Archinist wrote:So, how are all the police units connected to each other? If one unit is dispatched (say one car with two cops) to a dangerous crime zone, is that unit supposed to constantly report back to the HQ every few minutes to let them know they have not gone out of action in some form? What happens in a small town if a police unit goes to investigate a crime zone and does not return, or does not report back? Do they request for additional reinforcements from a larger city or do they just assume it's a technical glitch and either ignore it or send another unit out?
What would
you have them do, if you were in charge of setting the procedure? That's the question you need to ask yourself.
I assume you're interested in this for purposes of imagining what to do in a fictional setting. One of the first good rules for how to make plausible, interesting action with characters that aren't just cardboard cutouts is to
make those characters intelligent. Make them react sanely and sensibly to situations.
Often, writers and movie-makers and so on will have characters do amazingly stupid things. The usual reason for this is so that they can have the viewer going "no, you fool, don't do that!" The problem is that in order for that to happen, the character making a foolish choice has to
be a fool.
Now, sometimes it's a major plot point of the story that some person (or everyone in town, a la
The Simpsons) is a fool. They make reckless decisions. They ignore the consequences of their actions. They fail to consider obvious alternative explanations for a strange situation. They press on when any sensible person would give up, or give up when any sensible person would press on, or sometimes
both in the same story.
But you want to minimize the number of foolish characters in your story, and you want to be aware that the only characters who should be making foolish decisions are the ones you intend to portray as foolish. If your protagonist is normally a smart, tough person, don't have them suddenly turn into a fool in order to drive the plot. If you can't think of a good reason for them to do what you want them to do,
have them do something else. This is why good writers often describe their characters as 'running away with them' during story-writing, because the internal logic of the character's personality makes it inconceivable that they would behave in a certain way, and the writer knows this, so they are compelled to write the story differently than they'd planned.
...
Basically, if a small town has six policemen, and two of them go missing, and two of the remaining four go to check up on them, that's plausible.
It is NOT very plausible that the second pair of cops would just blindly waltz into the same trap as the first pair because "oh, it must just be a glitch in both their radios. And their car radio. One that prevents them from borrowing a phone and calling the station to tell them what happened." And it is even LESS plausible that the third and final pair of police would waltz into the same trap
again in order to check up on the other pairs.
That's the kind of thing
you would never do, if you were in charge of the local police department, right? That would be incredibly stupid, and the odds that
all four people in the police department are that stupid, are that totally incapable of using basic common sense in a direct attempt to preserve their own lives... those are very low odds.
It's much more probable, (if there's reason to think the first two may have come to harm) that the four policemen would stop and think for a minute. Then they send
three of the other four to check up on the first pair, because if there's trouble more backup is good. Meanwhile the last guy gets on the phone and frantically calls the state police for backup, while the other three
very very cautiously try to scope out the situation and
do not take risks like walking into the same dark spooky house that the first two walked into.
...
Now, at the same time, these procedures are going to be influenced by realism. If the radios are unreliable, it may be ten minutes or more between 'report in' checks, and it may well be that no one is entirely surprised if an officer misses a check... but if they miss two in a row, then someone goes to check up on them. On the other hand, the police would not willingly use very unreliable radios, since their safety and their ability to do their jobs depend on those radios.
So that wraps back around to the most important principle, which is not about police procedure. It's about
not making characters do obviously dumb things.
What happens if a police station itself is put out of action by various hazards and it completely loses it's function? What will the remaining police do? Will they retreat to the nearest "online" station, or will they attempt to re-secure their own station?
It depends. If the station is washed out by floodwaters, obviously the police will find another base of operations. The one they have can't be "re-secured," because that's a job for a cleanup crew and maybe some construction contractors.
If a huge riot chases the police out of the station, the officers run away and try to regroup somewhere else.
If, on the other hand,
one guy charges into the station and somehow manages to kill or subdue all the off-duty police who are present (unlikely), then the remaining police might try to storm the station and take down the one guy. Then again, that one guy sounds pretty dangerous and they don't want to die, so maybe they call for support from the SWAT teams of the surrounding area or even the National Guard or something.
So in horror/action movies where the police station only holds a couple police (5-10 cops), is it realistic when they send out one unit which doesn't return and then they just send another and another and another until the station is literally empty except for maybe the chief which then holds up in a room with a gun on the door but gets killed by a zombie behind him? Or would they attempt something else other than sending unit after unit hoping to eventually clear out the technical problem or overwhelm the hazards?
If one unit fails to report back, a second unit might be sent to check up on them because the most likely explanations are things like "radio broke down" or "moron left his radio on the table at the coffee shop."
If there is an emergency and if people already know the first unit was going into significant danger, they would probably already have sent multiple units. Because it would be stupid to send only two police officers to deal with a mob of zombies trying to break into a store, if instead you could send eight.
Think about situations in real life where you see police cars active. You usually see one car if it's something like a traffic stop... but if there's a large multiple-car accident, or a significant fight that provokes a public disturbance, they send more than one car and more than two officers. Because there's
danger involved, and it takes more than two guys to secure a crime scene, subdue multiple suspects, and restore order.
The more reason there is to expect danger or a crisis, the more likely it is that basically all available force will be thrown in to squash the crisis.
What happens if a entire station is disabled with no one able to restore it? Let's say the station was in a small town which was captured by rebels and the police force was wiped out. Would the other stations around it send reinforcing units or would they just ignore and blame it on the weather? Are the stations required to keep in radio contact with each other? If not, what if a rebel army wiped a police station and barricaded the town?
If this is a country where there are actual rebel armies operating, then the local government will in turn have militarized the countryside. Towns will often have army units that can put up a tough fight stationed in them. It is very unlikely that the rebels can subdue one of these garrisons without the garrison getting a message out, especially if radios or telephones exist. They
won't just be dealing with the local police. Or if they are, then the immediate reaction of the local police (assuming they're not secretly pro-rebel) will be to panic and call the nearest army garrison asking for troops to chase away the rebels.
Think about what happened in Oregon when a bunch of anti-government wackos occupied the Malheur National Wildlife Refuge. This was basically a group of 'rebels.' And they moved in and
announced their intentions, because rebels have political goals, they're not just a mindless wave of violence like a swarm of hornets. They communicated with the outside world themselves, and the government eventually reacted by concentrating local and state police to restrict their movements, blockade them in the affected area while protecting civilians, and eventually by trapping them.