madd0ct0r wrote:But not much further. Air resistance following velocity squared and all that the balls would slow down quite quickly. They'd go a bit further, but not amazingly so.
Same for my slightly lighter stone cannon balls.
Our wind-spirit-infused shot probably has the best range that anybody's proposed so far, because it self-propels while slightly reducing air resistance as other air spirits get out of its way. Professional courtesy, you know. That and limited self-guidance is all that's special about it, however. Plus the cannons are self-air-cooled, wicking heat away from themselves efficiently (and directing it away from the gunnery crew, thanks to recent innovations that the old-timers among them are very grateful for), and the ocean is usually very cooperative when it comes to not spoiling our aim.
So here's some more preliminary thoughts on my OOB:
1200 Point Ships of the Line: Your standard two-decker, 74-gunner in performance, if not necessarily design, except that they are very fast (12 knots under good conditions, and the conditions are always good for us unless our magic is being jammed). and ridiculously maneuverable for vessels of their size and, frankly, clunky appearance. Each carries a kennel of Chupacabrae with an attached trio of Owl Knights, a platoon of regular marines, and a full circle of high-ranking priests.
1500 Point Flag Ships: A scaled-up ship of war, with three decks and a hundred guns. Each packs twice as many marines and Chupacabrae, even more experienced priests, with bigger meat lockers, and the most experienced commanding officers. Most are kept in ordinary (750 point down payment, and can be activated quickly for another 750) to save on expenses and wear and tear outside of wartime, except for the one parked outside our most significant western port for Kaiju defense, and the one currently waving our dicks at the Old Cordobans so they don't get any cute ideas out in the Azores. They can do about 10 knots pretty consistently.
600 Point Frigates: Same deal as a ship of the line, only scaled down and without the aerial squadron. Each will have an experienced priest and an acolyte or two, a couple squads of marines, and can do about 15 knots (16 for unsustainable sprints if we really spill some blood) in the absence of magical interference.
300 Point Sloops: An even smaller version of the above with even smaller guns, capable of the same speed. Trying to hit one of these things is an exercise in hair-pulling frustration; they can maneuver circles around most other ships of their type, let alone frigates.
And now, of course, I bring you the weird stuff.
2000 Point Kennel Frigates: Also known as Cabra-Carriers, among other things, these frigate-sized vessels, described in detail upthread, serve only as force-multipliers, but are crammed full of utility disproportionate to their size when accompanying a fleet, providing aerial surveillance, harassment of deck crews and those poor bastards up in the rigging, etc. Also, boarding one is a Kafkaesque experience. They're as fast as our other frigates, but can't usually afford to expend blood to turbo charge it, because the animals need it.
5000 Points: The AEN Nemontemi ("Empty Days"): This four-decked, floating monstrosity is always kept in ordinary (2500 point down payment, 2500 to activate quickly) except in times of the direst need. Normal sailors fear it, and refuse to speak its name, calling it the Ship of Black Sails, the Tattooed Whale, and other euphemisms. It was designed by the legless former Smoking Mirror Knight known as Toltecatl the Mad Shipwright, who claimed that it came to him in a dream sent by Tezcatlipoca. It was his last work, as he christened it with his own life's blood when he had finally completed the intricate etchings that cover it, shielding it from hostile magic. Capable of the same 10 knots and maneuverability as our three-decker flag ships, though nobody knows how. The captain is advised by a counsel of unusually gifted Smoking Mirror Knights, who can see much farther into the future with greater consistency than normal. The cabin boy is one of them, too, because who wants a horror story without creepy eyeless kids, right? Instead of normal marines, it has battle-hardened veteran Eagle Knights, plus a double complement of senior priests, but no Chupacabrae; aerial and night surveillance is irrelevant to it. The extra space holds extra food and sacrifices. If you listen closely at night, you might think you hear it breathing.
Names and Deployment:
Pacific Fleet: Active: AEN Huey Miccailhuitontli ("Feast for the Greatly-Revered Dead"), a 1500-point Flag ship. AEN Miccailhuitontli ("Feast for the Revered Dead"), a 1200-point Ship of the line. Both guard major ports. Lots of frigates and sloops to patrol the long coast; I haven't figured it out yet.
In Ordinary: None.
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Caribbean Fleet: Active: Ships of the Line: AEN Atlcahualo, Cuauhitlehua ("Ceasing of Water, Rising of Trees"), and AEN Izcalli ("Encouragement for the Land and People") are currently anchored at major ports mostly to look impressive to foreigners, occasionally rotated out for maintenance. Lots of frigates and sloops patrolling our coast and shipping lanes.
In Ordinary: Flag Ships: AEN Nemontemi, ("Empty Days"), detailed above, plus AEN Panquetzaliztli ("Raising the Banners"), and AEN Teotlico ("Return of the Gods"). Ships of the Line: AEN Tlacaxipehuaiztli ("Rites of Fertility"), AEN Toxcatl ("Dryness"), and AEN Quecholli ("Precious Feather").
~~~~~
East Atlantic Fleet: Active: Flag Ships: AEN Ochpaniztli ("Sweeping and Cleaning"). Ships of the Line: AEN Tozoztontli ("Small Perforation"), AEN Huey Tozoztli ("Great Perforation"), AEN Etzalcualiztli ("Eating Maize and Beans"), AEN Tecuihuitontli ("Feast for the Revered Ones"), AEN Huey Tecuihuitl ("Feast for the Greatly-Revered Ones"), AEN Tepeihuitl ("Feast for the Mountains"), AEN Atemoztli ("Descent of the Water"), and AEN Tititl ("Stretching for Growth") guard the Azores from Old Cordoban and Not!Portuguese aggression and sea monsters. Lots and lots of long-range Frigates to patrol our shipping lanes for piracy and smugglers trying to dodge the ruinous tariffs and exclusionary agreements that we impose on Córdoba, but no Sloops. An unusually large attachment of three Cabra-Carriers also support this fleet, providing aerial surveillance across the region and serving as terror weapons against the Cordoban coast when they get uppity, picking off dazed survivors after bombardment or just carrying away children in the night, depending on the degree of their insolence and our mood.
In Ordinary: None: Ships are rotated back to the Caribbean ports for routine maintenance, though limited facilities for urgent repairs that require a dry dock are present.