Something big
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Re: Something big
Something else blocked out:
"Fulgor" Anon star Frigate #1:
"Fulgor" Anon star Frigate #1:
Re: Something big
And you started on a new ship... Might as well make some sort of ellipse or larger size ship to round it out...fractalsponge1 wrote:^Well that's almost done. Just need a few more touches to the ventral side and the roof of the bridge. I will finish it though, no fear.
Anyways the Frigate looks nice and chunky...
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Re: Something big
Some people just think that bigger is better. Me, I wouldn't mind seeing a Lancer or a Nebulon frigate. Something non-wedge shaped for a bit of a change of pace.
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Re: Something big
Old Republic Dreadnaught!
Old Republic Dreadnaught!!!
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>_>
Am I the only one with a special fondness for this old clunker?
Old Republic Dreadnaught!!!
<_<
>_>
Am I the only one with a special fondness for this old clunker?
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Re: Something big
There, some corvette updates:
Ventral detail, and the beginnings of some large-scale telescoping cutting/airlock thingy.
Ventral detail, and the beginnings of some large-scale telescoping cutting/airlock thingy.
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Re: Something big
Wow, that is large-scale. I guess it would mean borders wouldn't have to worry so much about initial chokepoints like in the Tantive IV scene. Probably too big to use with a CR90.
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Re: Something big
I like the Fulgur class; they're solid looking and almost over- engined, very interesting fleet recon/rapid interceptor boats.
I have to guess that they're actually pretty rare, because with the speed they ought to have, we should see quite a lot of them as convoy distant escorts- prefect reaction and intervention ships, to chase down rebel privateers. fleet scouts, too.
785N3, I flip open my latin-english dictionary looking for a suitable name, at random, and come up with Immiseriscors- 'Pitiless'. Sounds appropriate for a long range heavy- weapons ship.
The actual graphic image, couple of points. The engine clusters; that kind of multitube array has avantages that I can see, it's more damage and malfunction redundant, less individually awkward a job to repair or replace each one, but I'm not sure it's a good thing for overall engine area and total thrust.
A smaller number of larger mounts, as on the Imperator type, would probably be more demanding but also give more thrust as a result-which would be more appropriate for what's suposed to be a 'hot' design.
The hull was also supposed to be a shallow V-shape when looked at from dead ahead or astern, with sensor domes and towers- and most weapon turrets- placed across the obtuse, and main command tower sheltered in the acute, angle; a bit less conventional.
The customs corvette, I presume that's the uncooperative target airlock, deigned to drill holes in the target's hull and allow access that way? Conventional docking tubes would do for the rest. Anyway, keep going- this is great.
I have to guess that they're actually pretty rare, because with the speed they ought to have, we should see quite a lot of them as convoy distant escorts- prefect reaction and intervention ships, to chase down rebel privateers. fleet scouts, too.
785N3, I flip open my latin-english dictionary looking for a suitable name, at random, and come up with Immiseriscors- 'Pitiless'. Sounds appropriate for a long range heavy- weapons ship.
The actual graphic image, couple of points. The engine clusters; that kind of multitube array has avantages that I can see, it's more damage and malfunction redundant, less individually awkward a job to repair or replace each one, but I'm not sure it's a good thing for overall engine area and total thrust.
A smaller number of larger mounts, as on the Imperator type, would probably be more demanding but also give more thrust as a result-which would be more appropriate for what's suposed to be a 'hot' design.
The hull was also supposed to be a shallow V-shape when looked at from dead ahead or astern, with sensor domes and towers- and most weapon turrets- placed across the obtuse, and main command tower sheltered in the acute, angle; a bit less conventional.
The customs corvette, I presume that's the uncooperative target airlock, deigned to drill holes in the target's hull and allow access that way? Conventional docking tubes would do for the rest. Anyway, keep going- this is great.
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Re: Something big
The view of pic 31 is intimidating, something nasty is preparing to dock !
The large airlock-cutter is an interesting idea, I'll add that to the CC my players captured last week. I don't see a lot of applications for it - a vessel large enought to require such an entrance would not be overwhelmed by the comparatively tiny trooper complement.
The large airlock-cutter is an interesting idea, I'll add that to the CC my players captured last week. I don't see a lot of applications for it - a vessel large enought to require such an entrance would not be overwhelmed by the comparatively tiny trooper complement.
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Re: Something big
@ECR -
I'll have go back and play with the shape a bit more. I don't think I'm quite getting your description though - basically, overlap two wedge hulls, and then rotate each wedge about the lengthwise axis so that it forms a vaguely bird-like profile? If that's the case, wouldn't you want the turrets on the acute angle of the V, so they can superfire to either side? Anyways, I can adjust it - if you have a sketch with a particular shape in mind, let me know.
I figured a cylindrical engine has the advantage of being compact, so you can emplace them at the far edges of the hull, for better off-axis thrust. Which, for a superlaser ship, is going to be crucial rather than straight-line thrust. Again, if you have a particular configuration in mind, I'll work with it. One thing about bells vs cylinders: damage tolerance and simplicity are obviously going for cylinders, but as for thrust area, bells basically have the same limited output area at the middle. Is it possible that the bells are there purely to direct the thrust stream off-axis? Cylinders can be put in odd places for turning thrust in a big ship, but for a smaller ship where space is at a premium, you can trade off number of engine mounts for simplicity and maintainability. Dunno if that makes sense for an explanation.
Is it Fulgor or Fulgur? Fulgor as in Latin "splendor/lightning" or Fulgur, something alien?
I think in Hull 721 you specced them as having 4x single MTL with point/area defense fit. I might modify that a bit though, maybe six single turrets for heavy MTL (~500GT) (1 each corner, dorsal/ventral, two in an axial battery). Seems odd to have a pursuit frigate without an axial battery. I haven't done the reactor scaling yet on this yet. I've also given them Allegiance-scale secondaries for engines, though the comic seems more like a tube-based engine.
---
The dock is indeed the forcible-entry version. Not done yet, but I imagine now that there will be a standard-type docking portal in the middle, enough for troopers to drop/emerge comfortably, and probably with a variable-angle artificial gravity holding chamber inboard to orient the first assault team to go in. Most of the large cylinder shape is light telescoping structure and space for a cutting apparatus.
And of course the corvette and its platoon is not going to go around trying to storm and hold a lucrehulk, but a ventral docking apparatus I think would be more convenient for latching onto a drifting target, or one with damaged standard boarding tubes, or just to surprise the defenders; like Alan mentioned, you don't need to storm through natural chokepoints if you cna make your own entrance wherever you like - through the bridge windows, say...
I'll have go back and play with the shape a bit more. I don't think I'm quite getting your description though - basically, overlap two wedge hulls, and then rotate each wedge about the lengthwise axis so that it forms a vaguely bird-like profile? If that's the case, wouldn't you want the turrets on the acute angle of the V, so they can superfire to either side? Anyways, I can adjust it - if you have a sketch with a particular shape in mind, let me know.
I figured a cylindrical engine has the advantage of being compact, so you can emplace them at the far edges of the hull, for better off-axis thrust. Which, for a superlaser ship, is going to be crucial rather than straight-line thrust. Again, if you have a particular configuration in mind, I'll work with it. One thing about bells vs cylinders: damage tolerance and simplicity are obviously going for cylinders, but as for thrust area, bells basically have the same limited output area at the middle. Is it possible that the bells are there purely to direct the thrust stream off-axis? Cylinders can be put in odd places for turning thrust in a big ship, but for a smaller ship where space is at a premium, you can trade off number of engine mounts for simplicity and maintainability. Dunno if that makes sense for an explanation.
Is it Fulgor or Fulgur? Fulgor as in Latin "splendor/lightning" or Fulgur, something alien?
I think in Hull 721 you specced them as having 4x single MTL with point/area defense fit. I might modify that a bit though, maybe six single turrets for heavy MTL (~500GT) (1 each corner, dorsal/ventral, two in an axial battery). Seems odd to have a pursuit frigate without an axial battery. I haven't done the reactor scaling yet on this yet. I've also given them Allegiance-scale secondaries for engines, though the comic seems more like a tube-based engine.
---
The dock is indeed the forcible-entry version. Not done yet, but I imagine now that there will be a standard-type docking portal in the middle, enough for troopers to drop/emerge comfortably, and probably with a variable-angle artificial gravity holding chamber inboard to orient the first assault team to go in. Most of the large cylinder shape is light telescoping structure and space for a cutting apparatus.
And of course the corvette and its platoon is not going to go around trying to storm and hold a lucrehulk, but a ventral docking apparatus I think would be more convenient for latching onto a drifting target, or one with damaged standard boarding tubes, or just to surprise the defenders; like Alan mentioned, you don't need to storm through natural chokepoints if you cna make your own entrance wherever you like - through the bridge windows, say...
Re: Something big
I sold the docking port to my players as 'dock' - storage of EVA-pods, Zero-g-trooper equipment and a few (2-3) small walkers. The latter, because I see this ship also as a emergency police craft, a first responder to small disturbances on unimportant planets. I'd expect even a few small walkers would leave some impression in Mos Eisley for example. A two-person ship to ship shuttle (an upgraded escape pod as a captain's yacht ?) could also fit there, depending on the size.
I probably missed it in one of your posts, but what size did you use for the corvette ?
Your concept of having a small port in the middle of the folded cylindrical tube makes also makes sense to me.
I probably missed it in one of your posts, but what size did you use for the corvette ?
Your concept of having a small port in the middle of the folded cylindrical tube makes also makes sense to me.
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Re: Something big
I think for the ship as a whole those are reasonable options, except the pod/yacht. Normal outfit still stormtrooper platoon, possibly with a spacetrooper detachment. I have some loading/spacetrooper assault hatches (http://fractalsponge.net/crv/20.jpg). That's about 5m high, which is around enough for an Espo 101 or 91 crowd control walker to duck and exit and easily enough for a section of AT-PTs if necessary.
For size, using the published ~180m (actually closer to 185 for this one).
Updates to the docking mechanism and scaling shot:
For size, using the published ~180m (actually closer to 185 for this one).
Updates to the docking mechanism and scaling shot:
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Re: Something big
The landing gear looks comical because it seems too thin compared to rest of the body... Or maybe I am not used to seeing a naval vessel on legs...
Otherwise looks good...
Otherwise looks good...
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Re: Something big
Yeah here it is with bigger pads:
But in general all the SW capital-class landing pads look pretty flimsy compared to the ships they're on. Look at the landed Acclamator and Venator pics, very spindly. Quite apart from that, even if the materials could hold, the ground might not with the relatively tiny surface area of the landing pads and the weight going through them. I imagine landing gear on capital vessels are there mostly for partial insurance against repulsor problems, but not for unpowered vessels without SIFs or repulsorlift at rest, at least not for long. This assuming that SW repulsors require continuous power once a height has been set, which may not be the case. The AOTC ICS pretty much goes out and says that a core ship's gear isn't guaranteed for use without repulsorlift for very long at all.
But in general all the SW capital-class landing pads look pretty flimsy compared to the ships they're on. Look at the landed Acclamator and Venator pics, very spindly. Quite apart from that, even if the materials could hold, the ground might not with the relatively tiny surface area of the landing pads and the weight going through them. I imagine landing gear on capital vessels are there mostly for partial insurance against repulsor problems, but not for unpowered vessels without SIFs or repulsorlift at rest, at least not for long. This assuming that SW repulsors require continuous power once a height has been set, which may not be the case. The AOTC ICS pretty much goes out and says that a core ship's gear isn't guaranteed for use without repulsorlift for very long at all.
Re: Something big
I love it. Though I find the primary, secondary and whatever else systems for the vestible of the docking hatch huge. Cool, just way bigger than I'd have thought.
whoops, meant to add; did you base it off some extrapulation of the MF side docks?
whoops, meant to add; did you base it off some extrapulation of the MF side docks?
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Re: Something big
I'll admit to making up the docking hatch as I went along - the main cylinder could probably be smaller, but oh well. [handwave]Dedicated power generators/heatsink space for the cutting apparatus? [/handwave]
I might make a few variants off the same hull. Maybe dedicated anti-fighter picket, or fast recon variant. The main docking cylinder would go for both of those, of course.
The hatches are indeed extrapolations of the ones from the MF, with some influence from the blockade runner. ICS says there's a Corellian standard docking port, so I figure those are natural references.
I might make a few variants off the same hull. Maybe dedicated anti-fighter picket, or fast recon variant. The main docking cylinder would go for both of those, of course.
The hatches are indeed extrapolations of the ones from the MF, with some influence from the blockade runner. ICS says there's a Corellian standard docking port, so I figure those are natural references.
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Re: Something big
Looks fucking great man. Keep on Rockin' and Rollin'!
P.S. My fleet wall paper is getting stale... *hint hint*
P.S. My fleet wall paper is getting stale... *hint hint*
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Re: Something big
Dreadnaught now! Dreadnaught!!!
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Re: Something big
Re: Something big
A great Thank You ! for all those wonderful pictures.
now: more ships !
Just as I wanted to post a request to show it next to a Bellator, you add such a picture
Have you named it already ? I'd suggest Incorruptus-class.
now: more ships !
Just as I wanted to post a request to show it next to a Bellator, you add such a picture
Have you named it already ? I'd suggest Incorruptus-class.
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Re: Something big
Fantastic. Makes you realise just how massive the Excecutor is - long time since I've seen this thread, and I've got to say, they're all pretty magnificent.
Incidentally, are you planning to render any of these in more blue-ish colours like the Excecutor. Or Republican red stripes?
Incidentally, are you planning to render any of these in more blue-ish colours like the Excecutor. Or Republican red stripes?
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Re: Something big
Why do the turbo lasers look so big on your ship as compared to the Executor?
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