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Ghost Rider
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Magic the Gathering

Post by Ghost Rider »

Okay since the old topic lasted a looooong time but died because heck...who knows...weddings, real life, etc.

I'm just starting a new one.

Currently more into type-2 design, and nothing extraordinary, just somewhat fun stuff.

My current White...which I call White Wenches(since 85% are female in some way...)

20 X Plains

1 Mana
  • 3 X Auriok Glaivemaster (1/1) Solider: When equipped gain +1/+1 and First Strike.
  • 3 X Leonin Scimitar: (Equipment) +1/+1 when equipped. Equip cost: 1(attach target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play)
  • 2 X Holy Day: (instant) Prevent All Combat Damage this turn.
2 Mana
  • 2 X Isocron Scepter (artifact): Imprint- When Isocron Scepter comes into play, you may remove an instant with a converted mana cost of 2 or less in your hand from the game. (the removed card is imprinted on this artifact)

    2+ tap: You may play the imprinted instant and play the copy without paying its mana cost.
  • Lightning Greaves: (Equipment) Equipped creature has haste and cannot be the target of spells or abilities Equip Cost: 0(attach target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play)
  • 2 X Blessed Reversal: (instant) You gain 3 life for each creature attacking you.
  • 2 X Leonin Den-Guard (1/3) Cat Soldier: As long as Leonin Den-Guard is equipped, it gets +1/+1 and attacking doesn't cause it to tap.
  • 1 X Leonin Shikari (2/2) Cat Soldier: You may play equip abilities any time you play an instant.
  • 4 X Auriok Steelshaper (1/1) Soldier: Equip cost 1 less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.
3 Mana
  • 3 X Glorious Anthem (enchantment): Creatures you control get +1/+1
  • 2 X Sculpting Steel (artifact): As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact.
  • 4 X Thunderstaff (artifact): If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage.

    2 + tap: Attacking creatures get +1/0 until end of turn.
  • 2 X Sword of Light and Shadow (equipment): Equipped Creature gets +2/+2 and has protection from White and from Black.

    Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to on target creature card from your graveyard to your hand. Equip Cost: 2(attach target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play)
  • 3 X Sword of Fire and Ice (equipment): Equipped Creature gets +2/+2 and has protection from red and from blue.

    Whenever equppied creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip Cost:2 (attach target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play)
4 Mana
  • 1 X Wrath of God (sorcery): Destroy all creatures. They can't be regenerated.
  • 1 X Leonin Abunas (2/5): Artifacts you control can't be the target of spells or abilities your opponents control.
  • 1 X Worship (enchantment): If you control a creature, damage that would reduce your life to less then 1 reduces it to 1 instead.
  • 1 X Sword of Kaldra (legendary equipment): Equipped Creature gets +5/+5.

    Whenever equipped creature deals damage to a creature, remove that creature from the game. Equip Cost: 4. (attach target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play)
5 Mana
  • 2 X Blinding Angel (2/4): Flying. Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
  • 2 X Serra Angel (4/4): Flying. Attacking doesn't cause Serra Angel to tap.
So post your faves or whatnot.
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darthdavid
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Post by darthdavid »

I've got a black and blue deck i'm tinkering with, i'll try and post it sometime. See what you guys think.
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Anarchist Bunny
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Post by Anarchist Bunny »

Here's my Rebel Deck.
//NAME: Rebel Deck
1 Ramosian Captain
27 Plains
1 White Knight
1 Reveille Squad
2 Defiant Falcon
1 Defiant Vanguard
1 Rappelling Scouts
1 Worship
1 Vigilant Sentry
1 Fight or Flight
3 Ramosian Sergeant
1 Empyrial Armor
1 Knighthood
2 Humble
2 Pious Warrior
4 Disenchant
3 Heartstone
3 Mother of Runes
2 Inviolability
2 Steadfast Guard
1 Cleansing Meditation
1 Intrepid Hero
1 Moment of Silence
2 Swords to Plowshares
2 Hero's Resolve
2 Congregate
1 Seal of Cleansing
3 Wall of Glare
2 Nightwind Glider
2 Thermal Glider
2 Scent of Jasmine
4 Ramosian Rally
//This Line Blank as of 7/15/07\\
Ornithology Subdirector: SD.net Dept. of Biological Sciences
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Sir Sirius
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Post by Sir Sirius »

Back when I used to still play MtG my favourite dect was a Gree/Red deck mostly composed out of 4th Edition and Ice Age cards (note. I quit playing before the 5th Edition came out).

Lands:
  • 12 Snow-Covered Forest
    9 Snow-Covered Mountain
Creatures:
Green
  • 1 Elder Druid
    3 Llanowar Elves
    2 Killer Bees
    1 Gaea's Liege
    3 Fyndhorn Elves
    4 Tinder Wall
    1 Lhurgoyf
    2 Shambling Strider
Red:
  • 2 Karplusan Giant
    1 Marton Stromgald
    3 Birds of Paradise
    1 Shivan Dragon
    3 Ball Lightning
Spells:
  • 2 Disintegrate
    2 Lava Burst
    2 Fireball
    3 Lightning Bolt
Artifacts:
  • 1 Ice Cauldron
    2 Icy Manipulator
**Edited to add the correct numbers for lands.**
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