Alan Bolte wrote:The PD gun above the hanger is absolutely icky. Make it go away, please.
It's already gone. I hated it too.
You have PD guns that might scratch the paint on a CR-90 and can probably down fighters with one hit, maybe two if its well sheilded. You have...what, 25 or so PD guns? On a ship only 200m long? The Lancer was 250m long and was armed with only 20 quadlasers, and no turbolasers.
20 quads vs. 21 duals. Besides, this thing is probably more massive anyway.
Then, you have two medium turbolasers and good sheilding, supposedly enough to face down a corvette group. While perhaps this is an effective design, I would hazard that it would be worthwhile to put in some guns that are midway between the two. Light turbolasers, enough to give midsized craft real trouble without vaporizing them and useful in a defensive manner against other small capital craft.
This is the role that I intend to fill with a few missile launchers. Honestly, I'm teetering on the edge of saying this thing already has too many guns.
A few missiles, a strafing run, and you've lost part of your armament or a scanner.
I just want to point out the inaccuracy of this. Fighters and Falcons are no danger to even patrol craft such as this.
Really, what you ought to do is take the count down closer to 15, and add in one to three light turbolasers.
I'm considering lowering the PD count, it may drop as low as 15. However, the one thing I will not do is add LTLs. Three classes of gun on a ship is really pretty silly on something this size, you need to be at least a Dreadnaught to justify that IMHO. You end up with dangerous dilution of focus, which is precisely what I wanted to avoid with this design.
However as I said before, I may well tack on a dozen missile tubes, which ought to be enough to give medium craft pause.
*EDIT* Dropped the light turret count to 17 and I like it. It will stay that way.