Sim City 4

OT: anything goes!

Moderator: Edi

User avatar
TrailerParkJawa
Sith Acolyte
Posts: 5850
Joined: 2002-07-04 11:49pm
Location: San Jose, California

Sim City 4

Post by TrailerParkJawa »

Saw it in the stores today. I was wondering if anyone has picked it up yet, or plans to?


I found Sim City 3 to be a let down, but Im keeping an open mind on this one.
MEMBER of the Anti-PETA Anti-Facist LEAGUE
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Post by Vympel »

I'd rather just buy Republic: The Revolution instead. You can have fight clubs. And kill people. None of this zoning crap. Actually it's a totally different genre, but Sim City 3 bored the shit out of me. Nothing new, same old, same old.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
Faram
Bastard Operator from Hell
Posts: 5271
Joined: 2002-07-04 07:39am
Location: Fighting Polarbears

Post by Faram »

Just boght and installed it. No time to play but will give it a spin during the weekend.

BTW you can download my neigbur(sp?)

The Globe arena.

Image

It's a fucking huge arena for conserts, hockey and stuff like that :D

http://www.globearenas.se/browse.asp?sid=26

Image

How large is the Globe?
The Globe has a diameter of 110 metres, the interior height is 85 metres and the volume is 600,000 m3. It would take 40 years to fill the Globe with water from a tap.

Max approx 16,000 persons
Ishockey 13, 850 persons
Concerts 6,000 – 16, 300 persons
The Globe "small stage" 1,000 – 3,000 persons
Conferences up to 4,500 persons
Banquettes up to 3,500 persons seated
Last edited by Faram on 2003-01-17 02:52am, edited 2 times in total.
[img=right]http://hem.bredband.net/b217293/warsaban.gif[/img]

"Either God wants to abolish evil, and cannot; or he can, but does not want to. ... If he wants to, but cannot, he is impotent. If he can, but does not want to, he is wicked. ... If, as they say, God can abolish evil, and God really wants to do it, why is there evil in the world?" -Epicurus


Fear is the mother of all gods.

Nature does all things spontaneously, by herself, without the meddling of the gods. -Lucretius
User avatar
Sea Skimmer
Yankee Capitalist Air Pirate
Posts: 37390
Joined: 2002-07-03 11:49pm
Location: Passchendaele City, HAB

Post by Sea Skimmer »

The original and 2000 where good. Sim City 3 didn't hold my interest. I won't be buying four.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
User avatar
PeZook
Emperor's Hand
Posts: 13237
Joined: 2002-07-18 06:08pm
Location: Poland

Post by PeZook »

I actually liked Sim City 3000 just fine, expect for those dumb-looking fusion powerplants.

There was nothing that could be compared to watching your giant hard-built metropolis covered with pollution from far away :)

What new features does SC4 have? And what the hell is Republic? :)
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Post by Vympel »

Republic is a game set in a fictional former Soviet Republic. You start off small in one of the shitty little towns, your objective being to become President by Any Means Necessary (TM). It looks like it's gonna be great.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
RedImperator
Roosevelt Republican
Posts: 16465
Joined: 2002-07-11 07:59pm
Location: Delaware
Contact:

Post by RedImperator »

I drool for this game. Unfortunately, drooling is all I'll be able to do, because I have a laptop that cannot be upgraded with a 3D card and my desktop is so obsolete I'd be better off building a new system from scratch.
Image
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963
X-Ray Blues
Crazy_Vasey
Jedi Council Member
Posts: 1571
Joined: 2002-07-13 12:56pm

Post by Crazy_Vasey »

Vympel wrote:Republic is a game set in a fictional former Soviet Republic. You start off small in one of the shitty little towns, your objective being to become President by Any Means Necessary (TM). It looks like it's gonna be great.
I remember drooling over that game years ago... Does it still have the massive size and detail it was hyped up to have?
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Post by Vympel »

Crazy_Vasey wrote:
I remember drooling over that game years ago... Does it still have the massive size and detail it was hyped up to have?
I'm pretty sure there haven't been any major changes
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
TrailerParkJawa
Sith Acolyte
Posts: 5850
Joined: 2002-07-04 11:49pm
Location: San Jose, California

Post by TrailerParkJawa »

It looks like there is a significant upgrade in graphical detail from Sim City 3 to Sim City 4. In Sim City 3 they took out many of my favorite features from 2000. The ability to put sign's in your city. ie) TrailerPark's TrailerPark , SeaSkimmer Naval Base, Darth Wong University, Mr Bean Parking Lot, etc.

They removed the mayors house which tells gave you statistics on the city. IIRC they removed the water supply model, etc. Im basically hoping Sim City 4 has some of the old micro managing of the earlier games.
MEMBER of the Anti-PETA Anti-Facist LEAGUE
User avatar
Darksider
Sith Acolyte
Posts: 5271
Joined: 2002-12-13 02:56pm
Location: America's decaying industrial armpit.

Post by Darksider »

i thought the first sim city was relativly enjoyable but the genre quickly lost my interest by it's complete and total lack of combat in any form in my games i just don't want to build anything unless i'm gonna use it to smash the crap out of somthing else
User avatar
Alferd Packer
Sith Marauder
Posts: 3706
Joined: 2002-07-19 09:22pm
Location: Slumgullion Pass
Contact:

Post by Alferd Packer »

I enjoy it, because you're no longer limited to one city. You now have a "region" of up to 50 separate cities to work with, so you can make one a huge industrial park and several around them "bedroom" communities which commute to work.

And you can drop meteors. Big, explosive meteors. :D
"There is a principle which is a bar against all information, which is proof against all arguments and which cannot fail to keep a man in everlasting ignorance--that principle is contempt prior to investigation." -Herbert Spencer

"Against stupidity the gods themselves contend in vain." - Schiller, Die Jungfrau von Orleans, III vi.
User avatar
Darksider
Sith Acolyte
Posts: 5271
Joined: 2002-12-13 02:56pm
Location: America's decaying industrial armpit.

Post by Darksider »

Alferd Packer wrote:I enjoy it, because you're no longer limited to one city. You now have a "region" of up to 50 separate cities to work with, so you can make one a huge industrial park and several around them "bedroom" communities which commute to work.

And you can drop meteors. Big, explosive meteors. :D
you can drop meteors???? count me in
User avatar
PeZook
Emperor's Hand
Posts: 13237
Joined: 2002-07-18 06:08pm
Location: Poland

Post by PeZook »

Darksider wrote:i thought the first sim city was relativly enjoyable but the genre quickly lost my interest by it's complete and total lack of combat in any form in my games i just don't want to build anything unless i'm gonna use it to smash the crap out of somthing else
I personally found dealing with numerous crises and catasrophies VERY satisfying. But, well, to each his own :)
User avatar
Darksider
Sith Acolyte
Posts: 5271
Joined: 2002-12-13 02:56pm
Location: America's decaying industrial armpit.

Post by Darksider »

personally i like to build a huge military base and cause some "catastrophes" of my own like in starcraft nothing beats a triple nuke strike followed up with 20 seige tanks
User avatar
phongn
Rebel Leader
Posts: 18487
Joined: 2002-07-03 11:11pm

Post by phongn »

SimCity 4 is excellent, and much more challenging than the earlier games. It also has some major bugs right now (memory leak, crash-to-desktop) unfortunately. My computer's peak commit charge hit 710MB when I looked at my task manager logs(!) Time to get some more RAM....

It is much, much better than the travesty that was SC3K.

Water management is back, though pumps now get water from an underground aquifer than from some surface water. They also cost maintenance, so you can set it's output proportional to your city (and budget, for that matter).

AFAIK you can't place signs anymore, but you can title virtually everything.

You cannot turn off disasters anymore. OTOH, the only ones that will occur by themselves are the nuclear meltdown and fires - everything else is toggled by the user. Yes, that means you can unleash lightning strikes, tornados & meteors (and you can guide them), volcanos and earthquakes.

The nuclear meltdown is more of a groundbursted nuclear detonation than a true meltdown, though.
User avatar
Shadowhawk
Jedi Knight
Posts: 669
Joined: 2002-07-03 07:19pm
Location: Western Washington
Contact:

Post by Shadowhawk »

I bought SC4 last Sunday at Gamestop.

I've played it a few times since then, and I'm struck about how much more difficult it is than previous SC games. In SC2, I could typically be profitable within a couple years; towards late-game, I'd be making thousands a month with low-ish taxes. Now I'm struggling with half my taxes at or above the 10% mark.
In my large city (only about 2500 people), I'm 12 years into the game, and I'm only making about $50 profit a month, and that only because of the $350/month the Army base is paying.
Everything costs money now. Schools have a normal budget (affects # of teachers and # of students it can support), and a busing budget (which affects the radius in which students attend). It's actually cheaper to push your budgets to the maximum than to place another school--keep your residential districts clumped!
Pipes and pumps cost money every month. Mass transit sites cost money every month (although they do make money with fares, it is a paltry amount). Even your power plant costs you money every month.

My people are demanding inordinate amounts of Agricultural Industry, which bring in crap for taxes, considering the zone sizes. They barely want commercial or the higher-end industry.

I'm not really sure how the region system will work--yea, they say you can have core industrial regions, outlaying residential regions...but I don't really see it happening that way when you've got to build up each city as normal in a region.

The music's nice, though, and the menu system is pretty good (although I'd prefer some nice hard numbers rather than unclear graphs).
Shadowhawk
Eric from ASVS
"Sufficiently advanced technology is often indistinguishable from magic." -- Clarke's Third Law
"Then, from sea to shining sea, the God-King sang the praises of teflon, and with his face to the sunshine, he churned lots of butter." -- Body of a pharmacy spam email

Here's my avatar, full-sized (Yoshitoshi ABe's autograph in my Lain: Omnipresence artbook)
User avatar
ArmorPierce
Rabid Monkey
Posts: 5904
Joined: 2002-07-04 09:54pm
Location: Born and raised in Brooklyn, unfornately presently in Jersey

Post by ArmorPierce »

I might get it when the price of the game drops to ~$20
Brotherhood of the Monkey @( !.! )@
To give anything less than your best is to sacrifice the gift. ~Steve Prefontaine
Aoccdrnig to rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht frist and lsat ltteer are in the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe.
User avatar
phongn
Rebel Leader
Posts: 18487
Joined: 2002-07-03 11:11pm

Post by phongn »

Shadowhawk wrote:Everything costs money now. Schools have a normal budget (affects # of teachers and # of students it can support), and a busing budget (which affects the radius in which students attend). It's actually cheaper to push your budgets to the maximum than to place another school--keep your residential districts clumped!
Pipes and pumps cost money every month. Mass transit sites cost money every month (although they do make money with fares, it is a paltry amount). Even your power plant costs you money every month.
The key is to expand slowly, and ignore services until you can really afford them. Also, built out then up - that is, build low-density out the wazoo, and then begin replacing them with high-density zones.
My people are demanding inordinate amounts of Agricultural Industry, which bring in crap for taxes, considering the zone sizes. They barely want commercial or the higher-end industry.
If you're going to build a farm town, you more or less have to do the entire map (roughly) to be of worth. Otherwise, I-Ag isn't worth it.
I'm not really sure how the region system will work--yea, they say you can have core industrial regions, outlaying residential regions...but I don't really see it happening that way when you've got to build up each city as normal in a region.
Nope. For example, I have a tiny industrial city on one side, and a residential area on another city. They're linked by roads. It works perfectly, though the commute time is rather long. For another example, look at the London region map - it shows you such a scenario.
User avatar
phongn
Rebel Leader
Posts: 18487
Joined: 2002-07-03 11:11pm

Post by phongn »

Darksider wrote:personally i like to build a huge military base and cause some "catastrophes" of my own like in starcraft nothing beats a triple nuke strike followed up with 20 seige tanks
I started dropping meteors on my city and obliterating random grid squares, the municipal airport, the AFB...
User avatar
salm
Rabid Monkey
Posts: 10296
Joined: 2002-09-09 08:25pm

Post by salm »

they should implement a feature to model your own houses in a 3D program which you can then import to the game.
User avatar
phongn
Rebel Leader
Posts: 18487
Joined: 2002-07-03 11:11pm

Post by phongn »

salm wrote:they should implement a feature to model your own houses in a 3D program which you can then import to the game.
It is being considered (SC2K had it as an add-on, IIRC SC3K had downloadable tools).
Asst. Asst. Lt. Cmdr. Smi
What Kind of Username is That?
Posts: 9254
Joined: 2002-07-10 08:53pm
Location: Back in PA

Post by Asst. Asst. Lt. Cmdr. Smi »

I'll probably by buying it this weekend, as I enjoyed playing SimCity 2000, as well as SC3.
BotM: Just another monkey|HAB
User avatar
Darksider
Sith Acolyte
Posts: 5271
Joined: 2002-12-13 02:56pm
Location: America's decaying industrial armpit.

Post by Darksider »

phongn wrote:
Darksider wrote:personally i like to build a huge military base and cause some "catastrophes" of my own like in starcraft nothing beats a triple nuke strike followed up with 20 seige tanks
I started dropping meteors on my city and obliterating random grid squares, the municipal airport, the AFB...
sounds like fun
User avatar
CmdrWilkens
Emperor's Hand
Posts: 9093
Joined: 2002-07-06 01:24am
Location: Land of the Crabcake
Contact:

Post by CmdrWilkens »

Well as soon as my new motherboard arrives and I actually have a decently fast computer I might buy the game.
Image
SDNet World Nation: Wilkonia
Armourer of the WARWOLVES
ASVS Vet's Association (Class of 2000)
Former C.S. Strowbridge Gold Ego Award Winner
MEMBER of the Anti-PETA Anti-Facist LEAGUE

"I put no stock in religion. By the word religion I have seen the lunacy of fanatics of every denomination be called the will of god. I have seen too much religion in the eyes of too many murderers. Holiness is in right action, and courage on behalf of those who cannot defend themselves, and goodness. "
-Kingdom of Heaven
Post Reply