Spawn Killing/Base Camping.
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Spawn Killing/Base Camping.
Spawn killing really pisses me off, if I am killed out on the battle field I am fine with that. However if I am killed and there are say 5 guys from the opposing team sitting on my base waiting for someone to spawn, Oh that really pisses me off.
Example, I was playing Halo last night and the reds stole both banshees, had all the warthogs and were literally pounding our base as we spawned.
I can understand camping at choke points, I hate the people who spawn kill.
Example, I was playing Halo last night and the reds stole both banshees, had all the warthogs and were literally pounding our base as we spawned.
I can understand camping at choke points, I hate the people who spawn kill.
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Occasionally, I park my warthog on the other team's teleport pad in Blood Gulch , but that's about it.
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Spawn killing is more the fault of the game designer not relizing that poping people out in the open is a bad thing, players will take advantage of anything you give them and you must take into that into consideration anytime you take a mp game
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I hate Spawn-kiilling as much as anyone, but I have to admit a certain guilty pleasure in pistol-sniping extremely laggy players on the Blood Gulch base roof as they spawn-and yes, i'm completely aware that makes me a Bad Person.
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I say no, unless I happen to run by and someone pops up. Sorry.
However, I have found a new definition of 'Fucking-A' when dealing wit spawn campers. In Galaxies, there are little shits who camp the shuttleport, so that any overt imperial that comes off, gets killed while your still loading. You hear the music, your like what the fuck, then the next thing you know, your at the clone center with fucking wounds. Rat bastards.
However, I have found a new definition of 'Fucking-A' when dealing wit spawn campers. In Galaxies, there are little shits who camp the shuttleport, so that any overt imperial that comes off, gets killed while your still loading. You hear the music, your like what the fuck, then the next thing you know, your at the clone center with fucking wounds. Rat bastards.
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I set land mines on the exits to the spawn point room, and sit crouched in the corner with a flamethrower waiting for them to arrive.
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Psh. Spawn Killing is perfectly acceptable. On BF:1942 EoD mod there's a map called Stream where there is one spawn point that, if the americans take it, You're done, it's SOOOO close to the main spawn point for the NVA your only hope is to somehow sneak by through the 'nade spam and M-60 fire, and take a spawn point close to the american base, forcing them to pull back and defend. But this is not before there are so many dead bodies at your main base, that there is sometimes lag from your poor comp having to draw them all.
I think it's hella fun to outsmart a base camper, and yes, I do it as well. and kudos to the sniper who picks me off.
I think it's hella fun to outsmart a base camper, and yes, I do it as well. and kudos to the sniper who picks me off.
Whats wierd is that people complain about others taking every advantage they can get in games, but not in real life. When Columbine happened, did everyone start yelling Fucking Camper!! at the sniper?
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It really depends on the game - I'd say spawn camping is pretty unhonorable in games where the newly spawned player has no chance of beating a full-equipped person, but sometimes its actually needed. Case in point, Natural Selection - if you want to take down the enemy base, you NEED to spawn camp.
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Natural Selection provides good examples of both good (so to speak) and bad spawn camping. If you sneak in the base and manage to kill every marine that spawns, well good job, you're depriving the marines of reinforcments and allowing your team a temporary advantage (or reprieve). Kudos to you and shame on the dumb bastards who left their base defensless. If its the end game, however, with the aliens beating the marines and rather than eating the spawn points and finishing the game, just sit there and eat the marines as they spawn one by one, well thats just plain stupid.
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In MoH, spawn camping is more of a challenge to overtake than an annoyance in the game. A great thing that helps while the opponet is camping is that they can't hurt you while you are spawning so you have a chance to knock the camper out.
The only question in the game is, can the people under siege stop it? Heh.
Edit: I just saw the poll. In Medal of Honor, I should mentioned is that it is OK to spawn camp because it gives a greater challenge for those under attacked by it. I've been under siege a couple times..sometimes my team have lost and sometimes my team won during these times but it is fun to try and get the campers the hell out.
Then again this was during clan scrimmages, not random people who may not know what to do.
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The only question in the game is, can the people under siege stop it? Heh.
Edit: I just saw the poll. In Medal of Honor, I should mentioned is that it is OK to spawn camp because it gives a greater challenge for those under attacked by it. I've been under siege a couple times..sometimes my team have lost and sometimes my team won during these times but it is fun to try and get the campers the hell out.
Then again this was during clan scrimmages, not random people who may not know what to do.
Cyaround,
Jason
Last edited by Soontir C'boath on 2004-04-25 08:41pm, edited 1 time in total.
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I primarily play BF:1942, and I hear people yelling about being spawn-camped all the time.
What bothers me is, that's the point of the fucking game - to take player's spawn points away from them. I don't know how many times I've been in a game, taken every damn spawn point except one, and having the weiners on the other team yelling, "HEY, fuckers, stop camping our spawn!!" as the tanks roll in to capture the last base amidst a hail of shellfire.
On other games, c'est la vie. I look at it thusly: Every player who doesn't make it onto the field well-equipped and alert is one less player who's going to put a bullet into MY character. This was especially true during my Tribes2 days, when people would yell at me constantly for my terrific ability to cloak, sneak in, and bring down the re-arming stations before the enemy knew what hit them, and leave them all relatively defenseless.
What bothers me is, that's the point of the fucking game - to take player's spawn points away from them. I don't know how many times I've been in a game, taken every damn spawn point except one, and having the weiners on the other team yelling, "HEY, fuckers, stop camping our spawn!!" as the tanks roll in to capture the last base amidst a hail of shellfire.
On other games, c'est la vie. I look at it thusly: Every player who doesn't make it onto the field well-equipped and alert is one less player who's going to put a bullet into MY character. This was especially true during my Tribes2 days, when people would yell at me constantly for my terrific ability to cloak, sneak in, and bring down the re-arming stations before the enemy knew what hit them, and leave them all relatively defenseless.
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Spawn killing is NOT perfectly acceptable. How the fuck are you supposed to play the game when your dead before you can do anything?Chardok wrote:Psh. Spawn Killing is perfectly acceptable. On BF:1942 EoD mod there's a map called Stream where there is one spawn point that, if the americans take it, You're done, it's SOOOO close to the main spawn point for the NVA your only hope is to somehow sneak by through the 'nade spam and M-60 fire, and take a spawn point close to the american base, forcing them to pull back and defend. But this is not before there are so many dead bodies at your main base, that there is sometimes lag from your poor comp having to draw them all.
I think it's hella fun to outsmart a base camper, and yes, I do it as well. and kudos to the sniper who picks me off.
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If a game is designed to take down enemy spawn points, thats all well and good. Thats the point of the game. If, however, that is NOT the point of the game, then spawn camping is the lowest form of play that I know.Lagmonster wrote:I primarily play BF:1942, and I hear people yelling about being spawn-camped all the time.
What bothers me is, that's the point of the fucking game - to take player's spawn points away from them. I don't know how many times I've been in a game, taken every damn spawn point except one, and having the weiners on the other team yelling, "HEY, fuckers, stop camping our spawn!!" as the tanks roll in to capture the last base amidst a hail of shellfire.
On other games, c'est la vie. I look at it thusly: Every player who doesn't make it onto the field well-equipped and alert is one less player who's going to put a bullet into MY character. This was especially true during my Tribes2 days, when people would yell at me constantly for my terrific ability to cloak, sneak in, and bring down the re-arming stations before the enemy knew what hit them, and leave them all relatively defenseless.
If your playing Tribes 2 with 10 people on each side and one side manages to get 5 heavies into the other sides base WITH support, well that one side is fucked for the rest of the game. Your success breeds discontent with the opposing side and they are more likely to quite. When all you can do is spawn in a light armor suit while the enemy controls your base with the heaviest units, the game looses any semblance of fun. I can understand attacking and neutralizing a base in the short term, but actualy setting up shop within the base and holding it for the whole game is not good sportsmanship.
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"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
It depends on the game. If its a 'traditional' game, like Halo, with one open, inescapable spawn area, then yeah it's quite poor to spawnkill. Blood Gulch in particular, I've seen one guy spawn kill 3 other guys for 10 minutes. This is not the way to make friends. Then again UT got a 'HiddenSpawn' mutie, and you never spawned in LOS to enemies. Solved that problem right there
In BF and UT2k4, its not such an issue. Don't spawn near the battle (indeed, in UT2k4 you can't). I honestly don't see it as much of a problem in these games, since it's more like teleporter-killing than spawn killing.
In BF and UT2k4, its not such an issue. Don't spawn near the battle (indeed, in UT2k4 you can't). I honestly don't see it as much of a problem in these games, since it's more like teleporter-killing than spawn killing.
I would have thought this sort of situation would have clearly constituted 'victory' for the attacking team. Where's the problem with quitting and starting again? Thats what you'd do if your base was totally overrun.Alyeska wrote:If your playing Tribes 2 with 10 people on each side and one side manages to get 5 heavies into the other sides base WITH support, well that one side is fucked for the rest of the game. Your success breeds discontent with the opposing side and they are more likely to quite. When all you can do is spawn in a light armor suit while the enemy controls your base with the heaviest units, the game looses any semblance of fun. I can understand attacking and neutralizing a base in the short term, but actualy setting up shop within the base and holding it for the whole game is not good sportsmanship.
PS In Tribes shouldn't they be destroying your generator or something?
Two best solutions to spawn-camping would be imo:
1. Don't let them spawn camp.
2. Play a map that has lots of spawn points.
I've never really seen examples of spawn-camping in UT2004 for example. Like in Onslaught let's say. It's pointless to spawn-camp in that game mode even if you can.
1. Don't let them spawn camp.
2. Play a map that has lots of spawn points.
I've never really seen examples of spawn-camping in UT2004 for example. Like in Onslaught let's say. It's pointless to spawn-camp in that game mode even if you can.
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And what happens when they achieve this "victory" 10 minutes into a 50 minute game? Rather then restart, they control the base for almost a whole fucking hour. This gets especialy bad on CTF games.Stark wrote:I would have thought this sort of situation would have clearly constituted 'victory' for the attacking team. Where's the problem with quitting and starting again? Thats what you'd do if your base was totally overrun.Alyeska wrote:If your playing Tribes 2 with 10 people on each side and one side manages to get 5 heavies into the other sides base WITH support, well that one side is fucked for the rest of the game. Your success breeds discontent with the opposing side and they are more likely to quite. When all you can do is spawn in a light armor suit while the enemy controls your base with the heaviest units, the game looses any semblance of fun. I can understand attacking and neutralizing a base in the short term, but actualy setting up shop within the base and holding it for the whole game is not good sportsmanship.
PS In Tribes shouldn't they be destroying your generator or something?
Spawn camping is a shitty tactic and I despise anyone who does it.
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I don't spawn camp as such. Being a fair player, I tend to run a pattern, while it may take me past spawn points, my actual arrival is at random, thus I don't see it as camping. If I kill someone at their spawn point, it's because my style of play involves wildly shooting at whatever pops in front of me, they just had the bad luck of having no weapons or armor when I accidently ran into them.
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I completely agree. I think that the only reason to spawn camp is if it is necessary as part of the game design, or if you're a dickless piece of shit. What you're doing when you spawn camp is, in the words of Walter, fucking a stranger in the ass. You are preventing that person from enjoying the game by killing him before he can even get moving. You should allow him to get moving and then meet him in combat, so you can both enjoy yourselves.Alyeska wrote:Spawn killing is NOT perfectly acceptable. How the fuck are you supposed to play the game when your dead before you can do anything?
As for the people who say it's alright because it works... If you were playing a PS2 game with your friend, would you yank his controller out of the socket at the critical moment? Fuck no, though it works. Spawn campers deserve a punch square in the nuts.
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The best solution IMNSHO is in Jedi Outcast/Academy. For the first 2 seconds after spawning, you are invincible.Stark wrote:It depends on the game. If its a 'traditional' game, like Halo, with one open, inescapable spawn area, then yeah it's quite poor to spawnkill. Blood Gulch in particular, I've seen one guy spawn kill 3 other guys for 10 minutes. This is not the way to make friends. Then again UT got a 'HiddenSpawn' mutie, and you never spawned in LOS to enemies. Solved that problem right there
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I never spawn kill. Usually when playing BF1942 I'm assigned to defend one of our teams flags. Plus as the only one who can use the Sniper rifle I can support my teams from afar.
The only times I've ever spawn killed have been complete accidents.
The only times I've ever spawn killed have been complete accidents.
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If I am walking by when someone spawns, I'm not going to give them a temporary reprieve. But I don't hang out there specifically to kill spawning players.
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You've got to be kidding. There's a huge difference between yanking out someone's controller and hanging around a spawn point with a grenade launcher. Cheating isn't the same as playing the game according to the rules, however weaselly the tactics. You might as well suggest that it's the same as getting the victory by reaching over and sticking a knife in the guy's dick. If something is a permissable tactic within the rules of the game, and you don't like it, blame the game designer or set up your own server with your own rules. It's not impossible to find a server for any game that prohibits spawn camping with kick punishments.Pablo Sanchez wrote:As for the people who say it's alright because it works... If you were playing a PS2 game with your friend, would you yank his controller out of the socket at the critical moment? Fuck no, though it works.
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