Something big

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Pelranius
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Re: Something big

Post by Pelranius »

Actually, the Remnant seemed to have increased in size by the time of the NJO, as there were at least several dozen sectors in the Remnant during Caedus's time, judging by the number of Moffs present (unless all that expansion came from after the Yuuzhan Vong invasion, which is possible but not likely).
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Azron_Stoma
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Re: Something big

Post by Azron_Stoma »

by the time or after the Yuuzhan Vong invasion, isn't that when the Imperial Remnant joins the New Republic to form the Galactic Alliance? the Empire serving the Military branch and Judicial of the GA as a whole? (while having full sovereignty on entire sectors of their own) though Legistlature is entirely the NR's domain?

because I was always under the Impression that the GA was meant to simultaneously combine their strengths and eliminate their weaknesses.

the Empire having the ability to keep order, at the price of freedom, the Republic having the ability to keep freedom at the price of order.

the Republic determines laws and oversee trials, the Empire determine punishments and oversee the prisons.

you are free to do everything you could while under the Republic, but god help you if you break the law.
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Thanas
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Re: Something big

Post by Thanas »

Pelranius wrote:Actually, the Remnant seemed to have increased in size by the time of the NJO, as there were at least several dozen sectors in the Remnant during Caedus's time, judging by the number of Moffs present (unless all that expansion came from after the Yuuzhan Vong invasion, which is possible but not likely).
That is the only explanation - during the NJO, the moff council had a total of eight members. Or the Remnant downsized the usual sector.

End in univere explanation. The real reason the Moff council had two dozen members during the legacy arc is that Traviss did not bother to do one iota of research. Hence, more than three times the members and - to top it off - Sarretti, who is in his twenties in the NJO arc, is suddenly a retiree moff during the legacy arc. And no, forced political retirement is not a solution to that problem, as his primary backer (Pellaeon) was still in power.

Azron_Stoma wrote:by the time or after the Yuuzhan Vong invasion, isn't that when the Imperial Remnant joins the New Republic to form the Galactic Alliance? the Empire serving the Military branch and Judicial of the GA as a whole? (while having full sovereignty on entire sectors of their own) though Legistlature is entirely the NR's domain?

because I was always under the Impression that the GA was meant to simultaneously combine their strengths and eliminate their weaknesses.

the Empire having the ability to keep order, at the price of freedom, the Republic having the ability to keep freedom at the price of order.
That makes no sense.
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Azron_Stoma
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Re: Something big

Post by Azron_Stoma »

I meant that traditionally the Empire having the ability to keep order, at the price of freedom, the Republic having the ability to keep freedom at the price of order.

but the idea behind the GA would be to find a way to get the best of both worlds.
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Re: Something big

Post by Ketan »

hi together,

I have found this great site ...I can only say fantastic work.
the best ships in the whole internet.
can you me, all the vessels technical data?

class name,length,max energy output,all weapons,...


I am interested on fleet carrier,bellator-class and you new dreadnaught.

did you plan to built an legacy destroyer?Pellaeon-class or Imperious-class Star Destroyer

hope you make a lot of ships.

regards
fractalsponge1
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Re: Something big

Post by fractalsponge1 »

Sorry for lack of updates of late - been traveling, then got sick, recovering now.

Here's a little bit of detail: a gravity well projector. About the same size as the ones mounted on the interdictor ISD variant. Will render something to show how it fits into the ship later. Probably will be about 5-6 of these total, here and mounted in open areas in the hull.

Image
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Re: Something big

Post by fractalsponge1 »

OK,

Lots of little pieces of work. Added viewports and some lighting effects to the entire engine area, further worked on the spine and fantail area.

Big renders (6400pix wide):

Image
Image
Image

Armament wise, mounted, visible:

366 x 720-teraton HTL
2004 x 240-teraton HTL
1920 x 40 teraton HTL
272 x 240-terraton equivalent ion cannon

5 gravity well generators (Dominator-scale)
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Raesene
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Re: Something big

Post by Raesene »

You neglected a magnificent picture:

Over the shoulder - Please, please do a fleet shot with the Star Dreadnought just in this perspective.

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Ketan
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Re: Something big

Post by Ketan »

hi,

great new pictures!
merely an objection


The number of weapons is now simply too unrealistic.

it would be better to exchange a few small cannons like XX-9 heavy turbolaser tower for fighter defense

it would be good if the star dreadnaught was up 3 times as strong as executor

you would change him?

how big is the reactor output?
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Thanas
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Re: Something big

Post by Thanas »

Ketan wrote:hi,

great new pictures!
merely an objection


The number of weapons is now simply too unrealistic.

it would be better to exchange a few small cannons like XX-9 heavy turbolaser tower for fighter defense
Why?
it would be good if the star dreadnaught was up 3 times as strong as executor
The Dreadnought has several times the reactor output of the Executor. Why would it be limited?
how big is the reactor output?
fractalsponge1 wrote: Final power to weight also depends on the secondary reactor fit, which I've not really settled on yet. Current provisional layout is one 800m radius primary reactor, and enough secondaries to add >50% again on top (starting with, say, 4x400m radius secondaries+smaller tertiaries). Assuming equal efficiency, ~4-5e27W sustained, or 400-500x ISDs in overall power generation.
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Ketan
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Re: Something big

Post by Ketan »

Why?
the new weapon number is to loaded and the executor has at least another small 500 pdc
The Dreadnought has several times the reactor output of the Executor. Why would it be limited?
ok executor is equivalent to ~ 100 ISD
for the deadnaught-destroyer is 200-300 ISD acceptable 500 is to much
we must not forget the executor class was is flagshipclass
the output of the imperator-class was 2.6E25 Watt
and than the executor reactor output is roughly >2,6E27Watt

than the reactor output of the dreadnaught-destroyer with ~4-5e27W sustained is ok

still have some questions:
how long is the ship?
what is the class name?
and
and what are the datas from fleet carrier,bellator-class ?

hope ypu can help me
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Thanas
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Re: Something big

Post by Thanas »

Ketan wrote:
Why?
the new weapon number is to loaded and the executor has at least another small 500 pdc
Because the Executor is an inefficient design.
The Dreadnought has several times the reactor output of the Executor. Why would it be limited?
ok executor is equivalent to ~ 100 ISD
for the deadnaught-destroyer is 200-300 ISD acceptable 500 is to much
The firepower of the dreadnought is 333x ISD. So well within your limit.
we must not forget the executor class was is flagshipclass
It was flagship for a pirate/rebel hunting operation. We easily see it dwarfed by the Sovereign or the eclipse.
still have some questions:
how long is the ship?
fractalsponge1 wrote:
Image
what is the class name?
Unknown. Fractalsponge has not decided yet.

As for the rest of your questions, the answers have been posted in this thread.
Whoever says "education does not matter" can try ignorance
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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Ghost Rider
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Re: Something big

Post by Ghost Rider »

Ketan wrote:ok executor is equivalent to ~ 100 ISD
More then that given the projected capabilities of reactor size.
for the deadnaught-destroyer is 200-300 ISD acceptable 500 is to much
Why?
we must not forget the executor class was is flagshipclass
Two parts.

1. Flagship is just a ship wherein a higher level offical uses as his ship.

2. No such thing, even in SW.

Finally the Star Dreadnaughts were another class in the New Order's line of ships. The ISD was never going to stay as the mainstay of the Fleet.
the output of the imperator-class was 2.6E25 Watt
At the low end
and than the executor reactor output is roughly >2,6E27Watt
See above.
than the reactor output of the dreadnaught-destroyer with ~4-5e27W sustained is ok
Que? Why is that ok?

Literally it's saying that a star larger then our sun is not realistic because we just can't see it.
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fusion
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Re: Something big

Post by fusion »

Anyways, since Fractal is back, I would like to ask, is the fantail area going to remain barren or is there going to be something else?

PS: Also where is the fifth gravity generator? Nevermind, found it..... here: Link which is different from Raesene's... (its newer)
PPS: And very nice and fun pictures....
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evillejedi
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Re: Something big

Post by evillejedi »

makes me want to see an executor with bulky gun mounts just as a comparison, this ship makes me think of the designs of weaponry for WWII if it went beyond 1945, gratuitous but awesome

anyway the Ex is somewhere between 192-364x an ISD by gross reactor scaling but we really don't know the layout of its reactors (for all we know it could have 3 gigantic barrel shaped reactors running down the spine or any other odd configuration)

anyway a modeling question, I've torn apart your ISD many times over to try to figure out how you align objects, so I just have to ask, on the premade greebles what are you using to align to the hull surfaces? and how do you eliminate triangulation on the bulk hull surfaces while maintaining constant heights on the borders so that you can do you panel cuts?
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Re: Something big

Post by fractalsponge1 »

I am working off the 1e25W/ISD number. Executor I'm guessing is <3e27W, just looking at role, but as evillejedi said, most of the ship could be reactor and we wouldn't know, but that number, as a gut feeling, scales well with the idea that visible hull bumps = ISDII turret, plus margin for other weapons in the trench or cortex we can't see.

The fantail will probably stay mostly as is, maybe some octuple 40 batteries, along the edge, but not much more than that.

Evillejedi,
My ISD v1 (or v2 for that matter) aren't really good guides for my current "best practice." When I do big dagger ships now, I ensure the hull surfaces are planar by making them from simple primitives, i.e. take a right triangle, extrude, then weld the two vertices of the hypoteneuse of the upper face to the vertices of the hypoteneuse of the bottom face and voila! perfect quarter dagger hull with planar surfaces. Then I boolean all the notches and such out with extruded spline shapes; as long as your original primitive has all planar faces, that's maintained afterwards, unless boolean really screws up or you go mucking about with slices in the geometry.

Even if you get problems keeping the hull planar, or it is by necessity whacked like a mon cal compound curve fest, the way I do paneling isn't usually too badly affected. What I do for panel lines is take a large pattern of splines (rectangles and ngons usually), and align them so that the distance between is the thickness of grid line I want, then I attach them all into large patches of spline shapes. The grid line depth can be changed afterwards by outlining the constituent splines in edit spline mode. Then I extrude these large patches, and use them with a copy of the hull object in a boolean. For planar hulls, you can get by with slice plane, but boolean is best for perfect alignment. After boolean (and it can be tricky to get the boolean to work for irregular surfaces), remove all faces but the ones on the surface of the hull object, and clean up extra vertices, then select all, and extrude to the depth of panel line you want, then round the edges. You can also shapemerge instead if you don't like boolean (sometimes this works better, but depends on your application and the shapes you're making).

Keep in mind you can actually slice the panel lines into place (edge tools like polyboost or the new graphite options in max 2010 can make this a lot easier for complex surfaces), but for most cases I've found, the boolean method is far faster, more consistent, and much more modular (see the bit about faster).

As to alignment of greeble objects, I used to just use groups and trial and error rotation (or align, followed by trial and error to get the direction correct). Now, I find it's much easier to attach everything to a root helper object, and rotate that to get whatever face you want orthogonal to your axes. Then place the detail you want, attach them to the root helper, and rotate the helper back into the original position.

Hope that helps - if I'm not being clear, feel free to pm and I'll explain more/better.

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As an aside, I think it's odd that people should think any ship or station an order of magnitude smaller than

Image

...mounting anything smaller than these:

Image
http://starwars.wikia.com/wiki/W-165_pl ... turbolaser

or these:
Image
http://starwars.wikia.com/wiki/V-150

...should be unreasonable. Would be if any of those were one-offs, but plainly they're not.
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evillejedi
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Re: Something big

Post by evillejedi »

I see how that method would work well with planar surfaces, but for rounded surfaces (for example the grav wells and reactors) I'd assume you are slicing?, I'd be very curious about any method to do a mon cal vessel without just slicing and vertex cleanup (and then dealing with the micro tris that don't bevel or chamfer well)
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Re: Something big

Post by Ketan »

I am working off the 1e25W/ISD number. Executor I'm guessing is <3e27W
thats to low but it came so towards me :D
Fleet
you can still build a few small ships,to compare in one big short of the fleet?
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Re: Something big

Post by fractalsponge1 »

evillejedi wrote:I see how that method would work well with planar surfaces, but for rounded surfaces (for example the grav wells and reactors) I'd assume you are slicing?, I'd be very curious about any method to do a mon cal vessel without just slicing and vertex cleanup (and then dealing with the micro tris that don't bevel or chamfer well)
For spherical surfaces I still use boolean for plates, except I set up a series of concentric arc splines to match the curve, then refine vertices and connect them to get a plates with perfect curved edges. Then I extrude those shapes, and boolean from a sphere object. I imagine you can do the same if you desperately wanted plates perfectly aligned to the contours of the mon cal hull, just do it with slices made into splines to get the operands for the boolean. You really should try something like polyboost for a lot of edit poly work. Aren't the plating for the warlords mon cals textured?
Ketan wrote:
I am working off the 1e25W/ISD number. Executor I'm guessing is <3e27W
thats to low but it came so towards me :D
Fleet
you can still build a few small ships,to compare in one big short of the fleet?
What?
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Re: Something big

Post by Ketan »

i mean...that it would be great if you could make small ship...like corvettes...or other imperial ships

or have you ever thought a new legacy destroyer?
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Re: Something big

Post by Force Lord »

Ketan, I don't mean to critizise, but could you please improve your grammar? This isn't Chat.
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fractalsponge1
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Re: Something big

Post by fractalsponge1 »

Some updates to the aft of the spine. I'm trying to get it so that from the back at least all the detail gaps are filled; seeing broad open stretches depresses me. Horror vacui

Image
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PhilosopherOfSorts
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Re: Something big

Post by PhilosopherOfSorts »

Ketan wrote:i mean...that it would be great if you could make small ship...like corvettes...or other imperial ships

or have you ever thought a new legacy destroyer?
In this very thread he has an Imperial customs corvette, in the one hundred eighty meter range, I believe
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Re: Something big

Post by fractalsponge1 »

Some updates:

Image
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Thanas
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Re: Something big

Post by Thanas »

Holy moly.

How huge are those engine nozzles?
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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