Zixinus wrote:A big question is just how technologically advanced is the colony going to be? Because that really affects priorities of what is needed or not...[snip]...So what tech-level is the colony?
Well, obviously, initially it's going to be very high tech what with space travel and all, but the tech level will plunge rapidly once they arrive due to a simple lack of infrastructure. Presumably, they could have a significant store of things like medicine and spices, perhaps even limited manufacturing and chemical production, but there will be no re-supply for a long time, if ever. Things will be pre-industrial in many ways although high tech artifacts will probably be available for some generations, hopefully long enough for the colony to build up sufficient industry and tech to start replacing them.
Patroklos wrote:There are more steps in between sugar beet and sugar than sugarcane and sugar but it essentially amounts to boiling it and reducing the liquid to a solution that can be precipitated.
Why are you arguing sugar cane vs. sugar beets when, if you take bees, you not only get pollinators you also get honey?
Regardless, I'd pick the beets over the cane for the reasons Patrokos gives: temperate growth and less labor intensive. Also, I think the leftovers from beet sugar production can be used for animal feed fairly easily, with little or no additional processing.
Patroklos wrote:I am curious as to why you picked goats over sheep. Sheep provide all the products of a goat plus wool.
Goats can act as lightweight draft animals, pulling carts and small loads and I don't think sheep can do that. Goats are more intelligent and trainable (which is not the same thing as cooperative). Goats eat a wide range of foods, they're sort of famous for it, in fact.
Patroklos wrote:I assume you made a conscious decision between cows and horses. I see the trade off made but since cows can provide oxen for work and travel I still think the better pick is the cow. The extra meat and another dairy source far more prolific than goats or sheep tip the scale for me.
houser2112 wrote:I won't presume to answer for Broomstick, but in my mind, cows aren't in the same class as horses for transportation purposes. Oxen can pull a load, and maybe carry a load on its back (can they carry a rider? I'm not sure), but they lack the speed of horses. For a group of settlers landing in a completely new world, the value of horses for scouting/exploration purposes would not be achievable with bovines.
Yes, you can use cows for riding and transportation
In a sense, it's a toss-up as they can be used for many of the same purposes - plowing, drawing carts, riding, food... But horses have, by and large, been bred for characteristics favorable to transportation even in cultures that eat them whereas cattle have tended to be bred for meat and milk more than transport.
It's a detail that slips many peoples' notice, but Anne MacCaffrey's
Dragonriders of Pern series lacked horses (at least in the initial books, they might have crept into the later ones). The colonists had bred a sub-species of cattle for speed and riding in addition to maintaining stocks for meat and milk so utilizing cattle for such purposes is not a new idea at all.
Zixinus wrote:This assumes that the colony needs low-tech solutions for transportation (I'm guessing that's what Broomstick is doing but I'm not sure. The thing is, if you still have motorized vehicles and the infrastructure to support them you don't need horses or the cows for plowing.
This is why I am asking what tech level is involved. Someone with pre-industrial tech is going to need a different set of lists than someone with industrial, modern or better tech. We are focusing on the agriculture while we have no idea what the society, industry, type of colony, number of people or even targeted environment is.
Again, while they will arrive with better-than-our-tech, the problem is resupply. Our highly technical civilization is dependent on a vast infrastructure, from mines to detailed mapping of resources to established industrial facilities. The colonists
might have maps of resources, but they won't have the rest of it when they arrive at their new home.
Low-tech transport like horses, riding cows, goat-carts, and dog-sleds have the advantages that 1) they run on the same "fuel", broadly speaking, as people do, fuel that is grown rather than mined and refined and 2) they "engines" are self-reproducing, you don't have to build them they'll replicate on their own if you let them. The colony
might retain a very limited fleet of mechanical vehicles but how much fuel are they going to bring with them? How do they get more when it runs out? Would it make more sense to bring the tools needed to make basic tools rather than elaborate mechanical devices? Does it make more sense to retain what is needed to make a metal plow you can hitch to horse or oxen rather than bring in a big mechanical agricultural combine that will need spare parts and repairs?
Even today, there are times and places we still use horses for transport as a
practical solution rather than for fun - rugged wilderness terrain, for example, and a new planet will be entirely "rugged wilderness". Horses don't need roads and where you're going there aren't any roads (yet - I'm sure there will be in time).
Consider, again, medicine - there might be a major, centralized clinic of sorts that has a generator (probably will run on some sort of bio-fuel, alcohol or methane perhaps) with lights, power, and limited manufacturing, refrigeration, and sterilization capability, perhaps x-rays or other medical imaging, but most of the medicine in this place is going to be rough-and-ready field medicine for at least a generation or two. Hence, growing some medicinal plants for manufacturing into pharmaceuticals. They might also bring drugs with them, but storage and preservation becomes an issue, not to mention the needed knowledge base and facilities to make complex medications via chemistry. Most medicine is going to be pre-19th Century as far as pharmaceuticals, although they'll have a grasp of germ theory, sterile technique, and anatomy our ancestors were lacking which will improve outcomes over actual past history.
You might also consider, in regards to plants, which ones are most mutable. The cabbage family, for example, ranges from cabbage (of course) to broccoli to cauliflower to kale. In fact, kale, collard greens, cauliflower, cabbage, brussel sprouts, kohrabi, and broccolli are
all the same species, just different cultivars of the same thing:
Brassica oleracea. Start with the progenitor of that and you can at least potentially re-create all of the above, or come up with new variations. (And yes, I would accept "
Brassica oleracea wild/progenitor type" as a valid species to bring along) The same concept can be applied to many other agricultural species, not just plants but also animals. Dogs, for example, are quite mutable as a species and you might want to bring mixed breeds for maximum available traits for later breeding rather than start with very specialized animals.
I'm presuming that, at least initially, the colonists will be eating a lot less meat than modern Western societies. There won't be a lot of animals, in fact, their populations will need strict control so as not to outstrip the food supply, and most food will be plant based while agriculture ramps up.