OMG! Design the next USS ENTERPRISE (Offical Contest)

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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Norade »

Some of those designs look like they were designed and drafted by a comatose person having a seizure and should be marked as offensive for making me look at them.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Instant Sunrise »

Norade wrote:Some of those designs look like they were designed and drafted by a comatose person having a seizure and should be marked as offensive for making me look at them.
I dunno. I think #610 has a certain charm to it.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Norade »

Instant Sunrise wrote:
Norade wrote:Some of those designs look like they were designed and drafted by a comatose person having a seizure and should be marked as offensive for making me look at them.
I dunno. I think #610 has a certain charm to it.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Chardok »

Well, that didn't take long...Goatse deflector dish.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Agent Sorchus »

#613 is actually quite good, taking parts from the E-D and putting them into the more sleek and modern design. Somewhat like another idea I had, but with more modification to the base shape.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Eternal_Freedom »

The nacelles look far too short for the saucer. They dont balance it the wasy the Sov's nacelles do.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Agent Sorchus »

Like I said it is a more radical departure from what I would have done. On one hand the long nacelles look good on the sovereign, but they are becoming the dominate look for a ST ship. I would've extended the nacelles a bit more, but not to the extreme of the sovie. I also would have left more of a neck, Really not a fan of the blended body design for star trek, it just never looked close enough to the E-no ABC or D most of the time.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Fuzzy_Modem »

My daughter's entry is in the lead!
(sorted by highest rated)
http://startrekonline.com/enterprise/ga ... lter=rated


[edit]
Nevermind. Now she's not showing up under highest rated at all. Wierd.
Still here though:
http://www.startrekonline.com/enterpris ... ?share=779
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Norade »

We should all vote for this one and show what a joke the voting process is.

http://www.startrekonline.com/enterpris ... y?share=96
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Eternal_Freedom »

Hey cool, there's a "Mark as offensive" button
Baltar: "I don't want to miss a moment of the last Battlestar's destruction!"
Centurion: "Sir, I really think you should look at the other Battlestar."
Baltar: "What are you babbling about other...it's impossible!"
Centurion: "No. It is a Battlestar."

Corrax Entry 7:17: So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, and may we never need you again.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Norade »

See a few days ago when I posted as much.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Eternal_Freedom »

Sorry I missed that post. Hmmm, that button might come in useful
Baltar: "I don't want to miss a moment of the last Battlestar's destruction!"
Centurion: "Sir, I really think you should look at the other Battlestar."
Baltar: "What are you babbling about other...it's impossible!"
Centurion: "No. It is a Battlestar."

Corrax Entry 7:17: So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, and may we never need you again.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Fuzzy_Modem »

I really liked this one
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Until I used tineye to verify that it too is stolen:
http://www.tineye.com/search/22ed17c7c2 ... 996a08da0/

Original by John Eaves:
http://suricatasblog.wordpress.com/2009 ... ek-online/
(2nd down)

The contest site should really have tineye or something similar built-in to identify such images.

______________________

This one is legit!
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http://www.tineye.com/search/7b8f2f3109 ... 0c931d343/

[edit]
Tin eye can identify mildly altered images too, and as the contest rules stipulate that this must be a new, original entry created specifically for this contest, all you would need to do is this:
Tin eye identifies matches? No= Accept entry. Yes= Reject entry.

Just a thought for anyone planning a similar contest in the future...
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Eternal_Freedom »

That legit one is pretty damn awesome
Baltar: "I don't want to miss a moment of the last Battlestar's destruction!"
Centurion: "Sir, I really think you should look at the other Battlestar."
Baltar: "What are you babbling about other...it's impossible!"
Centurion: "No. It is a Battlestar."

Corrax Entry 7:17: So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, and may we never need you again.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Molyneux »

My art skills are only on the stick-figure level, but I've been thinking to try and figure out just what should be kept to keep it recognizable as an Enterprise.

I like the idea of the Federation going in a more military-minded direction after Deep Space 9 and such - and I also wish they'd been able to use the idea of a detachable saucer more often, so I tried to work that out to a logical conclusion.

How about a dedicated, long-term-assignment cruiser, with weapons concentrated in the saucer section - and build the saucer itself as a dedicated escort vessel, with the rest of the ship carrying the supplies and equipment necessary to function as a floating drydock? When trouble threatens, separate the two and have the mother-section retreat to a safe distance, while the escort pounds the hell out of whatever needs a kicking. Give the escort-section small nacelles of its own and a separate warp core, but let the non-combat section handle power generation and propulsion under normal circumstances.

For that matter, maybe make the primary bridge part of the main section rather than the saucer itself - give the saucer its own duty staff, in case the ships have to separate at short notice.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Kenny_10_Bellys »

Good god, there's some fugly stuff out there.

I cant help but notice that about a third of the entries are existing models and images being reposted by arseholes, and the rest evenly divided between the childish and bloody awful. There only seem to be one or two entries worth a damn at this time.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Kenny_10_Bellys »

Molyneux wrote:I like the idea of the Federation going in a more military-minded direction after Deep Space 9 and such - and I also wish they'd been able to use the idea of a detachable saucer more often, so I tried to work that out to a logical conclusion.
Building a ship to split into two sections sounds like a good idea, but I think if you examine it then it loses its appeal. First off, why do you want that ability? On the Galaxy class the original idea was that it would get the civilian population aboard to safety, while the 'battle' section went to the fight. It was almost never used in the series because it took ages and slowed down the story, and besides many of the times they got into trouble it was without the benefit of hours of warning. Without lots of time to get away you are putting your civilians in a sitting duck, so it was never done. In the end it was used as a lifeboat and that's about it. Anything else invited destruction in detail, splitting one powerful ship into 2 less powerful ones to be picked off separately.

Secondly if I am asked to design a kick-ass warship, I dont make it half warship, half something else. If I have 20,000 tons of exotic materials to make a ship, I do not make a 5000 ton small warhip and a 15,000 ton repair station and canteen for it to drag around behind it. That's what dock yards and starbases are for. I build the best 20,000 kick ass warship I can and it should be less likely to need repair.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Molyneux »

Kenny_10_Bellys wrote:
Molyneux wrote:I like the idea of the Federation going in a more military-minded direction after Deep Space 9 and such - and I also wish they'd been able to use the idea of a detachable saucer more often, so I tried to work that out to a logical conclusion.
Building a ship to split into two sections sounds like a good idea, but I think if you examine it then it loses its appeal. First off, why do you want that ability? On the Galaxy class the original idea was that it would get the civilian population aboard to safety, while the 'battle' section went to the fight. It was almost never used in the series because it took ages and slowed down the story, and besides many of the times they got into trouble it was without the benefit of hours of warning. Without lots of time to get away you are putting your civilians in a sitting duck, so it was never done. In the end it was used as a lifeboat and that's about it. Anything else invited destruction in detail, splitting one powerful ship into 2 less powerful ones to be picked off separately.

Secondly if I am asked to design a kick-ass warship, I dont make it half warship, half something else. If I have 20,000 tons of exotic materials to make a ship, I do not make a 5000 ton small warhip and a 15,000 ton repair station and canteen for it to drag around behind it. That's what dock yards and starbases are for. I build the best 20,000 kick ass warship I can and it should be less likely to need repair.
In that case, why do we build carriers?
I don't have any personal experience with this kind of thing, granted, but I was in the mindset of building this thing as two ships - a weapons-heavy, powerful little SOB, and a larger support ship that can give the saucer a free ride to lessen wear-and-tear on the escort's propulsion systems. Divide up the systems between the two - weapons, armor and such on the tac ship, and an engineering focus on the tug.

It wouldn't work too well as an exploration vehicle, but for something like a long-term-assignment strike force, it seems to me that being able to keep the support craft in reserve as a mobile repair and refit station would beat having to return to Federation space every time it gets in a scrap.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Norade »

Molyneux wrote:
Kenny_10_Bellys wrote:
Molyneux wrote:I like the idea of the Federation going in a more military-minded direction after Deep Space 9 and such - and I also wish they'd been able to use the idea of a detachable saucer more often, so I tried to work that out to a logical conclusion.
Building a ship to split into two sections sounds like a good idea, but I think if you examine it then it loses its appeal. First off, why do you want that ability? On the Galaxy class the original idea was that it would get the civilian population aboard to safety, while the 'battle' section went to the fight. It was almost never used in the series because it took ages and slowed down the story, and besides many of the times they got into trouble it was without the benefit of hours of warning. Without lots of time to get away you are putting your civilians in a sitting duck, so it was never done. In the end it was used as a lifeboat and that's about it. Anything else invited destruction in detail, splitting one powerful ship into 2 less powerful ones to be picked off separately.

Secondly if I am asked to design a kick-ass warship, I dont make it half warship, half something else. If I have 20,000 tons of exotic materials to make a ship, I do not make a 5000 ton small warhip and a 15,000 ton repair station and canteen for it to drag around behind it. That's what dock yards and starbases are for. I build the best 20,000 kick ass warship I can and it should be less likely to need repair.
In that case, why do we build carriers?
I don't have any personal experience with this kind of thing, granted, but I was in the mindset of building this thing as two ships - a weapons-heavy, powerful little SOB, and a larger support ship that can give the saucer a free ride to lessen wear-and-tear on the escort's propulsion systems. Divide up the systems between the two - weapons, armor and such on the tac ship, and an engineering focus on the tug.

It wouldn't work too well as an exploration vehicle, but for something like a long-term-assignment strike force, it seems to me that being able to keep the support craft in reserve as a mobile repair and refit station would beat having to return to Federation space every time it gets in a scrap.
Molyneux, you haven't given this even a second of thought have you? We build carriers because one aircraft can sink any given warship with a lucky hit. Aircraft carriers also carry their own damage control and engineering equipment on board and don't eject that during a battle. The engineering/battle section on the warship is not a small as a fighter and for the mass of the ejection system and the civilian bits you could make a far, far better pure warship.

If you want a repair ship build one and don't attach it to your warship, have an escort fleet simply follow the big E around like we do with carriers IRL.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by CSJM »

The point of a separating ship is twofold. One, on a ship that's not exclusively a battleship, like the Enterprise, the crew includes various families and other civilians. Two, a pair of ships is harder to destroy than just one. Two point five, a direct hit that pulverizes a detachable part of the ship still leaves the rest of the ship capable of manuevering and fighting. For example, if someone ever destroyed or severely damaged the Enterprise-D's saucer section, it wouldn't completely cripple the ship. Whoever remained in command of the stardrive section would be able to detach and either flee with whatever crew remained, or continue fighting.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Themightytom »

Norade wrote:
Gah! Fuck... My Eyes!

That must have been done by a very special elementary school student that hasn't been introduced to spell check yet.
"Bio stabilizer warp field"?
hey buddy, we're just drawing spaceships here, before we invent new technobabble can we explain what the hell a "galixy" class is?

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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Themightytom »

Image

Ok whose the Jackass who submitted this...?

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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Norade »

CSJM wrote:The point of a separating ship is twofold. One, on a ship that's not exclusively a battleship, like the Enterprise, the crew includes various families and other civilians. Two, a pair of ships is harder to destroy than just one. Two point five, a direct hit that pulverizes a detachable part of the ship still leaves the rest of the ship capable of manuevering and fighting. For example, if someone ever destroyed or severely damaged the Enterprise-D's saucer section, it wouldn't completely cripple the ship. Whoever remained in command of the stardrive section would be able to detach and either flee with whatever crew remained, or continue fighting.
Yet no real military wants two part aircraft carriers, or two part missile cruisers. Better to just have two ships that stay as two ships, you can put more fight into a smaller dedicated warship and more luxury into a family/repair ship that follows behind and stays back until the all clear is given. The mass penalty for having dead weigh for the separation system is a huge deal as well.

We also look and see how rarely it is used so it might not even be worth keeping without any other points against.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by CSJM »

Norade wrote:Yet no real military wants two part aircraft carriers, or two part missile cruisers. Better to just have two ships that stay as two ships, you can put more fight into a smaller dedicated warship and more luxury into a family/repair ship that follows behind and stays back until the all clear is given. The mass penalty for having dead weigh for the separation system is a huge deal as well.
That's more of an intrinsic limitation of modern military than a flaw in the design principle. I'm sure many commanders would want catamaran-hull aircraft carriers that could split into two fast cruisers to avoid incoming enemy fire and fit into those pesky narrow inland channels. Many would like a battleship built around a detachable submarine module that would let the top half turn into a mobile artillery rig while the lower half deals death to any nearby naval assailants. The problems that stop modern militaries from having these things are two things that are nigh-irrelevant in Star Trek's Federation - design complexity and excessive cost. Since replicators allow just about anything to be created, at no cost (and there's no money in the Federation, either), creating complex separation systems for starships isn't something to avoid if it can be pulled off intelligently.

You can also look at the idea differently. It's not "one ship separating into two ships", it's two separate, fully capable ships designed to dock to each other and fly together. In the case of the catamaran-hull carrier I mentioned, it could be a class of light cruiser equipped with retractable landing strip sections on either side, allowing several of them to join up and perform as an aircraft service ship, and mobile landing strip.
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Re: OMG! Design the next USS ENTERPRISE (Offical Contest)

Post by Norade »

CSJM wrote:
Norade wrote:Yet no real military wants two part aircraft carriers, or two part missile cruisers. Better to just have two ships that stay as two ships, you can put more fight into a smaller dedicated warship and more luxury into a family/repair ship that follows behind and stays back until the all clear is given. The mass penalty for having dead weigh for the separation system is a huge deal as well.
That's more of an intrinsic limitation of modern military than a flaw in the design principle. I'm sure many commanders would want catamaran-hull aircraft carriers that could split into two fast cruisers to avoid incoming enemy fire and fit into those pesky narrow inland channels. Many would like a battleship built around a detachable submarine module that would let the top half turn into a mobile artillery rig while the lower half deals death to any nearby naval assailants. The problems that stop modern militaries from having these things are two things that are nigh-irrelevant in Star Trek's Federation - design complexity and excessive cost. Since replicators allow just about anything to be created, at no cost (and there's no money in the Federation, either), creating complex separation systems for starships isn't something to avoid if it can be pulled off intelligently.

You can also look at the idea differently. It's not "one ship separating into two ships", it's two separate, fully capable ships designed to dock to each other and fly together. In the case of the catamaran-hull carrier I mentioned, it could be a class of light cruiser equipped with retractable landing strip sections on either side, allowing several of them to join up and perform as an aircraft service ship, and mobile landing strip.
Are you fucked in the head or something? No commander would want a slow separation process that can only really be preformed outside of combat due to how vulnerable you'd be while preforming it. The carrier commander already has a fleet of destroyers, frigates, cruisers and submarines each which is a well designed vessel that doesn't waste resources on docking or undocking something. Nothing you've presented here isn't better done by separate ships.

A Catamaran aircraft carrier has many significant points of weakness in that it's literally made to come apart on a seem and any attempt to fix this flaw only adds extra weight, the sub cruiser would need to be extra large to do the submarine as missile magazines extend deep into the hull as do vertical launch tubes. Look at the Ticonderoga-class and tell me where a fucking submarine would go without displace crew, weapons and machinery. Why would anybody do that instead of simply assigning a few submarines to the fleet? It's not like your retarded transformer idea would surprise anybody beyond making them ask what the hell your military leaders were smoking.

Edit: Can a mod split this and punt it to Sci-fi?
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