1 GHC vs B5 universe.

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Who would win ?

The GHC
8
40%
B5 galaxy
12
60%
 
Total votes: 20

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Connor MacLeod
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Post by Connor MacLeod »

corporial wrote:I'm talking about the one where a few Technomages take out the Drahk's remaining SPK and construction facilities.

They didnt use a spell of destruction in "Armies of Light and Dark" to destroy Xha'Dam. Vir turned the planetkiller on and used it to destroy Xha'DAm
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Post by Connor MacLeod »

Renewed_Valour1 wrote:
Tsyroc wrote: Plus, the don't appear to be that manuverable, although the do seem to be pretty tough with lots of firepower.
Not as maneuverable as a Glorious Heritage Cruiser but probably still better than most capital ships in B5.
Their manuverability is going to be tied to how fast they're going. IF they're traveling at .5c or more they aren't going to be making sharp manuvers. (Remember inertia?)
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Re: Ironic

Post by Connor MacLeod »

The Nomad wrote:
Captain Kruger wrote:Against a GHC, which B5 power would last the longest? Probably Earthforce. Yes, Earthforce. Why? Because they're the only ones that had the brains to build dedicated point defense weapons. B5 or an Omega-class destroyer could actually stop a handful of kinetic missiles before being turned into shreds of sushi. Everyone else would just get smashed outright.
I've seen very few episodes of B5, but their point defenses had trouble hitting slow bolts and projectiles !!!! You do realize that .9c is insanely fast for a projectile ? They'd never hit one single OM-5, unless some huge friggin' character shield is raised up.

I would qualify this a to depend on how far away they can detect them, the range of the slicer, and the amount of time they have to react. (they can always just dodge too if there is enough time.. or half-phase, or phase away.)
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Post by Connor MacLeod »

Erm.. modify that last one.. I forgot the FO's werent allowed. :D
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Re: Ironic

Post by Captain Kruger »

The Nomad wrote:
Captain Kruger wrote:Against a GHC, which B5 power would last the longest? Probably Earthforce. Yes, Earthforce. Why? Because they're the only ones that had the brains to build dedicated point defense weapons. B5 or an Omega-class destroyer could actually stop a handful of kinetic missiles before being turned into shreds of sushi. Everyone else would just get smashed outright.
I've seen very few episodes of B5, but their point defenses had trouble hitting slow bolts and projectiles !!!! You do realize that .9c is insanely fast for a projectile ? They'd never hit one single OM-5, unless some huge friggin' character shield is raised up.
.9c or not, those missiles have to be moving in a relatively straight line to maintain speed like that. They can't simply zig-zag around and dodge the point defense bolts while maintaining .9c. Earthforce has FTL sensors; the Commonwealth does not. Tracking those things wouldn't be a problem for point defense. The only reason I still say the Earthforce ship would lose is because of the sheer volume of fire a GHC can put out (320 missiles per second!).
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Re: Ironic

Post by Renewed_Valour1 »

Captain Kruger wrote:.9c or not, those missiles have to be moving in a relatively straight line to maintain speed like that. They can't simply zig-zag around and dodge the point defense bolts while maintaining .9c.
They have to be fairly maneuverable since they can manage to hit High Guard ships. Your standard offensive missiles accelerate at 4,200,000 Gs.
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Re: Ironic

Post by Connor MacLeod »

Renewed_Valour1 wrote:
Captain Kruger wrote:.9c or not, those missiles have to be moving in a relatively straight line to maintain speed like that. They can't simply zig-zag around and dodge the point defense bolts while maintaining .9c.
They have to be fairly maneuverable since they can manage to hit High Guard ships. Your standard offensive missiles accelerate at 4,200,000 Gs.
even at 4.2 million gees, at relatavistic speeds (with the inertia they built up - inertia works in Andromeda still, remember?) they need several seconds to accelerate/decelerate. Their high speeds hamper their ability to move significantly (the faster you go, the wider your turn radius) - which means they either have to allow for more time for a broader "turn" or reduce speed (meaning that for a purely kinetic-damage strike they're reducing their effective damage.)

This isn't always a problem in Andromeda, even for their velocities, given their ability to engage at LS/LM ranges and the fact that ships often travel at relatavistic speeds - good prediction software and sensor data can still allow for hits.
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