I'll put it in at the arrow, but zero guarantees it will be visibleevillejedi wrote: ↑2017-09-06 01:16am
Originally was thinking where the arrow is pointing, but maybe on either side of the bridge tower or on the flat area below the command tower?

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I'll put it in at the arrow, but zero guarantees it will be visibleevillejedi wrote: ↑2017-09-06 01:16am
Originally was thinking where the arrow is pointing, but maybe on either side of the bridge tower or on the flat area below the command tower?
Fantastic work as always Fractal!
I concur with your tallies above of 37 quad-barrel HTLs (240-TT on the Bellator) and the ball turrets (triple-240 TT ion equivalents, if we go by the Allegiance)Abacus wrote: ↑2017-09-15 05:19pm Also, would I be correct in guessing the armaments of the Procurator-class?
6 x Socket-mounted HTLs/HICs (port and starboard)
24 x Quad-Barrel HTLS (port and starboard, top)
2 x Quad-Barrel HTLs (ventral line)
11 x Quad-Barrel HTLs (hull bottom)
24 x Vertical Launch missile tubes
26 x Quad MTLs (port and starboard, top)
4 x Quad MTLs (bottom, nose)
4~10 x Quad MTLs (aft facing)
6 x Double-Barrel HTLs (ventral line, top)
-------------------------------------------------
Total of:
6 x Socket-mounted HTLs/HICs
43 x Quad-Barrel HTLS
34~40 x Quad MTLs
24 x missile tubes
That's literally what I do each time he releases a ship...Crossroads Inc. wrote: ↑2017-09-20 12:04pm You know, I have to wonder, for as "Scientific" as Fractal is regarding his works...
Has there ever been a comprehensive compiling of the armament of his ships?
A full break down of turret sizes and numbers and additional weapons for each ship?
I imagine it would be a lot of work, but it seems like something he would keep track of.
Gan I can't math today. 1.3-1.5e26W
Yes - I messed up and forgot to clone it across. Call it battle damage, yet to be repairedAbacus wrote: ↑2017-09-15 04:59pmFantastic work as always Fractal!
I just had one question...is there suppose to be only one HT on the rear left shoulder of the ship? I noticed that instead of being matched on the other side by an identical turret...there's nothing. Was that on purpose of just something that you missed?
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Out of curiosity, why is it that you count individual barrels and not turrets? That's something I've always wondered.fractalsponge1 wrote: ↑2017-09-21 10:17am I keep track of reactor power, hypothetical acceleration, fighters, troops, HTL, heavy ion, and heavy missile tubes. I don't generally count MTL unless they are primary armament.
Procurator has 148x240TT HTL, 24x240TT heavy ion, 30x70TT HTL, 24 heavy missile tubes. Would have to be capacitor fed if all guns are in action; reactor power ~1.3-1.5e27W.
I do count turrets, but the number of barrels and their yield is what matters more to firepower. Here everything but the 70TT (twins) are in quads, so not adding much.Abacus wrote: ↑2017-09-22 01:58amOut of curiosity, why is it that you count individual barrels and not turrets? That's something I've always wondered.fractalsponge1 wrote: ↑2017-09-21 10:17am I keep track of reactor power, hypothetical acceleration, fighters, troops, HTL, heavy ion, and heavy missile tubes. I don't generally count MTL unless they are primary armament.
Procurator has 148x240TT HTL, 24x240TT heavy ion, 30x70TT HTL, 24 heavy missile tubes. Would have to be capacitor fed if all guns are in action; reactor power ~1.3-1.5e27W.
As for the shoulder turret mishap, eh, no worries. I like your idea of saying it's yet to be repaired or added.
Not really. A bridge would actually be a pretty big project despite being such as small area, because of all the individual little bits involved (plus I'd want it to sort of be functional, and that'll take a lot of research and pondering).