is another way of doing nothing helpful
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Nephtys
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Post by Nephtys »

Darkevilme wrote:I'll get ready the cake, may i know the number of guests so that i may prepare a suitable table?

Also just to be clear first conquest fleet was buzzed by a BETAC surveyer/scout ship which was promptly engulfed in jamming from the cruisers and swatted out of the sky by a destroyer beam correct? do i know at least where the darned thing came from?
I had a civilian ship (probably marked) either getting comm jammed, or coming too close to some source of interference (drive? Shields?) or getting destroyed (if that's your call). In any case, it makes a wonderful way to start something.
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Post by Rogue 9 »

Sorry for disappearing; I lost my ORBAT in a hard drive crash and have been working on rebuilding it. I hope it isn't too late to join.
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Darkevilme
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Post by Darkevilme »

Due to a lot of players still getting back from christmas or whatever we've yet to start rogue 9, you can still join.
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Post by Academia Nut »

I'm still here, ready to start stirring up shit in the south-east, I just need Nitram to get back to me on a few things, or if he's busy, I'll run the stuff I need clarified past another one of the mods.
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Post by Darkevilme »

Hmm, well we have the beginnings of at least one story to be told. All three players for the NW sector are ready to go as soon as someone drops the white doozey and says that we can move ships and start the timeline.
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Post by Beowulf »

4 players :P Don't set any seats for the two attack squadrons currently nosing about stealthily, or the dozens of cyberized agents walking around, poking about.
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Post by Darkevilme »

So the entire NW sector is poking around my territory looking for an excuse to make war with me. Though to be fair Nephtys has skipped that step already. Ah well, just gonna have to try and take down at least one of you with me.
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Hawkwings
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Post by Hawkwings »

Oh no, the first bangbus has already formed! Time to muck up the works!
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Nephtys
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Post by Nephtys »

Hawkwings wrote:Oh no, the first bangbus has already formed! Time to muck up the works!
Ah, but who says we're allied? We're not. :D Which would mean it could become a 4-way doomfest.
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Post by Academia Nut »

Well if no one else comes forward in the SE I'm going to end up steamrolling a bunch of people by default it would seem. A pity, fighting would have been fun. Of course, this could also force any bangbuses to suddenly reprioritize as the heavy metal barbarians gobble up a bunch of systems. Either way would be fun so long as everyone is on even ground.

But to the other SE powers, do your fellow man (or alien) a favour and oppose the barbarian menace.
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Hawkwings
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Post by Hawkwings »

You gotta fight the space commies and the crazy scientists. Not a walk in the park, but if we penalize inactives...

Look at me over here in the northeast. I'm just outside the Triad of Death. Hopefully they beat each other enough for me to sweep in and take over :D
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Post by Academia Nut »

I obviously meant that if the space commies and scientists decide not to show up for the party when I show up, I would be sad. But if the mods let me take their territory to counter balance any bang buses, then I would be happy again. I would prefer fun with the space commies and others, but you've got to go with what's available.
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Hawkwings
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Post by Hawkwings »

Some rules things:

Combat turns. I'd like to define 1 combat turn as 1 hour real-time. Makes things easy.

In one combat turn, ships do 20% of their base weight in damage, plus a separate 20% of their O in targetable damage. This is up from the previous 10% on both.

Reinforcements: do this as reasonable. Ready reserves may come in on round 3 or 4, ships from across your territory may come on turn 12.

Objections?
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Post by Darkevilme »

if ships do 20% of their base weight in per turn damage battles will last about 5 turns at most. so your reinforcements will come in on two sides both crippled or on expanding debris clouds.

Also, i'm going to relish the time when the people intending to attack me send fleets, discover the others are also sending fleets. Discover they're all weakening themselves to attack someone distant and decide to pull back to either defend themselves from closer threats or stab eachother while the others back is turned, then i'm going to sit back and laugh.
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Hawkwings
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Post by Hawkwings »

if ships do 20% of their base weight in per turn damage battles will last about 5 turns at most. so your reinforcements will come in on two sides both crippled or on expanding debris clouds.
Sorry, I meant 20% of their current base fleet weight. So two evenly matched fleets slugging at each other for 10 turns will have about 10% of their fleet left. After 20 turns (epic space battle!) there'd only be about 1% of fleets left. A 3-turn battle would leave about half the ships on both sides alive.

Mechanics for damage assignment:

Each defending player gets a number from the GM. This number is the amount of damage the fleet has taken. First, the player reduces the total number by the amount determined by fleetwide D.

The player assigns damage to his ships, he can destroy one ship at a time, or spread out damage over all ships. Ships that have damage suffer no penalties for their attack, besides having fewer base fleet points for attack purposes.
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Post by Academia Nut »

Sounds acceptable, although we'll probably have to bumb D up to .35 or .4 if we go the 20% damage per turn route to keep it competitive. It still won't be quite as good directly against balanced ships, but only slightly worse point for point, and the other effects and long term concerns should balance that out.
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