I used to read a lot, so I'll kick in my 2 cents about what I liked.
Vastatosaurus Rex wrote:As someone who aspires to be a writer, I find battle scenes especially hard to write for two reasons.
1. An important aspect of battles is the tactics used: for instance, how formations of soldiers are moved around the battlefield. Unfortunately, good stories focus on a small number of characters, or even just one character. This limits the amount of information that can be disseminated about the battle.
As others have mentioned, the character's experiences count more than dry technicalities. However, if they are woven into the character(s) experience, it can be fun to read. For this to work, a sound grasp of the technicalities involved goes a long way to setting a believable stage for the character to act in. At no time should the reader be asking 'how did that just happen' and or some such; anticipate and answer such questions with the dialogue and narrative.
Not everything you learn can be applied, in fact avoid writing like an educational tract. However, its the fine and relevant detailing that read a nice picture to the mind's eye, and if the reader learns something new about the ancient battle, that can be a bonus. A lot of stories are enhanced sharing a learning experience - but this has to be accurate if it is to stand the test of time. Readers appreciate authors who give them accurate mind fodder that is also entertaining; it allows a good story to stay alive in their imaginations and one of those things that separate the novels from pulp.
For instance, let's say I was writing a story from the perspective of a Persian soldier in a battle against the Greeks. In the story, the Persian army splits into three sections: one confronting the Greek army's front side, and two attacking them from their left and right sides. Our protagonist is in the section that attacks the front side. How is he going to know what's happening on the left and right side of the Greeks if his perspective is limited to the front side? At the same time, I wouldn't want to omit the left and right sections' attacks, as they are important in winning the battle for the Persians .
Assuming this isn't historical fantasy and mind-reading magic between friends or familiars isn't possible, and he isn't in the centre force reserve on a hill, he could hear about it from secondary characters in addition to the other suggestions presented.
The ancient militaries probably had their version of the the grapevine, so a day-long battle might give him plenty of opportunities for catch up. For example, should he receive a minor wound, he might talk to an ancient equivalent of a medic. Of course, I don't know if such exists, but standing around bleeding to death from a treatable cut doesn't seem likely either, so someone dedicated to treating wounds would probably know what is happening elsewhere. If you can find the correct word for it and toss it in, all the better for ambiance.
There are any number of devices you could dream up, but it is unlikely, for example, that he would end up having fought on all three lines, so avoid the implausible. Of course, if you write the spell well enough, little is in theory implausible, and any number of bad writers don't know their limits. Still, a protagonist could draw from his own experience to sense or speculate what is happening there. If he has a height advantage, say on a hill, he might actually see what is going on sometimes. Lastly, he won't always be at the front of the battle. A Persian battle line usually consisted of at least two rotating lines to keep the fighters as fresh as possible, and most other ancient armies rotated lines if they could.
2. Describing the characters' action in battle is also difficult for me, for they're fighting and killing a lot of people over a long period of time. Obviously doing a blow-by-blow account, describing in detail how each character kills each enemy soldier, would not work, as it would get boring quick. However, I'm afraid that condensing the fighting by not describing a lot of the killing would suck the tension out of the scene.
Focus on the close calls, personal loss, moments of introspection, intermissions where he can talk to comrades, and so-on. Blow-by-blow accounts are usually more icing than cake; those and the 'Gosh am I bloodied and tired' -type lines have all been done. Its like writing for school; use your own words; while it may have been done before, if you figure you can do it better, go for it. Sinewmire mentioned his live-action roleplaying, and seeking a similar experience might give you ideas.
Is there any way around these problems?
Its writing a story within a story. As long as you have a clear theme or cycle of themes you want to develop, its no more difficult than the rest of the story (cough... did I mention I'm not a writer?).
Writers who do this well make battles a seamless part of their larger narratives, sometimes a centrepiece, sometimes just a stop on the journey. For example, is the battle about the battle, or is it to develop that character a bit more or a main or secondary storyline. The battles that are just about battles are boring, as the reader kind of already knows the outcome here; the Greeks won and the main character usually has the infamous 'character shield' that allows survival or sometimes a glorious death.
A good book I would recommend to you is 'Ghost of the Hardy Boys' by Leslie McFarlane. He is credited with making 'The Hardy Boys' young North America's Sherlock Holmes and Watson during the golden age of pulp fiction from the 1930s-1960s. MacFarlane describes the early juvenile pulp novella industry and how stories - often commercially successful stories - were churned out by legions of anonymous ghost writers, who were themselves aspiring writers in need of a job. Such men and women were behind such fictional pen names such as Franklin W. Dixon.
Times have changed, of course. People are more educated, but the basic principles of good storytelling haven't changed. Accuracy (not just historical accuracy, but sticking to a clear theme), careful word choice considering every possible nuance of meaning read forwards or backwards, a concept of the target audience, all contribute to writing a good battle scene.