civilization 2
Moderator: Edi
-
- Warlock
- Posts: 10285
- Joined: 2002-07-05 02:28am
- Location: Boston
- Contact:
civilization 2
any players? whats the highest level you've defeated, and your fav strategy?
This day is Fantastic!
Myers Briggs: ENTJ
Political Compass: -3/-6
DOOMer WoW
"I really hate it when the guy you were pegging as Mr. Worst Case starts saying, "Oh, I was wrong, it's going to be much worse." " - Adrian Laguna
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
- Posts: 35211
- Joined: 2002-07-21 02:38am
- Location: Dave's Not Here Man
- Stormbringer
- King of Democracy
- Posts: 22678
- Joined: 2002-07-15 11:22pm
Re: civilization 2
The top one, I can't remember which that is.Enforcer Talen wrote:any players? whats the highest level you've defeated, and your fav strategy?
I usually just go for a flat out conquest victory. There's nothing like laying waste to your opponents.
- TrailerParkJawa
- Sith Acolyte
- Posts: 5850
- Joined: 2002-07-04 11:49pm
- Location: San Jose, California
- ArmorPierce
- Rabid Monkey
- Posts: 5904
- Joined: 2002-07-04 09:54pm
- Location: Born and raised in Brooklyn, unfornately presently in Jersey
Re: civilization 2
I play civ3, before that the call to powers games.
Brotherhood of the Monkey @( !.! )@
To give anything less than your best is to sacrifice the gift. ~Steve Prefontaine
Aoccdrnig to rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht frist and lsat ltteer are in the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe.
To give anything less than your best is to sacrifice the gift. ~Steve Prefontaine
Aoccdrnig to rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht frist and lsat ltteer are in the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe.
-
- Warlock
- Posts: 10285
- Joined: 2002-07-05 02:28am
- Location: Boston
- Contact:
I generally build max number of settlers in all cities, stopping before famines, building roads and lots of cities, when I reach another nation, am surronded, I make deals, build up cities, armies, leonardo's workshop, and railroads, then go forth.
This day is Fantastic!
Myers Briggs: ENTJ
Political Compass: -3/-6
DOOMer WoW
"I really hate it when the guy you were pegging as Mr. Worst Case starts saying, "Oh, I was wrong, it's going to be much worse." " - Adrian Laguna
- TrailerParkJawa
- Sith Acolyte
- Posts: 5850
- Joined: 2002-07-04 11:49pm
- Location: San Jose, California
I've beat it on God, Ravagin Hordes or whatever the worst setting for barbarians. Favorite strategy is wonder mongering, but that requires a real good opening setup on a decent island.
Here's a sure fire win.
Basic rules:
1. The most important unit in the game is the spy.
2. Government shoulds be used in order monarchy -> democracy -> communism -> fundementalism.
3. After the spy the most important unit is your egineer.
4. Railways are godly.
5. Bribery is your friend.
6. Wonders you MUST build:
a. The Great Library
b. Leonardo's workshop
c. Adam Smith's Trading Company
d. Hoover Dam
e. United Nations
The last 2 are if you are still facing compotent enemies at that stage.
Basic idea:
In the first part ... expand. I like to have my capital pump out the pyramids and the great library everybody else goes for defensive units and settlers. Expand, expand, expand. Trade tech's (excepting those leading to the great library) like mad.
Cheap trick's to remember:
Wonders are expensive, but they are vital. Keep caravans (or in a pinch, warriors) around cities building wonders. If you get a warning message ... use em to rush finish the wonder.
Barbarians take a fraction of your gold ... if there is something that would really help ... buy it before they get close to a city, then evac all the troops from the city and pay the ransom.
Continue expanding until you get democracy. Once you get democracy ... invest into science heavily until you have a kickass trade system going and all of your cities heavily irrigated (sewers and aqueducts are a given). Then once you have communism (or the Statue of Liberty) turn science off and enjoy the rapid population growth. After this you go for espionage, and pump veteran spies until you get railroads. At railroads you want to go fundy and begin to buy enemy cities in mass. You should have a near max on gold and a paltry amount of science.
When you go to destroy another civ:
1. Get rail links. Unlimited movement = good.
2. Many, many, many spies. Spies do all sorts of nice things: bribery, knocking down those pesky city walls, kill SAM sights, steal tech ...
3. Use the rails to your advantage. First send spies in to do recon and determine where on the enemy's rail grid most of the troops are located. Then use a caravan or spy to move your troops through those restricted zones (move caravan 1 space past enemy unit, move say armor units to follow). Cut rail links next to your intended target, especially ones on hills and mountains.
4. Use your egineers. Deploy using the rail system to get deep into enemy territory then pick some key locations and use many, many egineers to rush complete a fortress ... then stack defensive units.
5. On defense ... use your railroads. Have every square in your empire railroaded. Keep access to your rail lines under surveilance and use artillerly to respond enemy stacks that approach your rail lines.
6. If the enemy goes democracy ... pick his biggest city with the most troops out of city ... go burn the coleseum, the temple, the cathedral, the courthouse ... and make his life miserable until the city falls into anarchy and topples the government.
7. Sit back and buy cities at your leisure. Look for ones with wonders, ones with loads of troops inside, etc.
Using this strategy I've conqueored the world by 1900 on deity, I've also gotten something like 1000% rating (swapping back to democracy and kicking my happiness through the roof). Its cheap, but it works. The fundy spy/moderate warrior is the most powerful way to play the game.
Here's a sure fire win.
Basic rules:
1. The most important unit in the game is the spy.
2. Government shoulds be used in order monarchy -> democracy -> communism -> fundementalism.
3. After the spy the most important unit is your egineer.
4. Railways are godly.
5. Bribery is your friend.
6. Wonders you MUST build:
a. The Great Library
b. Leonardo's workshop
c. Adam Smith's Trading Company
d. Hoover Dam
e. United Nations
The last 2 are if you are still facing compotent enemies at that stage.
Basic idea:
In the first part ... expand. I like to have my capital pump out the pyramids and the great library everybody else goes for defensive units and settlers. Expand, expand, expand. Trade tech's (excepting those leading to the great library) like mad.
Cheap trick's to remember:
Wonders are expensive, but they are vital. Keep caravans (or in a pinch, warriors) around cities building wonders. If you get a warning message ... use em to rush finish the wonder.
Barbarians take a fraction of your gold ... if there is something that would really help ... buy it before they get close to a city, then evac all the troops from the city and pay the ransom.
Continue expanding until you get democracy. Once you get democracy ... invest into science heavily until you have a kickass trade system going and all of your cities heavily irrigated (sewers and aqueducts are a given). Then once you have communism (or the Statue of Liberty) turn science off and enjoy the rapid population growth. After this you go for espionage, and pump veteran spies until you get railroads. At railroads you want to go fundy and begin to buy enemy cities in mass. You should have a near max on gold and a paltry amount of science.
When you go to destroy another civ:
1. Get rail links. Unlimited movement = good.
2. Many, many, many spies. Spies do all sorts of nice things: bribery, knocking down those pesky city walls, kill SAM sights, steal tech ...
3. Use the rails to your advantage. First send spies in to do recon and determine where on the enemy's rail grid most of the troops are located. Then use a caravan or spy to move your troops through those restricted zones (move caravan 1 space past enemy unit, move say armor units to follow). Cut rail links next to your intended target, especially ones on hills and mountains.
4. Use your egineers. Deploy using the rail system to get deep into enemy territory then pick some key locations and use many, many egineers to rush complete a fortress ... then stack defensive units.
5. On defense ... use your railroads. Have every square in your empire railroaded. Keep access to your rail lines under surveilance and use artillerly to respond enemy stacks that approach your rail lines.
6. If the enemy goes democracy ... pick his biggest city with the most troops out of city ... go burn the coleseum, the temple, the cathedral, the courthouse ... and make his life miserable until the city falls into anarchy and topples the government.
7. Sit back and buy cities at your leisure. Look for ones with wonders, ones with loads of troops inside, etc.
Using this strategy I've conqueored the world by 1900 on deity, I've also gotten something like 1000% rating (swapping back to democracy and kicking my happiness through the roof). Its cheap, but it works. The fundy spy/moderate warrior is the most powerful way to play the game.
Anyone tried the SWTC for CIII
It's supposed to be very . . . um, yeah! . . .
It's supposed to be very . . . um, yeah! . . .
That's the wrong way to tickle Mary, that's the wrong way to kiss!
Don't you know that, over here lad, they like it best like this!
Hooray, pour les français! Farewell, Angleterre!
We didn't know how to tickle Mary, but we learnt how, over there!
Don't you know that, over here lad, they like it best like this!
Hooray, pour les français! Farewell, Angleterre!
We didn't know how to tickle Mary, but we learnt how, over there!
- Robert Treder
- has strong kung-fu.
- Posts: 3891
- Joined: 2002-07-03 02:38am
- Location: San Jose, CA
I used to play all the time. For a while, I would only play the game while this one winamp playlist was playing, so now whenever I hear any of the songs that were on that playlist, I get Civilization II flashbacks.
Tharkun pretty much laid down the best strategy.
I remember the first time I played it, I allied myself with one group and together we took over the world. Then I spent a long time maneuvering enough troops into position around every city my ally had so that I could conquer each of them. Then I cut our treaty, and *poof* all my troops went back to my cities instead of remaining poised to strike at my newfound enemy. I was PISSED off.
Tharkun pretty much laid down the best strategy.
I remember the first time I played it, I allied myself with one group and together we took over the world. Then I spent a long time maneuvering enough troops into position around every city my ally had so that I could conquer each of them. Then I cut our treaty, and *poof* all my troops went back to my cities instead of remaining poised to strike at my newfound enemy. I was PISSED off.
And you may ask yourself, 'Where does that highway go to?'
Brotherhood of the Monkey - First Monkey|Justice League - Daredevil|Late Knights of Conan O'Brien - Eisenhower Mug Knight (13 Conan Pts.)|SD.Net Chroniclers|HAB
Brotherhood of the Monkey - First Monkey|Justice League - Daredevil|Late Knights of Conan O'Brien - Eisenhower Mug Knight (13 Conan Pts.)|SD.Net Chroniclers|HAB
-
- Warlock
- Posts: 10285
- Joined: 2002-07-05 02:28am
- Location: Boston
- Contact:
yep. great library and workshop last forever, civilians need 1 food, fundamentalism gives 50 free units and 150% science bonus, fanatics are 12.12 and move 3, they cost 10 sheilds, and science takes 7/10 normal time.TrailerParkJawa wrote:Did anyone play around with editing the rules.txt to make custom units?
course, now I'm trying a more normal game.
This day is Fantastic!
Myers Briggs: ENTJ
Political Compass: -3/-6
DOOMer WoW
"I really hate it when the guy you were pegging as Mr. Worst Case starts saying, "Oh, I was wrong, it's going to be much worse." " - Adrian Laguna
-
- Warlock
- Posts: 10285
- Joined: 2002-07-05 02:28am
- Location: Boston
- Contact:
dude. my highest was 463%, and that was me hacking the codes. I must try that strategy.tharkûn wrote:I've beat it on God, Ravagin Hordes or whatever the worst setting for barbarians. Favorite strategy is wonder mongering, but that requires a real good opening setup on a decent island.
Here's a sure fire win.
Basic rules:
1. The most important unit in the game is the spy.
2. Government shoulds be used in order monarchy -> democracy -> communism -> fundementalism.
3. After the spy the most important unit is your egineer.
4. Railways are godly.
5. Bribery is your friend.
6. Wonders you MUST build:
a. The Great Library
b. Leonardo's workshop
c. Adam Smith's Trading Company
d. Hoover Dam
e. United Nations
The last 2 are if you are still facing compotent enemies at that stage.
Basic idea:
In the first part ... expand. I like to have my capital pump out the pyramids and the great library everybody else goes for defensive units and settlers. Expand, expand, expand. Trade tech's (excepting those leading to the great library) like mad.
Cheap trick's to remember:
Wonders are expensive, but they are vital. Keep caravans (or in a pinch, warriors) around cities building wonders. If you get a warning message ... use em to rush finish the wonder.
Barbarians take a fraction of your gold ... if there is something that would really help ... buy it before they get close to a city, then evac all the troops from the city and pay the ransom.
Continue expanding until you get democracy. Once you get democracy ... invest into science heavily until you have a kickass trade system going and all of your cities heavily irrigated (sewers and aqueducts are a given). Then once you have communism (or the Statue of Liberty) turn science off and enjoy the rapid population growth. After this you go for espionage, and pump veteran spies until you get railroads. At railroads you want to go fundy and begin to buy enemy cities in mass. You should have a near max on gold and a paltry amount of science.
When you go to destroy another civ:
1. Get rail links. Unlimited movement = good.
2. Many, many, many spies. Spies do all sorts of nice things: bribery, knocking down those pesky city walls, kill SAM sights, steal tech ...
3. Use the rails to your advantage. First send spies in to do recon and determine where on the enemy's rail grid most of the troops are located. Then use a caravan or spy to move your troops through those restricted zones (move caravan 1 space past enemy unit, move say armor units to follow). Cut rail links next to your intended target, especially ones on hills and mountains.
4. Use your egineers. Deploy using the rail system to get deep into enemy territory then pick some key locations and use many, many egineers to rush complete a fortress ... then stack defensive units.
5. On defense ... use your railroads. Have every square in your empire railroaded. Keep access to your rail lines under surveilance and use artillerly to respond enemy stacks that approach your rail lines.
6. If the enemy goes democracy ... pick his biggest city with the most troops out of city ... go burn the coleseum, the temple, the cathedral, the courthouse ... and make his life miserable until the city falls into anarchy and topples the government.
7. Sit back and buy cities at your leisure. Look for ones with wonders, ones with loads of troops inside, etc.
Using this strategy I've conqueored the world by 1900 on deity, I've also gotten something like 1000% rating (swapping back to democracy and kicking my happiness through the roof). Its cheap, but it works. The fundy spy/moderate warrior is the most powerful way to play the game.
This day is Fantastic!
Myers Briggs: ENTJ
Political Compass: -3/-6
DOOMer WoW
"I really hate it when the guy you were pegging as Mr. Worst Case starts saying, "Oh, I was wrong, it's going to be much worse." " - Adrian Laguna
- CmdrWilkens
- Emperor's Hand
- Posts: 9093
- Joined: 2002-07-06 01:24am
- Location: Land of the Crabcake
- Contact:
the highest I ever won on was King mode (I think that was the name, one short of Deity anyway). My usual strategy was expand until I can't effectively link cities together, then slow down until my roads and irrigation link everyone back together, continue. Along the way make sure to swithc quickly to Monarchy and use the ability to have 1 defensive, 1 offensive, and 1 settler per city. Using my offensive units capture key enighboring territories but generally attempt to bun their cities to the ground (unless they have wonders) this keeps me from haing to rush roads and irrigation out to that city which means I can keep my defenses together tightly. I prefer to use republic instead of democracy just because it reduces the unhapiness penalty (and its compeltely gone once I get Women's Suffrage). Anyway at that point I'm usaually well into the railroad building era and I take the bonus research and cash to fund more untis and a quick advance up to howitzers and armored untis then to fundamentalism and the forward crush of my mechanized armies beigns.
SDNet World Nation: Wilkonia
Armourer of the WARWOLVES
ASVS Vet's Association (Class of 2000)
Former C.S. Strowbridge Gold Ego Award Winner
MEMBER of the Anti-PETA Anti-Facist LEAGUE
ASVS Vet's Association (Class of 2000)
Former C.S. Strowbridge Gold Ego Award Winner
MEMBER of the Anti-PETA Anti-Facist LEAGUE
"I put no stock in religion. By the word religion I have seen the lunacy of fanatics of every denomination be called the will of god. I have seen too much religion in the eyes of too many murderers. Holiness is in right action, and courage on behalf of those who cannot defend themselves, and goodness. "
-Kingdom of Heaven
- TrailerParkJawa
- Sith Acolyte
- Posts: 5850
- Joined: 2002-07-04 11:49pm
- Location: San Jose, California
I really hated it in Civ 1 when a Phalanx would defeat a battleship.
They improved things in Civ 2 with the firepower and hitpoint concept, but weird results sometimes happened.
However, it seems like they totally went backwords in Civ 3. I routinely lost riflemen to lesser units like barbarians. Ugh!
They improved things in Civ 2 with the firepower and hitpoint concept, but weird results sometimes happened.
However, it seems like they totally went backwords in Civ 3. I routinely lost riflemen to lesser units like barbarians. Ugh!
-
- Warlock
- Posts: 10285
- Joined: 2002-07-05 02:28am
- Location: Boston
- Contact:
never played civ3.
tharkun, you start wars early on?
tharkun, you start wars early on?
This day is Fantastic!
Myers Briggs: ENTJ
Political Compass: -3/-6
DOOMer WoW
"I really hate it when the guy you were pegging as Mr. Worst Case starts saying, "Oh, I was wrong, it's going to be much worse." " - Adrian Laguna