Something big

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Raesene
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Re: Something big

Post by Raesene »

The two small vertical structures at the foot of the bridge tower at the end of the point defense batteries need some gargoyles or sphinxes on top :-)

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Re: Something big

Post by fractalsponge1 »

This is the Galactic Empire, not the Imperium of Man ;)

I lied about the updates, one more: bridge in more complete form.

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Re: Something big

Post by Justicar »

I kinda think the spine is a little too pronounced (too tall), but overall it's a very cool design. Makes an excellent Star Dreadnought. Any chance we can get low-res orthos of this? It would be nice even in it's unfinished form.
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Re: Something big

Post by Fingolfin_Noldor »

fractalsponge1 wrote:This is the Galactic Empire, not the Imperium of Man ;)

I lied about the updates, one more: bridge in more complete form.

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But cool ship. Incredible detail.

You might want to name the ship something holy like "Dominus Imperator"
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Re: Something big

Post by fractalsponge1 »

OK, so after an annoying fling with 3dsmax 2010, I am back with updates:

Integrated the engine block, added fantail edge detail, more bridge/center spine detail, fixed some issues with other areas, and blocked out the ventral side, which I'm not really ready to show yet. LARGE renders:

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Re: Something big

Post by fractalsponge1 »

Now, a more normal WIP update form last night's stuff:
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Justicar, haven't forgotten about you, but haven't gotten to looking at that file yet.
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Re: Something big

Post by Justicar »

I just assumed that you weren't interested. I'd still love to kit your ships.
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Re: Something big

Post by PhilosopherOfSorts »

Something I've been wondering as I've been following this thread. Would a ship this big have noticeable gravity of its own?
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Re: Something big

Post by fractalsponge1 »

No, not enough mass. This is, by volume, bigger than an Executor, but not by a huge amount.

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Re: Something big

Post by Crossroads Inc. »

You know, lots of people always ask: "What is Fractal got for us NEXT?" what is his next big hting. Well while I can dream of a Old Republic Dreadnought done in Fractals detail.... You know what would be fun? A factory ship, some sort of mobile shipyard/repair ship, That would be interesting to see his take on something liek that,
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Re: Something big

Post by fusion »

fractalsponge1 wrote:No, not enough mass. This is, by volume, bigger than an Executor, but not by a huge amount.

-Snip-
Do I spy huge amounts of light turbolaser emplacements scattered through out the engine area?
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Re: Something big

Post by fractalsponge1 »

^Quite a few, around the fantail and hull edge, hard to mount on the machinery itself, and in any event ion wash should take care of anything fighter weight there usually.

As for what's next - probably something small, just for a change of pace. Maybe an assault transport or assault shuttle. I still have a pretty substantial list of stuff I want to do eventually, including finishing that carrier. More auxiliaries would also be fun, probably based off the fleet tanker's modular backbone. Mobile deepdock? Heavy frigate, maybe Rand Ecliptic-ish, anon frigate #1, missile boat, tie defender, blastboat, pulsarwing, that superlaser catamaran boat - lots of options.

Updates: Almost finished with the engine area, which is, as always, the best part:
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Re: Something big

Post by fusion »

fractalsponge1 wrote:^Quite a few, around the fantail and hull edge, hard to mount on the machinery itself, and in any event ion wash should take care of anything fighter weight there usually.

As for what's next - probably something small, just for a change of pace. Maybe an assault transport or assault shuttle. I still have a pretty substantial list of stuff I want to do eventually, including finishing that carrier. More auxiliaries would also be fun, probably based off the fleet tanker's modular backbone. Mobile deepdock? Heavy frigate, maybe Rand Ecliptic-ish, anon frigate #1, missile boat, tie defender, blastboat, pulsarwing, that superlaser catamaran boat - lots of options.

Updates: Almost finished with the engine area, which is, as always, the best part:
Image
Sounds good... I am almost getting overwhelmed by the shear size of the ship... :P

However, won't a deepdock be huge? (assuming that it can berth a ship of this size)

Anyway, your projects intrigue me very much and I am looking forward to seeing them...

P.S. When you are done with this ship, can you float a tie fighter next to the ship along with a customs ship? (the scale boggles the mind)
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Re: Something big

Post by Rogue 9 »

Might want to float a Star Destroyer instead. So that we can, y'know, actually see what it's being compared to. :razz:
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Re: Something big

Post by Vehrec »

Previous works on that scale simply not good enough for you? For shame Rogue.

I say do something small-with a fully detailed cockpit. :angelic:
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Re: Something big

Post by fusion »

Rogue 9 wrote:Might want to float a Star Destroyer instead. So that we can, y'know, actually see what it's being compared to. :razz:
But I was hoping that he was going to render this ship at 30000px + :twisted:
You know two pixel per meter...
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Re: Something big

Post by fusion »

Ghetto-edit (for some reason the forum won't let me edit my post)....

Anyways, I just noticed that you would need considerably much more guns for the ship to reach the 400 to 500x ISD unless I am missing something... So far I have counted 51 "balls", 167 "heavies" and 60 "octuplets" on the dorsal port side, which is equivalent to only 56 ISDs assuming that the "heavies" are twice the firepower compared to the quads on the ISD v1 while the balls and octuplets are comparatively similar to the quads. Thus, if one assumes equal distribution of weapons dorsal and ventral and port and starboard side, the ship would only carry 224 ISD worth of fire power, so what am I missing...
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Re: Something big

Post by fractalsponge1 »

My current count is (assuming symmetry for all guns currently in place):

282 720-teraton HTL (141x2 turret)
1572 240-teraton HTL (393x4 ball and turret)
1312 40-teraton HTL (164x8 barbette)
232 240-teraton equivalent heavy ion cannon (58x4 ball)

688480 teratons, ~275x ISDs

The aft batteries aren't done yet, and neither are the ventral batteries. Come to think of it, the dorsal hull isn't done yet either.

Final power to weight also depends on the secondary reactor fit, which I've not really settled on yet. Current provisional layout is one 800m radius primary reactor, and enough secondaries to add >50% again on top (starting with, say, 4x400m radius secondaries+smaller tertiaries). Assuming equal efficiency, ~4-5e27W sustained, or 400-500x ISDs in overall power generation.

I'll need to check the final volume of the hull and spine when done to get a fully accurate power-to-weight comparison between it and the ISD. But the rule of thumb I was working on was the dreadnought having a little under the weapon power-to-weight ratio of a line destroyer. I'd guess that the volume of this ship is roughly equivalent to an ISD shape 11-12km long, so ~400x ISD hull volume, but with a higher density due to the natural increase in weight as the armor, bracing, and subdivision become much tougher and more extensive. That and I envision it having a considerably denser and more powerful and power-hungry EW and ancillary equipment fit than an equivalently sized ISD would. But assuming ~the same weapon power to weight ratio, 1.5x destroyer density, and 5e27W overall generation, that'd yield ~3.33e27W for the guns on continuous feed, all arcs, or 333 ISDs.

All in all, still much better than an Executor, and a frightening concentration of power.
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Re: Something big

Post by Thanas »

As far as good latin names, how about:
Propugnator (champion, defender)
Pugnator (fighter)
Perditor (Ruiner)
domitor (subduer, ruler)
expugnator (destroyer)
Comes (follower, count)

I belive vastator, (ex-)terminator have already been named in this thread.
My favorite would be Perditor or Pugnator - not only because it sounds great, but also because it is similar to bellator.
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Re: Something big

Post by fusion »

fractalsponge1 wrote:My current count is (assuming symmetry for all guns currently in place):

282 720-teraton HTL (141x2 turret)
1572 240-teraton HTL (393x4 ball and turret)
1312 40-teraton HTL (164x8 barbette)
232 240-teraton equivalent heavy ion cannon (58x4 ball)

688480 teratons, ~275x ISDs

The aft batteries aren't done yet, and neither are the ventral batteries. Come to think of it, the dorsal hull isn't done yet either.

Final power to weight also depends on the secondary reactor fit, which I've not really settled on yet. Current provisional layout is one 800m radius primary reactor, and enough secondaries to add >50% again on top (starting with, say, 4x400m radius secondaries+smaller tertiaries). Assuming equal efficiency, ~4-5e27W sustained, or 400-500x ISDs in overall power generation.

I'll need to check the final volume of the hull and spine when done to get a fully accurate power-to-weight comparison between it and the ISD. But the rule of thumb I was working on was the dreadnought having a little under the weapon power-to-weight ratio of a line destroyer. I'd guess that the volume of this ship is roughly equivalent to an ISD shape 11-12km long, so ~400x ISD hull volume, but with a higher density due to the natural increase in weight as the armor, bracing, and subdivision become much tougher and more extensive. That and I envision it having a considerably denser and more powerful and power-hungry EW and ancillary equipment fit than an equivalently sized ISD would. But assuming ~the same weapon power to weight ratio, 1.5x destroyer density, and 5e27W overall generation, that'd yield ~3.33e27W for the guns on continuous feed, all arcs, or 333 ISDs.

All in all, still much better than an Executor, and a frightening concentration of power.
While that is true, I would like to point out that, unlike a destroyer, the dreadnought would have proportionally smaller hangers and engines as its main sale is its immense fire power... The dreadnoughts engines consume less space because it is not expected for a ship of its size to have chase down pesky rebel ships. Since the hangers and engines consume less space than in a destroyer, it is only natural that there is more fire power dedicated to the weapons despite the heavier armor and bracing...
Thus, I believe that the fire power of the dreadnought should be about 400x ISDs (or 500 ISDs if I push you a bit)...

(I now feel like the people on scifi mesh...)

PS... you need to show emp3ror86 on scifi mesh this thread as he keeps asking you for more tech stuff....
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Re: Something big

Post by Thanas »

One more choice I forgot to add - Excubitor.

Literally meaning guardian, this was also the name of the longest-standing guard unit in Roman history, with a service history of 400-700 years.
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Re: Something big

Post by fractalsponge1 »

Almost done with the engines - I figure the ship is >80% complete.

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Re: Something big

Post by fusion »

fractalsponge1 wrote:Almost done with the engines - I figure the ship is >80% complete.

-snip-
How could that be? :D You have yet to show us the work on the bottom side of the dreadnought... I demand wips of the ventral side!!! :P
Anyways I would like to see the fire power that you settle on...
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Re: Something big

Post by The Original Nex »

What are the hatch-looking structures along the center line? There are two at the bottom and one in the center.
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Re: Something big

Post by fractalsponge1 »

fusion wrote:
fractalsponge1 wrote:Almost done with the engines - I figure the ship is >80% complete.

-snip-
How could that be? :D You have yet to show us the work on the bottom side of the dreadnought... I demand wips of the ventral side!!! :P
Anyways I would like to see the fire power that you settle on...
Patience. The sides get cloned, and the ventral side is not nearly as complex as the rest of the ship. 80% in terms of work to be done, not area covered in the WIPs shown thusfar.
The Original Nex wrote:What are the hatch-looking structures along the center line? There are two at the bottom and one in the center.
I intended them as sensor/ESM emitter type structures.
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