Starfire vs Wing Commander
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- Stormbringer
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Starfire vs Wing Commander
The Terran Federation as of the end of the Shiva option versus the Terran Confederation and the Kilrathi as of the end of Wing Commander: Prophecy.
Warp points will be treated as the same thing as jump points.
Warp points will be treated as the same thing as jump points.
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Although I know nothing about Starfire other than it being written by Weber (and having cool covers), WC ships are capable of reaching up .7C with scoops closed, as I understand.consequences wrote:Starfire Terrans would win entirely to easily, provided that their warp point system extends throughout Confederation and Kilrathi space. 20 LS effective ranges combined with speeds of up to 12%of light would obliterate Wing Commander with little effort.
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Provided you give them enough time to accelerate yes.
However Starfire's inertialess drives give them the greater advantage of acceleration, it makes them manueverable enough that they can render that higher speed meaningless since the WC ship would then have to slow down and accelerate again.
Couple that with the range advantage and relativistic fighter runs..
However Starfire's inertialess drives give them the greater advantage of acceleration, it makes them manueverable enough that they can render that higher speed meaningless since the WC ship would then have to slow down and accelerate again.
Couple that with the range advantage and relativistic fighter runs..
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How long is the turn?consequences wrote:Starfire missiles are capable of .8c clocking by the SBM's range, and the fact that the missile seems to arrive in the same combat turn.
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Not to mention the Starfire physics notes give their speed as .8c, fighters as .1c, and capships from.06 <-> .08c. Slower than WC on average but more than made up for by the incrediblt manuvering abilty.consequences wrote:Starfire missiles are capable of .8c clocking by the SBM's range, and the fact that the missile seems to arrive in the same combat turn.
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