
My people don't need your filthy muddy planets <g>
Moderator: Thanas
Your troops will simply be slaughtered in combat by anyone. There are fundamental disadvantages to melee fighting (mainly the melee soldier's zone of influence on combat, which is about a twenty thousandth of that of a guy with an assault rifle) that are rather hard to overcome and are why melee combat is normally a minor part of training for troops outside of specialized MP units.Alyrium Denryle wrote:Hell, how well would they be trained for melee combat? No one uses it anymore. However, magically enhanced melees are EXACTLY what my army does.
No it still will be, because I'm not intent to accept any form of invincible cloaking just because you want to spin an absurd military. So when the fleet of sensor platforms my armies haul around notice a hoard of idiots with swords advancing on them, they are going to treat them to a nice standing barrier fire mission and then open up with everything they've got while laughing.Alyrium Denryle wrote:I am not saying we dont used ranged weapons... But when you have a volley of magically enhanced explosive arrows(no real difference from a massed volley of missiles or RPGs) and then all of the suddenyou have heavily armored(magically) troops armed with blades that cut through your power armor suddenly appear seemingly out of nowhere(non-detection spells)... It wont be a cakewalk like you seem to think.
The sphere is also immobile Forgot to mention that.1. invulnerable scouts, flying through another's territory while laughing at enemy defenses.
Is that before or after the same sword barring morons launch a long range attack with a hail of powerful attack spells, while dedicated mages bombard your groundtroops with conjured meteorites?Sea Skimmer wrote:No it still will be, because I'm not intent to accept any form of invincible cloaking just because you want to spin an absurd military. So when the fleet of sensor platforms my armies haul around notice a hoard of idiots with swords advancing on them, they are going to treat them to a nice standing barrier fire mission and then open up with everything they've got while laughing.Alyrium Denryle wrote:I am not saying we dont used ranged weapons... But when you have a volley of magically enhanced explosive arrows(no real difference from a massed volley of missiles or RPGs) and then all of the suddenyou have heavily armored(magically) troops armed with blades that cut through your power armor suddenly appear seemingly out of nowhere(non-detection spells)... It wont be a cakewalk like you seem to think.
Okay, so let me get this straight. your arrows are RPG equivalent, have enchanted blades that are akin to light sabers, are their own artillery, and are clad in magical defenses akin to powered armor. I take it your army will be the smallest in the game to represent the incredible amount of "stuff" that they can do? You ARE going for quality over quantity right? Is there a limit to the magical abilities of your individual casters or are they all demi-gods with never ending mana pools?Alyrium Denryle wrote:Is that before or after the same sword barring morons launch a long range attack with a hail of powerful attack spells, while dedicated mages bombard your groundtroops with conjured meteorites?Sea Skimmer wrote:No it still will be, because I'm not intent to accept any form of invincible cloaking just because you want to spin an absurd military. So when the fleet of sensor platforms my armies haul around notice a hoard of idiots with swords advancing on them, they are going to treat them to a nice standing barrier fire mission and then open up with everything they've got while laughing.Alyrium Denryle wrote:I am not saying we dont used ranged weapons... But when you have a volley of magically enhanced explosive arrows(no real difference from a massed volley of missiles or RPGs) and then all of the suddenyou have heavily armored(magically) troops armed with blades that cut through your power armor suddenly appear seemingly out of nowhere(non-detection spells)... It wont be a cakewalk like you seem to think.
And you forget that these "Idiots with Swords" not only have enchanted blades up, but also serve as their own artillery and are clad in magical defenses that repel your ener gy and projectile weapons in any nnumber of ways(spells will be explained in detail in the OOB) There will be a limited number that are useful in combat.
As in stationary. They cant move outside the spells radius, which is just a little bigger than the ship. It takes them completely after maneuvers, and combat while they stay within the spell.Thirdfain wrote:Velocity and relativity are mighty important, Alyrium. Stay still in reference to what? the nearest planet? the nearest star?No. Unless they want to leave the sphere. They can enter an exit it at will, but if they want to keep its protection, they will have to stay still.
Let's say your fleet is accelerating towards a wall of battle. the enemy wall of battle fires a missile barrage. Will your whole fleet have to hit their thrusters into reverse until they are no longer moving towards the enemy fleet before activating the spell?
Roughly equal numbers, perhaps around 250-275 due to the existing defenses. with there defensive spells up they would have a good chance of not being hurt by projectile weapons, they would be protected from shrapnel, and they could take a few hits from hand held energy weapons before going down. They would also have a limited number of ofensive spells that could be used to weaken enemy defenses before dimension door(short range teleportation well within the arena of what is possible with our tech level) is used to close into melee range. After that, it depends on how well these troops are trained for melee combat.Oh, and here's a quick exercise. A company (roughly 200 men) of conventional troops are equipped with man-portable sensor units (assume IR, motion, and radar tracking, perhaps subspace as well.), crew-served heavy weapons (rocket launchers, support automatic weapons, perhaps some mortar equivalents) are arrayed in a defensive line, dug in, and with awareness of incoming enemies. How many of your "spellblades" would it take to defeat them easily?
Fair enough, how about this. I cut the size down to 400 Army Regiments (300 line, 100 Garrison) and 100 marine regiments. And the advantage is only on the offensive for Line and Marine regiments, whereas Garrison Regiments have a defensive advantage. And the advantage would be more like something on the lines of 2-1 equivilency.Sea Skimmer wrote:Bingo, your planning on being even WORSE then last time.Straha wrote:
I am, and I'm not. The thing I was/am planning with the Army is that though the army is unbeatable on the ground,
How about no way. Giving yourself an invincible force of any kind is unacceptable. As is your attempt to make it balanced based solely off how you decide to play the game.they cannot physically project any power between the stars, and that the political wing of the government is set back in the days of the war, and thus keeping the military from gaining any useful military allies for a future war.