Make Magazine reality checks 3-D printers

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Make Magazine reality checks 3-D printers

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Make Magazine wrote:3D Printing Revolution: the Complex Reality
By Michal Zalewski , 2013/02/14 @ 10:00 am

[Formless notes: all images have been snipped]
This miniature, high-precision assembly started with a CAD model and not much more. It cost about $10 to make it at home – with no 3D printer required.

In the past couple of years, the concept of low-cost 3D printing has captured the hearts and minds of millions of geeks. The allure of an upcoming manufacturing revolution has seeped into the mainstream, too: take The Economist, which ran about two dozen articles about this technology within the last year alone. Something must be in the air!

The charm of 3D printing is easy to understand, especially as it coincides with the renaissance of the DIY movement on the Internet. But all this positive buzz also has an interesting downside: it makes it easy to overlook that the most significant barriers to home manufacturing run very deep, and probably won’t be affected just by the arrival of a new generation of tools.

After all, affordable and hobbyist-friendly manufacturing tools that convert polygons into physical objects have been available for more than a decade. Take desktop CNC mills, for example: home- or office-friendly and costing about as much as a 3D printer, they have revolutionized the lives of many jewelers and dentists; they have shaken up quite a few other niche industries, too. But spare for a small community of hobbyists, these self-contained and tidy mills have not brought on-demand manufacturing into our garages or living rooms.

[snip]
Roland MDX-15 – a desktop-sized, enclosed CNC mill popular with jewelers. This model debuted on the market around 12 years ago.

CNC mills and 3D printers are different in many ways, but they also have a lot in common; and looking at the parallels, it’s reasonable to suspect that the prospects of home manufacturing may have relatively little to do with the choice of a particular tool.

Design for Manufacturability
Anyone can download an open-source 3D renderer such as POV-Ray or Blender, and quickly learn to draw a sphere or a cube in 3D. But after the initial excitement wears off, we have to face the blues: most of us don’t have the skill or perseverance to make the next Avatar any time soon.

The same holds true for industrial design – for a couple of reasons:
  • CAD is genuinely difficult. Gaining proficiency in a CAD application is even harder than mastering a general-purpose 3D tool. It takes hundreds of hours of practice to simply get to the point where you can use a two-dimensional input device (and an equally two-dimensional screen) to accurately sketch any complex organic shapes or intricate mechanical assemblies.
  • There is a lot more to industrial design than meets the eye. Most of us, even if given a hypothetical 3D printer that makes flawless parts out of any metal of our choice, still wouldn’t be able to produce a working nail clipper or a soda can. Industrial designers spend years studying the design, potential uses, and practical trade-offs of anything from spur gears to hundreds of various types of linkages, hinges, joints, or cams. Heck, there are at least four sophisticated design decisions that went into making the lid for a box of Tic Tacs.
  • Mechanical engineering is a real science. Plastics and metals are fairly imperfect and finicky materials; they are not easy to turn into parts that are durable, practical, and aesthetic at the same time. Flat sheets of these materials are almost always disappointingly wobbly and easy to bend. Even items as trivial as phone cases and Lego bricks make use of carefully placed ribs, gussets, and bosses to prevent the parts from deforming or falling apart. The basic engineering principles take time to master and properly apply in your work.
  • Manufacturing processes are not perfect – and won’t be any time soon. Part design is greatly complicated by the need to account for manufacturing tolerances, material shrinkage, minimum feature size, the need to support the part through the process, and so on. Very few advanced designs can be quickly sketched and broadly disseminated without paying attention to these factors, and tailoring them both for the general manufacturing method, and for the specific copy of the machine used to make the part.
[snip]
A very thin but high-rigidity base platform used in the project pictured earlier on. Note the use of reinforcing ribs.

The high profile of 3D printing means that a vast majority of people who buy low-cost ABS extruders in the heat of the moment won’t be aware how difficult it is to progress from ideas to viable parts. That may hurt the community in the long haul.

Of course, universal availability of design skills is not strictly a necessity: it may be possible to settle for a model where the select few experts publish their designs for free, and millions of other users simply click “print”. But this brings us to another issue…

Toward engineering-grade parts
[snip]
A complete chassis for Omnibot mkII, made out of a high-strength engineering plastic, silicone rubber, and an assortment of metal parts.

The existing hobbyist-friendly additive prototyping methods tend to produce parts from a very narrow choice of materials, all of which exhibit fairly poor mechanical characteristics; there are no signs that this will change in the coming years. With CNC mills, the situation is much better – but some of the essential materials remain difficult or expensive to process (for example, most rubbers don’t machine particularly well).

In popular view, 3D printers are a tool that will enable us to directly make almost anything; this way of thinking is exemplified by the commercial arms race to deliver FDM machines that print in color. But this pursuit may be misguided: as it is, both 3D printing and CNC machining tends to be more useful for producing tooling patterns – that is, shapes that serve as an input to another, more specialized manufacturing process carried later on.

In the industrial world, CNC-machined patterns are used for thermoforming, metal stamping, injection molding, and several varieties of casting. Not all of these can be safely and cheaply attempted at home – but some are surprisingly easy to work with. For example, resin casting combines ease of use with extreme fidelity and a broad range of properties attainable for the final parts. Without any sophisticated equipment, you can make squishy rubbers in any color you please – and five minutes later, switch to a composite material reinforced with carbon fibers or glass.

[snip]
A relatively simple, single-part mold for resin casting.

Of course, these manufacturing workflows can be mastered by any determined hobbyist. Nevertheless, they add another level of complexity that may be unexpected and insurmountable to many; the obsession with direct manufacturability does very little to help.

Where do we really stand?

I am excited about 3D printing, but also uneasy with our way of thinking about the future of home manufacturing. For the driven hobbyists, the printer is just another tool that allows them to bring their designs to life. It shares many of its problems with the approaches that existed before – and adds its own serious challenges to the mix. Perhaps the best we can do is to learn from the manufacturing industry, rather than proclaiming its untimely death.

In fact, the preoccupation with reinventing the manufacturing process may be causing us to root for the wrong solution to begin with: the now-popular ABS extruders may not be able to achieve a reasonable precision and produce consistent and predictable results simply due to the limitations of the material: its extremely gooey consistency and an ill-defined melting point makes it difficult to control its deposition. The high temperature gradients created in the process don’t work in favor of the technology, too.

Consequently, we are probably not giving enough attention to some of the alternatives that seem to be able to deliver. For example, the (still insanely expensive) wax deposition printers from Solidscape achieve amazing levels of detail simply by working with a more suitable substance, and by combining additive and subtractive steps. But subtractive processes are not sexy, and the output from these printers is a fragile material that works only as a casting mold. With no popular appeal, the odds of the prices coming down are pretty slim.

Stereolithography is another interesting choice with promising results: the existing high-accuracy $30,000 printers seem to be going toe-to-toe with low-cost devices such as the upcoming Form 1. But the messy and wasteful operating principle limits their pop appeal, too.

One day, a silver bullet solution may materialize; if it does, it will be probably nothing like any of the existing technologies we are experimenting with. Until then, it pays to focus on the process, not on this week’s most-hyped tool.

[snip]
An assortment of CNC-machined, resin-cast parts.

3D Thursday is a feature about CNC Machining, 3D Printing, 3D Scanning, and 3D design that appears in MAKE every Thursday.
If I have any comment, its that I didn't even know about miniature CNC mills before I read this article. But I have heard tons of stuff about 3-d printing and how "revolutionary" it will be to industry and manufacturing, like they are one step removed from replicators or something. So I found it interesting that Make, who are all over the 3-D printing gig, are the ones pointing out the flaws with that idealism. Then again, I guess having actual experience using 3-D printers would give you an idea of their limitations. :)



Side note, but I heard in one of their previous articles that Staples (or was it Kinkos?) was going to start creating 3-D printer stores in Europe. Have any of our European posters heard similar rumors? Because that would be an interesting and unexplored market I could see rapid prototyping technology having some unpredictable impact on.
Last edited by Formless on 2013-02-14 07:52pm, edited 1 time in total.
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Re: Make Magazine reality checks 3-D printers

Post by Stark »

Dude almost everything most people say about 3D 'printers' is obviously bullshit. I really hope this isn't the first attempt by non-idiots to clear the air of nonsense expectations.
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Re: Make Magazine reality checks 3-D printers

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Its the first one I've seen, or at least the first one I can remember by 3-D printer enthusiasts and/or engineers who work with rapid prototyping technologies.
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Re: Make Magazine reality checks 3-D printers

Post by K. A. Pital »

I was never too enthusiastic about 3D printing. Controllable microrobot-composed matter which can be shaped and reshaped at will is, I think, a superior solution since it does not require special skills to operate (most likely software will come as a package) and can be centrally distributed in large quantities for very mundane but universally needed applications (e.g. furniture, wall decoration et cetera).
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Re: Make Magazine reality checks 3-D printers

Post by LaCroix »

Some friends of mine use 3D printing professionally, as in making a prototype from 3D designs, which is subsequently used to make forms for casting. The results of 3d prints are too fragile and instable to be used as is. It let's them add more fine detail and shapes that their CNC mill can't do (Rectangular holes and stuff, for example).
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Re: Make Magazine reality checks 3-D printers

Post by madd0ct0r »

it's like any hobby where new and powerful tools are coming into play.

anyone can buy a decent bench saw, plane ect become a woodworker, but you still need to put the time in to learn it.
CAD and CAM is no different.

one forum i hang out has a lot of guys doing ultra fine print, recast as bronze and then mass production via resin or pewter. It's a fair bit of kit to setup at home and nearly all of them use small companies to print, bronze or cast. Heck, some of them even opened small companies to carry each other's work. Again, not so different from those of us who commission a custom bookcase from a carpenter, and those of us who invest the time and money in tools to build the same bookcase.

But really, the main stumbling block is the time spent learning 3d cad programs, and like programming in the 70's, it's something that is slowly building up.
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Re: Make Magazine reality checks 3-D printers

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My household owns a CNC lathe and a router, and is constructing a third machine. Not quite milling machines, but still capable of producing three-dimensional objects or parts of same. The drawbacks mentioned are true: the learning curve is steep, and not everyone has the ability to design well for 3D, just as not everyone has the ability to draw with pencil and paper or play the violin. The spouse is a former professional design engineer and I think some of the wannabes would be astounded at how much time and planning goes into even relatively simple objects. Things like registration, software errors, operator errors, etc. all cause problems.

Some of these machines are sold as kits, which is fine on one level but these aren't novice assembly projects. Between needed precision to put the mechanical parts together and having to wire up the electronics there are all sorts of places errors can creep in to the process.

And... this is an industrial process. There are safety issues. We were smart enough to also design and assemble dust collection devices to go with the machines and we're both maniacal about safety equipment like protective glasses/goggles and dust respirators. Machines that heat plastic - hello, 3D printers! - have the issue of fumes which can be safely resolved but won't always be. Our current machine under assembly is part kit, but was sold without limit switches, which the spouse is making and installing, as well as adding emergency power cut-off and some other safety feature that you just know not everyone is going to add, or use. Just like every ER has stories of people cutting their fingers off with power tools, or amputating a foot or leg with a mishandled chainsaw, we're going to have people get hurt with these things.

Also on the subject of downloading pre-made patterns - we've done some of that for the CNC router. Sometimes it works really nicely. Sometimes it doesn't - software errors, registration errors, scale, use of different materials... One pattern distributed on-line came out just fine when the originator used it but was distorted in one axis for every other person who tried to use it. Oops.

Yes, it's cool and it's fun and it's all so exciting. Unquestionably, modern software is making all of this easier to use and more accessible - I never did learn to use the CNC lathe, which is about 25 years old now, but I've made some simple things with the CAD software and CNC router that turned out well. Then again, I also have a real engineer standing by to provide guidance and help when I needed it which made the whole enterprise less frustrating.

And, on an even more positive note - the spouse's fledgling business actually made a couple hundred dollars last month. Yay. But yes, at least 3/4 of what you hear about all this is just hype, hype, hype and nerds masturbating. Personally, I think it more likely that we'll see such machines installed in, say, a Staples or Kinko's Copies so people can come in and have things produced on demand, as we currently do photographs, printed materials, and copies, rather than one of these machines in every household. After all, we could own our own personal copiers and binders, and some do, but many don't. They just "rent" the use of such things when they have an actual need for them.
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Re: Make Magazine reality checks 3-D printers

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There needs to be some sort of standardisation and quality management in order for 3D printers to be useful for the mainstream. Problems similar to the ones discribed by broomstick (flipped axis) and similar ones are common problems and annyoances when transfering data from one program to another. It should be possible, though as there already are platforms that let you upload your 3D models and sell them (mainly for the use in 3D apps or games). The platforms take a certain perentage of money and then take care of distribution and QA. A bit like Apples app store for example.

Beyond downloading patterns and then printing them I agree that it´s probably too difficult for most people to create something useful beyond a certain complexity.

It would be pretty cool if some sort of 3D printing or similar technology found it´s way into average homes, though.
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Re: Make Magazine reality checks 3-D printers

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Stas Bush wrote:I was never too enthusiastic about 3D printing. Controllable microrobot-composed matter which can be shaped and reshaped at will is, I think, a superior solution since it does not require special skills to operate (most likely software will come as a package) and can be centrally distributed in large quantities for very mundane but universally needed applications (e.g. furniture, wall decoration et cetera).
Right. Tell me when I can get that shit. Maybe 50 years. 3D printing is available now, and will get better/cheaper.
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Re: Make Magazine reality checks 3-D printers

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Does anybody know if there are any serious efforts to create something like a recycler which can shred existing models into raw material? Or perhaps even other kinds of plastics?

It would be nice to just turn your stuff into something else if you don´t need it at the moment.
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Re: Make Magazine reality checks 3-D printers

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LaCroix wrote:Some friends of mine use 3D printing professionally, as in making a prototype from 3D designs, which is subsequently used to make forms for casting. The results of 3d prints are too fragile and instable to be used as is. It let's them add more fine detail and shapes that their CNC mill can't do (Rectangular holes and stuff, for example).
The complete redefinition of 'rapid prototyping' in the minds of a great many nerds was just astonishing to see. Going from render to physical reality is impressive enough without inventing shit like 'will destroy conventional manufacturing paradigm by 2016'.
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Re: Make Magazine reality checks 3-D printers

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You're probably not going to see a "recycler" for a very long time. 3D printers, at least the kinds I'm familiar with, require very specific material to work with, be it powder, metal, liquid, plastic, etc. And the parts are fragile. And you can't do some shapes as well as normal manufacturing techniques. And yes, CAD takes a long time to learn. Not necessarily the tool itself, but the thinking that comes along with it. I can teach someone to model simple shapes in a few hours. What I can't teach is how to think about designing an object that has to do a certain thing and is constructed a certain way... etc.
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Re: Make Magazine reality checks 3-D printers

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I hate to say this, but no shit. That's all the practical considerations that the popular conception of a 3d 'printer' has just ignored in favour of OMG MAKE ANYTHING BRO. Never buy anything again! :lol:

It's particularly sad because I remember ages ago Mike posting about the difference between all kinds of manufacturing tooling and what they can effectively or efficiently produce, and it was a little bit more plausible than the complete nonsense tech sites have posted about 3d 'printers'.
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Re: Make Magazine reality checks 3-D printers

Post by Flagg »

But Stark, in BLOPS2 they had 3D printers making entire kit for armies! Clearly you're wrong and this poorly made videogame was right.
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Re: Make Magazine reality checks 3-D printers

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Hawkwings wrote:You're probably not going to see a "recycler" for a very long time.
http://www.kickstarter.com/projects/roc ... ment-maker

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Re: Make Magazine reality checks 3-D printers

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Sounds like that project is meant for fused deposition modeling processes. http://en.wikipedia.org/wiki/Fused_deposition_modeling

Get back to me when you can make non-trivial items with features smaller than 3mm in size with that sort of material. Or overhangs. Oh wait, you can't. This is the oldest, roughest, and least capable method of 3D printing out there. Which is most likely why this sort of recycling would work, because this method is forgiving of lower-quality base material.
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Re: Make Magazine reality checks 3-D printers

Post by Sea Skimmer »

Even the rapid part of 3D printing is pretty relative. Take that AR-15 upper receiver. Very impressive that it worked at all, but it also took seven hours to print. The machinery that would normally make them out of metal can do it in minutes. Its just big and expensive.
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Re: Make Magazine reality checks 3-D printers

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Hawkwings wrote:Sounds like that project is meant for fused deposition modeling processes. http://en.wikipedia.org/wiki/Fused_deposition_modeling

Get back to me when you can make non-trivial items with features smaller than 3mm in size with that sort of material. Or overhangs. Oh wait, you can't. This is the oldest, roughest, and least capable method of 3D printing out there. Which is most likely why this sort of recycling would work, because this method is forgiving of lower-quality base material.

Accuracy on the latest Medel generation is down to at least 1mm, and certain vets are claiming they can get down to 0.2-0.1mm. I think your info is about 18 months out of date.
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