I: On the nature of warships
Posted: 2003-06-17 11:33pm
This is part one of a detailed analysis of my fictional universe. Feel free to comment or critique it, and if you ask you're free to write fiction set in the universe
On the nature of warships.
Spacefaring combat ships have been in usage for almost 200 years, with the greatest advances just now being made during the Universal War. Military ships can be broken down into several categories; first are messenger ships, they are used by militaries to carry coded combat messages, they are fast with disproportional E-drives and small crews; cruisers, these are smaller capital ships which are used mainly for reconnaissance and target observation; destroyers, heavily armed and armored these are true heavy ships; carriers, these carry fighters and small transports.
Design↔
Warships are designed to allow for the smallest surface area and the greatest firing arc. Thus the most common shapes are spherical, diamond shaped and triangular. Messenger ships and carriers however break this design rule due to their combat purposes, respectively.
Interior↔
Ships are created with multiple bulkheads, many of which are closed during combat to prevent depressurization of large parts of the ship if the hull is breached. Redundant navigation and power systems also allow even a heavily damaged ship to escape destruction and limp away from a battle.
Weapons↔
Ships carry many types of weapons; guided torpedoes being common; Also scatter torpedoes, which are large torpedoes which airburst into many small torpedoes; as a main weapon many capital ships however use plasma-cannons, railguns which fire huge spherical rounds which contain superheated plasma, upon contact with target the already highly destructive round disintegrates and sprays plasma on the target. For planetary bombardment plasma cannons are marginally effective, sometimes ships mount large space-to-planet missiles, but more commonly use fighters to make bombing runs.
Shields↔
Ships have circuitry on most of the hull, these circuits emit an energy field which interconnects and protects the ships. This setup allows the majority of the ship to be additionally protected against attacks. It also means that if the shield is breached only a small part will be exposed and the rest of the shield network will remain unaffected.
It should be noted that shields are not seen as a ships only defense and warships have reinforced and layered hulls for protection.
Faster than light travel↔
Faster than light travel is based on the original theory of Dr. Briason, which was later expanded on by the Advanced Scientific Research Committee, this is of pre confederate time, of course. The method of FTL is by putting a ship into the E-dimension, a mirror dimension where only energy normally exists, this is done by focusing the ships energy a creating a field around the ship which allows it to enter the E-dimension, once in the E the ships takes in energy and moves FTL, then comes to a stop and drops the field, thus reentering realspace. There are a number of problems with FTL however, first erecting the fields takes several minutes and in a combat situation it can be easily knocked out, also dropping out of E while still moving at FTL will scatter the ship across millions of miles of realspace.
On the nature of warships.
Spacefaring combat ships have been in usage for almost 200 years, with the greatest advances just now being made during the Universal War. Military ships can be broken down into several categories; first are messenger ships, they are used by militaries to carry coded combat messages, they are fast with disproportional E-drives and small crews; cruisers, these are smaller capital ships which are used mainly for reconnaissance and target observation; destroyers, heavily armed and armored these are true heavy ships; carriers, these carry fighters and small transports.
Design↔
Warships are designed to allow for the smallest surface area and the greatest firing arc. Thus the most common shapes are spherical, diamond shaped and triangular. Messenger ships and carriers however break this design rule due to their combat purposes, respectively.
Interior↔
Ships are created with multiple bulkheads, many of which are closed during combat to prevent depressurization of large parts of the ship if the hull is breached. Redundant navigation and power systems also allow even a heavily damaged ship to escape destruction and limp away from a battle.
Weapons↔
Ships carry many types of weapons; guided torpedoes being common; Also scatter torpedoes, which are large torpedoes which airburst into many small torpedoes; as a main weapon many capital ships however use plasma-cannons, railguns which fire huge spherical rounds which contain superheated plasma, upon contact with target the already highly destructive round disintegrates and sprays plasma on the target. For planetary bombardment plasma cannons are marginally effective, sometimes ships mount large space-to-planet missiles, but more commonly use fighters to make bombing runs.
Shields↔
Ships have circuitry on most of the hull, these circuits emit an energy field which interconnects and protects the ships. This setup allows the majority of the ship to be additionally protected against attacks. It also means that if the shield is breached only a small part will be exposed and the rest of the shield network will remain unaffected.
It should be noted that shields are not seen as a ships only defense and warships have reinforced and layered hulls for protection.
Faster than light travel↔
Faster than light travel is based on the original theory of Dr. Briason, which was later expanded on by the Advanced Scientific Research Committee, this is of pre confederate time, of course. The method of FTL is by putting a ship into the E-dimension, a mirror dimension where only energy normally exists, this is done by focusing the ships energy a creating a field around the ship which allows it to enter the E-dimension, once in the E the ships takes in energy and moves FTL, then comes to a stop and drops the field, thus reentering realspace. There are a number of problems with FTL however, first erecting the fields takes several minutes and in a combat situation it can be easily knocked out, also dropping out of E while still moving at FTL will scatter the ship across millions of miles of realspace.