Eleas wrote:May be perverted and abused by a thaumaturge so as to secure greater amounts of power. The drawback chiefly consists of damage to the thaumaturge's sanity.
actually loss of self will would be more closer to what I intend as the so called "dark arts" involve packs with demons and other evil creatures that allow use of more powefull magics by the casters but eventually they become puppets or slaves to those creatures, I probably should have been more clear with that.
Eleas wrote:Is the affinity for magic (or, to put more bluntly, the capacity for channeling energy) a set value? Is it binary, or do you have an Anakin-type Chosen One come by once every when?
it's not binary and there's levels to the ability though if there's a "chosen one" he/she wouldn't appear in the stories, the "genes" allowing being quite common, it's just that few people have the potential to actually wield magic in any meaningfull way (general population being limited to using magical talismans and potions or something like that).
Eleas wrote:What happens if this power is channeled but not "shaped," as it appears you intend to portray? In other words, if a thaumaturge is preparing a fireball and I stick a dagger into him, will he burst into flame, even detonate? Hell, you can take this further - in the Black Magician trilogy, dead mages go practically nuclear when all the energy they contain breaks free.
I'd say explode or fizzle out depending on the spell, but if a really powerfull spell is used it's probable you won't wanna be the person that fails the cast or for that matter be too close.
Eleas wrote:Why is skill so important, if power can substitute for skill? Perhaps magical power is hard to come by, or perhaps the energy efficiency of spells drops sharply for unskilled users.
well why skill is important is partly answered in my "dark art" explanation/clarification, but I intend that chance of spells backfiring on the users (perhaps even with leathal effect) depends on the skill of the caster so that a talented mage might able disperse the energy safely even if the spell fails but a novice might end up blowing himself up or worse.
Eleas wrote:This is a most interesting point. Given this, and given that magic, no matter how you slice it, will be more powerful and/or versatile than a sword or a bow could ever be, and is dependent on studious practice, why practice swordsmanship at all? Being a master swordsman or archer is a lifetime commitment, something to which some fighters devoted the majority of their waking hours in order to excel. Your thaumaturges are going to wear an awful lot of hats, being simultaneously strategists, hand-to-hand fighters, and users of magic (which in itself might comprise as many additional roles as you'd like). This does sound a bit far-fetched to me.
actually I was planning the warriormagi to be a) an elite force of a single nation b) a compromice due to not having enough conventional soldiers or powerful enough spell casters to remove the need for a conventional army c) a jack of all traits, master none being neither powerful mage or warriors just good enough in both to make attacks against said generally not worth the effort.
hope that clears out a bit