SDNWorld 3: Time progression acceleration
Posted: 2010-05-21 06:26am
Hi everybody.
It seems as if SDNW3 is winding down, with players either loosing interest or moving on to other projects. However, some of us have long-term plans which will take years in gametime to conclude, Wilkens with the canal project being the most prominent example.
However, with SDNW4 supposed to start in July, I think SDNW3 should be finished by then. I for one have no interest in continuing the posting of build queues until the game hits 1932 or so, which it will only do in several months, maybe even only at the end of the year.
It is also unlikely that a war is going to break out between player factions anymore, due to recent events. So I would therefore propose an accelerated time line. My proposal would be:
Q4 1927 ending on Sunday, May 23
Q1 1928 ending on Tuesday, May 25
Q2 1928 ending on Thursday, May 27
Q3 1928 ending on Monday, May 31
Q4 1928 ending on Wednesdday, June 3
Q1 1929 ending on Friday, June 5th
Q2 1929 ending on Sunday, June 7th
etc...
This shall allow us to finish the large game-enduring projects by July, when SDNW4 is supposed to start. In the unlikely event that a player vs player war still starts, we can always stop time progression.
Let me know what you think. Remember: Qui tacet consentit.
It seems as if SDNW3 is winding down, with players either loosing interest or moving on to other projects. However, some of us have long-term plans which will take years in gametime to conclude, Wilkens with the canal project being the most prominent example.
However, with SDNW4 supposed to start in July, I think SDNW3 should be finished by then. I for one have no interest in continuing the posting of build queues until the game hits 1932 or so, which it will only do in several months, maybe even only at the end of the year.
It is also unlikely that a war is going to break out between player factions anymore, due to recent events. So I would therefore propose an accelerated time line. My proposal would be:
Q4 1927 ending on Sunday, May 23
Q1 1928 ending on Tuesday, May 25
Q2 1928 ending on Thursday, May 27
Q3 1928 ending on Monday, May 31
Q4 1928 ending on Wednesdday, June 3
Q1 1929 ending on Friday, June 5th
Q2 1929 ending on Sunday, June 7th
etc...
This shall allow us to finish the large game-enduring projects by July, when SDNW4 is supposed to start. In the unlikely event that a player vs player war still starts, we can always stop time progression.
Let me know what you think. Remember: Qui tacet consentit.