SD.Net World Redux Comment Thread VII

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Re: SD.Net World Redux Comment Thread VII

Post by RogueIce »

DarthShady wrote:The question is what happens now? Or better yet, who makes the next move at the conference?
I'm waiting on PeZook to respond to my ISCA idea. Then we'll make a joint proposal (though I'll announce it, and welcome King Paul to stand). That's my major thing. I imagine Siege and Beo would have something to say about F-ing (and we're waiting on two sidebars with Indhopal, though those can probably be done outside the conference, too).
DarthShady wrote:Perhaps we hold a vote on the UN thing? Start wrapping things up.
Hard to do that when we don't know what form it'll take. :razz:

Somebody should make a proposal or two, and then we can either vote on it or rip it to shreds.
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http://filesmelt.com/Imagehosting/pics/ ... 54ccad.png

And
http://filesmelt.com/Imagehosting/pics/ ... d92e08.png

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Re: SD.Net World Redux Comment Thread VII

Post by RogueIce »

Dude, Baerne, Wilkens had the idea for "storm troopers" first. Totally uncool, dude.

(And now we see why I kept the STAR destroyer thing secret until we launched it. You bunch of thieves.)
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Re: SD.Net World Redux Comment Thread VII

Post by Master_Baerne »

He did? I must've missed it. Was there anything posted, or did this take place in one of your secret MESS teleconferences? :)
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Re: SD.Net World Redux Comment Thread VII

Post by RogueIce »

Master_Baerne wrote:He did? I must've missed it. Was there anything posted, or did this take place in one of your secret MESS teleconferences? :)
It was an idea advanced in OOC. He may have also made a post in the game thread, too, but I know he said it in here.
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Re: SD.Net World Redux Comment Thread VII

Post by Raj Ahten »

Dude, the maps are pretty epic, Just throwing that out there :D .
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Re: SD.Net World Redux Comment Thread VII

Post by DarthShady »

RogueIce wrote:Hard to do that when we don't know what form it'll take. :razz:

Somebody should make a proposal or two, and then we can either vote on it or rip it to shreds.
Yeah, someone should. Whose idea was it again? :wink:

We all seem to be a bunch of lazy bastards. :lol:
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Re: SD.Net World Redux Comment Thread VII

Post by RogueIce »

DarthShady wrote:Yeah, someone should. Whose idea was it again? :wink:
Coyote. He's the one who kept going on about a "united nations" thing. :D
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Re: SD.Net World Redux Comment Thread VII

Post by CmdrWilkens »

Master_Baerne wrote:He did? I must've missed it. Was there anything posted, or did this take place in one of your secret MESS teleconferences? :)

It was right here :D

So yeah I only put that forth in OOC but you remain a thief :D
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Re: SD.Net World Redux Comment Thread VII

Post by DarthShady »

CmdrWilkens wrote:It was right here :D

So yeah I only put that forth in OOC but you remain a thief :D
Actually if you take a look, a few posts above yours, he made the first mention of the idea. So technically, that would make you the thief. :mrgreen: :wink:
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Re: SD.Net World Redux Comment Thread VII

Post by Ryan Thunder »

New and improved version;

Image

I actually set it up by hand with the relevant mountain ranges and such to start with, and then did all the terrain and erosion stuff to it.

Again, this is exaggerated, but not quite as much as the other ones were.
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Re: SD.Net World Redux Comment Thread VII

Post by Beowulf »

I'll note that there should generally be some sort of terrain feature on country borders that aren't straight. Such borders generally exist because either the border was set by conquest, and that was the defensible position, or diplomatic agreement set a terrain feature (such as a river) as the border. Straight borders are frequently done by diplomats saying the border will be thus, regardless of terrain or ethnic composition (see RL mideast for examples of the latter).

That said, the western border of Tian Jiao is a mountain range with some passes between Tian Jiao and the ASRF.
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Re: SD.Net World Redux Comment Thread VII

Post by Karmic Knight »

Beowulf wrote:That said, the western border of Tian Jiao is a mountain range with some passes between Tian Jiao and the ASRF.
This makes the ASRF either flanked by mountain ranges, or primarily mountainous itself, as all of my borders are mountainous, aside from seaside borders.

I would prefer the ASRF being mountainous totally, but I don't really care that much.
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Re: SD.Net World Redux Comment Thread VII

Post by Ryan Thunder »

Beowulf wrote:I'll note that there should generally be some sort of terrain feature on country borders that aren't straight. Such borders generally exist because either the border was set by conquest, and that was the defensible position, or diplomatic agreement set a terrain feature (such as a river) as the border. Straight borders are frequently done by diplomats saying the border will be thus, regardless of terrain or ethnic composition (see RL mideast for examples of the latter).
I realize that, but getting it to do that on purpose is more work than I'm willing to put into it. Plus, we'd get some really wierd terrain features if I did.

Unless you're all willing to give me permission to redraw the political map altogether. That'd actually be easier. Don't worry, I won't cheat. ;)

Just assume that they're set based on something innocuous that's invisible at this level if they happen not to line up. :P
That said, the western border of Tian Jiao is a mountain range with some passes between Tian Jiao and the ASRF.
Done.

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Re: SD.Net World Redux Comment Thread VII

Post by Raj Ahten »

Well Coyote since no one has really grabbed onto the terrorist troublemakers in the Costa's angle yet I figure I'll have some ISIA agents get thrown into the mix. That's not the only reason I'll be getting involved. It should be fun to write :D
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Re: SD.Net World Redux Comment Thread VII

Post by Ryan Thunder »

Proposal for new Map of Nova Terra. (WARNING: large image is large [2000x1000])

For whenever we might need one. Note that this map is intended for a world that is the same size and configuration as the present Nova Terra. Land/Water ratio is 2:3, up from the current 1:4. Larger continents and many, many little islands offer more room for NPCs and newcomers, as well as just dicking around with nukes and shit.
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Re: SD.Net World Redux Comment Thread VII

Post by PeZook »

Coyote: Simulators? Ah, that can be done!

I will reply to Rogue and make a conference post shortly :)
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Re: SD.Net World Redux Comment Thread VII

Post by Shroom Man 777 »

Since PeZookians are totally literally penny-pinching moneygrubbers, those flight simulators will require you to insert coins before using them - just like arcade games machines! Those Katagawanis will totally love it!

Bleep-bleep-bleep! CAUTION STALL! GAME OVER!

INSERT COINS

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Re: SD.Net World Redux Comment Thread VII

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Ryan Thunder wrote:Proposal for new Map of Nova Terra. (WARNING: large image is large [2000x1000])

For whenever we might need one. Note that this map is intended for a world that is the same size and configuration as the present Nova Terra. Land/Water ratio is 2:3, up from the current 1:4. Larger continents and many, many little islands offer more room for NPCs and newcomers, as well as just dicking around with nukes and shit.

Thing is, people want countries of their own design.

Frankly I think we should just use the map of Earth in a future game, tweak things here and there for people who want altered looking countries and aren't willing to just redraw Earth's borders to accomodate that. We could even add islands in places like the Atlantic, Indian, or Pacific to accomodate such players. But there'd be so much freaking room for countries and more NPCs that things would work well.
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Re: SD.Net World Redux Comment Thread VII

Post by Shroom Man 777 »

I say, and Coyote would agree with me and I think Czech and Ryan would too, that we use the map of the Ace Combat world. It's sufficiently dissimilar from the real-world so that it won't be LAEM, but it is also anatomically correct in having a varied bunch of islands and continents.

Here are some maps.

Classic map

Lineart map

Big detailed map

A very pretty map

Besides, Ryan's new SDNW map looks like an abstractist piece of artwork.
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Re: SD.Net World Redux Comment Thread VII

Post by Shinn Langley Soryu »

Shroom Man 777 wrote:Since PeZookians are totally literally penny-pinching moneygrubbers, those flight simulators will require you to insert coins before using them - just like arcade games machines! Those Katagawanis will totally love it!

Bleep-bleep-bleep! CAUTION STALL! GAME OVER!

INSERT COINS

"RADICAL!"
In order to pinch more pennies, the PeZookians should outsource work on the simulator to one of Langley's many game studios. Either that or just buy up surplus Degenatrons and GayStation 2s, package them with copies of Nova Terra's equivalents of the Ace Combat games, and send them to the Katangwans. :D
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Re: SD.Net World Redux Comment Thread VII

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Shroom Man 777 wrote:I say, and Coyote would agree with me and I think Czech and Ryan would too, that we use the map of the Ace Combat world. It's sufficiently dissimilar from the real-world so that it won't be LAEM, but it is also anatomically correct in having a varied bunch of islands and continents.
There are two issues with that map:
1. It's clearly made up of little more than distorted RW maps. Seriously; Just try to tell me you can't find Greenland in there and keep a straight face. :P
2. What Steve said.
Besides, Ryan's new SDNW map looks like an abstractist piece of artwork.
That's because its a projection, i.e. it fits on a globe. I was just trying to map it to one in 3DSMax, in fact...

I can make another one, anyway... :|
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Re: SD.Net World Redux Comment Thread VII

Post by Coyote »

Using the real-world map is tempting. It can then be written off as "alternate universe", known flight physics and moon distances, etc, would apply, and known resource deposits would be, well, known.

Is SDN-world Mk.-II already so grumpy that we're contemplating a SDN-world Mk.-III? :? :lol:
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Re: SD.Net World Redux Comment Thread VII

Post by CmdrWilkens »

So for everyone developing their cool new body armor all I'm gonna say is that i hope you guys are ready to shell out several billion per year for the next half dozen years.
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Re: SD.Net World Redux Comment Thread VII

Post by Fingolfin_Noldor »

Is it really that much? I would imagine the armor research maybe 5-10million a year. Twice that if there are two competing technologies.
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Re: SD.Net World Redux Comment Thread VII

Post by Ryan Thunder »

Coyote wrote:Using the real-world map is tempting. It can then be written off as "alternate universe", known flight physics and moon distances, etc, would apply, and known resource deposits would be, well, known.

Is SDN-world Mk.-II already so grumpy that we're contemplating a SDN-world Mk.-III? :? :lol:
Haha, not exactly.

I'm just not too happy with the present map. Too much boring water, not enough land for NPCs to bitch and bicker over.
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