STGOD 4 OOC Thread

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Post by lazerus »

Alyrium Denryle wrote:Commander Lexicon walked down the cooridor toward Captain Nailo's chamber and opened the door.

"Leuitenant(sp) Vix has not reported in my lord"

"Has anyone seen him?"

"Yes sir, Lorias saw what looked to be rings engulf him as he came out of a building he was searching"

"Rings?"

Captain Nailo, an old elven Battlemage walked over to a pool of water and cast a quick spell

And before him shimmered into view what looked to be a coffin, but this one was restoring Vix's life force... And he sensed another, powerful being that was fighting for control of his underling. He couldnt get anything more but it was enough to go on

"Contact union get me every bit of information you can on life restoring sarcophogi and mind controling parasites. Run a cross reference. NOW!"
HOld it, IIRC, lead blocks scrying. Naquada is heavier then lead, ergo, the ships walls block scrying.

If your going to have unstobable scying, i'm going to make the symbote mindcontrol absolute and unresistable. It's no worse then what your doing.

Your scrying would be completly fair, but there HAS TO BE SOME WAY FOR A NON-MAGIC POWER TO BLOCK IT. You could choose the heavy metal thing or somthing else.
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Post by Rogue 9 »

Your spy has amazing timing, then. He somehow knew when your ship showed up without any transmissions of any kind. Amazing. Especially given a 20 second window.

And we're not just going to assume that you entered hyperspace before messing with the mage just because that would make the most sense. If you didn't say it, you didn't do it.
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Post by lazerus »

Rogue 9 wrote:Your spy has amazing timing, then. He somehow knew when your ship showed up without any transmissions of any kind. Amazing. Especially given a 20 second window.

And we're not just going to assume that you entered hyperspace before messing with the mage just because that would make the most sense. If you didn't say it, you didn't do it.
Thank god for post editing then.
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Post by Alyrium Denryle »

lazerus wrote:
Alyrium Denryle wrote:Commander Lexicon walked down the cooridor toward Captain Nailo's chamber and opened the door.

"Leuitenant(sp) Vix has not reported in my lord"

"Has anyone seen him?"

"Yes sir, Lorias saw what looked to be rings engulf him as he came out of a building he was searching"

"Rings?"

Captain Nailo, an old elven Battlemage walked over to a pool of water and cast a quick spell

And before him shimmered into view what looked to be a coffin, but this one was restoring Vix's life force... And he sensed another, powerful being that was fighting for control of his underling. He couldnt get anything more but it was enough to go on

"Contact union get me every bit of information you can on life restoring sarcophogi and mind controling parasites. Run a cross reference. NOW!"
HOld it, IIRC, lead blocks scrying. Naquada is heavier then lead, ergo, the ships walls block scrying.

If your going to have unstobable scying, i'm going to make the symbote mindcontrol absolute and unresistable. It's no worse then what your doing.

Your scrying would be completly fair, but there HAS TO BE SOME WAY FOR A NON-MAGIC POWER TO BLOCK IT. You could choose the heavy metal thing or somthing else.
No... Adamandite is heavier than lead and does not block scrying. It is a property specific to lead that blocks it.

I am not getting a location, just what is around him within 10 feet or so. I dont know who kidnapped him yet But... Your vessel is still over union undergoing a very heavy customs inspection.
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Post by lazerus »

Hold on, my origonal post has us jumping to hyperspace first.
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Post by Alyrium Denryle »

lazerus wrote:
Rogue 9 wrote:Your spy has amazing timing, then. He somehow knew when your ship showed up without any transmissions of any kind. Amazing. Especially given a 20 second window.

And we're not just going to assume that you entered hyperspace before messing with the mage just because that would make the most sense. If you didn't say it, you didn't do it.
Thank god for post editing then.
That sis simply bad form. You need permission from a mod usually to rectroactive post after someone has already replied.
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Post by lazerus »

Alyrium Denryle wrote:
lazerus wrote:
Rogue 9 wrote:Your spy has amazing timing, then. He somehow knew when your ship showed up without any transmissions of any kind. Amazing. Especially given a 20 second window.

And we're not just going to assume that you entered hyperspace before messing with the mage just because that would make the most sense. If you didn't say it, you didn't do it.
Thank god for post editing then.
That sis simply bad form. You need permission from a mod usually to rectroactive post after someone has already replied.
No, I was about to edit it when I noticed that it has me jumping to hyperspace first.
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Post by lazerus »

Alyrium Denryle wrote:
lazerus wrote:
Alyrium Denryle wrote:Commander Lexicon walked down the cooridor toward Captain Nailo's chamber and opened the door.

"Leuitenant(sp) Vix has not reported in my lord"

"Has anyone seen him?"

"Yes sir, Lorias saw what looked to be rings engulf him as he came out of a building he was searching"

"Rings?"

Captain Nailo, an old elven Battlemage walked over to a pool of water and cast a quick spell

And before him shimmered into view what looked to be a coffin, but this one was restoring Vix's life force... And he sensed another, powerful being that was fighting for control of his underling. He couldnt get anything more but it was enough to go on

"Contact union get me every bit of information you can on life restoring sarcophogi and mind controling parasites. Run a cross reference. NOW!"
HOld it, IIRC, lead blocks scrying. Naquada is heavier then lead, ergo, the ships walls block scrying.

If your going to have unstobable scying, i'm going to make the symbote mindcontrol absolute and unresistable. It's no worse then what your doing.

Your scrying would be completly fair, but there HAS TO BE SOME WAY FOR A NON-MAGIC POWER TO BLOCK IT. You could choose the heavy metal thing or somthing else.
No... Adamandite is heavier than lead and does not block scrying. It is a property specific to lead that blocks it.

I am not getting a location, just what is around him within 10 feet or so. I dont know who kidnapped him yet But... Your vessel is still over union undergoing a very heavy customs inspection.
THAT'S MY FUCKING POINT.

Showing the inside of a person ship VERY EFFECTIVLY tells you who's ship it is. Dumbass.
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Post by lazerus »

Alyrium Denryle wrote:
lazerus wrote:
Alyrium Denryle wrote:Commander Lexicon walked down the cooridor toward Captain Nailo's chamber and opened the door.

"Leuitenant(sp) Vix has not reported in my lord"

"Has anyone seen him?"

"Yes sir, Lorias saw what looked to be rings engulf him as he came out of a building he was searching"

"Rings?"

Captain Nailo, an old elven Battlemage walked over to a pool of water and cast a quick spell

And before him shimmered into view what looked to be a coffin, but this one was restoring Vix's life force... And he sensed another, powerful being that was fighting for control of his underling. He couldnt get anything more but it was enough to go on

"Contact union get me every bit of information you can on life restoring sarcophogi and mind controling parasites. Run a cross reference. NOW!"
HOld it, IIRC, lead blocks scrying. Naquada is heavier then lead, ergo, the ships walls block scrying.

If your going to have unstobable scying, i'm going to make the symbote mindcontrol absolute and unresistable. It's no worse then what your doing.

Your scrying would be completly fair, but there HAS TO BE SOME WAY FOR A NON-MAGIC POWER TO BLOCK IT. You could choose the heavy metal thing or somthing else.
No... Adamandite is heavier than lead and does not block scrying. It is a property specific to lead that blocks it.

I am not getting a location, just what is around him within 10 feet or so. I dont know who kidnapped him yet But... Your vessel is still over union undergoing a very heavy customs inspection.
Look, there are two ways this can go........
1) There is a way for a tech power to block scrying. Forcefields, heavy metals, somthing.

2) The goa'ould control is absolute, I get a mage under my control.

Fair's fair. Choose one.
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Post by Thirdfain »

I think everyone needs to start thinking about this from a different angle, folks.

Lazerus, the little option you just posted is completely nonsensical. The parasite's effectiveness has nothing to do with the scrying spells of the mages.

Additionally, images of Goa'uld pyramid vessels are readily available. The nature of your nation will be revealed soon enough (when those Floater refugees make it to Krytos, for instance.)

Alyrium, Scrying is nice and all, but I am afraid I am going to have to ask for quantified limits. Being able to accurately view a target lightyears away, in HYPERSPACE? Bullshit. At most, you'll be getting vague impressions. I don't want you being able to track ship movements without using spies or probes like everyone else.
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Post by frigidmagi »

That's not fair. That's I win 1 or I win 2.

There is no reason why you should be able to block magic. NONE.
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Post by lazerus »

There is no reason why you should be able to block magic. NONE.
BEcause it's UNBALENCED.
Lazerus, the little option you just posted is completely nonsensical. The parasite's effectiveness has nothing to do with the scrying spells of the mages.
that was more of a game blance thing. but sure.
Additionally, images of Goa'uld pyramid vessels are readily available. The nature of your nation will be revealed soon enough (when those Floater refugees make it to Krytos, for instance.)
Yes, I know. What's your point?
Alyrium, Scrying is nice and all, but I am afraid I am going to have to ask for quantified limits. Being able to accurately view a target lightyears away, in HYPERSPACE? Bullshit. At most, you'll be getting vague impressions. I don't want you being able to track ship movements without using spies or probes like everyone else.
Him getting a vague impression would be accectable. But it would have to get worse with distance.
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Post by Alyrium Denryle »

Alyrium, Scrying is nice and all, but I am afraid I am going to have to ask for quantified limits. Being able to accurately view a target lightyears away, in HYPERSPACE? Bullshit. At most, you'll be getting vague impressions. I don't want you being able to track ship movements without using spies or probes like everyone else.
I never said I could track the ship movements. I have known his nation existed for 20 in game minutes at most. I got

1)Life restoring coffin

2) Parasitic organism that controls CNS

that is about it.
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Post by Thirdfain »

On the contrary, Magi, there are plenty of reasons he should be able to block magic. For instance, this STGOD is set at a DS9 techlevel. That means that certain limits must be maintained. Perfect scrying spells which reaches out across the stars to accurately pinpoint a target in another dimension inside a shielded vessel? uh uh.

Lazerus isn't right either, tho. Your options are both untenable.
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Post by lazerus »

Alyrium Denryle wrote:
Alyrium, Scrying is nice and all, but I am afraid I am going to have to ask for quantified limits. Being able to accurately view a target lightyears away, in HYPERSPACE? Bullshit. At most, you'll be getting vague impressions. I don't want you being able to track ship movements without using spies or probes like everyone else.
I never said I could track the ship movements. I have known his nation existed for 20 in game minutes at most. I got

1)Life restoring coffin

2) Parasitic organism that controls CNS

that is about it.
No, it would be visual. You would get
1) Golden Coffin
2) HIm being healed.


You can't "See" the goa'ould
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Post by Alyrium Denryle »

Put two and two together.. Life restoring coffin

You can cast a few spells through a scrying spell. Especially if you know the person. Things like Detect Thoughts
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Post by Thirdfain »

Look, Alyrium, Lazerus- can you both agree to the following scenario, as proposed by Bugsby?

Laz's spy has done some good work and has found a mage stronghold. He tracks the motions of one of the mages to get a good idea of his patterns. When the mage is about to leave the stronghold, the spy sends a message off to his allies waiting just out of system. They make a quick FTL jump into orbit. The sensors pick up the ship immediately, but there is nothing to identify the ship as Goa'uld. It is unmarked and of generic make from a universal shipping supplier. Meanwhile, the spy ship is working quickly. They are detecting at the point the spy pointed out to them, latch onto the energy signatures created by the mage's spell casting, and initiate teleport. They are able to stun the mage and KO him, and run quickly. The ship was detected, of course, and pursued, but no definite ID signature could be made. On the ship, the parasite is inserted. The mage is brought to consciousness by the pain but is immedaitely locked in a mental struggle with the symbiote. Both have incredibly large wills, and neither triumphs. Both the parasite's mind and the mages are destroyed by the struggle. Since they are both still alive, merely vegetables, the Goa'uld can study the mage's physiology easily (which was Laz's stated purpose in the first place). However, the mage is effectively dead and cannot be used as a Goa'uld agent. The mages gain no benefit from this and cannot find where the ship came from, hence Laz's ship currently docked for diplomatic reasons is fine. But the mages become increasingly paranoid, tightening their sensor net (or their diviner system, whatever) so nothing like this can happen again.
Laz escapes, Alyrium, you lose a single wizard under odd circumstances, and now have reason to improve your security.

the Scrying Spell detects only that the mage is horrily wounded and probably incarcerated. The function of the cell in which he is seen is undetected, and his thoughts are unreadable at those ranges.
Last edited by Thirdfain on 2004-04-26 07:36pm, edited 1 time in total.
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Post by frigidmagi »

Point Conceded.

However I still protest against this 20 second kidnapping with no perp time needed under the nose of 2 major battlefleets shit.
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Post by lazerus »

Alyrium Denryle wrote:Put two and two together.. Life restoring coffin

You can cast a few spells through a scrying spell. Especially if you know the person. Things like Detect Thoughts
Ya, now that's broken.

So if this mage was brought before the king, you could read his thoughts.

No way in hell you can do that.
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Post by lazerus »

Thirdfain wrote:Look, Alyrium, Lazerus- can you both agree to the following scenario, as proposed by Bugsby?

Laz's spy has done some good work and has found a mage stronghold. He tracks the motions of one of the mages to get a good idea of his patterns. When the mage is about to leave the stronghold, the spy sends a message off to his allies waiting just out of system. They make a quick FTL jump into orbit. The sensors pick up the ship immediately, but there is nothing to identify the ship as Goa'uld. It is unmarked and of generic make from a universal shipping supplier. Meanwhile, the spy ship is working quickly. They are detecting at the point the spy pointed out to them, latch onto the energy signatures created by the mage's spell casting, and initiate teleport. They are able to stun the mage and KO him, and run quickly. The ship was detected, of course, and pursued, but no definite ID signature could be made. On the ship, the parasite is inserted. The mage is brought to consciousness by the pain but is immedaitely locked in a mental struggle with the symbiote. Both have incredibly large wills, and neither triumphs. Both the parasite's mind and the mages are destroyed by the struggle. Since they are both still alive, merely vegetables, the Goa'uld can study the mage's physiology easily (which was Laz's stated purpose in the first place). However, the mage is effectively dead and cannot be used as a Goa'uld agent. The mages gain no benefit from this and cannot find where the ship came from, hence Laz's ship currently docked for diplomatic reasons is fine. But the mages become increasingly paranoid, tightening their sensor net (or their diviner system, whatever) so nothing like this can happen again.
Laz escapes, Alyrium, you lose a single wizard under odd circumstances, and now have reason to improve your security.

the Scrying Spell detects only that the mage is horrily wounded and probably incarcerated. The function of the cell in which he is seen is undetected, and his thoughts are unreadable at those ranges.
Yes, except for the perviously mentioned edit that I get a few scraps of info like "Magic items have charges" or "spells are measured in levels."
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Post by Alyrium Denryle »

oops wrong thread
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Post by lazerus »

The watch commander aboard the Dreadnought Isetacles recieved a message from the Council of Mages. It seemed he needed top be on the look out for parasitic organisms, and sarcophogi when he ran customs. He relayed that message to the troops aboard the Pyramid vessel currently under inspection.
Oh no you fucking don't.

That's it, if this is all about godmoding, I'll just take your mage INTACT shall I?
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Post by Alyrium Denryle »


Laz's spy has done some good work and has found a mage stronghold. He tracks the motions of one of the mages to get a good idea of his patterns. When the mage is about to leave the stronghold, the spy sends a message off to his allies waiting just out of system. They make a quick FTL jump into orbit. The sensors pick up the ship immediately, but there is nothing to identify the ship as Goa'uld. It is unmarked and of generic make from a universal shipping supplier. Meanwhile, the spy ship is working quickly. They are detecting at the point the spy pointed out to them, latch onto the energy signatures created by the mage's spell casting, and initiate teleport. They are able to stun the mage and KO him, and run quickly. The ship was detected, of course, and pursued, but no definite ID signature could be made. On the ship, the parasite is inserted. The mage is brought to consciousness by the pain but is immedaitely locked in a mental struggle with the symbiote. Both have incredibly large wills, and neither triumphs. Both the parasite's mind and the mages are destroyed by the struggle. Since they are both still alive, merely vegetables, the Goa'uld can study the mage's physiology easily (which was Laz's stated purpose in the first place). However, the mage is effectively dead and cannot be used as a Goa'uld agent. The mages gain no benefit from this and cannot find where the ship came from, hence Laz's ship currently docked for diplomatic reasons is fine. But the mages become increasingly paranoid, tightening their sensor net (or their diviner system, whatever) so nothing like this can happen again.
Works for me.
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Post by Alyrium Denryle »

lazerus wrote:
The watch commander aboard the Dreadnought Isetacles recieved a message from the Council of Mages. It seemed he needed top be on the look out for parasitic organisms, and sarcophogi when he ran customs. He relayed that message to the troops aboard the Pyramid vessel currently under inspection.
Oh no you fucking don't.

That's it, if this is all about godmoding, I'll just take your mage INTACT shall I?
That was the wrong thread
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Post by Thirdfain »

GODDAMIT, LAZERUS! Alyrium too....

Get your head out of your ass for half a second.

YOU DON"T RESPOND TO "GODMODDING" WITH MORE OF THE SAME!

Jesus christ. You guys are like Isreal and Palestine.

Seriously, accept the fucking proposition as is. If you want to learn about the MAge's methods, then why don't you just have one of your spies ask someone? It's not like it's a big mystery how they work...
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