STGOD rules discussion
Posted: 2011-09-03 07:16am
It has been observed in the past that old school STGODs (I don't know about SDNWorld or how it works) need a leavening of new players to function properly (i.e. not end up in strategic deadlock), so I've decided to try my hand at starting an STGOD on a gaming forum I frequent.
If people want to join, the more the merrier, but the primary reason I'm making this thread is to ask about rules development, since I've never much been up on that end of the game in the ones I've played in. We're looking at adapting the rules from STGOD2k8 since they're convenient, but the prospective players have raised a few questions.
First, the usefulness of Active Defenses (D) as a stat. Looking back, I note that almost everyone had some ships with at least some amount of D in STGOD2k8, but we never saw any large fleet actions in that game to my memory, so I'm not sure how it would turn out in play. Since you only subtract 25% of your D value from incoming damage (for instance, one of my battle fleets in 2k8 had 70D total across all ships, and so would ignore 17.5 incoming damage each turn), it seems you'd almost certainly be better off with more basic ship points in almost all situations (in the case of one of my fleets, an extra 70 hit points and 14 offensive power fleetwide), though whoever wrote the Wiki entry seemed to think otherwise, stating that it is a superior defensive option. Am I (and the other players) missing something? (I apparently thought it was good three years ago, but I don't remember enough about it to remember why.)
Second, Improved Offensives (O) seems to be inconsistent about whether it does 10% or 20% of its value in targetable damage, though the 2k8 rules thread says 10%. Pursuant to this, again, the question is raised: Is this worth it and if so how, especially considering you have to have net higher C3I (which is reducible by D, should your opponent take it) to use O at all?
I haven't played in STGODs of any sort for a couple of years, so I'm not up on any rule advancements since 2009 or so. Right now they want me to moderate this shindig since it was my idea and I'm the only one (so far) who's actually played, so any advice is appreciated. Thanks.
If people want to join, the more the merrier, but the primary reason I'm making this thread is to ask about rules development, since I've never much been up on that end of the game in the ones I've played in. We're looking at adapting the rules from STGOD2k8 since they're convenient, but the prospective players have raised a few questions.
First, the usefulness of Active Defenses (D) as a stat. Looking back, I note that almost everyone had some ships with at least some amount of D in STGOD2k8, but we never saw any large fleet actions in that game to my memory, so I'm not sure how it would turn out in play. Since you only subtract 25% of your D value from incoming damage (for instance, one of my battle fleets in 2k8 had 70D total across all ships, and so would ignore 17.5 incoming damage each turn), it seems you'd almost certainly be better off with more basic ship points in almost all situations (in the case of one of my fleets, an extra 70 hit points and 14 offensive power fleetwide), though whoever wrote the Wiki entry seemed to think otherwise, stating that it is a superior defensive option. Am I (and the other players) missing something? (I apparently thought it was good three years ago, but I don't remember enough about it to remember why.)
Second, Improved Offensives (O) seems to be inconsistent about whether it does 10% or 20% of its value in targetable damage, though the 2k8 rules thread says 10%. Pursuant to this, again, the question is raised: Is this worth it and if so how, especially considering you have to have net higher C3I (which is reducible by D, should your opponent take it) to use O at all?
I haven't played in STGODs of any sort for a couple of years, so I'm not up on any rule advancements since 2009 or so. Right now they want me to moderate this shindig since it was my idea and I'm the only one (so far) who's actually played, so any advice is appreciated. Thanks.