Master of Orion 3 Ships on the 27th...
Posted: 2002-11-22 06:52pm
That is all.....
Get your fill of sci-fi, science, and mockery of stupid ideas
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http://stardestroyer.dyndns-home.com/viewtopic.php?f=7&t=6529
*Blows up Wong's planet with the Stellar Converters mounted on eachDarth Wong wrote:Praise be to Microprose!
My armada shall crush your fleets and conquer your star systems! All will bow before my power!!! HA HA HA HA HA!!!!!!
HA! I have lots of other star systems.MKSheppard wrote:*Blows up Wong's planet with the Stellar Converters mounted on each ship in Shep's 27 ship DOOM STAR fleet*
*Shep launches his SECRET WEAPON, dozens of small cruisers armedDarth Wong wrote: *Blows up 8 of Shep's planets, having split my Doom Star fleet up into numerous independent battle groups*
Uhm lets hope the hella long dev period didn't fuck it up, alaSea Skimmer wrote:Finally! After all the delays, they have an opportunity for another!
I want that game!
DON'T SAY THAT!!!!!!!!!MKSheppard wrote:Uhm lets hope the hella long dev period didn't fuck it up, alaSea Skimmer wrote:Finally! After all the delays, they have an opportunity for another!
I want that game!
DAIKATANA....
they're trying radical new concepts like COMMAND POINTS in the game,
IE it costs CPs to do actions like tell a planet what to build, etc
In the beginning you have a surplus of CPs and can do whatever you want,
micromanage, etc, but in the later game, you'll have to pick and choose...
Well, then I'd simply have to kill the whole staff, bring down the building on their corpses and then burn the rubble down.MKSheppard wrote:Uhm lets hope the hella long dev period didn't fuck it up, alaSea Skimmer wrote:Finally! After all the delays, they have an opportunity for another!
I want that game!
DAIKATANA....
they're trying radical new concepts like COMMAND POINTS in the game,
IE it costs CPs to do actions like tell a planet what to build, etc
In the beginning you have a surplus of CPs and can do whatever you want,
micromanage, etc, but in the later game, you'll have to pick and choose...
You forgot exterminatus. everybody loves eterminatus. Well, at least not the people who have it called down on them.Sea Skimmer wrote:Well, then I'd simply have to kill the whole staff, bring down the building on their corpses and then burn the rubble down.MKSheppard wrote:Uhm lets hope the hella long dev period didn't fuck it up, alaSea Skimmer wrote:Finally! After all the delays, they have an opportunity for another!
I want that game!
DAIKATANA....
they're trying radical new concepts like COMMAND POINTS in the game,
IE it costs CPs to do actions like tell a planet what to build, etc
In the beginning you have a surplus of CPs and can do whatever you want,
micromanage, etc, but in the later game, you'll have to pick and choose...
Upon release of that game, I will quote, "This will be a day long remembered..."MKSheppard wrote:That is all.....
Prepare the Stellar Converters for firing on the MOO3 staff!Shinova wrote:There are no Doomstars in MOO3 by the way.
You may fire when ready.MKSheppard wrote:Prepare the Stellar Converters for firing on the MOO3 staff!Shinova wrote:There are no Doomstars in MOO3 by the way.
I have already initiated exterminatus upon them.Shinova wrote:There are no Doomstars in MOO3 by the way.
The lamest legit ships were missile boats with EMG and MIRV missiles. Rush those out by a double-digitmturn number and slaughter your opponent's biggest, baddest ship with one shot.Vympel wrote:I was always partial to masses and masses and masses of super-miniturized(sp?) nuclear missiles fully upgraded with all the extras- eccm, mirv, fast, armored the works