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Blargh, zombies!
Posted: 2003-08-23 12:06pm
by Ryoga
http://www.blearg.com/zombies/zombies.htm
Now I see why Umbrella spent all that time and effort developing them as bio-weapons....
Posted: 2003-08-23 01:14pm
by Jadeite
Neat
I found myself sorta cheering for the pink dots. Some of them formed pockets of resistance in the city, and managed to kill off the zombies for a while, before being overwhelmed eventually.
Posted: 2003-08-23 01:17pm
by Companion Cube
Ah, Zombies.
Posted: 2003-08-23 02:42pm
by Exonerate
Heh, very amusing...
Seems to work well when a zombie starts in a small enclosed area, allowing it to take over it and populate. Once you've got about 5 in one area, it's game over for the humans.
Posted: 2003-08-23 02:52pm
by Sea Skimmer
Haha, Three times in a row the humans killed the first zombie before it could convert anyone else.
Posted: 2003-08-23 02:57pm
by Trytostaydead
Lesson learned in zombie attacks? Don't panic!
Posted: 2003-08-23 03:01pm
by Darth Garden Gnome
Pretty cool. If the humans weren't such spineless wimps (3/4 usually run away at the sight of a zombie) they might actually win for once. I did like how some of the tougher humans bunched together and managed to take out 30+ zombies before finally sucumbing.
Posted: 2003-08-23 03:30pm
by Lord Poe
In the city I got, there was a street that had no way in for the zombies, and no way out for the two humans. The entire city was overrun by zombies, except for this one street!
Posted: 2003-08-23 05:25pm
by Ryoga
Well, according to the description every time a person sees a zombie they undergo the classic 'fight or flee' decision. Apparently as the infestation gets worse, people start to realize that they're running out of places to run and begin to fight back. I think this is pretty cool, but I want to see them code Lickers or Tyrants!
Posted: 2003-08-24 01:48pm
by aphexmonster
and just for kicks, dogs and crows...
Posted: 2003-08-24 02:33pm
by TrailerParkJawa
Thats interesting. I watched 1 lone human last for a long time, before getting assimilated. Sometimes the simulation draws a room with no exit. I like how when a single zombie enters a room, the humans panic.
Posted: 2003-08-24 05:19pm
by Darth Yoshi
That was pretty cool. Moral of the story: Corridors are dangerous to everyone.
Posted: 2003-08-24 07:58pm
by SyntaxVorlon
Notice, this is the second update, of the second version of this game.