Hmm I got that game! I hate those Undead Saints too. Otherwise lovely game especially when you get Skull Storm!weemadando wrote:Playing Undying the other day, I flick-turned and suddenly had a skeletons face filling my monitor and screeeeeeaming at me. Both me and my friend who was watching me play cleared 1 foot above our seats. The skeleton then thwacked me with a staff and ate my heart.Evil Sadistic Bastard wrote:Then you should play AvP 1 as humans. The first time your guy gets face-hugged you will strat swearing like mad. It's like stubbing your toe into a wall.
Hey X-COM fans
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TrailerParkJawa wrote:It was released in an issue of Computer Gaming World on one of their free cd's for winblowze.
And yes, I do have a copy...
PC Gamer released a CD with X-com on it too. Ive got that one.
Did anyone ever use the High Explosive in X-Com UFO Defense? I think I tried it once and never used it again.
I played X-Com again this summer and I made use of the proximity grenades, mostly against Sectoids and the big orange furry guys. I never used them when the game initially came out.
I've used it. And lost half a squad.
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Of course I did. Until you get alien grenades, it's the only "grenade" to useTrailerParkJawa wrote:It was released in an issue of Computer Gaming World on one of their free cd's for winblowze.
And yes, I do have a copy...
PC Gamer released a CD with X-com on it too. Ive got that one.
Did anyone ever use the High Explosive in X-Com UFO Defense? I think I tried it once and never used it again.
I played X-Com again this summer and I made use of the proximity grenades, mostly against Sectoids and the big orange furry guys. I never used them when the game initially came out.
And it workds nicely in penetrating alien hulls, too.
X-COM calcs would be interesting- those UFO hulls are soft as shite.
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Not exactly - you need a blaster bomb to penetrate them. Basically any attack which does 200+ pts of damage can break through them.Vympel wrote:X-COM calcs would be interesting- those UFO hulls are soft as shite.
For explosive attacks, spread damage fades off at 10pts per square fromt he epicenter. So a 255 point blast would wipe out 11 squares of alien starship hull.
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it can be SLIGHTLY inaccurate.TrailerParkJawa wrote:Ive toasted my whole squad inside the SkyRanger with a poorly plotted Blaster Bomber.I've used it. And lost half a squad.
Whee---Wheee---Wheee----Wheee----HOLY CRAP ITS COMING BACK!
Which can mean sending a squad back home in matchboxes if the blaster bomb clips a wall near them.
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An Alien Grenade will also blast a hole. And I have managed to penetrate with a plasma canon once or twice. Basically, you need VERY high explosives to destroy the alien alloy. That's much stronger than anything we use to build our spacecraft now.Evil Sadistic Bastard wrote:Not exactly - you need a blaster bomb to penetrate them. Basically any attack which does 200+ pts of damage can break through them.Vympel wrote:X-COM calcs would be interesting- those UFO hulls are soft as shite.
For explosive attacks, spread damage fades off at 10pts per square fromt he epicenter. So a 255 point blast would wipe out 11 squares of alien starship hull.
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I remember that in XCom it was a pain downing an UFO then trying to recover something out of it... the thing was so badly damaged that hardly anything survived, specially NOT the engine with the elerium.
Until I discovered that all it takes is ONE (1) shot of your weakest weapon to force an UFO to land. Too bad this didn't work in TFTD
Until I discovered that all it takes is ONE (1) shot of your weakest weapon to force an UFO to land. Too bad this didn't work in TFTD