Midnight Sun [Original Sci-fi]: Misc. Fluff
Posted: 2006-06-07 12:21am
Transhuman:
Transhumans (Neohominus superior) make up 99% of the Imperial population, although this figure is often disputed because of how the state defines Transhumanity. All citizens of the Empire, no matter how they began their lives, eventually become Transhumans. There is virtually nothing distinguishing a Transhuman, Fabricant and Natural of sufficiently advanced age. However, for the purposes of this document “Transhuman” will refer to individuals who began life as such.
A Transhuman is a bioroid, an artificially created organism crafted according to the exact genetic specifications of those who commissioned its creation. In most cases, these are parents who engage in sexual reproduction, but direct cloning is also commonplace. The genome of the new zygote is then modified in such a way that biological advantages are maximized and disadvantages are minimized. The traits that don’t come from heredity, genetic engineering or the parents’ aesthetic preferences are determined by the unique characteristics that all Transhumans share- these same characteristics are those that distinguish Transhumans from their predecessors, the Naturals (Homo sapiens).
Neohominus is considered to be distinct from Homo because the two races are genetically incompatible. A Natural cannot reproduce with a Transhuman- ergo, they are separate species. Transhumans are placed in their own genus because of the large, artificial disparity between Neohominus and more primitive hominids. Despite these differences, a young Transhuman (under the age of about 300) superficially resembles a Natural. The resemblance is so profound that under normal conditions (optimum lighting) the only way to tell a Transhuman from a Natural is by their default albinism. A Transhuman has the ability to control (involuntarily, but can voluntarily override- like breathing) pigment production in their skin, hair and eyes. So, unless they find themselves under intense, high-frequency EM radiation, their skin will be pink, their eyes will be red and their hair will be white. However, few individuals fall under this gross generalization. Artificial photoreceptors come in many different colors, as do hair dyes and contact lenses.
Transhumans are cognitively superior to Naturals. Not only have their brains been engineered for the maximum possible intellect, most are subjected to cybernetic cortical augmentation as soon as they are independent of their incubation chambers (some are modified prenatally). Only quantum, light and positron computers can out-perform a fully-developed Transhuman brain. And, as mentioned above, once a Transhuman reaches a certain age, there’s no difference anyway. Transhumans are, for all intents and purposes, the most intelligent beings in the known universe.
Fast growing and long-lived, Transhumans are still far from immortal. Medical science has progressed by leaps and bounds over the millennia, but fundamental flaws in the DNA replication process and inevitable, irreparable wear to organic tissues limits the lifespan of any human bioroid to about 300 years. While the cosmetic signs of senescence have long since been eliminated, even a Transhuman body will eventually deteriorate. In order to avoid death, most people replace failing organs with cybernetic prosthetics. As more and more organs fail, entire organ systems are replaced with mechanical components. Eventually, the brain itself is downloaded into a computer module- and there are no organic components remaining. At this point, a Transhuman becomes indistinguishable from a Fabricant, and vice-versa. Alternately, a person’s neural net can be transposed onto the blank net of a dormant clone body- this practice is very controversial, however, as it is seen as robbing the host body of any potential distinctiveness. Finally, and the least popular of choices, an elderly Transhuman will abandon a physical body altogether, existing as a sapient AI program within the Internet. Although very unpopular, this decision is never final, as the person can still control prosthetic bodies; even allowing themselves to be contained in one permanently or temporarily.
Terran Empire:
The Empire refers both to the totality of civilization and to the state that governs it. The Emperor wields absolute, dictatorial authority from the throne world of Terra, but he exercises it rarely. The recent millennia have been stable and prosperous. As a result, the day-to-day administration of the Empire is handled by bureaucrats who work within the constitutional system the Emperor has established. Government officials are promoted from the lower ranks by merit, and civil service is open to any Imperial citizen. Citizenship is granted immediately to Fabricants upon construction, Transhumans at the age of 12 and Naturals who have accepted the necessary augmentation and are over the age of 20. Because of the current and seemingly endless age of peace, the Empire is largely demilitarized. Only the Navy and Imperial Security stand to enforce laws and protect the citizenry- although they are more than capable of doing so. The heart of the Empire and the seat of its power is the Sol System. The Empire also maintains colonies in the Alpha Centauri and Tau Ceti Systems, but because of the vast distances between these worlds, the colonies remain largely autonomous.
Centauri Colonial Authority:
Although nominally an Imperial protectorate, Terra rarely interferes with the CCA’s capitalistic machinations as long as standards of law and trade are maintained and the flow of revenue to Sol remains uninterrupted. The Authority is essentially a privately-operated oligarchy, leased from the Empire. The Colonial Advisory Board is composed of the system’s wealthiest corporate executives and rules from the capital world of Alcent. The Board’s President is also the Emperor’s personal representative, and wields considerable authority on all actions taken by the CCA. Aside from the President, the Second Fleet is based permanently in the system to ensure the colony’s loyalty and profitability to the Empire. The Authority maintains its own Security forces, however. Due to the frontier nature of the system and its sizable and disgruntled Natural population, the Centauri Colonial Security is the closest thing to a standing army within the Empire.
Imperial Navy:
Despite the Emperor’s misgivings, the bureaucracy on Terra has worked tirelessly to demilitarize the Empire since the Last Space War. The Imperial Army was eventually disbanded, and the Navy was greatly reduced. The smaller capital ships that weren’t decommissioned were refit for surveillance, interdiction and transport duty. The once great Imperial Navy essentially became a merchant marine fleet. However, as the last remaining branch of the Imperial military (Security is actually civilian police) the Navy stands as the ultimate enforcers of the Emperor’s will. Only three armadas remain, the second of which is maintained permanently in the Alpha Centauri system to ensure the CCA’s continued allegiance to Terra, no matter how distant the throne world is.
Centauri Colonial Security:
The CCA’s police force, Centauri Colonial Security operates much like its Terran counterpart, but on a much larger scale. In fact, the President is often accused of violating the spirit of Terra’s demilitarization laws, if not the letter. The Security Forces, as they are colloquially called, are the closest thing to a standing army in all the Empire. While they operate in conjunction with the Navy’s Second Fleet, the CCS actually answers to the President, not the Emperor. The primary justification for such a large and heavily-armed police force is the sizable Natural population on Alcent and the other Centauri colonies. Most citizens see the Security Forces as corporate lackeys and a waste of public funding, while most Naturals see them as brutal oppressors.
Edenite Humanist Church:
This quasi-religious organization serves a leadership role among the Alpha Centauri System’s Natural population. While not a legitimate government- all non-citizens are still subjects of the CCA and by extension the Empire- the wide support the Church enjoys also demands that it be dealt with. Although not forbidden, religion of any kind is virtually nonexistent among both Fabricants and Transhumans; however, spirituality is still an important aspect of Natural culture. The Orthodox EHC is relatively inclusive, but stresses the importance of the preservation of humanity above all. Edenites define “humanity” as the unaltered Homo sapiens- and see gene therapy, cloning, cybernetic augmentation and sapeint AIs as abominations. As political and economic tensions mount between the Naturals and the Authority that controls them, increasingly radical and militant elements have emerged in direct opposition to the state. Most prominent among these are the Human Liberation Front.
Human Liberation Front:
A militant sect of the Edenite Humanist Church, the HLF are outlaw terrorists. Not only do they see Imperial culture as a perversion of the natural order, they seek to destroy it and build a civilization where people are shaped only by the forces of evolutionary biology. In order to survive, the Orthodox EHC has publicly denounced the group, but sympathy among Naturals is virtually universal. The HLF mainly attacks Security Forces, but they occasionally hit private facilities- especially those of the Xerxes Corporation. Most operations conducted by the HLF constitute cyberterrorism or physical sabotage, but they have become increasingly violent in recent years.
Xerxes Prosthetics and Genomics:
The largest and most successful private company in the Alpha Centauri System, Xerxes maintains a monopoly on Transhuman augmentation and bioengineering services. The system’s only manufacturer of Fabricants and cybernetic bioroid components also owns and operates the public health care system. As such, Xerxes is the only company with the Authority’s license to perform cloning and gene therapy; which they offer at exorbitant prices. Because augmentation is a requisite for citizenship within the Authority, many accuse the company of deliberately keeping the system’s sizable Natural population permanently disenfranchised. However, because 6 of the 12 members of the Colonial Advisory Board are Xerxes executives, there is little the President can do about it (assuming the inclination existed). Because the Natural population serves as her justification for the size and power of the Security Forces, that remains highly unlikely. It is unknown how exactly Xerxes benefits from keeping the Naturals down, however, but many assume foul play. The company isn’t much more popular with the general public than it is with the Naturals.
Icarus Power and Propulsion:
The system’s second largest company, Icarus serves the Authority’s energy needs. The fusion reactors on Alcent and within the space colonies are owned and operated by the company, as are the solar collectors and their corresponding microwave receivers. Icarus is also responsible for the production of antimatter, the most volatile and energy-dense fuel in existence, which is mainly used aboard the high-performance starships of the Imperial Navy. IPP also owns the Icarus Astrophysics Lab, which constantly researches free energy sources and faster-than-light propulsion. Despite centuries of effort, no progress has been made. The research only continues by the direct demand of the Emperor, and only remains profitable for the company via state subsidies.
Daedalus Civil Engineering and Mineral Resources:
Daedalus has exclusive mining rights throughout the Alpha Centauri System. The only asteroids and planetoids not constantly stripmined by the company are within the designated Natural reservations. Such a massive company built on relatively cheap metals remains profitable by owning the entire associated industry. Not only does Daedalus extract the minerals, it refines and transports them; as well as providing the construction services for the finished products. There is much tension between the company and Natural-owned mines because reservation facilites are not held to the rigorous standards that Daedalus is. Because of this, Naturals are frequently able to undercut Daedalus' exorbitant prices.
Agrinaught Foodstuffs:
The Alpha Centauri System’s fourth and smallest major trust, Agrinaught runs the vast orbital facilities dedicated to food production. There are tens of billions of biologicals in-system, and Alcent’s fragile, artificial biosphere cannot handle the strain of large-scale agriculture. As a consequence, virtually all food commercially consumed is produced by Agrinaught.
Transhumans (Neohominus superior) make up 99% of the Imperial population, although this figure is often disputed because of how the state defines Transhumanity. All citizens of the Empire, no matter how they began their lives, eventually become Transhumans. There is virtually nothing distinguishing a Transhuman, Fabricant and Natural of sufficiently advanced age. However, for the purposes of this document “Transhuman” will refer to individuals who began life as such.
A Transhuman is a bioroid, an artificially created organism crafted according to the exact genetic specifications of those who commissioned its creation. In most cases, these are parents who engage in sexual reproduction, but direct cloning is also commonplace. The genome of the new zygote is then modified in such a way that biological advantages are maximized and disadvantages are minimized. The traits that don’t come from heredity, genetic engineering or the parents’ aesthetic preferences are determined by the unique characteristics that all Transhumans share- these same characteristics are those that distinguish Transhumans from their predecessors, the Naturals (Homo sapiens).
Neohominus is considered to be distinct from Homo because the two races are genetically incompatible. A Natural cannot reproduce with a Transhuman- ergo, they are separate species. Transhumans are placed in their own genus because of the large, artificial disparity between Neohominus and more primitive hominids. Despite these differences, a young Transhuman (under the age of about 300) superficially resembles a Natural. The resemblance is so profound that under normal conditions (optimum lighting) the only way to tell a Transhuman from a Natural is by their default albinism. A Transhuman has the ability to control (involuntarily, but can voluntarily override- like breathing) pigment production in their skin, hair and eyes. So, unless they find themselves under intense, high-frequency EM radiation, their skin will be pink, their eyes will be red and their hair will be white. However, few individuals fall under this gross generalization. Artificial photoreceptors come in many different colors, as do hair dyes and contact lenses.
Transhumans are cognitively superior to Naturals. Not only have their brains been engineered for the maximum possible intellect, most are subjected to cybernetic cortical augmentation as soon as they are independent of their incubation chambers (some are modified prenatally). Only quantum, light and positron computers can out-perform a fully-developed Transhuman brain. And, as mentioned above, once a Transhuman reaches a certain age, there’s no difference anyway. Transhumans are, for all intents and purposes, the most intelligent beings in the known universe.
Fast growing and long-lived, Transhumans are still far from immortal. Medical science has progressed by leaps and bounds over the millennia, but fundamental flaws in the DNA replication process and inevitable, irreparable wear to organic tissues limits the lifespan of any human bioroid to about 300 years. While the cosmetic signs of senescence have long since been eliminated, even a Transhuman body will eventually deteriorate. In order to avoid death, most people replace failing organs with cybernetic prosthetics. As more and more organs fail, entire organ systems are replaced with mechanical components. Eventually, the brain itself is downloaded into a computer module- and there are no organic components remaining. At this point, a Transhuman becomes indistinguishable from a Fabricant, and vice-versa. Alternately, a person’s neural net can be transposed onto the blank net of a dormant clone body- this practice is very controversial, however, as it is seen as robbing the host body of any potential distinctiveness. Finally, and the least popular of choices, an elderly Transhuman will abandon a physical body altogether, existing as a sapient AI program within the Internet. Although very unpopular, this decision is never final, as the person can still control prosthetic bodies; even allowing themselves to be contained in one permanently or temporarily.
Terran Empire:
The Empire refers both to the totality of civilization and to the state that governs it. The Emperor wields absolute, dictatorial authority from the throne world of Terra, but he exercises it rarely. The recent millennia have been stable and prosperous. As a result, the day-to-day administration of the Empire is handled by bureaucrats who work within the constitutional system the Emperor has established. Government officials are promoted from the lower ranks by merit, and civil service is open to any Imperial citizen. Citizenship is granted immediately to Fabricants upon construction, Transhumans at the age of 12 and Naturals who have accepted the necessary augmentation and are over the age of 20. Because of the current and seemingly endless age of peace, the Empire is largely demilitarized. Only the Navy and Imperial Security stand to enforce laws and protect the citizenry- although they are more than capable of doing so. The heart of the Empire and the seat of its power is the Sol System. The Empire also maintains colonies in the Alpha Centauri and Tau Ceti Systems, but because of the vast distances between these worlds, the colonies remain largely autonomous.
Centauri Colonial Authority:
Although nominally an Imperial protectorate, Terra rarely interferes with the CCA’s capitalistic machinations as long as standards of law and trade are maintained and the flow of revenue to Sol remains uninterrupted. The Authority is essentially a privately-operated oligarchy, leased from the Empire. The Colonial Advisory Board is composed of the system’s wealthiest corporate executives and rules from the capital world of Alcent. The Board’s President is also the Emperor’s personal representative, and wields considerable authority on all actions taken by the CCA. Aside from the President, the Second Fleet is based permanently in the system to ensure the colony’s loyalty and profitability to the Empire. The Authority maintains its own Security forces, however. Due to the frontier nature of the system and its sizable and disgruntled Natural population, the Centauri Colonial Security is the closest thing to a standing army within the Empire.
Imperial Navy:
Despite the Emperor’s misgivings, the bureaucracy on Terra has worked tirelessly to demilitarize the Empire since the Last Space War. The Imperial Army was eventually disbanded, and the Navy was greatly reduced. The smaller capital ships that weren’t decommissioned were refit for surveillance, interdiction and transport duty. The once great Imperial Navy essentially became a merchant marine fleet. However, as the last remaining branch of the Imperial military (Security is actually civilian police) the Navy stands as the ultimate enforcers of the Emperor’s will. Only three armadas remain, the second of which is maintained permanently in the Alpha Centauri system to ensure the CCA’s continued allegiance to Terra, no matter how distant the throne world is.
Centauri Colonial Security:
The CCA’s police force, Centauri Colonial Security operates much like its Terran counterpart, but on a much larger scale. In fact, the President is often accused of violating the spirit of Terra’s demilitarization laws, if not the letter. The Security Forces, as they are colloquially called, are the closest thing to a standing army in all the Empire. While they operate in conjunction with the Navy’s Second Fleet, the CCS actually answers to the President, not the Emperor. The primary justification for such a large and heavily-armed police force is the sizable Natural population on Alcent and the other Centauri colonies. Most citizens see the Security Forces as corporate lackeys and a waste of public funding, while most Naturals see them as brutal oppressors.
Edenite Humanist Church:
This quasi-religious organization serves a leadership role among the Alpha Centauri System’s Natural population. While not a legitimate government- all non-citizens are still subjects of the CCA and by extension the Empire- the wide support the Church enjoys also demands that it be dealt with. Although not forbidden, religion of any kind is virtually nonexistent among both Fabricants and Transhumans; however, spirituality is still an important aspect of Natural culture. The Orthodox EHC is relatively inclusive, but stresses the importance of the preservation of humanity above all. Edenites define “humanity” as the unaltered Homo sapiens- and see gene therapy, cloning, cybernetic augmentation and sapeint AIs as abominations. As political and economic tensions mount between the Naturals and the Authority that controls them, increasingly radical and militant elements have emerged in direct opposition to the state. Most prominent among these are the Human Liberation Front.
Human Liberation Front:
A militant sect of the Edenite Humanist Church, the HLF are outlaw terrorists. Not only do they see Imperial culture as a perversion of the natural order, they seek to destroy it and build a civilization where people are shaped only by the forces of evolutionary biology. In order to survive, the Orthodox EHC has publicly denounced the group, but sympathy among Naturals is virtually universal. The HLF mainly attacks Security Forces, but they occasionally hit private facilities- especially those of the Xerxes Corporation. Most operations conducted by the HLF constitute cyberterrorism or physical sabotage, but they have become increasingly violent in recent years.
Xerxes Prosthetics and Genomics:
The largest and most successful private company in the Alpha Centauri System, Xerxes maintains a monopoly on Transhuman augmentation and bioengineering services. The system’s only manufacturer of Fabricants and cybernetic bioroid components also owns and operates the public health care system. As such, Xerxes is the only company with the Authority’s license to perform cloning and gene therapy; which they offer at exorbitant prices. Because augmentation is a requisite for citizenship within the Authority, many accuse the company of deliberately keeping the system’s sizable Natural population permanently disenfranchised. However, because 6 of the 12 members of the Colonial Advisory Board are Xerxes executives, there is little the President can do about it (assuming the inclination existed). Because the Natural population serves as her justification for the size and power of the Security Forces, that remains highly unlikely. It is unknown how exactly Xerxes benefits from keeping the Naturals down, however, but many assume foul play. The company isn’t much more popular with the general public than it is with the Naturals.
Icarus Power and Propulsion:
The system’s second largest company, Icarus serves the Authority’s energy needs. The fusion reactors on Alcent and within the space colonies are owned and operated by the company, as are the solar collectors and their corresponding microwave receivers. Icarus is also responsible for the production of antimatter, the most volatile and energy-dense fuel in existence, which is mainly used aboard the high-performance starships of the Imperial Navy. IPP also owns the Icarus Astrophysics Lab, which constantly researches free energy sources and faster-than-light propulsion. Despite centuries of effort, no progress has been made. The research only continues by the direct demand of the Emperor, and only remains profitable for the company via state subsidies.
Daedalus Civil Engineering and Mineral Resources:
Daedalus has exclusive mining rights throughout the Alpha Centauri System. The only asteroids and planetoids not constantly stripmined by the company are within the designated Natural reservations. Such a massive company built on relatively cheap metals remains profitable by owning the entire associated industry. Not only does Daedalus extract the minerals, it refines and transports them; as well as providing the construction services for the finished products. There is much tension between the company and Natural-owned mines because reservation facilites are not held to the rigorous standards that Daedalus is. Because of this, Naturals are frequently able to undercut Daedalus' exorbitant prices.
Agrinaught Foodstuffs:
The Alpha Centauri System’s fourth and smallest major trust, Agrinaught runs the vast orbital facilities dedicated to food production. There are tens of billions of biologicals in-system, and Alcent’s fragile, artificial biosphere cannot handle the strain of large-scale agriculture. As a consequence, virtually all food commercially consumed is produced by Agrinaught.