need some help with developing a working magic system
Posted: 2009-05-23 12:10pm
ok people, I've been trying to develop an orginal fantasy world (well as much orginal as you can with fanstasy) and I've come up with a slight problem, since this a world where magic does exist I need a rules for the magic to not make magic users overpower the story (and thus make it unintresting) especially since there's at least one character who's a warrior/mage hybrid (not unique for the world but whether other people like him appear I've not desided yet).
these are the rules I've come up with so far
these are the rules I've come up with so far
- for wizards/mages/sorcerors (or what ever you wanna call them) it takes time to lear their spells so the really powerfull ones tend to be either from long lived species or crippled by old age and more complex the spells the longer it will take (blowing a door of it's hinges would simple and quick to learn but picking the lock via magic would take years if not decades to learn)
- due to rule 1 the warrior/mage would have only limited "inventory" of spells related to fighting since it takes to time to learn spells and they have to learn weapon skills too (and also due to the time it takes to learn the spells their weapon, tactical and strategic skill would be less then those who don't have the magical abilities)
- also due to the first 2 rules said warrior/magi start training early (as in 4 years old or so)
- there's so called "dark arts" that allow great power faster but with a price (generally turning the person into more "evil")
- priests can also learn "spells" (aka favors from their divinities) but those are a) generally weaker then the magical abilities of the magi, b)governed but complex set of rules given by the divinities