(Nitpick. "My" brits will not be immune to weapons, ~40% of the briton army will die in the campain, its a point that Arthur's pride helps the fall of his kingdom).Thanas wrote:There are so many things wrong with your unrealistic brit-wanking that it really does not matter if you would have the most realistic setup at all, because the premise is so outrageously stupid....in short, I cannot tell you anything, no anecdote, nothing, because your made-up history would make any such anecdote to have happened at all. Why is this not going through your head? I could tell you the most elaborate armor setup. But it won't matter, because your Brits are already immune to weapons.
So because you know that I will use the information in a fairytale, the real life actual historical questions and discussion would be somehow 'tainted'? Thus regardless if there is no mention of the fairytale you would refuse the discussion because of that 'taint'? Pray, tell me, how would a discussion on whether throwing axes was used by all teutonic tribes or uniquely so by the franks, or, whether saxons used their horses in battle and not just for logistics, tell me how such discussion "would not matter" just because they might be used in a fictional context?
Just to make my point perfectly clear. If I took up my purely historical questions as discussions in the History forum, without a single trace of the hypothetical, just pure hard historical Q&A. Would you or would you not be predisposed against it?
So you can find redeeming things in a crappy movie just because they have some correct historical data, Also if said crappy movie would not have "made so many easily avoidable mistakes" it could have been better. I am similar myself, I also watch crappy movies just because they got some historical data right or feature eras that I like. I get the feeling that if we would have this conversation in real life we would have resolved it in 10 minutes, but because it is in this format we could go on forever without any result. (Why I say the movie was crappy was the shitty script, the 2d characters, the portrayal of the pictish, the idiotic end battle resolution and that they claimed in the hype to have a more "realistic" Arthur giving a false pretense).Thanas wrote:The 2005 King Arthur is a good example how an idiotic premise can ruin an otherwise excellent movie - the movie was very well done and except for the use of the lorica segmentata in a throwaway scene and Guinevere's outfit the costumes were mostly accurate. Heck, they even made an excellent representation of late Roman infantry and heavy cavalry. It also did a great job with Roman mentality and the scope of the empire. However - and this is the same problem I have with your story - it was such a sloppy job on the history and made so many easily avoidable mistakes - that the movie ended up completely worthless.
So, why I am confused about your position is that you go from opinions like these in regards to movies:Thanas wrote:The best historical representation is useless if the story does not fit.
-I like it when hollywood get historical tidbits correct.
-If hollywood movies would get more historical data correct they could be better.
-Even if it is a fictional movie it is nice if hollywood get the props right for the era.
To opinions like these in regards to this topic:
-If the premise is unrealistic, it does not matter if you have a realistic setup.
-Do not demean history by having an unhistorical premise/hero.
-It would make a better story if you limit the heroes to what was historically possible.
Or are you in some strange way trying to say that if the scenario is fictional it is better to treat history fictionally as well? So that the 2005 movie King Arthur would have been better if it had not tried to be accurate and should have gone full fantasy like the 1995 First Knight? (Another crappy movie). That would be an argument that would be internally consistent.
Where I think that we might have the point of dissention could be that it is a game. Now I am a gamer. Are you a gamer?
If I play a boardgame like britannia I love it that it is based on some historical data. That they comply with the migration period and the archeological finds. But that it does not limit my actions to act exactly according to history. I can have my dubliners try to go for the welsh coast, it will probably cost me the game but I can do it.
Playing Crusader Kings I love that they have the names and arms of all the noble families in the scenarios, and that they have bothered to have religions etc in the engine.
Or when playing Hearts of Iron that the officers and politicians are from real history and that they try to get it as realistic as possible.
However I do not play these games to "simulate" history, I don't want soviet to win WWII every time, I don't want to be limited by history. I play them because I love the historical scenarios but I also love to change them through my actions as a player. If I play William "the conqueror" (aka the bastard) in 1066 I don't want to be limited to his future, but I love to have his past. If I play France in 1936 I want to be able to extend the maginot line, but if I play them in 1939 I want the maginot line to be as it was historically. Even if by doing these things I change history, so that after a while it is no longer plausible, like a lasting Molotov-Ribbentrop (sp?) pact.
If you are not a gamer I do not expect that you will understand what I am asking for.
If you had said something like you hate my guts, or, you can't be bothered right now, or, that era is not within my field of expertise, or, I don't know the answer to that question... Then at least I would have understood you. But right now your only argument so far against discussing gaul/italy in the 520's is that you know that the fairytale of Arthur Pendragon is somehow involved, no matter how remotely.Thanas wrote:Then any advice I can give you will not help you at all, as you are going to ignore it either way.