Pre-industrial Fantasy STGOD OOC/Rules Thread:
Posted: 2015-12-09 03:20am
A follow-up to this thread:
https://bbs.stardestroyer.net/viewtopic ... 5&t=164225
Proposed Rules:
No Godmode, obviously.
Comply with all forum rules, obviously.
Don't be a dick.
In the event of a dispute or question, the game moderator/host's decision is final (unless its a matter of forum policy of course, in which case take it to an actual moderator).
To join, post an Order of Battle outlining your faction's economic and military capabilities. Additional information is optional, but encouraged.
No technology invented post-1800.
Each faction gets a maximum of 100,000 points to start with (you may play a smaller faction if you prefer, of course). The more points you spend on a given structure/vehicle/military unit, the greater its strength in combat. As a guide line, one ordinary human civilian is worth one point. Scale up or down as appropriate. Powerful magical effects or cutting edge technology (by the standards of the setting) should be especially pricy.
You can also trade points to another faction, represented as trading valuable goods. This is a way to eventually exceed the point limit via trade and negotiation.
As per discussion in the previous thread, trade with NPC factions off the map is permitted, but should be limited in scope. You cannot use this to exceed the 100,000 point limit.
The outcome of engagements will be determined by agreement between the combatants, or by the point value of the forces deployed. In the event of a tie or dispute, the decision will fall to the game moderator/host.
I now open the floor for discussion, suggestions, and criticism.
One more note, regarding maps. Due to concerns about having too large a setting at this tech. level, I am considering limiting the map to one continent, tentatively North America. Any objections?
https://bbs.stardestroyer.net/viewtopic ... 5&t=164225
Proposed Rules:
No Godmode, obviously.
Comply with all forum rules, obviously.
Don't be a dick.
In the event of a dispute or question, the game moderator/host's decision is final (unless its a matter of forum policy of course, in which case take it to an actual moderator).
To join, post an Order of Battle outlining your faction's economic and military capabilities. Additional information is optional, but encouraged.
No technology invented post-1800.
Each faction gets a maximum of 100,000 points to start with (you may play a smaller faction if you prefer, of course). The more points you spend on a given structure/vehicle/military unit, the greater its strength in combat. As a guide line, one ordinary human civilian is worth one point. Scale up or down as appropriate. Powerful magical effects or cutting edge technology (by the standards of the setting) should be especially pricy.
You can also trade points to another faction, represented as trading valuable goods. This is a way to eventually exceed the point limit via trade and negotiation.
As per discussion in the previous thread, trade with NPC factions off the map is permitted, but should be limited in scope. You cannot use this to exceed the 100,000 point limit.
The outcome of engagements will be determined by agreement between the combatants, or by the point value of the forces deployed. In the event of a tie or dispute, the decision will fall to the game moderator/host.
I now open the floor for discussion, suggestions, and criticism.
One more note, regarding maps. Due to concerns about having too large a setting at this tech. level, I am considering limiting the map to one continent, tentatively North America. Any objections?