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A mildly relevant question

Posted: 2004-02-27 01:37pm
by Xisiqomelir
I know everyone ends up with y = mx + b, but which do you normally start with?

Posted: 2004-02-27 01:40pm
by Mitth`raw`nuruodo
I use y=mx+b because it's just.. easier, I guess. Unless you dont know the y-intercept, in which case you have to go with the 2nd one... I think.

*did this last year and has already forgotten*

Posted: 2004-02-27 01:50pm
by Oddysseus
I am an old fan of y = mx +b.

But for some higher level statistics and regressions I generally turn and use the alternative. You just need 2 point to determine the slope, then take that and one point to generate the y-value.

Posted: 2004-02-27 02:15pm
by TheDarkOne
How about Ax + By = C?

or maybe

R=(x,y,z) + n(x',y',z')?

Posted: 2004-02-27 02:28pm
by El Moose Monstero
I've always quite liked the latter, even though the former was more use, the second one did me well in the Pure Maths exams at AS level.

Posted: 2004-02-27 02:41pm
by Luke Starkiller
The second is useful for interpolation on steam tables.

Posted: 2004-02-27 02:46pm
by Joe
y = F + vx

F = Fixed Costs
vx = Variable costs.

This is the equation used in cost accounting to describe cost behavior, and the one I most often use.

Posted: 2004-02-27 07:11pm
by Sharp-kun
I use y = mx + c

Posted: 2004-02-27 11:36pm
by Sarevok
Me too.

Posted: 2004-02-27 11:48pm
by haas mark
y = mx + b was the first I learned. Then progressed to ax + cy = b after that. -shrugs-

Posted: 2004-02-27 11:59pm
by Howedar
y = ax + b is more convenient, but I more often have to start with y - y1 = m(x - x1)

Posted: 2004-02-28 03:38am
by SyntaxVorlon
Bah, always use parametric symmetry.
(x-a)/A=(y-b)/B=(z-c)/C=...
Works in any euclidean geometry.
R(3) through infinity.

Posted: 2004-02-28 01:00pm
by 2000AD
I got taught y = mx + c (or in this case y = mx + b)